Connect with us

Entertainment

U2 made a concert movie of its Sphere show. Sphere is the only place you can see it

Published

on

U2 made a concert movie of its Sphere show. Sphere is the only place you can see it

Nine months after U2 wrapped its 40-date residency at Sphere, the veteran Irish rock band is back at the dome-shaped venue just off the Las Vegas Strip.

Well, sort of.

“V-U2” is a new concert movie that documents the group’s high-tech “U2:UV” show, in which singer Bono, guitarist the Edge, bassist Adam Clayton and drummer Bram van den Berg (filling in for Larry Mullen Jr.) revisited U2’s media-obsessed 1991 album “Achtung Baby” as they inaugurated the $2-billion building outfitted with the world’s highest-resolution LED screen. U2’s stay at Sphere was a critical and commercial success, blanketing social media with eye-popping video clips and raking in nearly $250 million, according to the trade journal Pollstar — and at a moment when the show’s stiff competition included Taylor Swift’s Eras tour and Beyoncé’s Renaissance tour.

So it’s no wonder that U2 followed Swift and Beyoncé in bringing its show to the screen. Unlike those pop superstars’ films, though, this one you can see only at the place where the band filmed it — at Sphere, that is, where “V-U2” plays on that massive wraparound screen on nights when the Eagles aren’t there for their residency. (Between U2 and the Eagles came gigs at Sphere by Phish and Dead & Company.) Directed by the Edge and his wife, Morleigh Steinberg, “V-U2” opened in September and was just extended through the end of February; tickets to see the movie are pricey, starting at around 100 bucks a pop.

Looking back at “U2:UV,” the Edge, 63, says a Sphere production is “its own distinct kind of art form — a new art form, I think, not just for music but for narrative film, for documentary, for all kinds of presentations. It’s the ability to translocate the audience to a new place, be it real or imaginary.” (Among the vignettes in U2’s show were ones that put the crowd in a pre-Strip desert landscape and amid a menagerie of endangered wildlife species.) “You can’t divorce the scale of the imagery from what you might want to do with it,” the Edge adds. As inspirations, the guitarist cites Christo and Jean-Claude’s 2021 wrapping of Paris’ Arc de Triomphe as well as Culver City’s Museum of Jurassic Technology, which he calls one of his favorite places in Los Angeles.

Advertisement

“All those tiny miniatures that fit on the head of a needle — I think it’s so beautiful,” he says in a Zoom call from his place in Malibu. “Again, it’s the scale that makes it unique.”

I get the desire to preserve an ambitious live show for posterity. And I get the impulse to sell tickets to folks who didn’t pay to catch the show in person. What was the creative opportunity you saw in making this movie?
You’ve got to understand that there was a huge amount of risk associated with signing on to be the first band [to play Sphere]. It’s all untried and untested technology, and the building — when we first went to see it, it was half-built, OK? So opening night arrives and we literally walk onstage, no idea if it’s going to work. It’s kind of a white-knuckle ride. Coming out of the first few shows, we realized that not only is it working, it’s like all our ideas have landed. That was such a relief.

Then we pivot quite quickly to the thought of filming it, and what does that mean? We go through a process of consideration and elimination as we realize the show is so bespoke to this venue that to try and capture it for a small screen just wouldn’t make any sense. So then we start thinking, Well, what about capturing it for the screen it happens to be on right now? What was here in potential was an immersive experience — maybe the first of its kind — where you can faithfully represent your live performance so that there’s only a few giveaways that it’s not actually happening live in front of you. That was the thrilling proposition.

U2 performs at Sphere in Las Vegas in September 2023.

(Kevin Mazur / Getty Images for Live Nation)

Advertisement

The goal was to get an audience member to buy the illusion that U2 is onstage.
Yes. The combination of visuals and the audio and the haptics of the seats — all of those things were brought to bear to try and basically turn on its head the whole idea of suspension of disbelief, so that you’re having to remind yourself that it’s not real, as opposed to pretending that it is.

There’s something very U2 about a concert film that you can see only in the place where the concert happened.
I’d love if [media theorist] Marshall McLuhan could see it. What would he think? Since the beginning of touring “Achtung Baby,” we were riffing on this idea of “even better than the real thing.” That wasn’t lost on us. And I have to say: Finally getting to see U2 live was genuinely shocking. It gave me goosebumps. We’re not half-bad.

The first few songs are shot from a steady position in the audience. Then the camera starts moving around.
You don’t want to give that up too soon. You want people to enjoy the show as it was first designed and imagined. Then you give them a tab of acid and it goes in a completely different direction. We wait until “One,” our fifth song [in the set] — that was a good moment to start deconstructing the show to some extent.

A good moment in an emotional sense?
I think that’s always the leading metric for us — the emotional connection. We had [director] Mark Pellington come in, and he was the one who suggested the close-up of Bono in “One,” which was a great call. It breaks the movie out of the conceit of it actually being a live show, and suddenly you shatter the fourth wall.

Advertisement

That close-up of Bono is startling to behold.
I haven’t actually had it measured, but it must be the size of a building.

Did Bono get to approve such a revealing shot of his own face?
Oh, yeah [laughs]. His word to us was: “It can’t be just spectacle — you’ve got to capture the humanity of what’s happening.” So, like, mistakes: Bono stumbled over some of his banter in the introductions, and he wanted to keep that in. This is not overly polished.

U2's concert movie is scheduled to play at Sphere through the end of February.

U2’s concert movie is scheduled to play at Sphere through the end of February.

(Sphere Entertainment)

My instinct is to scoff at that idea. The whole point of Sphere is polish! But there actually is something kind of raw about the movie.
Part of that is practical. With modern post-production, it’s super simple to alter 35-mill format. But since this is such a massive amount of data, to really do anything too fancy would take months and an eye-watering amount of computer processing to achieve. I’m sure future projects will be able to make that possible. But for us, it was kind of straightforward. We knew there wasn’t an awful lot we could do beyond just make cuts and showcase the moments that we thought were the best representations of the show.

Advertisement

Does this movie pose a threat to live music in any way? You think about this or you think about ABBA’s hologram show in London — both enable bands to offer fans a concert-like experience without having to be there in person.
I don’t see it as a threat — no more of a threat than any concert film. The ABBA thing, which I’ve seen, was really fun, given the fact that no one’s seen ABBA perform in the flesh for generations. But I don’t think any of this negates what exists in live concerts — it’s in addition to those offerings.

How did the Sphere experience shape U2’s live ambitions going forward?
I wouldn’t rule out doing something for the Sphere in the future. But we’re itching to get back to regular concerts. Next thing we have to do is a new record, of course. This project was a celebration of “Achtung Baby,” so we’re anxious to do something that’s about new work. We’re already actively developing new material for what will become a U2 album in the future, and we’ll be back to touring. As much as we loved being able to rely on the sound being great every night, there’s a great momentum to being on the road. And seeing local fans, as opposed to relying on them coming to us — it’s different. We miss it.

Movie Reviews

“Resurrection” Movie Review: To Burn, Anyway

Published

on

“Resurrection” Movie Review: To Burn, Anyway

“What can one person do but two people can’t?”

“Dream.”

I knew the 2025 film “Resurrection” (狂野时代) would be elusive the second I walked out of Amherst Cinema and into the cold air, boots gliding over tanghulu-textured ice. The snow had stopped falling, but I wished it hadn’t so that I could bury myself in my thoughts a little longer. But the wind hit my uncovered face, the oxygen slipped from my lungs, and I realized that I had stopped dreaming.

“Resurrection” is a love letter to the evolution of cinematography, the ephemerality of storytelling, and the raw incoherence of life. Structured like an anthology film and set in a futuristic dreamscape, humanity achieves immortality on one condition: They can’t dream. We follow the last moments before the death of one rebel dreamer, called the “Deliriant” or “迷魂者,” as he travels through four different dream worlds, spanning a century in his mind.

Jackson Yee, who plays the main protagonist of the movie. Photo courtesy of Wikimedia Commons.

Being Bi Gan’s third film after the 2015 “Kaili Blues” (路边野餐) and the 2018 “Long Day’s Journey Into Night” (地球最后的夜晚), “Resurrection” follows Gan’s directorial style of creating fantastical, atmospheric worlds. Jackson Yee, known for being a member of the boy group TFBoys, stars as the Deliriant and takes on a different identity in each dream, ranging from a conflicted father-figure conman to an untethered young man looking for love to a hunted vessel with a beautiful voice. His acting morphs unhesitatingly into each role, tailored to the genre of each dream. Of which, “Resurrection” leans into, with practice and precision.

Advertisement

Opening with a silent film that mimics those of German expressionist cinema, “Resurrection” takes the opportunity to explore the genres of film noir, Buddhist fable, neorealism, and underworld romance. The Deliriant’s dreams are situated in the years 1900 to 2000, as we follow the evolution of a century of competing cinematic visions. The characters don’t utter a single word of dialogue in the first twenty minutes, as all exposition occurs through paper-like text cards that yellow at the edges. I was worried it would be like this for the whole film, but I stayed in the theater that Tuesday night, the week before midterms, waiting for the first line of spoken dialogue to hit like the first sip of water after a day of fasting.

Supporting female actress Shu Qi. Photo courtesy of Wikimedia Commons.

Through a massive runtime that spans two hours and 39 minutes, this movie makes you earn everything you get. Gan trains the audience’s patience with a firm hold on precision over the dials of the five senses and the mind.

The dreams may move forward in time through the cultures of the twentieth century, but on a smaller temporal scale, the main setting of each dream functions to tell the story of a day in reverse. The first dream, being a film noir, is told on a rainy night. Without giving any more spoilers, the three subsequent dreams take place at twilight, during multiple sunny afternoons, and then at sunrise. “Resurrection” does not grant sunlight so easily; we are given momentary solace after being deprived of direct sunlight for a solid 70 minutes, until it is stripped from us again and we are dropped into the darkness of pre-dawn – not that I am complaining. I love a movie that knows what it wants the audience to feel. I felt a deep-seated ache as I watched the film, scooting closer to the edge of my seat.

“Resurrection” is a movie that is best watched in theaters, but a home speaker system or padded headphones in a dark room can also suffice. Some of its most gripping moments are controlled by sound. Loud, cluttered echoes of the world, whether from people chatting in a parlor or anxiety in a character’s head, are abruptly cut off with ringing silence and a suspended close-up shot. We are forced to reckon with what the character has just done. I knew I was a world away, but I was convinced and terrified at my own culpability and agency. If I were him, would I have done the same? I could only hear my thoughts fade away as we moved onto the next dream.

Beyond sight and sound, the plot also deals intimately with the senses of taste, smell, and touch, but you will have to watch the movie yourself to find that out.

My high school acting teacher once told us that whenever a character tells a story in a play, they are actually referencing the play’s overall narrative. This exact technique of using framed narratives as vessels of information foreshadowing drives coherence in a seemingly ambiguous, metaphorical anthology film. Instead of easy-to-follow tales that mimic the hero’s journey, we are taken through unadulterated, expansive explorations of characters and their aspirations. We never find out all the details of what or why something happens, as the Deliriant moves quickly through ephemeral lifetimes in each dream, literally dying to move onto the next, but we find closure nonetheless through the parallels between elements and the poetry of it all.

Advertisement

That is why I like to think of “Resurrection” as pure art. It is not bound by structure; it osmoses beyond borders. It is creation in the highest form; it is a movie that I will never be able to watch again.

Perhaps because the dream worlds are so intimate and gorgeous, the exposition for the actual futuristic society feels weak in comparison. We learn that there is a woman whose job is to hunt down Deliriants, but we don’t see the rest of the dystopian infrastructure that runs this system. However, I can understand this as a thematic choice to prioritize dreams over reality. Form follows function, and these omissions of detail compel us to forget the outside world.

What it means to “dream” is up for interpretation, and we never learn the specifics of why or how immortality is achieved. Instead, “Resurrection” compares dreaming to fire. We humans are like candles, the movie claims, with wax that could stand forever if never used. But what is the point in being candles if we are never lit?

The greatest reminder of “Resurrection” is our own mortality. Whether we run from the snow-dipped mountaintops to the back alleyways of rain-streaked Chongqing, we can never escape our own consequences. “Resurrection” gives me a great fear of death, but so does it reignite my conviction to live a life of mistakes and keep dreaming anyway.

Dreaming is nothing without death. Immortality is nothing without love. So, I stumbled back to my dorm that Tuesday night, the week before midterms, thinking about what I loved and feared losing. So few films can channel life and let it go with a gentle hand. I only watch movies to fall in love. I am in love, I am in love. I am so afraid. 

Advertisement
Continue Reading

Entertainment

Spotify once had a reputation for underpaying music artists. It hopes to change that perception

Published

on

Spotify once had a reputation for underpaying music artists. It hopes to change that perception

Back in the early 2010s, the music industry was at a low point.

Piracy was rampant. Compact disc sales were on a steady decline. And the then-new audio streaming services, like Spotify, were taking hits from creators for paying low royalty rates.

Today, Spotify has grown into the world’s most popular audio streaming subscription service and the highest-paying retailer globally — paying the music industry over $11 billion last year. The Swedish company said in a recent post that the payouts aren’t strictly going to ultra-popular artists, but that “roughly half of royalties were generated by independent artists and labels.”

“A decade ago, a lot of the questions were really fair. Spotify had to be able to prove out if it could scale as an economic engine. People didn’t know if streaming would scale as a model,” said Sam Duboff, Spotify’s global head of marketing and policy of music business.

Duboff said Spotify’s payouts aren’t “plateauing — we’re still growing that royalty pool on Spotify more than 10% per year.” He credits the streaming platform’s growth to “incentivizing people to be willing to pay for music again” by providing personalized experiences and global accessibility.

Advertisement

The company, founded in 2006, serves more than 751 million users, including 290 million subscribers, in 184 markets.

“The average Spotify premium subscriber listens to 200 artists every month, and nearly half of those artists are discovered for the first time,” Duboff said. “When you build an experience where people can explore and fall in love with music, it inspires them to upgrade to premium and keep paying.”

The platform offers a wide variety of playlists, curated by editors like the up-and-comer-driven Fresh Finds or rap’s latest, RapCaviar. There are also personal playlists generated for users, such as the weekly round-up Discover Weekly and the daily mix of tunes called the “daylist.”

The streamer considers itself the first step toward “an enduring career” for today’s indie artists. Last year, more than a third of artists making $10,000 on the platform in royalties started by self-releasing their music through independent distributors.

“Streaming, fundamentally, is about opportunity and access. It’s artists from all over the world releasing music the way they want to and reaching a global audience from Day One,” Duboff said. He adds that when fans have a choice, they will discover new genres and music cultures that may have otherwise languished in obscurity.

Advertisement

In 2025, nearly 14,000 artists earned $100,000 from Spotify alone. The streamer’s data also show that last year the 100,000th highest-earning artist made $7,300 in Spotify royalties, whereas in 2015, an artist in that same spot earned around $350.

The company, with a large presence in L.A.’s Arts District, emphasizes that the roster of artists on its platform who earn significantly more money — well into the millions — is no longer limited to the few. A decade ago, Spotify’s top artist made around $10 million in royalties. Today, the platform’s top 80 artists generate over $10 million annually. Some of 2025’s top artists globally were Bad Bunny, Taylor Swift and the Weeknd.

Spotify claims those who aren’t household names can earn six figures, with more than 1,500 artists earning $1 million last year.

For some musicians, the outlook is not as clear

Damon Krukowski, a musician and the legislative director for United Musicians & Allied Workers, argues that Spotify’s money isn’t necessarily going to artists — it’s going to their labels.

Those without labels usually upload music through distributors such as DistroKid and CD Baby. These platforms charge a small fee or commission. For example, DistroKid’s lowest-level subscription is $24.99 a year, and the site states users “keep 100% of all your earnings.”

Advertisement

”There are zero payments going directly to recording artists from Spotify,” Krukowski asserts. “Recording artists deserve direct payment from the streaming platforms for use of our work.”

The advocacy group, which has mobilized more than 70,000 musicians and music workers, recently helped draft the Living Wage for Musicians Act to address the streaming industry. The bill, introduced to the U.S. House of Representatives last fall, calls for a new streaming royalty that would directly pay artists a minimum of one penny per stream.

In the Q&A section of Spotify’s Loud and Clear website, the streamer confirms that it “doesn’t pay artists or songwriters directly. We pay rights holders selected by the artist or songwriter, whether that’s a record label, publisher, independent distributor, performance rights organization, or collecting society.”

Instead of following a penny-per-stream model, Spotify pays based on the artist’s share of total streams, called a “streamshare.”

“Streaming doesn’t work like buying songs. Fans pay for unlimited access, not per track they listen to,” wrote the company online. “So a ‘per stream’ rate isn’t actually how anyone gets paid — not on Spotify, or on any major streaming service.”

Advertisement
Continue Reading

Movie Reviews

‘Project Hail Mary’ Review: Ryan Gosling and a Rock Make Sci-Fi Magic

Published

on

‘Project Hail Mary’ Review: Ryan Gosling and a Rock Make Sci-Fi Magic

In contrast to other sci-fi heroes, like Interstellar’s Cooper, who ventures into the unknown for the sake of humanity and discovery, knowing the sacrifice of giving up his family, Grace is externally a cynical coward. With no family to call his own, you’d think he’d have the will to go into space for the sake of the planet’s future. Nope, he’s got no courage because the man is a cowardly dog. However, Goddard’s script feels strikingly reflective of our moment. Grace has the tools to make a difference; the Earth flashbacks center on him working towards a solution to the antimatter issue, replete with occasionally confusing but never alienating dialogue. He initially lacks the conviction, embodying a cynicism and hopelessness that many people fall into today. 

The film threads this idea effectively through flashbacks that reveal his reluctance, giving the story a tragic undercurrent. Yet, it also makes his relationship with Rocky, the first living thing he truly learns to care for, ever more beautiful. 

When paired with Rocky, Gosling enters the rare “puppet scene partner” hall of fame alongside Michael Caine in The Muppet Christmas Carol, never letting the fact that he’s acting opposite a puppet disrupt the sincerity of his performance. His commitment to building a gradual, affectionate friendship with this animatronic creation feels completely natural, and the chemistry translates beautifully on screen. It stands as one of the stronger performances of his career.

Project Hail Mary is overly long, and while it can be deeply affecting, the film leans on a few emotional fake-outs that become repetitive in the latter half. By the third time it deploys the same sentimental beat, the effect begins to feel cloying, slightly dulling the powerful emotions it built earlier. The constant intercutting between past and present can also feel thematically uneven at times, occasionally undercutting the narrative momentum. At 2 hours and 36 minutes, the film feels like it’s stretching itself to meet a blockbuster runtime when a tighter cut might have served better.

FINAL STATEMENT

Project Hail Mary is a meticulously crafted, hopeful, and dazzling space epic that proves the most moving friendship in film this year might just be between Ryan Gosling and a rock.

Advertisement
Continue Reading

Trending