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NPR's 24 most anticipated video games of 2024

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NPR's 24 most anticipated video games of 2024

Clockwise from the top-left: Final Fantasy 7: Rebirth, Hades 2, Dragon’s Dogma 2, Princess Peach: Showtime!

Square Enix/Supergiant Games/Capcom/Nintendo


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Clockwise from the top-left: Final Fantasy 7: Rebirth, Hades 2, Dragon’s Dogma 2, Princess Peach: Showtime!

Square Enix/Supergiant Games/Capcom/Nintendo

It’d take more than a few surprises for the new year to match 2023’s deluge of acclaimed games. But while we don’t know the precise release date for many of its biggest titles, 2024 will soon grace us with the gargantuan Final Fantasy 7: Rebirth, slated to come out on Leap Day, and it’ll likely draw to a close with a console sequel to the Nintendo Switch. But there’s a lot to look forward to apart from those bookends — here’s what we at NPR have our eyes on this year.

Persona 3 Reload, Feb. 2

I fell hard for Personas 4 and 5 but wasn’t hooked by 3. I recognize its importance: it set the current franchise template with its edgy teen aesthetic and weave of social simulation and RPG mechanics. Odd as it was in 2006, perhaps this slick new version will entice the part of me that wants to explore a ghoulish Tokyo with fashionable friends. — James Mastromarino, NPR Gaming lead and Here & Now producer

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Skull and Bones, Feb. 16

Swashbuckling piracy was the best part of Assassin’s Creed: Black Flag and Skull and Bones is bringing that action to a standalone game, shifted from the Caribbean to the Indian Ocean and African coasts. It also promises story-rich quests that give it an MMO vibe as you adventure on your ship. I look forward to seeing how it compares with the more cartoony Sea of Thieves, which was fun to play with and against other players. — Daniel Morgan, systems engineer

Final Fantasy 7: Rebirth

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Final Fantasy 7: Rebirth

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Final Fantasy 7: Rebirth, Feb. 29

2020’s Final Fantasy 7: Remake opened the door to a radically new retelling of the 1997 original. The sequel, Rebirth, will likely depart even further, and I’m quivering to find out who’ll live, who’ll die and how I’ll take to its hybrid real-time/turn-based combat after growing fond of the fluid action of Final Fantasy 16. — James Mastromarino, NPR Gaming lead and Here & Now producer

Life By You Early Access, March 5

In 2015, Paradox Interactive took a wild — but ultimately successful — swing at toppling Maxis’ famed city-building franchise SimCity by launching Cities: Skylines. This spring, the Swedish publisher wants to unseat another legendary Maxis franchise: The Sims. Led by former Sims head Rod Humble, Paradox’s Life By You is also a social simulator focusing on hyper-customizability. Clothing, furniture, houses, businesses, towns, storylines, quests — seemingly nothing is locked away from players to make their own. Let’s hope Paradox’s bet on customization makes for engaging gameplay, not analysis paralysis. — Alex Curley, product manager, Distribution

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Homeworld 3

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Homeworld 3

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Homeworld 3, March 8

Despite high-profile releases, 2023 didn’t satisfy my hunger for an all-consuming real-time strategy game. Enter a new 2024 challenger: Homeworld 3, the space combat RTS from Blackbird Interactive. The first franchise title was revolutionary in 1999, and gameplay footage for this Spring’s sequel looks just as promising. Apart from battling for galactic dominance over a dozen or more hours in the main campaign, it allows you and up to two other friends to play roguelike missions in its new War Games mode. We’ll see how much Blackbird can appeal to less-experienced players while staying true to Homeworld’s roots. — Alex Curley, product manager, Distribution

Unicorn Overlord, March 8

While laden with anime tropes, the narrative ambition of Vanillaware’s 13 Sentinels blew me away. I hope their upcoming tactical RPG will do the same — and maybe scratch the Fire Emblem itch, too. — James Mastromarino, NPR Gaming lead and Here & Now producer

Dragon’s Dogma 2, March 22

2012’s Dragon’s Dogma is one of the most unique action RPGs I’ve played. Often compared to Dark Souls, which came out the year earlier, the game’s nearly as hardcore, with flashier class abilities and a unique pawn system that lets you recruit AI party members created by other players. The sequel will need to refine these mechanics to capture a wider audience, but Capcom’s been on such a hot streak that I’m optimistic they can pull it off. — James Mastromarino, NPR Gaming lead and Here & Now producer

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Princess Peach: Showtime!

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Princess Peach: Showtime!

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Princess Peach: Showtime!, March 22

The date 3/22/24 has been ingrained in my mind since Nintendo shared the trailer for Princess Peach: Showtime! last year. While I know that this isn’t the first time she’s led her own game, this feels like the first time Peach is getting the full Mario treatment with fun transformations and powerups unique to her. Kung Fu Peach? Swordfighter Peach? I can’t wait! — Rakiesha Chase-Jackson, project manager, Member Partnership

Rise of the Rōnin, March 22

Last year, Team Ninja took us to China’s Three Kingdoms era with Wo Long: Fallen Dynasty for an enjoyable adventure that struggled to stand out in a crowded field of excellent 2023 games. This year, with Rise of the Rōnin, they’re taking us back to Japan and back to the team behind the excellent Nioh and Nioh 2 games. Rise of the Rōnin has reportedly been in development for seven years and the studio says it’s their “most ambitious and challenging project” to date. If all that work marks a return to the quality of the Nioh titles, this game will be worth exploring. — Justin Lucas, Senior Director, Communications

Manor Lords, April 26

Developer Slavic Magic has been teasing a gorgeous and intriguing strategy game, Manor Lords, for over three years. Set in medieval Europe, the game is at once a city-builder, tasking you with building up manorial villages from empty fields and a strategy sim, having you defend villages from plundering bandits in real-time battles. With a publish date finally set, I’m excited to don my crown as manor lord and see if the game truly lives up to the hype. — Alex Curley, product manager, Distribution

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Black Myth: Wukong

Game Science


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Black Myth: Wukong

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Black Myth: Wukong, Aug. 20

Black Myth: Wukong looks like a AAA soulslike with slick action and terrifically bizarre character design. The game’s impressive trailers and gameplay videos generated a lot of buzz for its relatively unknown developer, Game Science. But it’s hard to know what to expect from a studio with no other major releases under its wing. If Wukong lives up to its savvy marketing, it could be a breakout success. But it’s also possible that the game and the studio will end up standing out for other less favorable reasons, as reports of a culture of sexism at Game Science could sour many who might otherwise have been interested. — Justin Lucas, Senior Director, Communications

Undated 2024

Avowed

Obsidian Entertainment has commanded respect for RPGs like Fallout: New Vegas, The Outer Worlds, and Star Wars: Knights of the Old Republic 2. Their upcoming first-person fantasy game set in the Pillars of Eternity universe should be no exception. It wouldn’t be surprising if Avowed not only provided a capable substitute to hold players over for the long-awaited Elder Scrolls 6 but also raised the bar for Bethesda as they worked on their follow-up to Skyrim. — Corey Bridges, assistant producer, The Indicator

Baby Steps

Devolver Digital

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Baby Steps

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Baby Steps

The ever-brilliant Bennett Foddy (of QWOP and Getting Over It fame) is back with another impish physics game. Billed as a “literal walking simulator,” Baby Steps has you independently control each of the player character’s legs, forcing you to think through locomotion you’d normally take for granted — to what I’m sure will be hilarious results. — James Mastromarino, NPR Gaming lead and Here & Now producer

Camper Van: Make it Home

Camper Van: Make it Home looks like the quintessential cozy game — chill music, a calming color scheme, and a simple premise that offers so much space for customization and control. I don’t know about you, but I’ve always dreamed of just unplugging and traveling the world in my own personal camper van, and soon, I will be able to do so from the comfort of my couch. — Rakiesha Chase-Jackson, project manager, Member Partnership

Elden Ring: Shadow of the Erdtree

We’ve seen little about this upcoming expansion to 2022 masterpiece Elden Ring, other than that it appears to feature Miquella, a character shrouded in mystery so deep it makes the game’s obtuse lore look transparent by comparison. But FromSoftware has a reputation for incomparable DLC, so I’m confident it’ll give me more than enough reason to return to the Lands Between. — James Mastromarino, NPR Gaming lead and Here & Now producer

Frostpunk 2

Developer 11 Bit Studios is upping the scale of their award-winning city-builder with Frostpunk 2. Set 30 years after the apocalyptic events of Frostpunk, the meager colony of the first game has grown into a full-blown metropolis, shifting the focus away from mere survival and ensuring its stability. It’s a change that will transform gameplay mechanics critics fell in love with to something more akin to Tropico 6 or Civilization 6 — a notable risk for a franchise with a winning formula. In any case, I’m excited to return to the outskirts of nuclear winter London to test my mettle again. — Alex Curley, product manager, Distribution

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Hades 2

Supergiant Games


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Hades 2

Will 2024 be the year we actually get Early Access to Hades 2? Supposedly! It’s hard not to be impatient as I write up my most anticipated games blurb for the same game two years running, but honestly, I’ll wait however long it takes. From indie studio Supergiant, Hades 2 promises to bring the same enthralling romance and combat as its 2020 predecessor, Hades. This time, we’ll join a new hero in Melinoe, our de-facto princess of Hell, as she embarks on a mission to kill Chronos, who is technically her grandpa. But while I love some Greek mythology, what made me really fall in love with the series is Supergiant’s commitment to a gorgeous style that drips out of every conversation and combat arena. Early access release is set for Q2 2024, but whenever it drops, I’ll be here … waiting. — Megan Lim, All Things Considered Producer

Hollow Knight: Silksong

There’s more discourse than news about this sequel to indie darling Hollow Knight, which was also one of our most anticipated games of 2023. Team Cherry’s social media pages haven’t been updated in a long time, but I’m still hopeful. Game development is tough, and I’m content to wait while the studio takes its time to make Silksong as beautiful and visceral as the first game. — River Williamson, Software Engineer

Last Time I Saw You

I’m a huge fan of publisher Chorus Worldwide. The trailer for Last Time I Saw You brought back such fond memories of 2023’s A Space for the Unbound that I immediately wishlisted it on Steam. I’m looking forward to gorgeous artwork, a mesmerizing soundtrack and an emotional rollercoaster of a story. — Rakiesha Chase-Jackson, project manager, Member Partnership

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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S.T.A.L.K.E.R. 2: Heart of Chornobyl

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S.T.A.L.K.E.R. 2: Heart of Chernobyl

After many delays, the latest in this Tarkovsky-inspired shooter series may arrive by the first quarter of this year. It is made by Ukrainian developers who have kept at it despite the encroachments of a very real war. — James Mastromarino, NPR Gaming lead and Here & Now producer

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Star Wars Outlaws

While the Star Wars brand is reaching the point of oversaturation, I’m admittedly excited about the prospect of a truly open-world Star Wars game where I’m not playing as someone with force sensitivity (at least as far as I know). If Ubisoft can pull off what’s looking to be a grounded single-player adventure game and provide a captivating story, it has a chance of being one of my favorite pieces of Star Wars media ever. That’s a big if, but I hope Star Wars: Outlaws lives up to the hype. — Corey Bridges, assistant producer, The Indicator

Stormgate

We already knew about Stormgate before this winter’s Game Awards. But it felt much more real when actor Simu Liu appeared onstage on Dec. 7 to tease his role in Frost Giant’s upcoming competitive real-time strategy game. It’s obvious that Stormgate’s developers, which include Starcraft veterans, are trying to position the game as the next big esports RTS in a market where decade-old titles have stagnated. With the promise of more responsive gameplay and modern netcode, I’m curious to see if they’ll actually succeed. — Alex Curley, product manager, Distribution

The Casting of Frank Stone

I’m a sucker for the kind of interactive horror movies that Supermassive Games makes in titles like The Quarry and Until Dawn. I was pleasantly surprised that they’re now teaming up with the studio behind Dead by Daylight for a new horror mystery story. I’m looking forward to putting in multiple playthroughs and seeing how the story can play out. — Corey Bridges, assistant producer, The Indicator

The Wolf Among Us 2

The Wolf Among Us 2 was on my most anticipated games list for 2023, and Telltale Games has indicated that they’re now targeting a 2024 release. Ten years is a long time to wait for a sequel, but I’m a huge fan of the Fables comics and can’t wait to return to Fabletown. — Rakiesha Chase-Jackson, project manager, Member Partnership

Lifestyle

Armani Goes Back to the Archive

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Armani Goes Back to the Archive

In the year since his death, there has been no hard pivot at Armani. The shadow of the founder has stayed in place over the Milan HQ, where the brand seems happy to leave it. Armani is not just plumbing the past for continued inspiration, it’s reselling it.

Today, Giorgio Armani is announcing Archivio, a grouping of 13 men’s and women’s looks, plucked from the brand’s back catalog and remade for today. (And, yes, at today’s prices.) There’s a jacket in pinstriped alpaca of 1979 vintage; a buttery one-and-a-half breasted jacket with a maitre d’s flair that first appeared in 1987; and an unstructured silk-linen suit that will activate ’90s flashbacks for die-hard Armani clients and those who want to capture that era’s nostalgia. The advertising campaign was shot and styled by Eli Russell Linnetz, who has his own label, ERL, but always seems to be the first call brands make when they want sultry photos with the aura of Details magazine circa 1995. (He did a similar thing for Guess recently.)

Linnetz’s images are a reminder of how Armani’s work still reverberates decades later.

Archivio is also a canny recognition of what shoppers crave now. On the resale market, Armani wares are as coveted as can be. Every week it seems as if I get an email from Ndwc0, a British vintage store, announcing a new drop of meaty-shouldered ’90s Armani power suits. They sell for less than $500. At Sorbara’s in Brooklyn, you can buy a tan Giorgio Armani vest for $225.

That vintage-mad audience is in Armani’s sights: To introduce the collection, it’s staging an installation, opening today, at Giorgio Armani’s Milan boutique. It will feature the hosts of “Throwing Fits,” a New York-based podcast whose hosts wear vintage Armani button-ups and shout out stores like Sorbara’s.

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It’s prudent, if a bit disconnected. Part of the charm of old Armani is that it can be found on the cheap. I’m wearing a pair of vintage Giorgio Armani corduroys as I write this. I bought them for $76 on eBay. Archivio is reverent, but its prices, which range from $1,025 to $12,000, may scare off shoppers willing to do the searching themselves.

If you ask me, the next frontier of this archive fixation is that a brand — and a big one — will release a mountain of genuine vintage pieces. J. Crew and Banana Republic have tried this at a small scale, but a luxury house like Armani hasn’t gone there. Yet. Eventually, Armani (or a brand like it) is going to grab hold of the market that exists around its brand, but through which it gets no cut.


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The story behind this rare architectural speaker from cult Japanese fashion brand TheSoloist

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The story behind this rare architectural speaker from cult Japanese fashion brand TheSoloist

This story is part of Image’s April’s Thresholds issue, a tour of L.A. architecture as it’s actually experienced.

You hear it before you see it.

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Turning the corner of the 15th floor corridor of the historic American Cement Building, a low thrum of electronic sounds seeps through the door of Archived, an L.A. luxury vintage curator. Inside, standing 43 inches tall, a silver speaker from Takahiro Miyashita’s brand TheSoloist vibrates high fidelity through the showroom.

Constructed of 3D-printed polycarbonate resin and aluminum, with a wide amp frequency range of 20Hz to 25KHz, the object looks less like a speaker and more like a relic of time. It is an artifact set in concrete, chiseled away to reveal a replica of the Flatiron Building in New York City. Containing seven audio channels and two bass speakers, its vibrations can be felt against the skin.

Dream Liu, along with his partner Marquel Williams, founded Archived in 2019 to resell rare vintage collectibles. Their designer wardrobe houses some of the most sought after pieces in the industry — like a 1990 Chrome Hearts biker jacket— but the collection of homeware, including a Giovanni Tommaso Garattoni glass chair or a Saint Laurent arcade machine, is what greets you when you walk in. “That’s one way we stand out from all the other archival brands,” Liu says. “We’re very much deep into everything design-related, not just fashion.”

Liu first encountered TheSoloist speaker a few years ago at the home of a friend, a lighting designer working in music who he admired. The speaker, he says, lived at the back of his mind ever since. Archived eventually sourced it directly through TheSoloist’s manufacturer, now acting as an intermediary seller. Only a few hundred of the silver color-way, on display in the showroom, were produced. Even fewer exist of the black, for sale on their website for $9,500.

Miyashita, the cult Japanese designer behind early-2000s punk label Number (N)ine and later TheSoloist, is known for fusing meticulous Japanese craftsmanship with distinctly American motifs. The speaker, for instance, pays homage to New York City, where he opened his original store. Without even seeing a single garment, his style is clear: avant-garde, grunge and very rock ’n’ roll.

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Image April 2026 Archived Edit
Image April 2026 Archived Edit

(Archived)

Six months ago, Archived opened its MacArthur Park showroom, a brightly lit loft with exposed beams, floor-to-ceiling windows and a panoramic view of downtown. Today they are a team of about six people. Distinctive objects like TheSoloist speaker are an extension of not only the brand’s imprint, but the architecture that houses it. “The speaker fits perfectly into this space.”

Archived, whose clientele consists mostly of celebrities and high-profile curators such as Timothée Chalamet, Travis Scott and Don Toliver, sources its pieces through consignments from sellers and endless hours spent hunting across international marketplaces. When it comes to selecting which piece makes it to the floor, Liu looks for collectible items and whatever fits the brand’s taste, which can be described as minimal avant-garde with a touch of fine craftsmanship.

“Nothing is random,” Liu says. Every item at Archived has a story, from the Giseok Kim aluminum shelf where an unworn pair of 2005 reconstructed Nike Dunks are displayed, to the Marc Newson racks which archival Rick Owens hangs off.

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The speaker is valuable, Liu admits, because of Miyashita’s reputation as one of the greats, placing him alongside designers like Jun Takahashi and Yohji Yamamoto. “Our audience knows his designs and all of his great collections,” he says. “So the speaker itself speaks volumes.”

Originally from West Palm Beach, Fla., Liu moved to California to study fashion merchandising at FIDM in San Diego. Before that, he had dabbled in architecture. “It’s always been in the back of my mind,” he says.

Liu said he recognizes that designers, after a time, get fatigued with profit-driven conglomerates and begin to delve into other art forms. “Fashion is just another art form, and I think eventually, when [designers] tire of making clothes — Helmut Lang as an example, even Tom Ford — they transition to art.”

If the nature of design is building upon and taking from existing works, then creating an archival space is collecting pieces of history. “Everything is a reference point,” Liu says. “Every piece here has made an impact on the current climate of fashion.”

To Liu, items like the speaker are worthy of preservation because some of them are only getting rarer and rarer to find. “Pieces like this deserve to be presented properly, and be in spaces that reflect the caliber of the clothing,” he says. “You can put random objects in a beautiful space and that object becomes important.”

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Image April 2026 Archived Edit
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How ‘The Devil Wears Prada 2’ Red Carpet Looks Came Together

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How ‘The Devil Wears Prada 2’ Red Carpet Looks Came Together

The scene recalled the frenzy that unfolds backstage during fashion week: On a recent Monday, in a room full of clothing racks, the stylist Micaela Erlanger was working alongside a team of tailors and assistants. But they were not preparing for your average fashion show.

Ms. Erlanger and the group had assembled at her studio in Manhattan to prepare looks for the actress Meryl Streep, Ms. Erlanger’s client of 11 years, to wear during the press tour for “The Devil Wears Prada 2,” the buzzy sequel to a beloved film set at a fictionalized version of a certain glossy fashion magazine.

In the sequel, Ms. Streep steps back into the stilettos of Miranda Priestly, the publication’s glamorous editor in chief. She stars alongside Anne Hathaway and Emily Blunt, who also reprise their roles as Andrea Sachs and Emily Charlton, characters who served as Miranda’s assistants in the original film. Based on a novel and released in 2006, it has become a cult favorite among serious and casual followers of fashion alike.

To prime fans for the sequel, Ms. Streep has appeared on the cover of Vogue and, along with some of her co-stars, has traveled to Mexico, South Korea, China and Japan in recent weeks for premieres. On Monday, cast members appeared in New York, and they will travel to London for more events before “The Devil Wears Prada 2” is widely released on May 1.

Each affair has offered the cast members a chance to turn heads in finery on par with the clothing worn by the characters they play in the movie. Balenciaga, Chanel, Valentino and — yes — Prada are just some of the labels they have sported as they have traveled the globe.

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To pull off this fashion feat — and to avoid any style faux pas — Ms. Erlanger, 40, has been in constant communication with Erin Walsh, 43, Ms. Hathaway’s stylist of seven years, and Jessica Paster, 60, who has been styling Ms. Blunt for going on two decades. The women have been operating as something of a hive mind for months, sharing details of the actresses’ looks — the brands, the accessories, the color palettes — in group chats, calls and conversations on the sidelines of runway shows.

“I got to see Erin and Micaela at fashion shows,” Ms. Paster said. “We would whisper: ‘I like that. I like that. I like this. I like that.’”

In a conversation that has been edited and condensed, Ms. Paster, Ms. Erlanger and Ms. Walsh discussed their collaborative relationship, the stakes of styling press tours and the ways they have used fashion to build hype for “The Devil Wears Prada 2.”

How have you each approached dressing your client for the press tour?

MICAELA ERLANGER With Meryl, we leaned into this idea of powerful silhouettes and shapes that you haven’t necessarily seen her in. This is a fashion movie — we’re leaning into it. I would say that there are a lot of references that the fashion community will appreciate and enjoy. We have not just been referencing the first film, but referencing references within the film. I call it “meta dressing.”

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JESSICA PASTER You have to remember that Emily Charlton was an assistant 20 years ago. She has evolved. So I’m approaching her as a little stronger — a girl with power. She doesn’t need to borrow clothes anymore. Designers are now giving her the clothes, and she’s out buying clothes.

ERIN WALSH I guess I am hesitant to tell you a theme. I don’t want to encapsulate it. Ultimately, it’s always about how we make a person feel their very best.

You said you communicate via group text. What are you saying to one another?

ERLANGER We have been, from logistics to creative, kind of strategizing among ourselves. What look works best here or there? What’s the other person wearing? Will they look great together?

PASTER I remember one text among us was like: “I’m thinking red. I’m thinking a little burgundy red. And I’m thinking red, too. Is it weird that they’re all wearing red?” I said, “No, let’s lean into that, and let’s do it all in red.”

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What we do is make a picture more beautiful. If we have two people who are wearing red, and one is wearing white or purple or black, that is the girl that should be in the middle of a photo. It’s not about, “My girl needs to be in the middle.” If something goes viral, it’s going to help Erin; it’s going to help me; it’s going to help Micaela; and it’s going to help the movie because it gets everyone buzzing and excited.

WALSH With our job, there are always curveballs thrown your way. By working together, we can better navigate any kind of situation in a joyful way without having breakdowns.

Styling has a competitive aspect, in that there are only so many looks, and everyone can’t always get what she wants. How are you navigating that together?

PASTER There are a lot of stories about stylists competing with each other. We’re not. We are so busy. We do not have time. Micaela is calling me because she needs something. I have so many questions to ask Erin and Micaela. If one of these two girls needs me, I will be there for them.

WALSH Removing anything competitive or not collaborative from the equation makes us stronger. It makes our work better.

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ERLANGER Collaboration also benefits our clients. Everybody wins when we are aligned.

I’m curious, where were you in your careers when the original “The Devil Wears Prada” premiered?

ERLANGER We have stages of our careers that directly relate back to the first movie. I was an intern at Condé Nast, the company that owns Vogue.

WALSH I was an assistant at Vogue when it came out. I watched Anne onscreen. “The Devil Wears Prada” I knew, you know, in my skin.

PASTER I was a stylist, and, in fact, I was trying to get Emily Blunt as a client.

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Modern press tours can involve several premieres in addition to other events. How has that changed how you work?

ERLANGER Social media has made every moment a photo op. Even if it is a junket day when your clients are sitting in a room for on-camera interviews, those pictures get picked up. So every single moment has become press-worthy. And, therefore, there’s more intentionality behind what clients are wearing.

PASTER People forget that we just can’t bring in a dress or two, bust out a look and call it a day. Micaela and Erin are going with nine suitcases all over the world to fit their girls, and I have two trips of fittings in Ireland.

What clothes have you been wearing during the press tour?

WALSH You’ve got to look the part. I tend to, in these situations, reach for more empowering pieces, like a shoulder pad and heels. I don’t work in flats.

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ERLANGER I need a flat, and I kind of want to be more comfortable. I’m in jeans and a blazer and a button down and a flat.

PASTER I’m working in sweats and with my hair in a bun.

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