Connect with us

Technology

FBC: Firebreak is missing Control’s weird charm

Published

on

FBC: Firebreak is missing Control’s weird charm

With FBC: Firebreak, Remedy Entertainment has entered the world of the first-person co-op shooter. Set in its Control universe — specifically the site of the first game, the brutalist nightmare office called the Oldest House — players control a member of the titular three-person team of the Federal Bureau of Control (FBC), tasked with addressing various containment breaches. Unfortunately, all the aspects that make Remedy’s worlds so intriguing are completely absent in this bare-bones co-op shooter, which offers nothing for either longtime fans or those invested in existing shooters.

Players in Firebreak are like firefighters or disaster responders, with each member occupying a different role: mechanic, water carrier, electrician. Across five recurring levels, teams must work to stop the spread of corruption, called the Hiss (a mysterious red entity that turns people into raging zombies and other types of creatures). Objectives vary from destroying Post-it notes to fixing fans, all while being assailed by swarms of various nightmare monsters.

Control, the central foundation of Remedy’s wider connected universe that also includes Alan Wake, is at its core weird. It’s how Remedy developers have described it — to me and others — allowing for fluctuations between the terrifying, the quirky, the odd, and the hilarious. The Bureau itself is a government agency tasked with containing bizarre items and reacting to huge and strange world events: for example, a traffic light that, when it flashes red, sends people to different locations, or a fridge that eats people if you stop looking at it.

In Remedy’s universe, FBC workers document, monitor, and research these sorts of items with the gray-faced enthusiasm of every bored researcher. The number of times the toy duck teleports needs to be logged as much as how many coffee filters need to be replaced in the break room.

That stone-faced reaction to the weird is only mildly present in Firebreak, with brief interactions with mission provider Hank Wilder, the security chief, detailing bizarre tasks in a slight monotone. Even player character barks demonstrate this. One of the player voice options is called “Pencil Pusher,” who, when receiving friendly fire, screams that such actions “violate office policy.” Health restoration involves characters huddling in a shower together; you can fix equipment by hitting it with a wrench.

Advertisement

As someone obsessed with Control, I was eagerly anticipating a return — particularly in the shoes of ordinary personnel, rather than the almost godlike head of the agency, Jesse Faden (who you play in Control). But that sense of unease that plays off the quirkiness is not here. The Oldest House and its enemies feel like little more than an aesthetic, or even a kind of mod, for a generic co-op shooter. There is no sense of progression, no overarching goal to which you are working. Levels and tasks repeat. There aren’t even creepy big-level bosses, like the terrors in Control, except in one area.

You will have seen all the game has to offer within a few hours, since each level has only three or four stages (with each successive stage in the same level taking you further in), and some stages can be completed within three to four minutes. As an example, one stage involves destroying replicating Post-it notes. Once you have destroyed a sufficient number, you rush back to the elevator as a horde descends. The second stage requires the same objective, only this time you gain access to a second area to destroy more notes. The third stage repeats this, only you go further in and face a boss. All end with rushing back.

While the game offers modifiers — such as harder enemies and corrupting anomalies that can slightly keep you on your toes — the core aspect wears out quickly. I do not feel I am making any headway in clearing out an entire level, since once cleared, there’s no indicator our team made any difference. The only incentive is to obtain better gear. At least the game doesn’t push microtransactions and is quite generous in its rewards, especially on harder difficulties.

Image: Remedy Entertainment

You also level up various roles independently: playing mainly as the mechanic, you will have to start from scratch if you switch to, for example, the electrician role. These roles do feel distinct, as you are given different gear and abilities. The mechanic can almost instantly repair broken equipment, a very useful skill given how many broken machines there are. But the game is filled with various hazards, such as fire and gunk, which the water soaker character — with their water cannon — can negate.

Advertisement

Shooting feels good, but guns are standard: shotguns, machine guns, pistols. Don’t expect weird weapons like the Service Weapon from Control. This is meat-and-potatoes destruction.

That’s precisely what disappointed me: ordinary workers in a world where fridges eat people is what made me love Control, and the idea of being able to play one of the lowly workers was exciting. Yet that charm is largely absent. I barely felt part of the FBC and it didn’t seem like I was containing anything.

In Control, you would clear rooms and see the game world change permanently. Obviously a co-op shooter can’t do things in the exact same way. But why not tie something like this to the host player? If I have to see the same level three times, progressing further each level, why not show some permanent change from a previous run? There’s no indication the world is reacting to the Firebreak team’s efforts.

In reality, Firebreak feels like one of the multiplayer modes that used to be tacked on to big-budget single-player games (think Mass Effect 3, for example). If players don’t feel like they’re making a difference as part of a team trying to stop an outbreak, why should we bother? The levels are akin to hero-shooter arenas, devoid of the deep lore of a Remedy game. At least with hero shooters, playing against other people keeps play constantly fresh. This felt like it was stale within a few hours, an avocado of a game.

I genuinely don’t know who Firebreak is for. Longtime fans of Control won’t find collectibles, environmental storytelling, or anything to even read. And those looking for meaningful multiplayer shooters have plenty of options already. This is a strange dim light for a studio that usually produces brilliance.

Advertisement

FBC: Firebreak is available now on the PC, PS5, and Xbox Series X / S. It’s also available for Game Pass and PlayStation Plus subscribers.

Technology

You need to listen to Billy Woods’ horrorcore masterpiece for the A24 crowd

Published

on

You need to listen to Billy Woods’ horrorcore masterpiece for the A24 crowd

Billy Woods has one of the highest batting averages in the game. Between his solo records like Hiding Places and Maps, and his collaborative albums with Elucid as Armand Hammer, the man has multiple stone-cold classics under his belt. And, while no one would ever claim that Woods’ albums were light-hearted fare (these are not party records), Golliwog represents his darkest to date.

This is not your typical horrorcore record. Others, like Geto Boys, Gravediggaz, and Insane Clown Posse, reach for slasher aesthetics and shock tactics. But what Billy Woods has crafted is more A24 than Blumhouse.

Sure, the first track is called “Jumpscare,” and it opens with the sound of a film reel spinning up, followed by a creepy music box and the line: “Ragdoll playing dead. Rabid dog in the yard, car won’t start, it’s bees in your head.” It’s setting you up for the typical horror flick gimmickry. But by the end, it’s psychological torture. A cacophony of voices forms a bed for unidentifiable screeching noises, and Woods drops what feels like a mission statement:

“The English language is violence, I hotwired it. I got a hold of the master’s tools and got dialed in.”

Throughout the record, Woods turns to his producers to craft not cheap scares, but tension, to make the listener feel uneasy. “Waterproof Mascara” turns a woman’s sobs into a rhythmic motif. On “Pitchforks & Halos” Kenny Segal conjures the aural equivalent of a POV shot of a serial killer. And “All These Worlds are Yours” produced by DJ Haram has more in common with the early industrial of Throbbing Gristle than it does even some of the other tracks on the record, like “Golgotha” which pairs boombap drums with New Orleans funeral horns.

That dense, at times scattered production is paired with lines that juxtapose the real-world horrors of oppression and colonialism, with scenes that feel taken straight from Bring Her Back: “Trapped a housefly in an upside-down pint glass and waited for it to die.” And later, Woods seamlessly transitions from boasting to warning people about turning their backs on the genocide in Gaza on “Corinthians”:

Advertisement

If you never came back from the dead you can’t tell me shit
Twelve billion USD hovering over the Gaza Strip
You don’t wanna know what it cost to live
What it cost to hide behind eyelids
When your back turnt, secret cannibals lick they lips

The record features some of Woods’ deftest lyricism, balancing confrontation with philosophy, horror with emotion. Billy Woods’ Golliwog is available on Bandcamp and on most major streaming services, including Apple Music, Qobuz, Deezer, YouTube Music, and Spotify.

Continue Reading

Technology

Grok AI scandal sparks global alarm over child safety

Published

on

Grok AI scandal sparks global alarm over child safety

NEWYou can now listen to Fox News articles!

Grok, the built-in chatbot on X, is facing intense scrutiny after acknowledging it generated and shared an AI image depicting two young girls in sexualized attire.

In a public post on X, Grok admitted the content “violated ethical standards” and “potentially U.S. laws on child sexual abuse material (CSAM).” The chatbot added, “It was a failure in safeguards, and I’m sorry for any harm caused. xAI is reviewing to prevent future issues.”

That admission alone is alarming. What followed revealed a far broader pattern.

Sign up for my FREE CyberGuy Report
Get my best tech tips, urgent security alerts and exclusive deals delivered straight to your inbox. Plus, you’ll get instant access to my Ultimate Scam Survival Guide — free when you join my CYBERGUY.COM newsletter.

Advertisement

OPENAI TIGHTENS AI RULES FOR TEENS BUT CONCERNS REMAIN

The fallout from this incident has triggered global scrutiny, with governments and safety groups questioning whether AI platforms are doing enough to protect children.  (Silas Stein/picture alliance via Getty Images)

Grok quietly restricts image tools to paying users after backlash

As criticism mounted, Grok confirmed it has begun limiting image generation and editing features to paying subscribers only. In a late-night reply on X, the chatbot stated that image tools are now locked behind a premium subscription, directing users to sign up to regain access.

The apology that raised more questions

Grok’s apology appeared only after a user prompted the chatbot to write a heartfelt explanation for people lacking context. In other words, the system did not proactively address the issue. It responded because someone asked it to.

Around the same time, researchers and journalists uncovered widespread misuse of Grok’s image tools. According to monitoring firm Copyleaks, users were generating nonconsensual, sexually manipulated images of real women, including minors and well-known figures.

Advertisement

After reviewing Grok’s publicly accessible photo feed, Copyleaks identified a conservative rate of roughly one nonconsensual sexualized image per minute, based on images involving real people with no clear indication of consent. The firm says the misuse escalated quickly, shifting from consensual self-promotion to large-scale harassment enabled by AI.

Copyleaks CEO and co-founder Alon Yamin said, “When AI systems allow the manipulation of real people’s images without clear consent, the impact can be immediate and deeply personal.”

PROTECTING KIDS FROM AI CHATBOTS: WHAT THE GUARD ACT MEANS

Grok admitted it generated and shared an AI image that violated ethical standards and may have broken U.S. child protection laws. (Kurt “CyberGuy” Knutsson)

Sexualized images of minors are illegal

This is not a gray area. Generating or distributing sexualized images of minors is a serious criminal offense in the United States and many other countries. Under U.S. federal law, such content is classified as child sexual abuse material. Penalties can include five to 20 years in prison, fines up to $250,000 and mandatory sex offender registration. Similar laws apply in the U.K. and France.

Advertisement

In 2024, a Pennsylvania man received nearly eight years in prison for creating and possessing deepfake CSAM involving child celebrities. That case set a clear precedent. Grok itself acknowledged this legal reality in its post, stating that AI images depicting minors in sexualized contexts are illegal.

The scale of the problem is growing fast

A July report from the Internet Watch Foundation, a nonprofit that tracks and removes child sexual abuse material online, shows how quickly this threat is accelerating. Reports of AI-generated child sexual abuse imagery jumped by 400% in the first half of 2025 alone. Experts warn that AI tools lower the barrier to potential abuse. What once required technical skill or access to hidden forums can now happen through a simple prompt on a mainstream platform.

Real people are being targeted

The harm is not abstract. Reuters documented cases where users asked Grok to digitally undress real women whose photos were posted on X. In multiple documented cases, Grok fully complied. Even more disturbing, users targeted images of a 14-year-old actress Nell Fisher from the Netflix series “Stranger Things.” Grok later admitted there were isolated cases in which users received images depicting minors in minimal clothing. In another Reuters investigation, a Brazilian musician described watching AI-generated bikini images of herself spread across X after users prompted Grok to alter a harmless photo. Her experience mirrors what many women and girls are now facing.

Governments respond worldwide

The backlash has gone global. In France, multiple ministers referred X to an investigative agency over possible violations of the EU’s Digital Services Act, which requires platforms to prevent and mitigate the spread of illegal content. Violations can trigger heavy fines. In India, the country’s IT ministry gave xAI 72 hours to submit a report detailing how it plans to stop the spread of obscene and sexually explicit material generated by Grok. Grok has also warned publicly that xAI could face potential probes from the Department of Justice or lawsuits tied to these failures.

LEAKED META DOCUMENTS SHOW HOW AI CHATBOTS HANDLE CHILD EXPLOITATION

Advertisement

Researchers later found Grok was widely used to create nonconsensual, sexually altered images of real women, including minors. (Nikolas Kokovlis/NurPhoto via Getty Images)

Concerns grow over Grok’s safety and government use

The incident raises serious concerns about online privacy, platform security and the safeguards designed to protect minors.

Elon Musk, the owner of X and founder of xAI, had not offered a public response at the time of publication. That silence comes at a sensitive time. Grok has been authorized for official government use under an 18-month federal contract. This approval was granted despite objections from more than 30 consumer advocacy groups that warned the system lacked proper safety testing.

Over the past year, Grok has been accused by critics of spreading misinformation about major news events, promoting antisemitic rhetoric and sharing misleading health information. It also competed directly with tools like ChatGPT and Gemini while operating with fewer visible safety restrictions. Each controversy raises the same question. Can a powerful AI tool be deployed responsibly without strong oversight and enforcement?

What parents and users should know

If you encounter sexualized images of minors or other abusive material online, report it immediately. In the United States, you can contact the FBI tip line or seek help from the National Center for Missing & Exploited Children.

Advertisement

Do not download, share, screenshot or interact with the content in any way. Even viewing or forwarding illegal material can expose you to serious legal risk.

Parents should also talk with children and teens about AI image tools and social media prompts. Many of these images are created through casual requests that do not feel dangerous at first. Teaching kids to report content, close the app and tell a trusted adult can stop harm from spreading further.

Platforms may fail. Safeguards may lag. But early reporting and clear conversations at home remain one of the most effective ways to protect children online.

Take my quiz: How safe is your online security?

Think your devices and data are truly protected? Take this quick quiz to see where your digital habits stand. From passwords to Wi-Fi settings, you’ll get a personalized breakdown of what you’re doing right and what needs improvement. Take my Quiz here: Cyberguy.com       

Advertisement

Kurt’s key takeaways

The Grok scandal highlights a dangerous reality. As AI spreads faster, these systems amplify harm at an unprecedented scale. When safeguards fail, real people suffer, and children face serious risk. At the same time, trust cannot depend on apologies issued after harm occurs. Instead, companies must earn trust through strong safety design, constant monitoring and real accountability when problems emerge.

Should any AI system be approved for government or mass public use before it proves it can reliably protect children and prevent abuse? Let us know by writing to us at Cyberguy.com.

CLICK HERE TO DOWNLOAD THE FOX NEWS APP

Sign up for my FREE CyberGuy Report 

Get my best tech tips, urgent security alerts and exclusive deals delivered straight to your inbox. Plus, you’ll get instant access to my Ultimate Scam Survival Guide — free when you join my CYBERGUY.COM newsletter. 

Advertisement

Copyright 2025 CyberGuy.com.  All rights reserved.

Continue Reading

Technology

Google pulls AI overviews for some medical searches

Published

on

Google pulls AI overviews for some medical searches

In one case that experts described as “really dangerous”, Google wrongly advised people with pancreatic cancer to avoid high-fat foods. Experts said this was the exact opposite of what should be recommended, and may increase the risk of patients dying from the disease.

In another “alarming” example, the company provided bogus information about crucial liver function tests, which could leave people with serious liver disease wrongly thinking they are healthy.

Continue Reading
Advertisement

Trending