AI is the buzzword of the moment, and nowhere seems to be safe — even film festivals. This year’s edition of Sundance was a prime example. Multiple documentaries about the past and present of artificial intelligence made an appearance, and at least one film — the dark comedy Little Death — utilized generative AI as an artistic choice. There was even Love Me, a post-apocalyptic romantic comedy about two AIs in love.
Technology
AI afterlife, robot romance, and slow-burn slashers: the best of Sundance 2024
Outside of AI, there was the usual crop of inventive horror movies, a coming-of-age story set during the good ol’ days of AIM, and a heartbreaking documentary that was set partially inside of World of Warcraft. In short: Sundance had range this year. And while we couldn’t catch everything, we did watch a lot, and came away with this list of our favorites.
Desire Lines
Directed by Jules Rosskam; no premiere date yet
As comfortable as many of us have become talking about and celebrating the sexual lives of cisgender queer people (and to a lesser extent those of trans / genderqueer women), that hasn’t really been the case when it comes to transgender men.
For all of the progress society has made toward its acceptance of The LGBTQ Community™, the very existence of trans men and their sexualities have historically been minimized in our conversations about the spectrum we understand human gender expression to be. That minimization — which is rooted in both sexism and homophobia — has tended to erase trans men from the larger queer historical record in ways that often feel like they can’t be undone.
But with Full Spectrum Features’ new hybrid documentary / narrative feature Desire Lines, filmmaker Jules Rosskam sets out to help right some of that wrong by centering trans men in a fascinating story about trans male sexuality and cultural memory. Rather than simply interviewing trans men about their identities, Desire Lines tells the fictional tale of Ahmad (Aden Hakimi), a soft spoken 50-something whose complicated feelings about being attracted to other men lead him to a metaphysical archive of queer lived experiences.
As both a trans man, and an immigrant originally from Iran, Ahmad arrives at the archive assuming that he won’t be able to see much of himself reflected in immersive, dreamlike memories preserved in the archive’s library for patrons to experience. But with each trip to the archive, Ahmad finds himself spending more and more time with researcher Kieran (Theo Germaine) while diving into snapshots from people’s lives depicted through dramatizations of actual events and Rosskam’s conversations with his interviewees. And as Ahmad becomes increasingly comfortable navigating the archive, and letting the stories of other queer men wash over him, the more he begins to understand that his desires are an essential part of who he is. —CPM
Image: Sundance Institute
Dìdi
Directed by Sean Wang; no premiere date yet
Sean Wang has likened his coming-of-age story to Stand By Me, only transposed onto his own upbringing. That means all of the awkwardness of adolescence, but set in the Bay Area in 2008, within a largely Asian American community. Instead of a group of friends, though, the story is centered mostly on Chris (Izaac Wang) as he struggles to deal with all of the usual troubles: friends, family, and romance.
There’s a specificity to Dìdi that really makes it work. Because it’s set in 2008, many of Chris’ problems revolve around the internet in some way. He chats with his crush on AIM, posts skate and prank videos on YouTube, and learns the extent of the rift with his best friend on MySpace. If you lived through that period of time as an extremely online person, the nostalgia will hit you hard. (For me it was the AIM chime, which brought me right back to childhood.)
All of those hyperspecific details make Dìdi feel remarkably true to life. That’s true of the cringy moments — Chris getting caught in a lie about watching A Walk to Remember, or blocking his friends on IM because he doesn’t know what to say — but also the heartwarming ones as well, like his difficult relationship with his mother. It’s a movie that captures all of those conflicting and angsty adolescent feelings and turns them into a story that will somehow make you root for a kid who pees in his sister’s lotion bottle. —AW
Image: Sundance Institute
Ibelin
Directed by Benjamin Ree; will stream on Netflix, but no premiere date yet
Ibelin is a heartbreaking story told in a particularly novel way. It’s a documentary about Mats Steen, who died of a degenerative muscular disease at 25 and, for much of the time before that, used video games as an escape. Toward the end of his life, that mostly involved losing himself in World of Warcraft for hours on end. The two sides of his life remained largely separate; while his parents obviously knew Mats played a lot of video games, it wasn’t until after his death they discovered the breadth and depth of the relationships he formed online.
In order to effectively explore both sides of Mats’ life, the film uses eight years’ worth of in-game dialogue alongside animations created inside of WoW to recreate important moments from his life. There’s playful flirting and guild in-fighting, but the most arresting scenes involve the real-world impact Mats had on his fellow roleplayers, including helping a mother better connect to her son. But while he became a source of strength and joy for his WoW companions, Mats largely kept his own struggles a secret.
Ibelin is a film that uses every tool at its disposal in an attempt to capture the totality of someone’s life, both IRL and online, and manages to do so beautifully. The doc was also one of several Netflix acquisitions at Sundance, so it’ll hopefully be streaming soon. —AW
In A Violent Nature
Directed by Chris Nash; releasing in theaters this year, followed by streaming on Shudder
Do you ever wonder what the likes of Jason Voorhees and Michael Myers do all day in between slashings? In A Violent Nature is just for you. It’s a classic-style slasher with a premise — troubled kid turns into an unstoppable killing machine, proceeds to haunt campground — that feels ripped right out of any number of Friday the 13th knockoffs. It’s the kind of movie where it’s hard to tell if the goofy dialogue is intentionally campy or not.
But what makes In A Violent Nature stand out in such a crowded genre is its viewpoint: you see the entire movie unfold from the villain’s perspective. And it turns out that they don’t do much at all; the film is a lot of walking around through the forest, occasionally scoping out prospective teens to kill, with brief punctuations of extreme violence.
This has a transformative effect on an otherwise derivative film. In A Violent Nature has no score, so for the most part you’re listening to the soothing sounds of nature as the killer lumbers through the woods, almost like Norwegian slow TV but horror. And the camera stays close behind the villain for most of the movie, reminiscent of third-person action games like Resident Evil. This lets the movie lull you into a false sense of security before dropping a particularly gruesome kill — which ends up hitting even harder given how intimate the view is. —AW
Love Machina
Directed by Peter Sillen; no premiere date yet
Were it not for lawyer-turned-entrepreneur Martine Rothblatt, SiriusXM Radio would not exist as we know it, and there would not be nearly as many people living full lives while successfully managing their pulmonary hypertension as there are today. Though many of the companies Rothblatt founded have already changed the world in demonstrably significant ways, director Peter Sillen’s documentary Love Machina tells the story of how Rothblatt and her wife Bina have committed their lives to researching experimental technology meant to immortalize people by digitizing their consciousnesses.
Simply looking at the first iteration of Bina48, the robotic bust modeled after the real Bina and outfitted with limited chatbot-level speech capabilities, it’s hard to imagine her becoming the kind of android one would think of as a true facsimile of a human being.
But through its chronicle of how the robot’s potential has evolved in step with the development of technologies like ChatGPT, Love Machina provides a fascinating look into the Rothblatts’ minds, and tries to make their vision of the future seem like something worth really mulling over. —CPM
Love Me
Co-directed by Sam and Andy Zuchero; no release date
While the general premise of co-writer / director duo Sam and Andy Zuchero’s Love Me shares a number of similarities with Pixar’s Wall-E, the new film’s story is far more interested in unpacking what it would actually mean for a self-actualized robot to experience human feelings. Set thousands of years in the future when seemingly all organic life on Earth has long since gone extinct, Love Me tells the tale of how a solar-powered buoy (Kristen Stewart) makes contact with a satellite (Steven Yeun) in a way that puts them both on a path to transcending their original intended functions.
It’s because of the buoy’s first encounter with the satellite (a Voyager-like repository of human history left orbiting the planet) that the buoy (a machine meant to collect information about the ocean) starts to turn its camera upward in hopes of striking up a conversation. And it’s because of the satellite’s broadcasts about how it was built to assist any living beings that it might one day encounter that the buoy teaches itself to speak. And when the satellite opens up its massive archive of the internet to the buoy in order to confirm that it’s actually a person the way it says it is, the buoy’s ability to think its way through a CAPTCHA test is its first step toward discovering what it means to exist.
Like its two main characters, Love Me transforms in fascinating ways as it moves from a beautiful but desolate CGI physical world rendered in gorgeous detail to the more nebulous, initially low-resolution reality of a metaverse game that only exists for the buoy and the satellite. It’s in that reality that Love Me reveals itself to be both a clever comedy and an imaginative drama about the messiness of defining one’s self in relation to social media. —CPM
Image: Sundance Institute
The Moogai
Directed by Jon Bell; no premiere date yet
Sundance is typically a great place to find the next cult horror movie; last year’s edition of the festival, for instance, featured Talk To Me, Birth/Rebirth, and In My Mother’s Skin. In 2024, we have The Moogai — from the producers of both Talk To Me and The Babadook — which puts a terrifying folklore spin on the tragedy of Australia’s “stolen generations.”
The titular Moogai is a kind of boogeyman, but one that steals children. For Sarah (Shari Sebbens) — an aboriginal woman who was adopted by white parents and has a conflicted relationship with her birth mother — the creature’s appearance becomes a nightmare as she’s expecting her second child. At first, she shrugs off the visions and bad feelings, and thwarts her mother’s attempts at protection, thinking them superstition. But as the Moogai becomes harder to ignore, she finds herself fighting against everyone around her, none of whom believe her.
It’s a film that touches on serious and important issues — in addition to the impact of colonialism in Australia, it also explores the challenges of postpartum depression — and that only heightens the pure horror. The Moogai does an amazing job of being patient, keeping its monster largely hidden for most of the movie, building up the suspense before a brutal (and cathartic) finale. —AW
Sebastian
Directed by Mikko Mäkelä; no premiere date yet, but LevelK recently acquired the international distribution rights.
Even though powerfully graphic, honest portrayals of gay sex are an important part of Finnish-British writer / director Mikko Mäkelä’s sophomore feature Sebastian, the most provocative thing about the film is the way it contrasts the beauty of creating art shaped by personal experience and the business of commodifying one’s identity in pursuit of fame.
With every new piece of short, erotic fiction that 25-year-old writer Max (Ruaridh Mollica) shares with his peers for feedback, they become increasingly resolute that he has an unmatched talent for turning interviews with actual sex workers into the kinds of gripping, subtle dramas that the publishing world needs more of. But as much as it pleases Max to be respected for the authenticity of the voice he writes in, he works hard to keep secret the truth of how his work is inspired by his own experiences as a sex worker.
As it pulls you back and forth between Max’s two lives, Sebastian’s story challenges you to understand how both sex and sex work can be empowering modes of self-discovery when decoupled from shame. Max’s secret work is both cathartic for him and helps him create worlds on the page that feel real, because they partially are. But Sebastian also highlights how important it is to understand the intentionality behind creating art like Max’s — art that’s only honest to a point and also gunning for acclaim for its rawness. —CPM
Seeking Mavis Beacon
Directed by Jazmin Renée Jones; no premiere date yet
When developer The Software Toolworks first published Mavis Beacon Teaches Typing in 1987, it created an iconic video game character whose name would go on to evoke powerful memories of afternoons spent in high school computer rooms for millions of people across the globe. Though countless people have come to love Mavis for her confident smile and passion for touch typing, the story of Renée L’Espérance, the Haitian-born store clerk who became the face of the Mavis Beacon franchise, is far less known.
But with Seeking Mavis Beacon, filmmakers Jazmin Renée Jones and Olivia McKayla Ross seek to shine a bright light on L’Espérance’s life by unpacking the complicated story of how she was forced to fight to protect her image from the software company that had no idea it had created a Black pop cultural icon.
Through a series of interviews with Mavis Beacon’s developers, tech historians, and members of L’Espérance’s family, the investigative documentary digs into how — more than merely being Mavis Beacon — L’Espérance has always been a person with her own story to tell. And the documentary illustrates how some of that story is a textbook example of the many ways in which tech and entertainment can reinforce societal biases that people don’t always realize they’re absorbing. —CPM
Image: Sundance Institute
Veni Vidi Vici
Directed by Daniel Hoesl and Julia Niemann; no premiere date yet
The idea of the rich getting away with murder is taken to its extreme in this satire. Yes, making fun of the excesses of the ultra wealthy has become a genre of its own of late — from Saltburn to Glass Onion — but Veni Vidi Vici manages to carve out its own space with its particularly dark sense of humor.
It takes place as a serial killer, known simply as the “sniper,” is running rampant, taking out innocent bystanders from afar. Only it’s not really hard to tell who it is. A journalist has figured it out, as has a local gamekeeper. Everyone else keeps quiet lest they upset Amon (Laurence Rupp), head of the rich and powerful Maynard family. He’s a man who goes off on long hunting excursions, yet freely admits he would never hurt an animal. Who else could it be?
As Amon continues his killing spree, he gets increasingly brazen, daring somebody, anybody to successfully bring him to justice. At the same time, his teenage daughter Paula (Olivia Goschler) is soaking up all the worst lessons from her father; namely, the idea that if you can get away with something, you should definitely do it. The movie isn’t subtle here: early on Paula says, “Sticking to the rules? I’m too creative for that.”
Veni Vidi Dici makes the contrast between the family’s bloodthirsty desires and its picture-perfect image as stark as possible, and while it doesn’t necessarily have much new to say, it gets its message across clearly — and with lots of style and humor. Plus, it has the most disturbing ending of any movie I saw at Sundance this year. —AW
Technology
Valve says it’s ready to launch the Steam Machine this summer
Valve now says that the delayed Steam Machine PC and Steam Frame VR headset are set to launch sometime this summer. In a Thursday blog post detailing its Verified programs for both pieces of hardware, Valve concludes by saying that “We’re excited for players to try your titles on the new Steam hardware once they launch this summer.”
When the company originally announced the Machine and Frame alongside its new Steam Controller late last year, it said that it would start shipping the new gadgets in early 2026. But in February, the company announced that the ongoing memory and storage crunch had forced it to revisit its pricing and shipping plans. And in March, Valve said in a blog post that it would be “shipping all three products this year” — though that was after the company initially said in the post that “we hope to ship in 2026,” which it removed in an update.
Valve opted to release the Steam Controller on its own, putting it up for sale in early May. For the Machine and Frame, while “summer” isn’t exactly a specific date, it narrows the window for when the products might finally come out.
Ahead of actually launching the devices, Valve is redesigning the Steam store and sharing information about the Verified programs for the hardware so that developers can prepare their games. Like with the Steam Deck, if a game is verified for the Machine or the Frame, the badge signals that the game should work well without any tweaks from the user.
For the Machine, the requirements for a game to be verified are “nearly identical” to what they are for the Steam Deck. With the Machine being “roughly six times as powerful” as the Deck, in theory, many more games will be verified for it. Valve also says that it’s testing “every title on Machine that fell below our performance requirements on Deck.”
For the Frame, Valve’s verified badge will signify games that run well while being played natively on the headset — as opposed to games that work well streamed to the headset, which the Frame is also capable of. “Like Steam Deck Verified, the Steam Frame Standalone Verified program focuses on the experience customers will have with the device out-of-the-box in standalone mode,” Valve says.
Now, we just need Valve to share exactly when the Steam Machine and Steam Frame will be released and how much they might cost. After last week’s price hikes for the Steam Deck, I’m gearing up for sticker shock.
Technology
Are humanoid robots now coming for retail jobs?
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Humanoid robots just got another real job. This time, they are clocking in behind the scenes at a major retail operation. Figure AI has signed a commercial agreement with Catalyst Brands. That is the company behind JCPenney, Aéropostale, Brooks Brothers, Eddie Bauer, Lucky Brand and Nautica.
The first rollout begins at Catalyst’s Reno, Nevada Distribution Logistics Center. So, no, these robots are not greeting shoppers or folding jeans in the store aisle. At least not yet.
For now, they are heading into warehouse and supply chain work. Still, the announcement has some people worried. Many see humanoid robots entering a workplace and immediately wonder what happens to human jobs. That concern is fair.
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THE AI-POWERED ROBOT ARMY THAT PACKS YOUR GROCERIES IN MINUTES
Figure’s humanoid robots are starting behind the scenes in Catalyst Brands’ Reno warehouse, not on the store floor. (Figure AI)
Figure’s humanoid robots enter warehouse work
Catalyst Brands says Figure’s humanoid robots will help with supply chain work. The companies say the robots will focus on repetitive, physically demanding sorting and packing tasks. In other words, this starts with warehouse work that can wear people down over time. The robots will first assist with Catalyst’s Joey Pouch sorting system in Reno. That system helps with computerized induction, sorting and packing inside the facility. Catalyst says the Reno site also underwent a $40 million infrastructure update in 2024.
“As we invest in and scale our portfolio, this collaboration with Figure shows how emerging technologies can modernize our operations while strengthening our workforce,” said Marc Rosen, CEO of Catalyst Brands. “When we automate routine tasks, our associates can focus on higher-value work and better serve our customers across all our brands.”
So, this is happening behind the scenes in the warehouse, not on the store floor. That detail is important, especially because some online reactions made it sound like robots were already headed into retail stores. The announcement points to warehouse operations first. Still, warehouse jobs are real jobs. That is why this deal is getting so much attention.
Why the Figure AI and Catalyst Brands deal stands out
Catalyst Brands owns several major retail brands and operates a large retail network. Figure AI also describes this as a step toward deploying humanoid robots at scale, even though it has not said how many robots will be used.
There is also a financial connection behind the scenes. Brookfield is an investor in Figure AI and also has a stake in Catalyst Brands. Figure says this is the first commercial bridge between Figure and a Brookfield portfolio company.
If the robots perform well in Reno, the companies could look for more ways to use them across the business.
AI LAYOFFS MAY BE BACKFIRING ON COMPANIES
The robots will first assist with repetitive sorting and packing work inside Catalyst’s updated distribution center. (Figure AI)
What Figure AI has not revealed yet
The announcement leaves out several key details. We do not know how many robots Figure AI will deploy. We do not know the exact start date. We also do not know whether Catalyst is buying the robots, leasing them or using a robots-as-a-service model. The companies have also not said how many human roles could change because of the rollout.
Figure AI says the robots are being integrated into Catalyst’s distribution facility and will focus on physically demanding work. However, the release does not spell out the exact jobs the robots will handle day to day.
That missing information gives people room to worry. It also gives people room to guess. And online, people did both. Some thought humanoid robots were coming straight into stores. Others focused on the bigger fear, which is that robots could take over jobs that people depend on.
Why humanoid robots make workers nervous
The fear around this deal goes beyond one company. Workers have already watched companies use AI to cut costs, slow hiring and reorganize teams. Now, physical robots are entering spaces where people lift, sort, pack and move products. That feels different.
Figure AI and Catalyst say the robots can handle routine tasks and help associates shift toward higher-value work. That sounds promising. However, workers may hear a very different message. They may wonder who gets retrained. They may also wonder who gets replaced. Companies cannot brush off those concerns. If humanoid robots are coming into more workplaces, workers deserve clear answers.
JOBS THAT ARE MOST AT RISK FROM AI, ACCORDING TO MICROSOFT
The big question is whether humanoid robots will help workers handle tough warehouse tasks or eventually replace some of those jobs. (Figure AI)
Why retail companies want warehouse robots
Warehouse work can be tough on the body. People lift boxes, move products, repeat the same motions and race to keep up when orders spike. That is why retail companies are looking hard at automation.
Figure’s pitch is that humanoid robots can fit into places already built for people. They do not need a warehouse rebuilt from scratch. In theory, they can step into certain jobs and help with repetitive work.
For a retailer, that could mean products move faster, and workers face less physical strain. It could also help during busy shopping seasons, when distribution centers get slammed.
What to watch next with Figure AI robots
The next big signal will be whether Catalyst expands the robot program beyond Reno. A small rollout may be a learning test. A wider deployment would point to a much larger shift in how retailers move products.
Watch for details on robot count, job duties and worker impact. Those specifics will tell us more than anything else. Also, pay attention to how companies talk about employees. If they say robots will help workers move into better roles, they should explain exactly how that will happen. Workers deserve more than buzzwords.
What this means for you
These robots may start in a warehouse, but the ripple effect could eventually reach workers, shoppers and prices.
For shoppers, the upside is easy to see. If robots help move products faster, stores may have fewer empty shelves. Online orders could also move through warehouses more quickly.
For workers, it gets more complicated. Companies often say robots will take over the hardest tasks so people can move into better roles. That sounds good, but workers need more than a promise. They need training. They need clear answers. They also need to know whether a robot is there to help them or replace them.
And for the rest of us, this raises a bigger question. Are we comfortable with retailers using humanoid robots if it makes shopping faster or cheaper? Or do we want companies to prove that people are still part of the plan?
Kurt’s key takeaways
Figure AI’s deal with Catalyst Brands shows how quickly humanoid robots are entering our workplaces. For now, these robots are starting in a distribution center. They are not walking through the aisles at JCPenney. That distinction is important. Still, the bigger concern remains. People want to know whether these machines will help workers or slowly push them aside. Automation can reduce hard physical work. It can also create real fear when companies avoid direct answers. Humanoid robots may soon become a normal part of warehouse operations for retailers. The real test will be whether companies use them in a way that helps people, instead of treating people like a cost to cut.
Would you shop with a retailer that uses humanoid robots in its warehouses, or would that make you think twice? Let us know by writing to us at CyberGuy.com.
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Technology
Cyberdecks used to look like little laptops, but now they’re getting more personal
Tan and countless other DIYers are attracting millions of views showing off the personal computers they’ve built inside purses, jewelry boxes, toys, and old tech, hiding Raspberry Pi boards inside art projects.
Cyberdecks, but make it fashion
The colorful, quirky builds popping up across social media are a drastic shift away from the typical look the cyberdecks we’ve featured have had, which often consisted of a 3D-printed chassis or a rugged box like a Pelican case, usually with a cyberpunk-style design.
Inside, these homemade devices are essentially mini Linux computers for specific tasks, usually done offline, like reading, journaling, or listening to music. But now, a cyberdeck doesn’t have to look like a computer at all.
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