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A spooky immersive game is happening at the old Griffith Park Zoo

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A spooky immersive game is happening at the old Griffith Park Zoo

The remains of the original Griffith Park Zoo are imbued with memories of the past. Forgotten animal pens, decaying cages and stony backdrops now sit in various states of abandonment.

It is, in other words, a prime location for a haunted narrative.

“Ghost in the Machine: The Old Zoo” is just that, a site-specific interactive experience in which specters come to life via our mobile phones. In the story, our devices become a gateway to another world — or, rather, a halfway point between our universe and the afterlife. We’ll see visions of a medium, hear fragmented remembrances and explore a trail while discovering a tale that feels like an intimate glimpse into a grief-stricken past. And we’ll learn a little bit of Griffith Park history along the way.

The augmented reality project is the vision of Koryn Wicks, a trained dancer and choreographer who has created her own immersive entertainment pieces while working in the broader theme park space. The project is being remounted this Friday and Sunday afternoons at Griffith Park to coincide with “Ghosts in the Machine” being named a finalist for an award with IndieCade, a once in-person independent game festival that now exists primarily online.

Koryn Wicks, designer of “Ghosts in the Machine: The Old Zoo.” Wicks is an independent immersive creator who works in the theme park space.

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(Kayla Bartkowski / Los Angeles Times)

A person on a mobile phone traces out on the display.

John Houser, 43, from the San Gabriel Valley playing the augmented reality game “Ghosts in the Machine: The Old Zoo.”

(Kayla Bartkowski / Los Angeles Times)

“Ghosts in the Machine” exists as an app in a testing phase, hence the reason for the event-like approach to letting guests experience it. Wicks will be stationed outside the old zoo’s location for about two each hours each day, facilitating downloads and answering questions about the self-guided experience.

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Once those who opt to play are set up with the game and near the old zoo, which opened in 1912 with a collection of only 15 animals and closed in 1966 to make way for the current animal park, they’ll receive a call. A medium, but “not like a celebrity medium,” has been trying to reach someone, anyone, and is at risk of losing her memory as she’s trapped between worlds. We’re asked to turn on our camera, and via augmented reality we see an alternate version of the landscape in front of us, one obscured by blue and green hues, and filled with static. The images feel fragile.

This medium, Phoebe, needs our help, and if we agree, the game begins. We’ll be directed to follow a map toward abnormalities around the old zoo. Things may get a little frightening. An apparition will appear before us. Yet Phoebe is telling us ghosts are not meant to be feared. A spirit, she says, is usually lost and confused.

“I wanted to do sort of a haunted location,” says Wicks, 36. “I’m a big nerd for horror stuff. I really like it. I really like the idea of ghosts. I read this book called ‘Ghostland’ and it looked at ghost stories throughout American history and the way they’re practiced and who gets cast as a ghost versus who gets haunted. So the first scripts I was writing were more meta, they were about ghosts in general. Then I gradually narrowed into an actual story with characters. That’s the dancer in me. I tend to think a little more abstractly.”

As the story was honed, it became one that focused more on familial bonds. Without spoiling the experience, which should be able to be completed in a little less than an hour, “Ghosts in the Machine” gradually transitions from a haunt to a tale that focuses on forgotten promises, lost loved ones and the lonely pings that can come from unresolved grief. “Ghosts in the Machine” begins with tension. It resolves as something more melancholic, a game-like story built for contemplation.

Two people on phones look at a staircase.

John Houser, 43, left, and Parker Cela, 26, right hold up their phones to scan the staircase while playing the augmented reality game “Ghosts in the Machine” at Griffith Park.

(Kayla Bartkowski / Los Angeles Times)

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And it’s staged in a location perfect for rumination. “Ghosts in the Machine” will take us up stairs, around pathways and into now-deserted zoo enclosures as we try to free a spirit from purgatory. There are some game-like mechanics as we’ll gather fragments of memories hidden throughout Griffith Park.

The park, the character of Phoebe tells us, is a “beacon for spiritual phenomenon.” Throughout, she’ll allude to stories of mistreated animals and the Griffith Park fire of 1933, heightening the sense that we are in the presence of unnatural occurrences. The space is dear to Wicks: it’s where her husband proposed, but “Ghosts in the Machine” pulls from more painful memories in her life.

“It had a lot to do with grief and memory,” Wicks says. “It can be so painful to engage with memory when we’re going through grief, and it can also be really complicated. Because there are good memories and there are also complicated memories. How do you hold space for both? That was something I was thinking of a lot at the time.”

The project was born during the worst days of the COVID-19 pandemic. Wicks, who had in the past staged numerous dance performances for small groups, initially envisioned a show in which audiences would use their smartphones to follow a dancer through an outdoor space. It gradually morphed into something more ghostly.

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‘Ghosts in the Machine: The Old Zoo’

With a tiny team, a day job and the occasional teaching gig, Wicks has found that maintaining the app to the degree in which it can be properly released has not been feasible. For instance, for this weekend’s pop-ups, the map function had to be completely rebuilt. That’s another reason Wicks will be on site, aiming to help those who may be new to AR, or to troubleshoot on the various devices audience members may bring.

“I think we like to talk about technology as having a permanence to it, but there is no permanence to it,” Wicks says. “Very few people still have their cassettes. Records are still around, but technology phases out.”

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Wicks is open to the idea of continuing to develop “Ghosts in the Machine,” and has looked into institutional or commercial support. But she confesses she hasn’t hit on a solution yet.

In the meantime Wicks, who hopes to stage a show later this year that intermixes dance with tarot themes, has created an experience that uses modern augmented reality technology and yet feels ephemeral. And that’s fitting, of course, for a ghost story.

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Why Gen Z is movie-maxxing : Pop Culture Happy Hour

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Why Gen Z is movie-maxxing : Pop Culture Happy Hour

Inde Navarrette and Michael Johnston in Obsession.

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Focus Features

Two big horror films, Obsession and Backrooms, just smashed all box office expectations. So much of their success has been driven by Gen Z, which is now the biggest moviegoing demographic. But what makes a movie a Gen Z movie? Today we’re bringing you an episode of NPR’s It’s Been a Minute. Host Brittany Luse talks about this trend with Sam Adams and Reanna Cruz. 

If you want to hear more about these movies, check out these episodes: 

In ‘Obsession,’ love hurts. It really, really, really hurts.

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‘Backrooms’ brings YouTube horror to the big screen

Zendaya brings ‘The Drama,’ we bring the spoilers

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10 new books you won’t want to miss in July

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10 new books you won’t want to miss in July

I regret to inform you I’ll need to keep this introduction brief. Not because there’s any lack of things to say about July’s crop of notable new releases; it features award-winning journalists and several different flavors of anxiety about our bleak ecological future and data-dominated present, as well as the welcome returns of several beloved novelists.

No, these books certainly deserve some love, dear readers. It’s just that I’m finding it a bit tough to type while bearhugging a box fan. And since it seems that may be my last best chance to get through this latest U.S. heat wave here on the east coast without sweating through my shirt, I feel some urgency to get back at it.

So enough with the ado. With any luck, you’ll soon be cracking open one of these great reads on the beach — or in front of a decent air-conditioning unit, at any rate.

You Won’t Get Free of It: Stories of Mothers and Daughters, by Rachel Aviv

You Won’t Get Free of It: Stories of Mothers and Daughters, by Rachel Aviv (July 7)

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Aviv, New Yorker staff writer and finalist for this year’s Pulitzer Prize, has a fairly extensive purview in her role as reporter at large. Still, when reviewing her latest work, Aviv noticed a crucial throughline: “I realized that, to some degree, I’d been writing about mother-daughter pairs for the last decade,” she explained to the Paris Review. Seeing this, she decided to collect and revise half a dozen of those stories, which cover ground from a daughter’s troubling fugue states to the immigrant nannies who must leave their own children behind, to Alice Munro’s daughter, whose claims of sexual abuse went unheeded yet regularly resurfaced in her mother’s fiction.

Country People, by Daniel Mason

Country People, by Daniel Mason (July 7)

In Mason’s first novel since North Woods, 2023’s critical darling and book club stalwart, readers are plopped right back in the New England woods but the time scale has shrunk considerably. Whereas North Woods spanned centuries, his new novel confines itself to a single year, during which Miles, loving family man and lackadaisical Ph.D. candidate, plans to finally buckle down on that derelict degree of his and reassert his worth to one and all! At least, that’s the idea. But plans don’t stand much of a chance when there are eccentric neighbors to befriend and mysterious local legends to investigate.

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Jessica McCormack: How a Challenger Is Seizing the Jewellery Opportunity

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Jessica McCormack: How a Challenger Is Seizing the Jewellery Opportunity
The London-based independent jewellery label, which sells high-end pieces for everyday wear, has boosted sales by leveraging jewellery as a means of self expression. Chief executive Leonie Brantberg details in our latest report ‘Face to Face With Luxury Clients’ the brand’s strategy and expansion plans.
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