Movie Reviews
The Movie Rating Dilemma: Or How I Learned How to Value Ratings
The act of judging — of assigning value to someone or something based on performance — is probably as old as humanity itself. You can safely assume that even cavemen were sizing each other up: Who hunts better? Who builds the sturdier shelter? Who’s pulling their weight?
Formalized systems came much later. The Roman Empire famously popularized the thumbs up/thumbs down gesture during gladiatorial games — a blunt but effective metric. By the 18th century, academic institutions began standardizing numerical grading systems. The 19th century introduced letter grades. And by the early 20th century, film criticism had entered the chat, with newspapers like the New York Daily publishing some of the earliest recorded movie grades (at least according to a quick Google dive — so take that with a grain of salt).
Fast forward to the 1970s, and modern film criticism as we know it began to crystallize. Roger Ebert popularized the four-star system, while he and Gene Siskel turned the thumbs up/thumbs down into a cultural mainstay on their television show — perhaps subconsciously echoing those ancient Roman gestures.
Now, I could theoretically try to confirm whether the Roman inspiration was intentional. But seeing as both critics have passed on, the only way to do that would involve a séance — and if horror movies have taught us anything, that never ends well. Sure, some people claim they’ve used an Ouija board, and nothing happened. Good for them. With my luck, I’d end up summoning Pazuzu, Candyman, a Djinn, and Satan all at once. So that’s a hard pass.
Jokes aside, in the past decade — arguably since the moment movie ratings were invented — people have increasingly questioned their value in entertainment and beyond. Albums, films, TV shows, books: every score feels like a potential battleground. (I don’t spend much time in Goodreads comment sections, but I can only imagine.)
But where did it all probably begin?
The Rotten Tomatoes Effect
I still remember the first time I heard about Rotten Tomatoes. It was on a radio show I used to catch after school called La Hora Señalada (the Spanish title for “High Noon”), where two veteran critics would break down new releases and revisit older classics. Before every discussion, they’d reference “the Rotten Tomatoes score,” like it was some cinematic barometer of truth.
I didn’t actually visit the site back then. Internet access at home was spotty — dial-up at best, nonexistent at worst — and not exactly a priority when my family had bigger concerns. But even without browsing it myself, I grew up watching cinephiles treat the Tomatometer like gospel. A high percentage meant “good.” A low one meant “bad.” Simple as that.
Over the past decade, that perception seems to have intensified. The site has been around since 1998, but the explosion of high-speed internet, social media platforms like Twitter and Facebook, and the rise of online fandom culture amplified its influence. Suddenly, that big red or green number wasn’t just a reference point — it became ammunition in arguments.
So, how much should we actually care about it?
The answer isn’t straightforward.
First, it’s important to understand what that percentage represents. The Tomatometer isn’t an average movie rating — it’s the percentage of critics who gave the film a “fresh” (positive) review. That means a movie sitting at 80% doesn’t necessarily have critics raving about it. Many of those positive reviews could be modest 7/10s or 3.5/5s. The more telling metric is the smaller average rating number listed beneath the percentage — but let’s be honest, most people fixate on the big, bold score.
Filmmakers have criticized the site for oversimplifying complex critical opinions into a binary fresh/rotten system. And that critique isn’t entirely unfair. When nuanced reviews get distilled into a single color-coded badge, context gets lost.
Then there’s the audience score — which, at least historically, has been vulnerable to manipulation. The most infamous example came during the release of “Captain Marvel,” when organized groups review-bombed the film largely due to backlash against Brie Larson. The score plummeted before most people had even seen the movie. To their credit, Rotten Tomatoes implemented changes afterward to curb that kind of coordinated sabotage. Of course, the opposite phenomenon exists too: fans artificially inflating scores for films they love.

All of this reinforces one simple idea: the site is a reference point, not a verdict.
It can be useful — a quick snapshot of critical consensus — but it shouldn’t live on a pedestal. It can mislead. It can misrepresent nuance. And it absolutely may not reflect your own taste. There are plenty of low-rated films I adore. “Max Keeble’s Big Move” sits at 27%, and I’ll defend that gem every, any, what, where, why, when, and however time.
Another factor people rarely consider: critics are individuals with specific tastes. If a horror skeptic reviews a slasher or a rom-com enthusiast tackles an austere arthouse drama, their reaction may not align with your own sensibilities. That doesn’t make them wrong — it just means taste is subjective.
I believe the healthiest approach is to treat Rotten Tomatoes as a starting point. Read individual reviews. Seek out critics whose tastes align with yours. Cross-reference with other aggregators like Metacritic, which uses a weighted average system rather than a binary model. (Full disclosure: I haven’t relied on it heavily myself, but many cinephiles prefer its methodology.)
In the end, no percentage can replace your own experience. The most reliable metric will always be the one you assign after the credits roll.
Also Related to Movie Rating Dilemma: The Death of the Opening Weekend: What Actually Defines Success in Film Now
The Value
In preparation for this article, I ran a small poll — and the results were both surprising and completely predictable. Much like politics (and, frankly, everything else these days), people are deeply divided on how much value they place on ratings. What caught me off guard, though, was that after hundreds of votes, the majority leaned toward the “don’t care” camp.
That lines up with a noticeable trend on platforms like Letterboxd, where more and more users are ditching the traditional star system in favor of a simple “heart” — or nothing at all.
So why is that happening?
From the responses and patterns I observed, one recurring reason is fluidity. Many people say their film ratings change constantly in their heads. A movie that felt like a four yesterday might feel like a three-and-a-half next month. Updating scores repeatedly can become tedious, even exhausting. But the bigger issue seems to be perception. People worry — sometimes rightly so— that their ratings will be misinterpreted. For some, three stars is a solid, positive endorsement. For others, anything below four feels like a dismissal. That disconnect can spiral into unnecessary debates — or worse, online pile-ons.
Which brings me to what I like to call the comparison game.
This is where things get absurd. It’s when someone compares potatoes to lettuce. Sure, they both grow from the ground. They might share space on a burger plate. But beyond that? Completely different textures, flavors, and purposes.
Recently, I rated “Dhurandhar” four stars — the same score I gave “One Battle After Another.” A follower asked how I could possibly see those films as equals. But that’s the assumption baked into the comparison game: that identical ratings equal identical value. They don’t. One film might be a potato, the other a lettuce — or an apple. What do they meaningfully have to do with each other?
The root issue seems simple: people take their favorite art personally. If I love X and give it four stars, you’d better love it just as much — or at least rate it the “correct” way. Otherwise, the pitchforks come out. Disagreement isn’t just disagreement; it becomes a perceived attack.
And that’s where ratings shift from being shorthand expressions of personal taste to symbols people defend as if they were moral positions. In theory, a rating is just a snapshot of how something worked for one individual at one moment in time. In practice, it can feel like a referendum on identity.
Which says less about the numbers themselves — and more about how much we’ve invested in them.
When you rate a movie, do you stop and cross-reference every prior rating to ensure consistency across unrelated genres? The only time that kind of comparative calibration makes sense to me is within a contained body of work — ranking a director’s filmography, an actor’s performances, or entries in a franchise.
There are even stranger edge cases. I’ve given “The Room” a perfect score — not because it’s “objectively” great in a traditional sense, but because, for what it is, and what it accidentally achieves, it feels like a specific kind of perfection. Meanwhile, others might rate it a two-star disaster and still love it just as passionately. The number doesn’t always tell the whole emotional truth.
Now, for the positives.
As one commenter on the site put it, “rating forces us to confront the tough question: how much did this film really work for me?” A rating compels clarity. It forces you to distill your feelings into a decision.
In a way, this circles back to the heart-versus-stars debate. Clicking a heart on Letterboxd leaves a lot open to interpretation. Say you heart both “Dog Day Afternoon” and “12 Angry Men.” Great — but do you value them equally? Which one affected you more? Which one would you revisit first? Without a rating (or a detailed review), we’re left guessing.
And that ties into another undeniable reality: we’re living in a low-attention-span era. You can write a thoughtful, beautifully argued review — and many people simply won’t read it. On fast-scrolling platforms, especially, the rating becomes a kind of headline. A shorthand signal. It tells followers, at a glance, whether you found something worthwhile.
Conclusion
Personally, I’ll always champion ratings.
Yes, they’re a double-edged sword. They can flatten nuance, spark unnecessary outrage, or reduce complex feelings to a tidy number. But they can also serve a practical purpose — if we’re willing to understand how to read them. There’s probably an argument to be made that audiences need a bit more education on interpreting ratings as shorthand rather than gospel.
Some critics have come up with creative systems that embrace that shorthand in interesting ways. Roger Ebert and Gene Siskel boiled it down to the now-iconic thumbs metric — elegantly simple, instantly readable. Dan Murrell leans into a more textual breakdown, while Cody Leach blends a numbered score with contextual explanation. Different approaches, same goal: distilling a reaction into something digestible without (ideally) stripping it of meaning.
It’s not easy. The more you think about cinema as art — deeply personal, highly subjective — the more assigning it a number can start to feel reductive. For some critics, the very act of rating becomes a burden, as if they’re forced to quantify something that resists quantification.
Are ratings imperfect? Absolutely. Are they reductive? Sometimes. But they’re also efficient, clarifying, and — when used thoughtfully — a meaningful extension of the conversation rather than its replacement. In a media landscape built on quick takes and endless content, ratings function as a kind of necessary evil. They’re a snapshot, not the whole portrait. When used responsibly — and interpreted thoughtfully — they don’t have to replace the conversation. They can simply be the entry point to it.
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Movie Reviews
Masters of the Universe (2026) | Movie Review | Deep Focus Review
There’s a photo of me (below) from the mid-1980s, when I was around age 5, standing on the hood of an old Plymouth in the overgrown field behind my childhood home. I’m holding He-Man’s shield in one hand and his sword, made of yellow plastic, in the other. (Unrelatedly, I’m also wearing an Incredible Hulk shirt in the picture.) And I’m grinning with pride because I have thoroughly conquered the jalopy. The vehicle never ran again, probably because I fucking destroyed it with my sword and shield. Around that time, I also had a He-Man birthday cake and a sizable collection of Mattel’s Masters of the Universe action figures. They were my first foray into toys of this kind, later replaced by G.I. Joe, Teenage Mutant Ninja Turtles, and X-Men. However, my nostalgia for He-Man remains almost nonexistent today, perhaps because, looking back at the material, the mythology remains at once weird and unmemorable, and neither the popular animated series nor the 1987 film, Masters of the Universe, starring Dolph Lundgren and Frank Langella, holds up well.
Over the years, Mattel has tried to revive the toy line and cartoon, but the company’s biggest effort thus far is the new feature from Amazon MGM Studios, which reportedly spent upwards of $200 million on a blockbuster-sized Masters of the Universe. If the 1980s versions of this franchise unabashedly targeted the preadolescent boy demographic, the new iteration has been reconfigured (by a sausage fest of credited screenwriters: Chris Butler, Aaron Nee, Adam Nee, and David Callaham) to adopt a more conventional mold. The movie also incorporates the last three decades of ironic reassessment: the series’ very 1980s obsession with bulging muscles; the loincloth-centric costumes, all of which look like rejected designs from Zardoz (1974); the vague eroticism between He-Man and several characters, including his nemesis, Skeletor; and the eccentricities of the cartoon, from the many heads thrown back in laughter to the bizarre characters—all of which started first as action figures (Stinkor, Mantenna, etc.), around which the writers built a lame storyline.
Despite its origins, Masters of the Universe sets out to become a four-quadrant feature, appealing to everyone, and in that, no one in particular. The story is too bloated for little children, with a 142-minute runtime that challenged the attention spans of the kids in my prescreening, who became restless after an hour. Admittedly, so did I. The material’s self-awareness and humor aren’t memorable enough to distinguish it from other, better examples in this genre, such as Dungeons & Dragons: Honor Among Thieves (2023)—a movie that I enjoy more with each subsequent viewing. And director Travis Knight can’t decide whether the audience should take these characters seriously or laugh at their inherent silliness. He attempts both and does neither very well. The result did not rekindle my nostalgia for this chapter of my childhood; it didn’t create an exciting new take for audiences of all ages, either.
A protracted opening establishes the distant realm called Eternia, where sword-and-sandal heroes stand alongside robots and flying ships with laser guns. Eternia’s resident baddie, Skeletor (voiced by Jared Leto, doing an R-rolling master-thespian thing), wants the Sword of Power, which imbues its wielder with, as you might guess, power. But it’s kept in Castle Grayskull, home of King Randor (James Purefoy), who’s disappointed by his son, Adam (Artie Wilkinson-Hunt), a young boy more interested in goofing around than learning to fight. When Skeletor attacks the castle and proves victorious, the Enchantress (Morena Baccarin), the magically inclined protector of Grayskull, sends Adam away to Earth along with the coveted sword. What happens then? Did a couple of farmers adopt him à la Superman? Or did he grow up in the foster system? The writers ignore such practical questions, picking up the story years later, when the adult Adam (now a hulking Nicholas Galitzine) works in corporate human resources. After Adam finally locates his sword, which was lost when he was transported from Eternia to Earth, he eventually finds his way home with the help of his childhood friend, Teela (Camila Mendes), to retake Grayskull from Skeletor.
Knight’s main source of inspiration, besides the cartoon and earlier movie, seems to be the similarly themed cult classic Flash Gordon (1980). Masters of the Universe’s music features identical-sounding Howard Blake-style guitar riffs and, to echo the original songs Queen wrote for Flash Gordon, the production uses Queen’s “Princes of the Universe” on the soundtrack. In other areas, Knight directs a conventional franchise movie with choppily edited and CGI-heavy battle scenes full of anonymous violence, lifeless chase sequences, digital backdrops resembling video-game environments, and shameless product placements for Coca-Cola and Amazon. The VFX sometimes look impressive; at other times, they look cheap and generic. Fortunately, Knight’s production also offers practical effects and prosthetics for some characters, most memorably the cyborg Trap Jaw. Knight’s secret weapon is costume designer Richard Sale, who visualizes the inherently absurd look of these characters, for better or worse, in tangible garb. The actors inhabiting the excellent costumes don’t have much to do, though. Ask yourself why they hired Kristen Wiig to voice Roboto, a bland robot character whose dialogue could have easily been performed by anyone else, or even just replaced with the beeps and boops of a Star Wars droid. When you have Kristen Wiig, use her.

Elsewhere, Masters of the Universe attempts to be self-aware in its irony and sexually suggestive underpinnings. There’s a running gag about how practically everyone can’t keep their eyes off Adam after he becomes his heroic alter-ego, He-Man, given his oiled-up muscles and blonde locks. But under Adam’s pink shirt, he still looks buff, making his eventual Hulk-like transformation into a muscle-bound barbarian unremarkable. Elsewhere, I liked the detail of Adam growing up on Earth and forgetting everyone’s names on Eternia, so he makes up their names based on their physical characteristics. A man with a big metal hand becomes Fisto (Jóhannes Haukur Jóhannesson), and another with a metal head-butting helmet becomes Ram-Man (Jon Xue Zhang). The writers take advantage of this with veiled dirty jokes about fisting and Ram-Man “giving head” to Skeletor’s goons. That’s about as clever as the movie gets. As for character development, there’s almost none. Skeletor, for instance, wants to be bad for the sake of being bad. His motivations are nonexistent, resulting in an obvious, uninteresting, and one-dimensional villain.
A key series in the conservative, Reagan-era 1980s, the Masters of the Universe cartoon and previous movie valued strength and power, muscles and might. Today, that message has negative, regressive associations with the political right, which often looks at this period from a fond standpoint. To avoid alienating any part of their audience, the filmmakers desperately try to please everyone with a mild progressive commentary to counter the franchise’s original themes. Adam’s character must learn to “be a man” to please his father, King Randor, and his makeshift father figure, Man-at-Arms (Idris Elba, in a chummy reformed drunk role). But there’s also a half-hearted message that Adam, having worked in human resources, knows the value of empathy and emotional intelligence. For a while there, the movie even claims you can’t solve every problem with muscles—that is, until He-Man resolves the conflict by pummeling Skeletor with his fists. The movie’s message is ultimately nonexistent. The committee making this movie has carefully avoided any line-in-the-sand worldview, all in an attempt to manufacture a box-office hit that will please everyone and offend no one.
That’s exactly the problem with Masters of the Universe. It’s so afraid to have a perspective or be about something that nothing onscreen has an impact. This is not to say every movie must have a substantive message. Sometimes, a mindless adventure is enough. However, even on those terms, there’s no tension or danger here because Skeletor is never all that menacing, and Adam alternates between self-parody and earnest heroism. None of the emotional beats land, not the many father-son dynamics nor the hero’s journey. And the production’s competing tones, from its intentional camp to its sword-swinging adventure, lack the balance of wit and scope that Dungeons & Dragons: Honor Among Thieves so delightfully captured. For much of the runtime, I felt bored and, aside from a few chuckles at the childish humor, disengaged from everything happening. Perhaps Roboto describes the movie best when referring to life as “a series of absurdities leading to infinite nothingness.”
Photo: Brian the Barbarian

Movie Reviews
‘Masters of the Universe’: What Critics Are Saying About the He-Man Movie Starring Nicholas Galitzine and Jared Leto
He-Man lands in theaters Friday, and reviews for Masters of the Universe are now in.
The film, a live-action adaptation of the Mattel franchise from director Travis Knight, follows Prince Adam of Eternia, who crash-lands on Earth as a child and is separated from his Sword of Power. Raised as an ordinary man named Adam Glenn, he eventually recovers the sword and returns to save his homeland, where he faces off against Skeletor.
Nicholas Galitzine stars as He-Man/Prince Adam/Adam Glenn, while Jared Leto plays the villain Skeletor. The cast also includes Idris Elba as Man-at-Arms, Camila Mendes as Teela, Alison Brie as Evil-Lyn, Morena Baccarin as Sorceress and Kristen Wiig as Roboto.
Masters of the Universe celebrated its Los Angeles premiere last month, where the original He-Man from the 1987 film, Dolph Lundgren, praised Galitzine’s performance while speaking with The Hollywood Reporter: “You need a guy who is a leading-man type, and the muscles and the strength are secondary. You can always create that, and I think Nicholas did that. He built himself up. When I did it, it was a little more like I had the physique and had to access my boyish side to find the character.”
As of Tuesday, the movie holds a 74 percent score on Rotten Tomatoes. To find out what critics are saying, read on.
THR’s Frank Scheck wrote, “The film winds up feeling so much like one of those fringe festival musical theater parodies that you find yourself waiting for the characters to burst into song … Masters of the Universe touches all the fan-serving bases, with a fun cameo by a certain star of a previous film incarnation and enough post-credit sequences to guarantee several sequels. But it all comes off as terribly forced, as if everyone involved was already trying to figure out exactly how much they’ll earn signing autographs at future Comic-Cons.”
IGN’s Clint Gage wrote, “Masters of the Universe is so much funnier than I expected, and the fight scenes are choreographed and photographed in a way that gives the sequences just enough flair to make them stand out (even if they’re not revolutionizing superhero style fisticuffs on screen). While Nicholas Galitzine and Idris Elba provide the thematic structure to the film, Jared Leto’s Skeletor gives a delightfully weird and cartoonish energy to every scene he’s in.”
YouTube critic Jeremy Jahns also highlighted Leto’s performance in his review, “Standout performance and character in Masters of the Universe: Jared Leto’s Skeletor,” Jahns said. “He was the most fun happening on screen at any given time.” He also added, “It does feel like a few different movies crushed into one. A few different ideas of what a Masters of the Universe movie should or would be. And most importantly, it had these moments of heart and life lessons that I actually liked that didn’t always land because sometimes the comedy is just there to eclipse it.”
Inverse’s Ryan Britt wrote, “The idea of navigating your childhood hopes and fears, and incorporating those things into your adult life, is — somewhat appropriately for a movie based on an old cartoon — at the heart of the film. Not everyone who goes to see Masters of the Universe will have grown up with He-Man, but this film will make you wish that you did. And, at the same time, it’ll make you feel grateful that he’s back and quite literally, better than ever.”
The Guardian’s Benjamin Lee had a less favorable take on the film, writing in his review, “Amazon’s head-scratching $200m-budgeted misfire fails to explain why so much time, money and effort has been wasted on a movie based on a toy that kids just don’t play with any more … There’s just too much distracting confusion here — from Galitzine’s unsure performance to the script’s swirl of competing tones to the very question of why this needed to exist — for it to transport us as we both hope and expect.”
Movie Reviews
Movie Review – Carolina Caroline (2025)
Carolina Caroline, 2025.
Directed by Adam Rehmeier.
Starring Samara Weaving, Kyle Gallner, Kyra Sedgwick, Jon Gries, Tommy G. Kendrick, P.J. Sosko, Gregg Gilmore, Jamald Gardner, Matthew Smitley, Ed Formica, and Robert Stevens Wayne.
SYNOPSIS:
A young woman joins a charming con man on the run, leaving a trail of crime and passion as they hustle through the Southeast in search of her estranged mother.
The eponymous Caroline of director Adam Rehmeier’s Carolina Caroline has never properly met her mother. That woman abandoned her and her father (Jon Gries) before she was one year old. Moving to South Carolina and growing up there, it’s also safe to say that the unfulfilled Caroline, working at a local convenience store and coming home to a father with no ambitions to leave his comfortable home chair let alone get out and see the world (actively dismissing soccer in the process, suggesting that there also might be some unsurprising internalized racism given his age and having only known the South), hasn’t properly lived.
A chance encounter with scuzzy but charming con man Oliver (Kyle Gallner, playing in the type of role he regularly excels in), which mostly consists of Caroline observing a mental-manipulation hustle at the cash register, swapping dollar bills with confused clerks to come away with more money than he entered with, lures her to him. Impressed with her ability to pick up on the small-time psychological heist, Oliver decides to take Caroline on as his protege and partner in crime. Naturally, his fascination is also romantic, considering Caroline is an attractive woman played by Samara Weaving.
While going out to dinner together, Oliver also demonstrates a wealth of knowledge about human behavior that helps him predict how people will react in certain situations, opening the door for him to steal something of value or play successful mind games. This also greatly intrigues Caroline, as part of the reason she has never expanded her horizons beyond her small South Carolina town is that, deep down, she fears there are similarities to her mother and that she will end up hurting someone. Meanwhile, as we are watching this, we justifiably wonder if trusting Oliver at all will come back to haunt her.
Nevertheless, as the duo embarks on a string of crimes across the Southeast that gradually escalates in seriousness (at first, it is teaching Caroline how to perfect the cash register con, but not long before moving into identity theft and actual bank robberies resembling Bonnie and Clyde), it is called into question which one here might be more dangerous in the grand scheme of their characterizations. The eventual destination is South Carolina, where Caroline will hopefully meet her mother and get answers to her burning questions, including why she and her father were abandoned in the first place.
And while there is no denying that Carolina Caroline is an effectively performed film with layers and nuances that fortunately saved the film from one-dimensionality, often drawing immersion from lived-in locales (whether it be towns themselves or the bars and banks characters end up in), with the occasional person who comes across more as someone pulled off the street rather than a traditional actor, some of the screenwriting here from Tom Dean borders on hokey and unconvincing.
This also leaves the film feeling as if it is sometimes nervously afraid to commit to the story’s grimy grittiness, more concerned with keeping the characters likable than with pushing them a step too far into moral ambiguity. It’s all a bit too clean and safe for a movie about a woman slowly becoming a career criminal whilst smitten with her mentor/friend, either testing herself to see if she can be destructive like her mother, or as a means to find a semblance of freedom in justified thieving and separate herself from a boring life. Samara Weaving is terrific throughout, but especially in the later stages, determined to push back against a terrible hand of cards dealt to her in life, ready to make her own future at any cost.
To put it bluntly, though, too much is accomplished by depicting robberies and intimacy through montages, typically filled with country songs, that don’t necessarily allow one to invest in the characters and their actions. There is a hollowness underneath the otherwise entertaining surface. Even the title and nickname Carolina Caroline feels like a misguided eccentricity, and something that belongs in that straight-up romance. Thankfully, the direction and performances capture the humanity of the characters and the story, making the inevitable third-act tragedy engaging and heartbreaking.
Flickering Myth Rating – Film: ★ ★ ★ / Movie: ★ ★ ★
Robert Kojder
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