Connect with us

Minnesota

Minnesota passes new law allowing motorcyclists to split lanes

Published

on

Minnesota passes new law allowing motorcyclists to split lanes


The day’s local, regional and national news, detailed events and late-breaking stories are presented by the ABC 6 News Team, along with the latest sports, weather updates including the extended forecast.

(ABC 6 News) — A new law has passed in Minnesota allowing motorcyclists to split lanes, but it won’t go into effect until next July.

The law is similar to those in other states that allow motorcyclists to ride slowly between lanes in stopped or bumper-to-bumper traffic.

When the law does go into effect, Minnesota will be among at least half a dozen states allowing lane splitting.

Advertisement



Source link

Continue Reading
Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Minnesota

Minnesota Lynx lose 78-73 to Connecticut Sun as Bonner scores 24 points

Published

on

Minnesota Lynx lose 78-73 to Connecticut Sun as Bonner scores 24 points


Twin Cities law enforcement agencies share plans for Fourth of July safety, and more headlines

Advertisement


Twin Cities law enforcement agencies share plans for Fourth of July safety, and more headlines

03:57

Advertisement

DeWanna Bonner scored 24 points, Alyssa Thomas had 14 assists, 13 points and 10 rebounds, while DiJonai Carrington made big plays down the stretch to help the Connecticut Sun hold off the Minnesota Lynx 78-73 on Thursday night.

Bonner made 10 of 16 shots with two 3-pointers and added nine rebounds for the Sun (16-4), who have posted back-to-back wins after losing three of their previous four.

Thomas matched her season high for assists and Carrington finished with 17 points including 3 of 4 from beyond the arc.

Alanna Smith scored 14 before fouling out to lead the Lynx (14-6). Kayla McBride had 13 points and eight rebounds.

Bridget Carleton connected on a 3-pointer and Diamond Miller followed with a three-point play as the Lynx scored the first six points of the fourth quarter to knot the score at 64. Bonner answered with a 3-pointer and a three-point play for a 70-64 lead and the Sun never trailed again.

Advertisement

Carrington blocked McBride’s layup attempt with 28 seconds left that would have pulled the Lynx within two and added two free throws with 16 seconds remaining to push the lead to six. McBride sank a 3-pointer, but Carrington answered with a layup to wrap up the victory.

Bonner scored 11 on 5-for-7 shooting to lead Connecticut to a 20-17 lead after the first quarter.

Veronica Burton sank a 3-pointer to give the Sun a 32-24 lead with 4:42 left in the first half. McBride hit two 3-pointers and Carleton and Smith both made one in a 16-4 run to end the period and the Lynx took a 40-36 lead into halftime.

Smith had a 3-pointer and a layup in an 8-2 spurt to begin the third quarter to give Minnesota its largest lead at 48-38. Carrington made back-to-back 3-pointers to cap a 10-0 run and Connecticut evened the score at 48. Thomas followed her three-point play with six straight free throws and a layup, scoring 11 of the Sun’s final 14 points for a 64-58 advantage heading to the final quarter.

Connecticut has won five in a row against Minnesota in Minneapolis and improves to 2-0 against the Lynx this season.

Advertisement

UP NEXT

Minnesota will host the Washington Mystics on Saturday. Connecticut returns home to play the Atlanta Dream on Sunday.



Source link

Advertisement
Continue Reading

Minnesota

Detroit Tigers’ Kenta Maeda hammered in 7-inning 12-3 loss to Minnesota Twins

Published

on

Detroit Tigers’ Kenta Maeda hammered in 7-inning 12-3 loss to Minnesota Twins


MINNEAPOLIS — Detroit Tigers second baseman Colt Keith swung so aggressively that his helmet didn’t stay on his head. As a result, he hit the ball 426 feet, into the second deck in right-center field for the fifth home run of his rookie season.

Keith jogged around the bases without his helmet.

The Fourth of July fireworks from Keith looked pretty, but a deluge of runs, and then an actual deluge, left the Tigers with an ugly 12-3 loss to the Minnesota Twins in Thursday’s finale of the three-game series at Target Field, all because right-hander Kenta Maeda struggled again.

Maeda had already been tagged for multiple runs when the rain started falling in Minneapolis, but the umpires kept the game going into the seventh inning. Eventually, they stopped it, and after a brief rain delay, the game was called with two outs in the bottom of the seventh.

Advertisement

With Thursday’s loss, the Tigers (39-48) have dropped seven of their past eight series. Also, the Tigers haven’t won two games in a row since winning three in a row from June 2-4. Since then, they’ve lost 18 of 26 games.

RAVE ROOKIE: Detroit Tigers rookie Keider Montero ready for multi-start opportunity in rotation

Maeda signed a two-year, $24 million contract with the Tigers, owed $14 million in 2024 and $10 million in 2025. President of baseball operations Scott Harris expected Maeda to help the young pitchers learn to command their pitches.

He owns a 6.71 ERA in 15 starts.

Advertisement

This time, the 36-year-old allowed nine runs on nine hits and three walks with three strikeouts across 3⅔ innings, throwing 88 pitches. The 36-year-old continues to increase his fastball velocity, but he can’t command any of his pitches.

Maeda squandered a three-run lead to the Twins.

Keith, whom the Tigers signed to a six-year, $28.6 million contract before his first MLB game, provided a 1-0 lead when he turned on a middle-in slider from right-hander Bailey Ober for a solo home run with two strikes and one out in the first inning. The distance of 426 feet marked the longest homer of his career.

In 50 games beginning May 1, Keith is hitting .281 with all five of his home runs.

Advertisement

The Tigers tacked on two more runs in the second inning for a 3-0 advantage, thanks to a two-strike, two-out double from Jake Rogers.

From there, everything fell apart for the Tigers.

Kenta Maeda struggles

The Twins torched Maeda, who pitched for the Twins from 2020-23, for two runs in the second inning, three runs in the third inning and four runs in the fourth inning.

In the third inning, the Twins took a 4-3 lead when Max Kepler delivered a two-run single with two outs. An ensuing infield single from Manuel Margo pushed the Twins’ lead to 5-3 in the third.

Advertisement

The Twins broke open the game in the fourth inning after Maeda retired the first two batters. He then walked two batters, opening the door for Jose Miranda’s two-run double off Maeda’s slider and Ryan Jeffers’ two-run home run off Maeda’s splitter.

The score was 9-3 when Maeda walked off the mound.

Miranda finished 5-for-5 with three RBIs, posting three doubles and two singles. Jeffers went 3-for-4 with four RBIs and Kepler went 2-for-4 with two RBIs, providing the other multi-hit performances for the Twins.

Maeda, meanwhile, generated 11 whiffs on 41 swings — a 26.8% whiff rate — with five sliders, one splitter, two sinkers, one sweeper and two cutters. He entered Thursday’s start averaging a 22% whiff rate in his first 15 outings, much worse than last year’s 28.2% whiff rate in 21 games.

More bad pitchers

Left-handed reliever Joey Wentz replaced Maeda in the fourth inning and covered 2⅓ innings. He surrendered two runs (one earned run) on three hits and three walks with one strikeout.

Advertisement

The Twins grabbed an 11-3 lead with Jeffers’ two-run single on a ground ball to Wentz. Only one runner should’ve scored, but Wentz threw the ball away, which allowed the second runner to score on the play.

Right-handed reliever Shelby Miller gave up one run in the seventh inning, making it 12-3, and hit a batter in the head because a pitch slipped out of his hand. After that, the game entered its terminal rain delay.

Wentz has a 5.11 ERA; Miller has a 6.41 ERA.

Contact Evan Petzold at epetzold@freepress.com or follow him @EvanPetzold.

Listen to our weekly Tigers show “Days of Roar” every Monday afternoon on demand at freep.com, Apple, Spotify or wherever you listen to podcasts. And catch all of our podcasts and daily voice briefing at freep.com/podcasts.

Advertisement





Source link

Continue Reading

Minnesota

Minnesota-made video game 'WolfQuest' maintains its pack of followers years later

Published

on

Minnesota-made video game 'WolfQuest' maintains its pack of followers years later


When a “WolfQuest” player takes control of a young wolf and roams the hills of Yellowstone National Park, it’s easy to see why the Minnesota-made educational video game has stayed relevant 17 years after its initial release.

Later this year, a new version of the wolf-simulator game will be released with an aim of keeping it relevant for new players into the future. The game’s producer, who said the original has been downloaded about 5 million times, is adding improved graphics and game play for players who assume the role of a wolf, raising families of pups and chasing down prey in the wild.

“I just thought, ‘This is the most successful project I’ve ever done, it would be crazy just to let it fade away,’” producer Dave Schaller said in an interview Monday from his home in St. Paul.

Schaller and his wife Susan Nagel’s educational video game company Eduweb released the original “WolfQuest” in 2007 along with the Minnesota Zoo, which partnered with the game company and assisted with its creation. Players control a 2-year-old wolf as it learns to hunt, find and court a mate, and raise a pack of pups that must be defended from predators including coyotes, cougars and rival wolves.

Advertisement

Eduweb programmed the game, but Minnesota Zoo assisted by providing wolf experts who informed Schaller’s team on how the animals would act in real life. The goal was to accurately depict the animals of Yellowstone and teach kids about wolves in a fun way outside of a classroom setting or a zoo. This meant adding all aspects of wolf behavior, including how parents will sometimes regurgitate prey for their pups’ consumption.

“We would have meetings where it was like, ‘OK. Hunting elk. How does it really work? And how is this going to work when we distill it down into a game?’” Schaller said.

The game was initially free, thanks to a $500,000 grant from the National Science Foundation, and the original version is still available for purchase online along with a free demo. When the partnership with the zoo ended roughly a decade ago, Eduweb kept updating the game, and began developing “WolfQuest: Anniversary Edition” in 2017.

An early version of the anniversary edition was released in 2019 and is available for purchase through the online game distribution platform Steam for $20, but the complete updated game is not expected to be released until later this year. Unlike the original, the anniversary edition allows players to continue growing their wolf pack past the one-year mark. The new game also increases the size of the environments and gives players 7- by 7-kilometer sections of Yellowstone to explore.

Though the game was intended for middle schoolers, many adults have become devoted fans. Fan videos posted on YouTube, often just footage of the game being played, have racked up hundreds of thousands of views. Some players add backstories for the wolves and narrate the animals’ lives in dubbed-over audio, making up their own lore as they go.

Advertisement

A collaborator on the original game was Grant Spickelmier, the former assistant educational director for Minnesota Zoo. Now the executive director of the International Wolf Center in Minnesota, Spickelmier helped write the initial grant for the first game. The game’s release in 2007 coincided with a rise in popularity around online forums where young players could bond over fascination with wolves and wildlife.

“We discovered there was a huge demand for people who wanted to live their lives as animals and who were interested in them,” Spickelmier said.

With the early version of the game already out and the full edition on the way, Schaller said he’s hopeful the game can continue to attract new players and teach kids about wolves and how they act.

“The biggest idea of the game was [combating] the misconceptions about wolves as these ferocious, dangerous animals,” Schaller said. “It’s like, ‘No, they’re family animals, mate for life depending on how things go, and they care about their kids.’”

Advertisement



Source link

Continue Reading

Trending