Culture
The baseball statistic that’s changing MLB — for better or worse

Major League Baseball recently released a report about pitcher injuries. It was the culmination of interviews with 200 subject-matter experts about the growing rash of arm troubles in the sport, and the word “stuff” was used 47 times. The report includes entire sections about the concept of stuff metrics — like Stuff+ — and how they may relate to pitcher health.
The study of the physical characteristics of a pitch, and how they relate to outcomes, has been improved immensely over the past few years by new technology and machine learning techniques. Now a number like Stuff+ can tell you how good a pitch is based only on its velocity, spin and movement. The recent explosion in the use of pitch types like sweepers, hard sliders and cutters across the league can be tied back to these metrics, which pointed to these pitch types as underrated.
“It’s been an important tool for us as we evaluate and develop our pitchers,” said one major-league pitching coach, one of multiple team employees who were granted anonymity because they weren’t approved to talk about these metrics publicly.
“Stuff+ has really helped bridge the gap between how the public and front offices think about pitchers and pitch quality,” said an MLB team analyst. “Teams keep their own metrics internal, obviously, but given how similarly teams build these metrics and how similar Stuff+ is to what these teams have, Stuff+ helps the casual observer understand what teams are seeing in pitchers.”
But it’s not just the doctors, coaches and analysts who care about these metrics. A player helped inspire one of the first stuff metrics. Brandon Bailey, now a pitching coach in the Dodgers organization, had the generative question in 2018 when he was pitching. He had a curve and a slider, and the Astros wanted him to either throw the curveball harder, or the slider with more movement. He didn’t know which idea was better.
“He asked us: Which should I do?” said Kyle Boddy of Driveline. “We were like, ‘Oh, that’s a good question. Can we quantify this?’ That was the first question that led us to develop Stuff+.”
Clearly, these stuff metrics are here to stay. They’re in the bullpen when the coach is assessing his guys, they’re in the offseason plans when pitchers get homework assignments, they’re in the scouting reports hitters mull over before the game and they’re in the office when the analysts are trying to find undervalued players to acquire. They’re now up on many of the best statistical websites in baseball and in most teams’ lexicons when it comes to developing and acquiring players, and they’re increasingly part of the regular parlance of the sport.
But, before we get into the ramifications of these new numbers, it makes sense to understand them better.
What is Stuff+?
Aptly named, Stuff+ is a number that evaluates a pitcher by studying his movement, velocity, spin and release points. It’s generally trying to remove the context of how a specific pitch performed on the field by looking at how certain combinations of shapes, velocities and spins usually perform across baseball and then assigning that value back to the pitch itself. What started with a revelation like “hard sliders that drop a lot are good” has become more complicated, but the analysis comes from the same place.
Pioneered by former Cubs research and development analyst Jeremy Greenhouse in 2009, the framework and concepts within were pushed forward by analysts like Harry Pavlidis at Baseball Prospectus and many others in the field, including Alex Chamberlain with FanGraphs and Tom Tango with Major League Baseball.
Working with Ethan Moore, we debuted a Quality of Stuff metric here at The Athletic in 2020 before Max Bay (now with the Dodgers) brought Stuff+ here a year later and eventually on to FanGraphs, where it now lives in a sortable leaderboard. Driveline Baseball first posted about its model, built by now-Phillies R&D head Dan Aucoin, in late 2021 but had already been using it before it went public. Now there are many competing models available publicly, and most teams have their own private versions.
The most basic and powerful pillar of Stuff+ is that velocity is good. That’s no surprise, but it’s not just that the velocity of the fastball is good for itself. The velocity of the fastball is also good for the secondary pitches, which we define off the fastball using velocity as the “anchor.” This is because hitters have to time the fastball — they have to be able to swing early and hard enough to hit the pitch that is still the most common in baseball. When they do so, they open themselves up for mistakes and swings and misses.
Here’s a look at Max Fried’s fastball and curveball, which sit a whopping 18 mph apart. Look at where the curveball is when the fastball crosses the plate.
If you swing to time that fastball, you’ll miss the curveball by feet, so velocity is very important for whiffs. Movement is also key because it can influence the results of a ball in play. Movement can be difficult to talk about and understand in pitching terms because it’s defined theoretically. Here’s an example.
We know that “ride” is good on the fastball, and that Logan Gilbert has 16 inches of it. That means the spin on his four-seamer helps the pitch counteract the effect of gravity. The ball doesn’t rise, but it does drop less than the hitter would expect it to. Gilbert’s fastball has 16 inches more ride than a pitch that spins like a bullet and is only affected by gravity.
It turns out that the Mariners’ starter actually throws a slider with one inch of horizontal movement and zero inches of vertical movement, so almost exactly this theoretical bullet pitch. If we overlay his fastball and slider, we can get a sense of what 16 inches of ride looks like in the real world.
Using machine learning, Stuff+ can test all sorts of different combinations of movement and velocity and spin and release points to find the best stuff. That makes it hard to produce top-line outcomes like “ride is good.” Even if ride is good, it’s more complicated than that because velocity, spin and release still matter.
Here’s an example of some feature interactions within the model. In this case, you have slider velocity (x-axis) against slider drop (y-axis), where the colors indicate the Stuff+ of each combination of velocity and drop around the league. If you look for the red (good), then you’ll find that generally it’s good to throw your slider harder, but that drop still matters. All of the features have this sort of complicated interaction, and that adds up to a single number.
One surprise from these models is that release point is incredibly important. What seems likely is that hitters see a release point and then automatically expect a certain type of movement from that slot. Pitchers who can play with that expectation — like Josh Hader does with his unique fastball — do really well in stuff models.
In this next visual, we can see how Bryce Elder and Clay Holmes throw their sinkers from almost the same arm slot but with different movement. Elder’s sinker shape is more expected given its high release point, so his sinker has an 80 Stuff+ (a Stuff+ score of 100 represents the average for all pitchers). Holmes gets four more inches of drop on his sinker from the same slot, so he has a 112 Stuff+. And the results follow, as Elder has allowed a slugging percentage that’s more than 100 points higher on his sinker in his career.
This finding has turned some of baseball’s traditional wisdom on its head, as a short pitcher with lots of ride (like Shota Imanaga) might receive preferential treatment from today’s teams over a taller pitcher with the same ride. Unexpected movement is huge.
“I wish I could be shorter, actually,” the 6-foot-3 Cal Quantrill once told me. “If I was shorter, it might improve the angle of some of my pitches.”
Unable to change their stature, pitchers have often turned to the baseball’s seams to produce unexpected movement. Clay Holmes has leveraged his knowledge of “seam-shifted wake” — a phenomenon in which seams can gather on one side of the ball and drag it in a certain direction — to make his sinker move like pitches thrown from lower arm slots. He gets tremendous drop from an over-the-top slot because of the seam effects on the fastball he throws.
These are the things that teams seem to value in today’s pitchers: velocity, spin and unconventional combinations of movement and release points. That’s what you’ll see at the top of the Stuff+ leaderboards today, too.
What has Stuff+ brought to the game?
The research that produced Stuff+ contained discoveries that have changed how teams think about player acquisition, player development and in-game strategy.
The most obvious thing that came out in the first runs of the stuff models was that sliders performed so much better than any other pitch in the model. This led to the idea that they were being underutilized. In every season since Statcast was introduced, the league has thrown more sliders.
A closer inspection of the best sliders revealed that a certain type of sideways slider was particularly useful, especially against same-handed hitters. That pitch didn’t have a single name at first, going by the Dodger slider, or the whirly in the Yankees organization, and eventually turning into the sweeper in the collective consciousness. Some teams went all in, like the Mariners as they taught it wholesale in the minors, and others were more tentative, but there have been more sweepers with every season since Statcast was born.
These models have been able to incorporate seam-shifted wake since Statcast went to Hawkeye technology in 2020. Since then, we’ve seen an increase in sweepers, cutters and sinkers, which can all use seam effects to increase unexpected movement.
The last pitch listed is the most remarkable. Sinkers fell out of vogue during the first pitch-tracking era (2008-2015) when ride was first quantified, because a good four-seam with ride gets more whiffs. Now that teams know how to produce seam-shifted movement better, they’re able to produce sinkers that reliably affect the way batted balls perform, and they’re coming back.
This itself may end up as the biggest legacy of the stuff movement among analysts. That the batting average on balls in play (BABIP) was around .290 across the league year in and year out led Voros McCracken to create a theory of Defensive Independent Pitching in 1999. Because pitchers demonstrated more year-to-year control over their strikeout and walk rates, he reasoned, it was better to hone in on those when evaluating pitchers. Essentially, pitchers weren’t seen as having control over what happens on a ball in play, even if that’s not the most correct way to sum up his research.
In the most recent revamp of Stuff+ on FanGraphs, though, the link between pitch shapes and batted-ball outcomes becomes even clearer. Sometimes the statistics have to catch up to the common wisdom, and it turns out that having more sophisticated tracking data helped the model understand that certain physical characteristics of pitches were a reliable predictor of things like ground-ball rates, home-run rates and — yes — more extreme BABIPs than McCracken might have projected in the past.
“I think that’s probably simply because BABIP does such a poor job predicting itself — it needs help,” said McCracken about these new findings. “Strikeouts already predict strikeouts really well.”
In a way then, Stuff+ doesn’t refute his research, it simply refines it. Now Stuff+ can help us project BABIP better and show just how much control a pitcher can have over a ball in play.
Analysts tend to like models like Stuff+ because it helps them acquire pitchers who can do things (like suppress hits and home runs) that old models won’t pick up on. Pitching coaches value these models because — after evaluating only a handful of pitches — they can produce roadmaps for their pitchers who want to improve.
“Stuff+ has been an accurate indicator of how a particular guy’s pitches are performing at the big-league level — not only relative to the league but in relation to his arsenal,” said a major-league pitching coach. “If one is doing really well — this might impact how much we are throwing it, meaning we may bump up the usage. If one is doing poorly — it allows us to double-click on it and investigate why this might be the case: Is it the strikes? Is it the whiff? Is it the shape of the pitch?”
So, when a team picks up a pitcher with a funky release point, and coaches a pitcher to throw more sliders, pick up a sweeper, add a sinker or tweak a pitch shape, it is often acting in ways that Stuff+ would guide it. This has probably been a part of the rise of strikeouts across the league, because pitchers can optimize their stuff in ways that before were more intuitive and are now more precise.
If this Pandora’s box has been opened, it doesn’t seem likely to be shut, but there are a few hopeful ways forward. One is for hitters to use the same sorts of scientific tools to help their process. This is underway now, with the most modern approaches to hitting development including technology and concepts that pitchers have long valued. As hitters understand their bat paths with bat path grades that now resemble early Stuff+ grades, they can better fight fire with fire.
And then there are rules changes that can help the hitter. We’ve seen things like sticky stuff enforcement, the pitch clock and shift restrictions that lean toward boosting offense. One team analyst thought that baseball could paint lines on the ball that would help hitters better see the spin and better react to pitches. That could be viable, given the other changes baseball has recently seen.
Of course, since Stuff+ values velocity, spin and funky movement, and helps pitchers see the way toward optimizing their arsenals, it becomes obvious that there might be a link between the rise of these metrics and the rise of injuries across the game. Putting these things on one table brings that into focus.
But the research linking specific aspects of stuff and injury rates is a little murkier. For certain, velocity has a huge role. But is it how close a pitcher throws to their own personal maximum, as Glenn Fleisig found in his peer-reviewed study? Then why does a bigger velocity gap not lead to better health outcomes?
Or is velocity generally a stress on the elbow, as Driveline found? And if 80 mph sliders are fine, but 90 mph sliders are actually more stressful, as at least one study found, then maybe breaking ball velocity is one of the biggest strains on elbows?
Despite Dr. Keith Meister sounding the alarm bells about sweepers, there is no research directly linking sweepers to more risk. Are pitchers throwing with too much intensity in their pitch design sessions? How would that be knowable across the sport when those sessions aren’t tracked by the league?
As the rate of Tommy John surgeries on torn elbow ligaments has plateaued, overall days on the injured list have not. The biggest problem facing baseball is probably not that stuff metrics have found a way to characterize excellent pitches, though — that kind of work has been going on for nearly 20 years and seems impossible to stop. The problem is that velocity is good and is also a stressor, and there’s no way to tell a young pitcher who might make the big leagues that he needs to throw softer. They’re capable of doing the math, and they’ve made a calculated choice, as Justin Verlander pointed out about his pitching style.
In other words, players are always going to try to be better, just like Bailey when he asked the question that begat one version of Stuff+. If the sport is serious about improving injury, funding a bilateral effort would be a start, and adding rules changes that incentivize teams to carry pitchers who can go further into games (like a reduction in injured list slots) would do more than simply asking players to stop trying to throw nastier pitches.
What’s next?
Not everyone likes Stuff+, of course, beyond those linking it to injury.
“You can never get pitching into one number,” said Max Scherzer about the stat. “Even if you are able to, you’re still missing something.”
The effort to quantify aspects of pitching that stuff metrics miss is well underway despite his skepticism. Driveline (with Mix+ and Match+) and Baseball Prospectus (with its recently released arsenal stats) have attempted to put a number on the value of having wide arsenals with different movement and velocity profiles. Over at FanGraphs, Michael Rosen did some work on release angles that might better quantify command. To improve as a pitcher, you have to understand what the best do. So analysts will continue to try to define the best processes for pitchers.
“If you cannot measure it, you cannot improve it,” as Lord Kelvin, the legendary physicist, once proclaimed.
“We posted leaderboards with the Reds — we posted Stuff+, Command+ and times to the plate, those were the things we cared about,” said Boddy of his time as pitching coordinator. “Our coaches were being evaluated on that, we were determining who our best coaches were based on it. We found coaches that helped pitchers outperform our Stuff+ projections, like Brian Garman, our pitching coach at Dayton, and Forrest Herrman, our pitching coach at Daytona. Big shock, both are coordinators now.”
That said, every time analysts make an advancement that spreads throughout the game, like Stuff+, it quickly ceases to be an advantage. Boddy thought that 28 of 30 teams had their own internal Stuff+ model, and other analysts agreed that he wasn’t far off.
So maybe the future is more about the exciting research being done in biomechanics that could set a team apart. Over at NTangible, they feel they’ve built a better test of makeup — the attitude and energy that fuels the most successful players — which is notoriously difficult to define, scout and measure. At the winter meetings, people from all parts of baseball emphasized soft skills as a way to successfully bridge the gap between data and play on the field.
Despite the urge to quantify everything, there’s also the truth that the unquantifiable will always be important, and will remain a possible edge for a team that understands it best (including finding a way to quantify it). These more nebulous aspects of the game will always be a source of chaos in the machine of any metric. And that’s a good thing — it’s a sport, not a simulation.
(Graphics: Drew Jordan and John Bradford/ The Athletic; Illustration: Dan Goldfarb / The Athletic; Photo of Clay Holmes: Andrew Mordzynski / Icon Sportswire / Getty Images)

Culture
What to Know About the New ‘Hunger Games’ Prequel, ‘Sunrise on the Reaping’

What is Panem?
Panem is a fictionalized, future version of the United States. People in the country’s 12 districts, which loosely correspond to regions of the U.S., toil to supply resources to the Capitol, where the rich and powerful live. (“In school, they tell us the Capitol was built in a place once called the Rockies. District 12 was in a region known as Appalachia,” Katniss says in “The Hunger Games.”)
In the poorest district, 12, people regularly starve to death or die in coal mining accidents. Capitol citizens, on the other hand, are so wealthy that some people take tonics to make themselves throw up so they can feast on even more food. They are known for their outlandish fashion and are waited on by avoxes, enslaved people who have had their tongues cut out as punishment for treason.
About 74 years before the events of the first “Hunger Games” book, the districts rebelled against the Capitol. The ensuing civil war culminated in the Capitol obliterating the most powerful district, 13. After the rebellion, the government created the Hunger Games to punish and control the remaining districts.
What are the Hunger Games?
Every year on July 4, all district children between the ages of 12 and 18 are entered into a lottery, and one boy and one girl from each region are selected to compete in the Hunger Games. The “tributes” must battle one another in an arena to the death; the one left standing is rewarded with riches, as is his or her district.
In “The Hunger Games,” Katniss competes in the 74th Hunger Games. The televised competition, which is required viewing for all citizens, includes a macabre sort of athlete’s parade, interviews, opportunities for betting on and sponsoring the tributes and technical spectacle within the arena, including planned weather events and bioengineered creatures, or “mutts.” Katniss and Peeta Mellark, the other District 12 tribute, become the first joint victors; in “Catching Fire,” they and other previous winners must return to the arena to compete in the 75th Games, also called the third Quarter Quell.
Culture
Here are four ways Unrivaled could change the WNBA

Near the end of 2022, New York Liberty star Breanna Stewart took a meeting at a New York City steakhouse to hear an idea to change the landscape of professional women’s basketball.
Stewart was preparing to spend part of another WNBA offseason abroad. Alex Bazzell, the husband of Minnesota Lynx star Napheesa Collier, had seen his wife play multiple seasons overseas, too. He pitched Stewart on a business proposition to keep most WNBA stars in the U.S. during the winter months instead.
Over red wine, Stewart was immediately interested in the concept of Unrivaled, a professional women’s 3×3 league that would promise the highest salaries in American women’s team sports. She eventually agreed to co-found the league along with Collier.
“It’s crazy to think about that meeting to where we are now,” Stewart said as Unrivaled approaches the end of its initial 10-week season.
Four of the league’s six teams play in the semifinals on Sunday. The championship game is on Monday. Stewart, whose Mist Basketball Club has already been eliminated, said Unrivaled could elevate players’ experiences across all professional women’s basketball.
The WNBA is coming off a season of record viewership. Last year was the most-watched regular season in 24 years and Game 5 of the WNBA Finals was the most-watched finals game in 25 years. The league also set records for digital consumption and merchandise and had its highest total attendance in more than two decades.
Still, Stewart is optimistic that Unrivaled can push the landscape even further.
“We’re uplifting the standard by just showing that when you invest and get behind us, anything is possible,” Stewart said.
Playoffs are quickly approaching! ⏳How are y’all preparing? ⬇️👀 pic.twitter.com/RDX4AgwN5B
— Unrivaled Basketball (@Unrivaledwbb) March 13, 2025
Here are a few ways Unrivaled could influence the WNBA:
1. Raise salaries and provide players equity
Unrivaled launched at a critical juncture in the sport. The explosive growth coincides with negotiations between the WNBA and Women’s National Basketball Players Association on a new collective bargaining agreement, where players are expected to push for higher salaries. The players opted out of the previous agreement last October.
Unrivaled paid record salaries, an average of around $220,000 per player, and provided player equity, which the WNBA doesn’t provide. Thirty-six players signed on for Unrivaled, with six more available for injury relief.
Salaries would have been a top priority for the WNBPA no matter what. But the discrepancy between average salaries (the WNBA’s average salary was around $120,000 in 2024) kept the topic of pay at the forefront this winter.
Another part of Unrivaled’s model — giving players around 15 percent of its league equity — could also be a precursor to a change in the WNBA, which is entering its 29th season this summer. The WNBPA has stated that it wants an equity-based model that evolves with the league’s business success in the next CBA.
2. Improved amenities and added childcare
The leagues have numerous differences (operational expenses, ownership structure, game format, season length, roster sizes), but Unrivaled’s commitment to prioritizing the player experience could also influence the W.
“We’re taking the things we like here and we’re going to tell our ownership,” said Rhyne Howard, a star wing on the WNBA’s Atlanta Dream and Unrivaled’s Vinyl Basketball Club.
A WNBA arms race has been underway with several franchises building new facilities and improving their amenities. Still, the offerings can vary widely from franchise to franchise.
Unrivaled created a private professional-level training space in a matter of months, outfitting a former TV production studio in the Miami area into an all-encompassing performance center and arena.
Some of what struck Unrivaled players was relatively small. The renovated facility includes a sauna and cold tub, two amenities that aren’t a 24/7 given with all WNBA clubs. Multiple players also appreciated heating pads on the training room tables.
Unrivaled vice president and general manager Clare Duwelius, the Minnesota Lynx’s former general manager, served as a point person for player requests. No ask was too big or too small, she said. “If the players put it on our radar, we aimed to provide that,” Duwelius said.
Perhaps most importantly, Unrivaled also ensured its facility offered robust childcare options. Wayfair Arena has a nursing room, nursery room and a kids room, which has toys, books, puzzles and even a mini basketball hoop with stickers of the six teams plastered on the backboard. The league hired nannies so players could drop off their kids at their convenience, whether for games, practices or other league obligations.
Katie Lou Samuelson, a forward on Phantom Basketball Club and the WNBA’s Seattle Storm, has used the services for her 1-year-old daughter.
“Napheesa’s daughter, (Skylar Diggins-Smith’s) daughter, they’ve all built a little friendship together (with my daughter),” Samuelson said. “When we first started out, she didn’t want me to leave, and now she’s like, all right mom, you can go.”
The WNBA’s 2020 CBA made significant strides in its parental care policy, and some organizations have similar setups to Unrivaled. The Phoenix Mercury have a kids’ playroom and provide childcare during games. The Minnesota Lynx use a local company to help provide nanny care, and they have a space in Target Center for kids to play and sleep.
“I just feel super comfortable knowing that I can go into any game, I can do any treatment I need to do after the games end and there’s going to be someone there watching her and taking care of her until it’s time to go,” Samuelson said. “I don’t feel rushed, and it’s been really nice.”
Breanna Stewart, an Unrivaled co-founder, hopes to bring some touches from the 3×3 league to the WNBA. (Megan Briggs / Getty Images)
3. More partnership opportunities
Unrivaled brokered partnerships with multiple companies new to women’s basketball. More than a half dozen of the league’s corporate sponsors are not existing NBA or WNBA partners, including Sephora, Wayfair, Samsung Galaxy, Morgan Stanley and VistaPrint. Collier said the league showed “what is possible when you have the players’ brand buy-in.” Lexie Hull, a guard on Unrivaled’s Rose Basketball Club who plays for the WNBA’s Indiana Fever, said Unrivaled’s partnerships highlighted that numerous companies are eager to work with women’s sports leagues and their athletes.
As a startup, Unrivaled can be more nimble. Because the WNBA is affiliated with the NBA, there is shared coordination on some dual sponsorship deals.
The WNBA increased its number of sponsorships by 19 percent last year, according to Marketing Brew, and the league had a record 24 sponsor activations at its All-Star Game fan fest last summer.
Jordin Canada, a guard on the WNBA’s Atlanta Dream and Unrivaled’s Rose Basketball Club, said Unrivaled’s deals “puts pressure” on the WNBA to put its players at the forefront of more arrangements. Some deals might fit better with just the WNBA than with the WNBA and NBA combined.
Already one of Unrivaled’s corporate partners that did not have a previous tie to the WNBA is getting involved with one of the league’s franchises. Sephora announced in early January it will be the Toronto Tempo’s founding partner.
“It’s important to bring in all sorts of brands and people and introduce them to new faces,” said Chelsea Gray, a star guard for the WNBA’s Las Vegas Aces and Unrivaled’s Rose Basketball Club. “I would encourage the (WNBA) to look at different partnerships and bring them along as well.”
4. Upping offseason promotion
Unrivaled prompted more than 30 of the WNBA’s top players to live in one area, leading to more publicity as they interacted with one another. Photo and video content was pumped out on official Unrivaled channels and on individual player platforms, keeping players more frequently in conversations among WNBA fans.
“That was a missing piece because you wouldn’t know what was happening for seven months because you were overseas,” Stewart said.
In recent years, the WNBA has stressed the importance of relevancy during its offseason. The league signs a few players each season to marketing agreements, which compensate players as brand ambassadors. But Unrivaled has boosted those efforts.
Shakira Austin, a center for Unrivaled’s Lunar Owls Basketball Club and the WNBA’s Washington Mystics, said Unrivaled has been a “10 out of 10” in capturing player personalities, creating social content that is timely to online trends. That’s something she hopes to see more of in the WNBA season.
“We’re used to being overseas in God knows what country and you’d be lucky to even get some good internet service,” Austin said. “So to be able to have 24/7 almost access to the WNBA players while we’re playing year-round now, it’s dope and I think it’s something that can continue to move forward.”
Unrivaled’s players and executives said they hope the winter venture complements the WNBA, which holds its annual draft in April and tips off its season in May.
“This league is meant to be an aid to the WNBA,” Hull said. “They’re supposed to live in cohesion.”
During the Unrivaled season, WNBA officials, including commissioner Cathy Engelbert and head of league operations Bethany Donaphin, visited the league in Florida. Stewart said she hoped they observed all aspects of the new venture.
Duwelius said players are relaying feedback to her on Unrivaled’s first season. Stewart wants more space for the in-person fan experiences and for training rooms. How Unrivaled handles injuries is worth watching as well, along with its plans for some touring games next year. Bazzell said previously that the league would visit no more than four cities — targeting non-WNBA cities and college towns — and still have a home base next season.
Unrivaled’s impact, however, could be felt in just a few weeks when players return to their WNBA markets.
“From what we did in the W, to now flipping switches to Unrivaled to soon flipping back to the W, we’re just continuing to have people know what these players are doing constantly,” Stewart said. “We just want to make sure we’re growing the sport as a whole.”
(Top photo of Napheesa Collier defending Angel Reese: Rich Storry / Getty Images)
Culture
Book Review: ‘Trespassers at the Golden Gate,’ by Gary Krist

There were always those who did not conform: Krist’s wide canvas is peopled with intriguing minor figures like Ah Toy, a Chinese immigrant sex worker; a French frog-catcher, Jeanne Bonnet, who fell afoul of restrictions on cross-dressing; and Mary Ellen Pleasant, a civil rights pioneer who fought to desegregate the city’s streetcars. But these individuals rarely had the means to bend the city to their own tastes and notions of justice.
And when one of the men in power — a married lawyer named Alexander Parker Crittenden — was brazenly killed by his lover, the younger, licentious, murderous woman became the scapegoat, bearing all the sins of the city.
Except for brief vignettes from the trial, Krist’s narrative does not return to the scene of the crime for more than 200 pages. This structure demands a fair amount of investment in people whose motives and morals are muddled, at best. Crittenden, his wife and his lover, Laura Fair, had all migrated to San Francisco from the antebellum South, and carried with them the prejudices of those origins: They were pro-slavery, anti-Lincoln and, in due course, Confederate sympathizers (a cause for which the Crittendens’ eldest son died). “Unfortunately,” as Krist puts it rather mildly, it was Crittenden who, while briefly serving in the California State Legislature, was responsible for writing a “notorious statute” banning the testimony of nonwhite defendants from admissibility in court.
These were people who benefited from the restrictive moral code of a “mature” Victorian city, even as they chafed at its constraints. Crittenden, who is described repeatedly as “restless” or “reckless,” did not amass a great deal of actual influence: His political ambitions were thwarted, and what money he earned ran through his hands like fool’s gold. Still, he moved around the country freely, enjoying, as his frustrated lover put it, “the man’s thousand privileges,” which included leaving his wife and children for months or years on end.
During one of those extended wanderings, in pursuit of the riches flowing out of Nevada’s silver mines, Crittenden met Fair, then a 26-year-old with a young daughter, running a boardinghouse with her mother. “Thrice married — twice divorced and once (somewhat suspiciously) widowed — the hotheaded and independent Fair refused to be fixed by the feminine clichés of her time. Amid the rampant speculation in precious metals, she amassed a substantial investment portfolio and occasionally lent her lover money.
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