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'Games made by soulless machines': Tech sparks debate over AI stories in video games
A screenshot from Nvidia and Convai’s recent demonstration video of AI in video games.
Screenshot by NPR
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A screenshot from Nvidia and Convai’s recent demonstration video of AI in video games.
Screenshot by NPR
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren’t so sure.
In a recent demo from the tech company Nvidia, a human player talked to two video game characters using a microphone — and the characters responded in real time using generative AI.
Nvidia is promising a new kind of storytelling made possible by Generative AI technology.
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In a press release, Nvidia said the technology offered the chance to turn “generic non-playable characters (NPCs)” into “dynamic, interactive characters capable of striking up a conversation, or providing game knowledge to aid players in their quests.”
Nvidia had partnered with the tech start-up Convai for the demo, but they aren’t the only ones pushing the new technology. At this year’s Game Developers Conference in San Francisco on March 18-22, new video games powered by generative AI technology are expected to be announced.
And the companies at the forefront of AI are not just promising to do the work that human writers are already doing; they are promising to completely change the way video game stories are told.
It’s a claim that, across the industry, is being met with skepticism and hesitation.
Pushing the boundaries
In truth, the change is already happening.
The tech is already being used widely in game development. In a survey of more than 3,000 developers conducted by the Game Developers Conference, nearly a third say they already use AI in their workplace. Employees in business and marketing were most likely to use it, while those in narrative were among the least likely.
But it’s in storytelling that the promise and perils are being most closely watched.
Games often have hundreds of characters who, together, help build a bigger story and more immersive experience. Until now, their dialogue has always been written by humans.
Yet Kylan Gibbs, who develops AI at his company Inworld AI, says the generative technology can create a new relationship between author and creator.
“It means that every person ends up with something that — while still beheld to the story and narrative allure of the world — they’re able to look at from different angles,” he said.
Not everyone is so sure. Or, at least, not so willing to begin using AI in their own games.
Josh Sawyer is the studio design director at Obsidian Entertainment, which made narratively acclaimed games like Pentiment, and Fallout: New Vegas, and he isn’t sold by the recent run of AI.
“A lot of the demos, I’m not going to lie, they seem impressive for a chat bot,” he said, adding it was not something he would use in his games.
Fallout: New Vegas is a science-fiction role playing game beloved for its story and characters.
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In a game like Fallout: New Vegas, which follows the remaining denizens of Earth living in the wake of a nuclear apocalypse, it’s the smaller interactions with the world’s many characters — and their carefully crafted responses — that make for a good story.
“The appeal for our players is the characters feel very specific,” Sawyer said. “I’m not looking to make a lot of generic dialogue.”
Xalavier Nelson Jr., who leads the independent studio Strange Scaffold, has similar concerns. He says everything in a game needs to be filtered through a layer of intent.
“When I hear about building NPCs that make for better or equivalent game experiences while being driven by AI responses, the first thing I have to ask is … how much does that create a cohesive experience for the player?”
“Even if an NPC interacts in a million different ways … if it doesn’t add up to a wider message, you end up with what we call in games ‘oatmeal’ — a sludge which functionally means or performs nothing outside of a sheer amount of stuff that’s put into the world.”
A question of ethics
Joon Sung Park, an AI researcher at Stanford, doesn’t think generative AI will take the place of human writers who come up with high-concept, compelling storylines.
Instead, he sees AI making a game’s many small characters more complex, more dynamic, and more spontaneous.
“Where these agents are good at is creating believable micro-moments,” he said. “But they’re likely not going to be able to create individual, really fun stories.”
Still, today it’s human writers who craft a lot of the one-liners and small talk that side characters say in a video game. If AI does that instead, it might put some writers out of work, according to Nelson Jr.
“When we eliminate positions for juniors, that means they don’t become mid level. Which means they don’t become seniors. Which means they don’t become the vibrant creative voices and directors of tomorrow,” he said.
Despite the fact that generative AI is already being used across the industry, 87% of game developers surveyed by the Game Developers Conference say they are at least somewhat concerned with how this tech will impact the game industry.
That’s why for many it’s not a question of whether AI can write a good story — it’s whether it should.
“Ten years from now, the AI might become so good at what it does that it’s indistinguishable from the best human writers,” says Eric Barone, who wrote and designed the hit game Stardew Valley entirely by himself.
“I feel like we have to turn to a spiritual element here. I want to play games by human beings, not games made by soulless machines.”
It’s an ethical question writers are confronting now. But players will face it soon, and they’ll have to decide whether games written by artificial intelligence are the game they want to play.
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Map: Earthquake Shakes Central California
Note: Map shows the area with a shake intensity of 3 or greater, which U.S.G.S. defines as “weak,” though the earthquake may be felt outside the areas shown. The New York Times
A minor earthquake with a preliminary magnitude of 3.5 struck in Central California on Monday, according to the United States Geological Survey.
The temblor happened at 7:17 a.m. Pacific time about 6 miles northwest of Pinnacles, Calif., data from the agency shows.
As seismologists review available data, they may revise the earthquake’s reported magnitude. Additional information collected about the earthquake may also prompt U.S.G.S. scientists to update the shake-severity map.
Source: United States Geological Survey | Notes: Shaking categories are based on the Modified Mercalli Intensity scale. When aftershock data is available, the corresponding maps and charts include earthquakes within 100 miles and seven days of the initial quake. All times above are Pacific time. Shake data is as of Monday, March 2 at 10:20 a.m. Eastern. Aftershocks data is as of Monday, March 2 at 11:18 a.m. Eastern.
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US says Kuwait accidentally shot down 3 American jets
The U.S. and Israel have been conducting strikes against targets in Iran since Saturday morning, with the aim of toppling Tehran’s clerical regime. Iran has fired back, with retaliatory assaults featuring missiles and drones targeting several Gulf countries and American bases in the Middle East.
“All six aircrew ejected safely, have been safely recovered, and are in stable condition. Kuwait has acknowledged this incident, and we are grateful for the efforts of the Kuwaiti defense forces and their support in this ongoing operation,” Central Command said.
“The cause of the incident is under investigation. Additional information will be released as it becomes available,” it added.
In a separate statement later Monday, Central Command said that American forces had been killed during combat since the strikes began.
“As of 7:30 am ET, March 2, four U.S. service members have been killed in action. The fourth service member, who was seriously wounded during Iran’s initial attacks, eventually succumbed to their injuries,” it said.
Major combat operations continue and our response effort is ongoing. The identities of the fallen are being withheld until 24 hours after next of kin notification,” Central Command added.
This story has been updated.
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Satellite images provide view inside Iran at war
Smoke rises over Konarak naval base in southern Iran on Sunday. The base was one of hundreds of targets of U.S. and Israeli forces throughout the country.
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Commercial satellite images are providing a unique look at the extent of damage being done to Iran’s military facilities across the country.
The U.S. and Israeli military campaign opened with a daytime attack that struck Iranian leadership in central Tehran. Smoke was still visible rising from Ayatollah Ali Khamenei’s compound following the attack that killed the supreme leader.
An image by the company Airbus taken on Saturday shows the aftermath of an Israeli strike on Iran’s Leadership House in central Tehran. Iran’s Supreme Leader Ayatollah Ali Khamenei was killed in the opening wave of attacks.
Pléiades Neo (c) Airbus DS 2026
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Pléiades Neo (c) Airbus DS 2026
Israel and the U.S. have gone on to strike targets across the country. Reports on social media indicate that there have been numerous military bases and compounds attacked all over Iran, and Iran has responded with attacks throughout the Middle East.
U.S. forces have also been striking at Iran’s navy. In a post on his social media platform, President Trump said that he had been briefed that U.S. forces had sunk nine Iranian naval vessels. U.S. Central Command did not immediately confirm that number but it did say it had struck an Iranian warship in port.
An image captured on Saturday shows a ship burning at Iran’s naval base at Konarak.
Satellite image ©2026 Vantor
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Satellite image ©2026 Vantor
Numerous satellite images show burning vessels at Konarak naval base in southern Iran. Images also show damage to a nearby airbase where hardened hangers were struck by precision munitions.
Hardened aircraft shelters at Konarak airbase were struck with precision munitions.
Satellite image ©2026 Vantor
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Satellite image ©2026 Vantor
And there was extensive damage at a drone base in the same area. Iran has launched numerous drones and missiles toward Israel and U.S. military installations in Bahrain, Kuwait and Qatar. Many drones have been intercepted but videos on social media show that some have evaded air defenses and caused damage in nearby Gulf countries. In Dubai, debris from an Iranian drone damaged the iconic Burj Al Arab, according to a statement from Dubai’s government.
Buildings at an Iranian drone base at Konarak were destroyed in the strikes.
Satellite image ©2026 Vantor
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Satellite image ©2026 Vantor
Iran’s most powerful weapons are its long-range missiles. The Iranian Revolutionary Guards have hidden the missiles deep inside mountain tunnels. Images taken Sunday in the mountains of northern Iran indicate that some of those tunnels were hit in a wave of strikes.
Following Khamenei’s death, Iran declared 40 days of mourning. Satellite images showed mourners gathering in Tehran’s Enghelab square on Sunday.
Iranian Foreign Ministry Spokesperson Esmail Baghaei told NPR on Sunday that Iran will continue to fight “foreign aggression, foreign domination.”
A White House official told NPR that Trump plans to talk to Iran’s interim leadership “eventually,” but that for now, U.S. operations continue in the region “unabated.”
A large crowd of mourners fill Enghelab Square in Tehran on Sunday, following the death of Iran’s Supreme Leader Ayatollah Ali Khamenei, who was killed in an Israeli airstrike.
Satellite image ©2026 Vantor
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Satellite image ©2026 Vantor
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