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Want to solve a mystery?

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Want to solve a mystery?

The Roottrees Are Dead is a puzzle game that turns players into family detectives.

The Roottrees Are Dead


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The Roottrees Are Dead

My sweet spot for gaming is pretty small.

I don’t care for battles and wars, I’m not really into fantasy, competition with other people is not my goal, and I don’t play games that require learning a lot of complicated lore. I play a lot of simulator games — I create fictional zoos, amusement parks, cleaning businesses, farms, and (as of this week) a burger joint that only makes one thing and where I’m the only one working. Simulators are why my YouTube homepage is currently full of recommendations for videos about how to get all the different power connections to work correctly in Cities: Skylines II. (I created the most beautiful wind farm the other day, and the cables just would not connect, and I think I scared the dog by swearing.)

One of the other avenues that this leaves open to me is mystery. I’ve been playing a game called The Roottrees Are Dead, in which a plane crash kills a wealthy family – the Roottrees – leaving piles of money behind. To find out who that cash should go to, the game asks you to fill in a huge family tree based on archival evidence. You can do fictional internet searches (or at least you can get summaries of fictional internet searches), periodical searches, you look at photos and find clues, things like that.

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Among other things, I liked learning the game’s solving language, in that it takes some time to figure out what qualifies as a clue and what doesn’t. (That’s why it’s good that the game includes hints.) For example: Does the fact that the person in a picture maybe looks a little older than the other one count as evidence that he is in fact older? Yes, it turns out it does.

Another one I started is Her Story, a game that was originally released in 2015, which begins as an investigation into a missing man but becomes much, much more complicated. It’s really just an archive of short (like, often only a few seconds) video clips in which a character named Hannah answers questions from police about that missing man. The clips are all indexed by the words that Hannah uses, so if you’re interested in what she said about, for instance, “necklace,” you do a search on that, and it brings up a handful of clips that you can watch. It always marks which ones you’ve already seen, so that you don’t spend a lot of time trying to figure out which clips are new.

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It doesn’t take long before you start feeling quite clever playing Her Story, because you searched for a fairly innocuous word and discovered something that seems very important, and it feels like you did something that the game would not have expected, because after all, you chose the innocuous word all on your own, didn’t you? But of course, good game designers are way ahead of you. They know what words from clip A you’re going to search for that will take you to clip B. Obviously, there are many possible paths, but a well-designed game knows how to both lead you and let you discover.

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My Pop Culture Happy Hour co-host Glen Weldon recently recommended Pentiment, and that’s also a mystery game. It exists at the opposite end of the spectrum from the grainy videos in Her Story. Set in the 16th century, Pentiment is 2-D animation inspired by illuminated manuscripts. You play as Andreas, an artist who tries to figure out a series of murder mysteries in Upper Bavaria. Andreas can go up to various people and talk to them, he can examine some kinds of evidence, and most importantly, he can draw the townspeople into gossip, which is perhaps his main way of gaining knowledge. You wouldn’t believe how chatty everybody is while spinning yarn. I have yet to solve Andreas’ first mystery, but I’m pretty sure I’m closing in on a culprit.

Perhaps the reason mystery games work well for me is that while I don’t care much about competition, I do like figuring things out, and doing it at my own pace. None of these games are rushed, none of them put you on an oppressive clock, and all of them allow for a certain amount of meandering. As I mentioned, Roottrees has particularly good hints, which I didn’t hesitate to use, both because sometimes you just get stuck and because I didn’t feel like constantly taking notes, which meant I did at times fail to notice something.

Glen has already gotten me to download Return of the Obra Dinn, another highly recommended game of this kind, because he once played a platformer with me multiplayer-style and I was so bad at it (and responded so poorly to the pressure) that I think it could have ruined our friendship if we’d carried on long enough. He knows that is not the way. No, the way is mysteries and research. If only they made games you had to play on microfiche.

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This piece also appeared in NPR’s Pop Culture Happy Hour newsletter. Sign up for the newsletter so you don’t miss the next one, plus get weekly recommendations about what’s making us happy.

Listen to Pop Culture Happy Hour on Apple Podcasts and Spotify.

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‘How to Rule the World’ explores education and power at Stanford University

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‘How to Rule the World’ explores education and power at Stanford University

Students walk on the Stanford University campus on March 14, 2019, in Stanford, Calif.

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When Theo Baker arrived at Stanford University a few years ago, he joined the student newspaper, following the path of his journalist parents, Peter Baker, a White House correspondent for The New York Times, and Susan Glasser, a writer for The New Yorker.

Through his reporting as a student journalist, he eventually broke a story about manipulated data in Stanford President Marc Tessier-Lavigne’s neuroscience research that helped lead to the university president’s resignation.

Theo Baker’s book, How to Rule the World: An Education in Power at Stanford University was released May 19. In it, Baker describes Stanford as a place where proximity to Silicon Valley gives rise to a parallel system of influence, recruitment and money, with investors looking to identify promising students almost as soon as they arrive on campus.

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He told Morning Edition host Steve Inskeep there was “a sort of Stanford inside Stanford,” where elite students are drawn into an “alternate reality” of excess and access to cut corners.

In the interview, he discusses how Stanford is not just a university but also a pipeline where status and power can matter as much as ideas.

We reached out to Stanford University for comment and have not heard back.

Listen to the interview by clicking play on the blue box above.

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OTB Takes Full Control of Viktor & Rolf

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OTB Takes Full Control of Viktor & Rolf
The Italian fashion group behind Diesel and Maison Margiela is taking full ownership of the avant-garde haute couture house, acquiring the remaining 30 percent it didn’t already own. Founders Viktor Horsting and Rolf Snoeren remain creative directors.
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How having zero points in tennis — or ‘love’ — came to sound so sweet

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How having zero points in tennis — or ‘love’ — came to sound so sweet

The scoreboard shows the results of the women’s singles final match between Iga Swiatek of Poland and Amanda Anisimova of the U.S. at the Wimbledon Tennis Championships in London, Saturday, July 12, 2025.

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Kirsty Wigglesworth/AP

Fifteen points in tennis? Nice. Thirty, 40 — even better. Advantage — that sounds good. “Love” — that also must be great, right? Well, not quite.

As the French Open rolls on and Serena Williams has announced her return to the sport, maybe you’ve been paying a little more attention to tennis. The sport’s scoring system is notably distinct, and can sometimes be hard to grasp for newcomers. But even tennis aficionados might not know why, or how, “love” became the unmistakable callout for zero points. For this installment of NPR’s Word of the Week, we’re exploring how a word that signifies trailing behind got such a sweet name.

“Love” comes from the heart — or an egg?

It’s hard to pinpoint when the first tennis ball went over the net. Tennis is a derivative of lots of other sports, such as “jeu de paume,” a handball game played in France, said JT Buzanga, the collections manager at the International Tennis Hall of Fame museum.

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But tennis became a patented, official sport in 1874, said Steve Flink, a journalist whose tennis coverage got him inducted into the International Tennis Hall of Fame. It has retained its unique, mysterious scoring system ever since.

“By and large, the original system has held up almost entirely,” Flink said.

The use of “love” goes back to the late 18th century, said Jesse Sheidlower, a lexicographer. But it was used earlier than that in card games such as whist and bridge. Before the term made its way to tennis, the sport favored plain old “nothing,” or “nil,” he said.

Why love in the first place, though? Historians don’t really know for sure, but there are a few theories.

The French could have something to do with it. Some historians believe “love” derives from “l’oeuf,” which means “the egg” in French. Because eggs are shaped like zeros, terms such as “goose egg” and “duck’s egg” have been used in other contexts to mean zero, Sheidlower said.

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It’s also possible English speakers mispronounced l’oeuf as “love.” But Sheidlower isn’t convinced that’s the answer.

“It’s the French equivalent of an English expression. But since that expression doesn’t appear in French, the French word wouldn’t have been used,” he said.

To be sure, France has had a lot of influence on tennis culture, Buzanga said. For example, “deuce” or a game tied at 40 points, comes from the French word for “two”: “deux.” But he prefers another prominent theory: that “love” comes from the idiom “for the love of the game.” Even if a player hasn’t scored, it doesn’t matter, because their heart is in it. It’s the theory Sheidlower said is the most plausible, because the idiom was used by the English before tennis was popularized.

Another variation of the “love of the game” theory is that the word could have come from the Dutch “lof,” or “honor” — or the Latin “amare,” meaning “to love,” Flink said.

But if tennis’ “love” doesn’t come from a French word, the theory at least has a French sensibility.

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“I think the ‘for the love of the game’ is kind of romantic,” Buzanga said.

“Love” probably isn’t going anywhere

Tennis used to be a sport of leisure. The style of play has changed a lot over the years; players are more athletic and competitive, for instance, Flink said. But the rules of the sport are more steadfast, he said.

“There’s this incredible, enduring respect for tradition in tennis,” he said. “Changes are not made easily.”

There has been one major change in modern history: the tie-break. Matches can go on and on because players have to score two consecutive points to break a deuce, or by two games to break a tied set. But the onset of television meant matches would have to get shorter if the sport wanted to capture a larger audience, Flink said.

Change even came for “love.” An alternative sprouted up in the 1970s, and is still used today: “bagel,” named for its zero shape, Sheidlower said. Novices may say “zero,” and insiders will understand what they mean, but they “will needle them about it,” Flink said.

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But “love” still prevails.

“People kind of like it,” Flink said. “It’s different. Why say zero when you can say love?”

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