The Asus ROG Ally X is the best a Windows gaming handheld has ever been. It’s got the most comfortable grip, the smoothest gameplay, and the longest-lasting battery — three of the elements that make a PC gaming experience truly portable for me.
Technology
Asus ROG Ally X review: the best Windows gaming handheld by a mile
Most of this is no surprise: It’s smooth because Asus makes the only handheld that pairs AMD’s powerful Ryzen chips with a variable refresh rate screen, which better syncs up with your game. It’s got longer battery life because Asus now stuffs an 80-watt-hour pack in there, the biggest we’ve seen in a handheld to date. The battery’s so big, you can keep that AMD chip humming at higher power levels for higher framerates.
But what might surprise you is this: the Ally X is the first handheld I can recommend alongside my gold standard for handhelds: the Steam Deck OLED. That is, if you’ve got a few extra bills burning a hole in your pocket, don’t mind wrestling with Windows, and trust that Asus has actually learned its customer support lesson.
My ROG Ally X review unit arrived just before I went on vacation — the perfect opportunity to test its massive 80Wh battery. As of today, I’ve spent more than 24 hours playing actual games on the Ally X.
At first, the battery life didn’t seem like anything special. When I navigated the Japanese high school demon drama of Persona 3 Reload at maximum brightness in the car and on the beach, I got 2.5 hours per charge. That’s not enough to last the drive from Northern California to Southern California, at least not without an external battery. I did get an entire additional hour in Dave the Diver compared to the Lenovo Legion Go, but my total runtime of 3 hours, 19 minutes still paled in comparison to the Steam Deck OLED’s total of 4 hours, 42 minutes.
But when I fired up more demanding games, the Ally X pulled far ahead. I got nearly an entire extra hour of Armored Core 6 (2h59m) and an extra half-hour of Shadow of the Tomb Raider (2h41m) at 720p and medium spec, using the Ally X’s default power mode. That’s the best I’ve seen handheld for games that intensive!
1/25
Then, I played two full hours of one of the most demanding PC games currently in existence: Alan Wake II.
Technically, the ROG Ally X is the first handheld that even begins to meet Alan Wake II’s system requirements. It wants 16GB of system memory and 6GB of VRAM, and it’ll throw errors at launch if you’re short; on the original ROG Ally and Steam Deck OLED, which have to share 16GB between system memory and GPU, the game is a choppy mess.
But the ROG Ally X has a full 24GB of shared memory, and it shows! At a 540p render resolution, upscaled to 1080p with AMD’s FSR 2.1 tech, I could actually delve through the game’s lush, eerie forest without wanting to throw my handheld against the wall. The game did dip as low as 29fps in combat, but I saw a smooth 35–45fps just running around.
It felt playable enough that I finally sat down and beat the game on Ally X — and I had enough battery to do so for two full hours using the Ally X’s 25W “Turbo” mode.
As you can see in my comparison screenshots, the game’s only running 5fps faster on the Ally X when Saga’s standing still over this corpse. But when we’re playing a game that would dip below a smooth 30fps if not for that boost — on a handheld with VRR and Low Framerate Compensation that works right down to 30fps — it makes all the difference in the world.
In game after game, benchmark after benchmark, the Ally X produces the smoothest gameplay I’ve seen from any handheld, even in the valleys and caves of Shadow of the Tomb Raider where the Legion Go technically produces more frames per second. That’s because Asus’ screen is dynamically working to smooth things out. (Even the Steam Deck OLED’s brighter, more colorful, and faster-responding OLED panel can’t match it there.)
Speaking of benchmarks, Alan Wake II isn’t the only game where the Ally X pulls ahead. Despite having the same AMD Ryzen Z1 Extreme chip as the original ROG Ally, the faster memory, more efficient cooling, and power tweaks make their mark.
Tested at 720p low, save Dirt Rally at 720p ultra. Ally X tested with 15W custom TDP, 17W “Performance”, 25W “Turbo”, and 30W “Turbo” AC modes.
While you should note that the Ally X now defaults to a new 17W “Performance” mode rather than 15W, I’m getting better numbers in almost every game with the newer handheld, regardless of wattage.
See how Returnal is now hitting 38fps in my 720p benchmark in the 25W “Turbo” mode, up from 33 with the original Ally? Like Alan Wake II, I bet that means it’s finally enjoyable on a handheld.
But again, power is only half the performance story. A year ago, the original ROG Ally drained its 40-watt-hour battery pack at 40–50 watts in Turbo mode, meaning you’d get less than an hour of gameplay if you ran the Ally that fast away from a charger. With the Ally X, I’m draining an 80-watt-hour battery pack at 33–40 watts in Turbo mode, generally giving me two full hours in a worst-case scenario.
I’m not even seeing any slowdown as the battery reaches empty — it’s good all the way down to the 3 percent mark, when it puts itself in hibernation, and I can begin playing again at full speed almost as soon as I plug into the wall.
Even configured to its lowest wattage of 7W TDP, the Ally X isn’t as power-hungry as the original. Balatro gave me over eight hours of magic roguelike poker at 50 percent brightness, by draining under 10 watts the whole time. So far, my best result was total battery drain of 7 watts in Slay the Spire, down from 9 watts with the OG Ally. At that rate, the Ally X should be able to play for 10 entire hours before shutting down.
I’m not going to rehash everything I already told you about the ROG Ally X in my early hands-on — there are so many substantive little changes they deserve their own story, and I’ve already written that one. But I suspect you may have three distinct questions that deserve answers here:
- How are the revised ergonomics and other physical changes?
- Can Windows really be so bad that you’d choose a Steam Deck with worse performance?
- Why trust Asus when it dodged our SD card reader defect questions and its customer support reputation is in the toilet?
I find the ROG Ally X so much more comfortable to hold than the original, despite its additional weight. The meatier grips, triggers, and pebble-shaped omnidirectional back buttons no longer have any protrusions to get in the way. The joysticks and bumpers feel tighter and more premium, the face buttons have a deeper (though noisier) throw, and the D-pad has gone from meh to quite decent — though I am already getting an annoying squeaky sound when I press the down arrow. The fan is also genuinely quiet, not that it was an issue with the original.
It’s also nice to have twin USB-C ports for charging and peripherals, even if I haven’t yet been able to hook up a Thunderbolt eGPU (Asus tells me there’s a driver issue with AMD eGPUs at the moment).
But I vastly prefer the Steam Deck’s symmetrical analog sticks, which always lie right under where my thumb naturally lands, instead of the Ally’s offset right analog stick that makes me uncomfortably shift my grip. I miss the larger screen I get on other handhelds and their less cramped 16:10 aspect ratio.
And I cannot stand that Windows still cannot reliably make a gaming handheld Go the Fuck to Sleep and reliably wake up again. The Nintendo Switch does it perfectly, and the Steam Deck does it nearly perfectly, but I couldn’t keep track of the number of times Windows decided it could no longer recognize my fingerprint on the sensor or black-screened my game, or the Ally X simply woke up again the moment I set it down, or Asus’ Armoury Crate settings app simply forgot my choices (like whether to turn on my joysticks’ RGB lights) on wake.
I’m happy to say that Armoury Crate has actually improved tremendously over the past year — the game launcher now intelligently sorts my games, lets me easily map buttons and gyro controls for fine aiming, and seamlessly downloads updates (including BIOS updates) without navigating to a website or separate app.
But it’s nothing compared to the ease of use of SteamOS and its compatibility with generations of older PC games thanks to community support — and Windows itself is more of a pig than ever. I spent nearly 45 minutes waiting for mandatory updates and clicking through unwanted offers for various Microsoft products before I could use the Ally X for the first time.
Did I get a joystick-navigable virtual keyboard or PIN screen or a pre-mapped Alt-Enter shortcut for my trouble? Nope — instead, Asus added a Copilot shortcut, there’s a copy of Outlook sitting on my taskbar, and OneDrive is on by default. The only mercy is that Microsoft Teams doesn’t launch on startup this time.
As far as the whole SD card situation, Asus has only told me that it’s not the same reader as the old one that it won’t admit has an issue — it’s the one it uses on laptops. That’s somewhat reassuring, I guess. I haven’t yet had issues playing games from SD after a week of play, in case you’re wondering.
The ROG Ally X doesn’t check all the boxes I personally need in a handheld. The one-two punch of performance and battery life is tempting, but not tempting enough to steer me away from a $549 or $649 Steam Deck OLED that will play my legacy library of Steam games more easily, then reliably go to sleep when I want to put it away. The customer support controversy is just one more reason to hesitate.
But if you must have Windows or play the latest games on the go, the Ally X is the best Windows handheld yet. I hope it normalizes bigger batteries and VRR screens, and I hope Asus will seriously consider a SteamOS version, too. I hope to test it with Bazzite, an unofficial SteamOS clone, later this year.
Photography by Sean Hollister / The Verge
Technology
Anthropic wants you to use Claude to ‘Cowork’ in latest AI agent push
Anthropic wants to expand Claude’s AI agent capabilities and take advantage of the growing hype around Claude Code — and it’s doing it with a brand-new feature released Monday, dubbed “Claude Cowork.”
“Cowork can take on many of the same tasks that Claude Code can handle, but in a more approachable form for non-coding tasks,” Anthropic wrote in a blog post. The company is releasing it as a “research preview” so the team can learn more about how people use it and continue building accordingly. So far, Cowork is only available via Claude’s macOS app, and only for subscribers of Anthropic’s power-user tier, Claude Max, which costs $100 to $200 per month depending on usage.
Here’s how Claude Cowork works: A user gives Claude access to a folder on their computer, allowing the chatbot to read, edit, or create files. (Examples Anthropic gave included the ability fo “re-organize your downloads by sorting and renaming each file, create a new spreadsheet with a list of expenses from a pile of screenshots, or produce a first draft of a report from your scattered notes.”) Claude will provide regular updates on what it’s working on, and users can also use existing connectors to link it to external info (like Asana, Notion, PayPal, and other supported partners) or link it to Claude in Chrome for browser-related tasks.
“You don’t need to keep manually providing context or converting Claude’s outputs into the right format,” Anthropic wrote. “Nor do you have to wait for Claude to finish before offering further ideas or feedback: you can queue up tasks and let Claude work through them in parallel. It feels much less like a back-and-forth and much more like leaving messages for a coworker.”
The new feature is part of Anthropic’s (and its competitors’) bid to provide the most actually useful AI agents, both for consumers and enterprise. AI agents have come a long way from their humble beginnings as mostly-theoretically-useful tools, but there’s still much more development needed before you’ll see your non-tech-industry friends using them to complete everyday tasks.
Anthropic’s “Skills for Claude,” announced in October, was a partial precursor to Cowork. Starting in October, Claude could improve at personalized tasks and jobs, by way of “folders that include instructions, scripts, and resources that Claude can load when needed to make it smarter at specific work tasks — from working with Excel [to] following your organization’s brand guidelines,” per a release at the time. People could also build their own Skills for Claude relative to their specific jobs and tasks they needed to be completed.
As part of the announcement, Anthropic warned about the potential dangers of using Cowork and other AI agent tools, namely the fact that if instructions aren’t clear, Claude does have the ability to delete local files and take other “potentially destructive actions” — and that with prompt injection attacks, there are a range of potential safety concerns. Prompt injection attacks often involve bad actors hiding malicious text in a website that the model is referencing, which instructs the model to bypass its safeguards and do something harmful, such as hand over personal data. “Agent safety — that is, the task of securing Claude’s real-world actions — is still an active area of development in the industry,” Anthropic wrote.
Claude Max subscribers try out the new feature by clicking on “Cowork” in the sidebar of the macOS app. Other users can join the waitlist.
Technology
Robots that feel pain react faster than humans
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Touch something hot, and your hand snaps back before you even think. That split second matters.
Sensory nerves in your skin send a rapid signal to your spinal cord, which triggers your muscles right away. Your brain catches up later. Most robots cannot do this. When a humanoid robot touches something harmful, sensor data usually travels to a central processor, waits for analysis and then sends instructions back to the motors. Even tiny delays can lead to broken parts or dangerous interactions.
As robots move into homes, hospitals and workplaces, that lag becomes a real problem.
A robotic skin designed to mimic the human nervous system
Scientists at the Chinese Academy of Sciences and collaborating universities are tackling this challenge with a neuromorphic robotic e-skin, also known as NRE-skin. Instead of acting like a simple pressure pad, this skin works more like a human nervous system. Traditional robot skins can tell when they are touched. They cannot tell whether that touch is harmful. The new e-skin can do both. That difference changes everything.
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A humanoid robot equipped with neuromorphic e-skin reacts instantly to harmful touch, mimicking the human nervous system to prevent damage and improve safety. (Eduardo Parra/Europa Press via Getty Images)
How the neuromorphic e-skin works
The e-skin is built in four layers that mirror how human skin and nerves function. The top layer acts as a protective outer covering, similar to the epidermis. Beneath it sit sensors and circuits that behave like sensory nerves. Even when nothing touches the robot, the skin sends a small electrical pulse to the robot every 75 to 150 seconds. This signal acts like a status check that says everything is fine. When the skin is damaged, that pulse stops. The robot immediately knows where it was injured and alerts its owner. Touch creates another signal. Normal contact sends neural-like spikes to the robot’s central processor for interpretation. However, extreme pressure triggers something different.
How robots detect pain and trigger instant reflexes
If force exceeds a preset threshold, the skin generates a high-voltage spike that goes straight to the motors. This bypasses the central processor entirely. The result is a reflex. The robot can pull its arm away instantly, much like a human does after touching a hot surface. The pain signal only appears when the contact is truly dangerous, which helps prevent overreaction. This local reflex system reduces damage, improves safety and makes interactions feel more natural.
ROBOTS LEARN 1,000 TASKS IN ONE DAY FROM A SINGLE DEMO
Scientists developed a robotic skin that can detect pain and trigger reflexes without waiting for a central processor to respond. (Han Suyuan/China News Service/VCG via Getty Images)
Self-repairing robotic skin makes fixes fast
The design includes another clever feature. The e-skin is made from magnetic patches that fit together like building blocks. If part of the skin gets damaged, an owner can remove the affected patch and snap in a new one within seconds. There is no need to replace the entire surface. That modular approach saves time, lowers costs and keeps robots in service longer.
Why pain-sensing skin matters for real-world robots
Future service robots will need to work close to people. They will assist patients, help older adults and operate safely in crowded spaces. A sense of touch that includes pain and injury detection makes robots more aware and more trustworthy. It also reduces the risk of accidents caused by delayed reactions or sensor overload. The research team says their neural-inspired design improves robotic touch, safety and intuitive human-robot interaction. It is a key step toward robots that behave less like machines and more like responsive partners.
What this technology means for the future of robots
The next challenge is sensitivity. The researchers want the skin to recognize multiple touches at the same time without confusion. If successful, robots could handle complex physical tasks while staying alert to danger across their entire surface. That brings humanoid robots one step closer to acting on instinct.
ROBOT STUNS CROWD AFTER SHOCKING ONSTAGE REVEAL
A new e-skin design allows robots to pull away from dangerous contact in milliseconds, reducing the risk of injury or mechanical failure. (CFOTO/Future Publishing via Getty Images)
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Kurt’s key takeaways
Robots that can feel pain may sound unsettling at first. In reality, it is about protection, speed and safety. By copying how the human nervous system works, scientists are giving robots faster reflexes and better judgment in the physical world. As robots become part of daily life, those instincts could make all the difference.
Would you feel more comfortable around a robot if it could sense pain and react instantly, or does that idea raise new concerns for you? Let us know by writing to us at Cyberguy.com.
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Technology
You need to listen to Billy Woods’ horrorcore masterpiece for the A24 crowd
Billy Woods has one of the highest batting averages in the game. Between his solo records like Hiding Places and Maps, and his collaborative albums with Elucid as Armand Hammer, the man has multiple stone-cold classics under his belt. And, while no one would ever claim that Woods’ albums were light-hearted fare (these are not party records), Golliwog represents his darkest to date.
This is not your typical horrorcore record. Others, like Geto Boys, Gravediggaz, and Insane Clown Posse, reach for slasher aesthetics and shock tactics. But what Billy Woods has crafted is more A24 than Blumhouse.
Sure, the first track is called “Jumpscare,” and it opens with the sound of a film reel spinning up, followed by a creepy music box and the line: “Ragdoll playing dead. Rabid dog in the yard, car won’t start, it’s bees in your head.” It’s setting you up for the typical horror flick gimmickry. But by the end, it’s psychological torture. A cacophony of voices forms a bed for unidentifiable screeching noises, and Woods drops what feels like a mission statement:
“The English language is violence, I hotwired it. I got a hold of the master’s tools and got dialed in.”
Throughout the record, Woods turns to his producers to craft not cheap scares, but tension, to make the listener feel uneasy. “Waterproof Mascara” turns a woman’s sobs into a rhythmic motif. On “Pitchforks & Halos” Kenny Segal conjures the aural equivalent of a POV shot of a serial killer. And “All These Worlds are Yours” produced by DJ Haram has more in common with the early industrial of Throbbing Gristle than it does even some of the other tracks on the record, like “Golgotha” which pairs boombap drums with New Orleans funeral horns.
That dense, at times scattered production is paired with lines that juxtapose the real-world horrors of oppression and colonialism, with scenes that feel taken straight from Bring Her Back: “Trapped a housefly in an upside-down pint glass and waited for it to die.” And later, Woods seamlessly transitions from boasting to warning people about turning their backs on the genocide in Gaza on “Corinthians”:
If you never came back from the dead you can’t tell me shit
Twelve billion USD hovering over the Gaza Strip
You don’t wanna know what it cost to live
What it cost to hide behind eyelids
When your back turnt, secret cannibals lick they lips
The record features some of Woods’ deftest lyricism, balancing confrontation with philosophy, horror with emotion. Billy Woods’ Golliwog is available on Bandcamp and on most major streaming services, including Apple Music, Qobuz, Deezer, YouTube Music, and Spotify.
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