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‘The Lord of the Rings: The War of the Rohirrim’ movie review: A dazzling yet cautious canter through Middle Earth’s lore

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‘The Lord of the Rings: The War of the Rohirrim’ movie review: A dazzling yet cautious canter through Middle Earth’s lore

A still from ‘The Lord of the Rings: The War of the Rohirrim’
| Photo Credit: Warner Bros

There’s always been a curious magnetism to Middle Earth’s rich mythology of untold tales — the whispered legends tucked into appendices, or the histories that get only a fleeting nod in Tolkien’s pages. The War of the Rohirrim, the latest foray into this hallowed realm, takes up the challenge of unearthing one such story: the origin of Helm’s Deep, the fortress whose name alone conjures echoes of Peter Jackson’s grandiose battle sequence. 

There’s also a peculiar kind of pressure that comes with adapting Tolkien. You’re tending to the sacred flame of geekdom, stewarding a world whose fan base makes the Uruk’s look tame. Kenji Kamiyama’s anime feature is not so much a gallant charge into this rarely-charted territory as it is a cautious trot down a well-worn path, with just enough novelty to justify its existence and plenty of fodder for those who find Middle Earth’s cinematic ubiquity exhausting.

The Lord of the Rings: The War of the Rohirrim (English)

Director: Kenji Kamiyama

Cast: Brian Cox, Gaia Wise, Luke Pasqualino, and Miranda Otto

Runtime: 134 minute

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Storyline: The story of Héra Hammerhand, the daughter to the king of Rohan, and her family as they defend their kingdom

Set two centuries before the Fellowship’s arduous quest, The War of the Rohirrim focuses on Héra (voiced by Gaia Wise), the spirited daughter of Rohan’s king Helm Hammerhand (voiced with gravelly gravitas by Brian Cox). Héra is a proto-Éowyn — a horse-riding, sword-swinging shieldmaiden who dreams of defying patriarchal expectations. She is everything Tolkien’s women were often not: a warrior with a strong arc, albeit one that doesn’t quite escape the pull of predictability.

A still from ‘The Lord of the Rings: The War of the Rohirrim’

A still from ‘The Lord of the Rings: The War of the Rohirrim’
| Photo Credit:
Warner Bros

Crafted by a fellowship of writers including Philippa Boyens (a veteran of Jackson’s trilogy), the screenplay tries valiantly to inject her with a sense of agency, yet she remains curiously adrift, and more of a narrative device to tie together a tale of revenge and ruin.

Revenge, in fact, is the film’s driving force. The plot kicks off when Helm accidentally one-punches a rival lord to the afterlife during some testosterone-charged negotiations. The man’s son, Wulf, swears vengeance. He is your standard-issue villain  — brooding, snarling, and single-mindedly set on destruction. 

Wulf’s siege on Helm’s Deep — the iconic fortress not yet mythologized by Gandalf’s epic third-act cavalry charge in The Two Towers — forms the better part of the story. It spans a bitter winter with an extended set piece that Kamiyama renders with a painterly menace: snow-swept battlements, dwindling supplies, and a creeping sense of doom that evokes a slow-burning dread. It’s grim, atmospheric, and at times hauntingly beautiful. 

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But then the characters start talking, and the spell breaks. Over the second act, the quality of the dialogue takes a plunge off the deep end and veers into clunky exposition, robbing the quieter moments of their power, sort of like watching the Battle of the Pelennor Fields with an LOTR nerd pausing every five minutes to explain why their favourite character is an inanimate siege weapon (guilty).

Visually, The War of the Rohirrim is an intriguing paradox. Its multi-dimensional animation recalls the tactile wonders of Jackson’s films, with sweeping vistas and intricate details that pay homage to Middle Earth’s grandeur. Kamiyama’s Rohan also shares an unmistakable kinship with Ghibli. The windswept plains, dotted with lone riders against an endless horizon, feel like they’ve galloped straight out of Nausicaä. Héra’s rebellion against her father’s ironclad ideals echoes the fierce, untamed spirit of Mononoke’s San, while Helm’s descent into myth could easily pass for the sort of sombre tragedy Miyazaki might weave into his more melancholic works. 

A still from ‘The Lord of the Rings: The War of the Rohirrim’

A still from ‘The Lord of the Rings: The War of the Rohirrim’
| Photo Credit:
Warner Bros

But where Ghibli tempers its bloodshed with quiet, meditative beauty — a moment to watch the wind ripple through the grass or the sun dip below the horizon — Rohirrim charges headlong into battle, its sense of wonder often lost beneath the clamor of swords and overly scripted dialogue.

What ultimately hampers The War of the Rohirrim is its own sense of obligation — to Tolkien, to Jackson, to the legions of fans who demand reverence for Middle Earth’s lore. In its best moments, the film embraces the arresting surrealism of anime or the introspective wonder of Miyazaki, but largely settles for something safer: a forgettable myth-making exercise. For a story steeped in Tolkien’s love of deliberate world-building, the rushed denouement also feels rather sacrilegious.

Still, there are treasures here for those willing to dig, and for Tolkien devotees, there is enough here to merit a watch. There’s of course a certain satisfaction in seeing Middle Earth’s cinematic universe expand, even if its endless appendices are starting to feel more and more like spinoff bait than the main quest.

Ultimately, The War of the Rohirrim is a curious beast — evoking neither the awe-struck majesty of Jackson’s epic trilogy, nor the offbeat whimsy of the Rankin/Bass animations, nor even the fever-dream charm of Bakshi’s rotoscoped oddity. It feels stranded somewhere in the middle, torn between paying solemn homage to Tolkien’s sprawling legendarium and daring to carve its own path.

‘The Lord of the Rings: The War of the Rohirrim’ is currently running in theatres

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Movie Reviews

Movie Review: ‘Supergirl’ – Catholic Review

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Movie Review: ‘Supergirl’ – Catholic Review

NEW YORK (OSV News) – At what is meant to be a poignant moment in the DC Comics adaptation “Supergirl” (Warner Bros.), the title character, played by Milly Alcock, is told by her mother (Emily Beecham) that she doesn’t have to be nice but she must be good. The recipient of this advice takes it to heart in a way that lends the whole film an unpleasant tone.

We’re not talking Deadpool depths of obscene snark here. Yet scrappy Supergirl, aka Kara Zor-El, in contrast to her affable cousin — and fellow Kryptonian — Superman (David Corenswet), does not come across as especially likeable.

Nor is she a figure to be imitated since, before she embarks on the quest to which most of the running time is devoted, early scenes show her waking up with a succession of staggering hangovers. She gets blotto, we later learn, in an effort to blot out her troubled past. The only positive ingredient in her current life is the bond she shares with her beloved dog, Krypto.

So when evil alien Krem of the Yellow Hills (Matthias Schoenaerts) wounds Krypto with a poisoned dart, leaving him with only hours to live, Supergirl is desperate to help the pup survive. Learning that Krem carries the antidote with him wherever he goes, she sets off on an interplanetary hunt for the villain, racing against time.

Supergirl has already crossed paths with another of Krem’s victims, Ruthye (Eve Ridley). Having watched as Krem slaughtered her entire family, Ruthye is out for revenge and wants to join forces with Supergirl.

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Since Ruthye, though courageous, is undersized and completely untrained for combat, Supergirl initially tries to ditch her. But Ruthye is not to be so easily rebuffed.

The unlikely duo eventually acquire an informal ally in the person of cigar-chomping, motorcycle-riding freelance warrior Lobo (Jason Momoa). Lobo has reasons of his own for hating the band of brigands Krem leads.

As scripted by Ana Nogueira, director Craig Gillespie’s scifi adventure includes more than one exchange in which Supergirl warns Ruthye about the morally corrupting effects of exacting vengeance. Yet this thoroughly respectable ethical message is completely undermined as the action reaches its climax.

“Supergirl” may not be a dose of Kryptonite. But it’s no energy-infusing sunbath either.

The film contains much harsh but bloodless violence, a scene of urination, a passing reference to nonscriptural religious ideas, a couple of mild oaths, several uses each of crude and crass language and an obscene gesture. The OSV News classification is A-III – adults. The Motion Picture Association rating is PG-13 — parents strongly cautioned. Some material may be inappropriate for children under 13.

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Movie Reviews

‘Balaramana Dinagalu’ review: A restrained look at the gangster mind

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‘Balaramana Dinagalu’ review: A restrained look at the gangster mind

In K M Chaitanya’s Aa Dinagalu (2007), actor Atul Kulkarni, playing gangster Agni Sreedhar, says man is the biggest weapon in the underworld. “The rest are just properties,” he adds. The yesteryear Kannada crime drama, based on the real incidents from a big chapter of the Bengaluru underworld, stood out for its understated storytelling.

In Balaramana Dinagalu, which has the skeleton of a sequel to Aa Dinagalu, weapons are seen in the first scene. As the film progresses, we encounter an arsenal of knives, razors, machetes, and guns — each an extension of the gangsters’ identities and an indispensable tool in their quest to remain feared and lethal. Chaitanya attempts to make the movie a mix of reality and entertaining tropes.

Balaramana Dinagalu (Kannada)

Director: K M Chaitanya

Cast: Vinod Prabhakar, Priya Anand, Atul Kulkarni, Ashish Vidyarthi, Ramesh Indira

Runtime: 151 minutes

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Storyline: Balarama, an ordinary young man from a remote village in Karnataka, becomes a dreaded gangster who rules Bengaluru

The director has roped in the same cast, who played the dreaded gangster trio of Kotwal Ramachandra (essayed by Sharath Lohitashwa), Jayaraj (Ashish Vidyarthi), and Agni Sreedhar (Atul) in Aa Dinagalu. That’s what makes one instantly curious about Balaramana Dinagalu. The only difference in the latest movie from the previous one is the fictionalised names of the real dons. Jayaraj becomes Jayaram, Sreedhar is Shashidhar, and Muthappa Rai is called Monnappa Rai (played by Ramesh Indira).

Even if these characters are the big draw in the movie, the plot revolves around the journey of Balarama, a character with a small yet significant presence in Aa Dinagalu. Vinod Prabhakar’s portrayal of the titular role is the film’s biggest takeaway. He makes us feel for the character, and is quite impressive in the final portions of the movie, where Balarama struggles to break free from the underworld’s trap.

Balaramana Dinagalu is impressive when it reflects the psychology of a gangster. Jayaram is shown helping the needy while Balarama urges young boys to focus on education. It’s as if these men who commit heinous acts, have a heart as well. Shashidhar is often called “intellectual gangster”, as the film reflects how the underworld fears well-read men in the field. Politicians and policemen, the supposedly the protectors of people being part of the crime nexus, strengthen the movie’s world-building.

The film falters in its inability to rise above the plot’s predictability. Balarama’s journey is no different from the often-seen life of an innocent man from a small town who becomes a gangster owing to uncontrollable circumstances. I wish the film had delved a bit more into Balaram’s personality. Why does he not resist becoming a gangster? What dreams did he have when he moved to Bengaluru from a small town?

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“My hands speak louder than my words,” says Balarama. This signals that he is someone who settles conflicts with fists rather than conversations. Despite this detail, Balaram’s entry into the underworld feels too sudden. The predictability strips the sheen away from the well-shot action sequences, as the result of every fight is known beforehand.

Chaitanya is careful not to glorify the act of violence. He wants to portray the negative effects of violence on the children in a family, as the movie ends with a hard-hitting frame. It’s impressive that the actor-director duo has delivered a non-hero-worshipping gangster saga.

That said, the movie could have benefited from a couple of gripping episodes. While it’s important not to romanticise the life of a gangster, there is no harm in delivering moments of peak tension, the biggest plus of the genre. 

The assassination of Jayaram, the impact of Kotwal’s elimination on the underworld, or the Sakleshpura incident involving Monnappa Rai, had the potential to offer edge-of-the-seat, high-stakes portions, but they are rushed. The love story is simple, but it lacks emotional intensity between the lead couple. Santhosh Narayanan’s dance numbers are forgettable (despite it being his forte) while his montage melodies are beautiful.

Balaramana Dinagalu adopts a restrained, almost clinical approach to the gangster genre. While that keeps it from glorifying violence, it also leaves the narrative feeling a touch too neat and emotionally muted.

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Balaramana Dinagalu is currently running in theatres

Published – June 28, 2026 07:58 pm IST

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A New Dawn Anime Film Review

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A New Dawn Anime Film Review

Perhaps there’s a certain irony in a story about a fireworks factory mostly keeping away from explosive drama. Yoshitoshi Shinomiya‘s lowkey feature directorial debut A New Dawn is at the very least visually captivating, comprised of lush and rather hypnotic production design. The story is small scale focusing on a trio of friends who try to save a fireworks factory in their hometown, but the imagery feels expansive and lush. A New Dawn begins with a beautiful and vaguely familiar display of this beauty: the flowing, painterly imagery of its opening sequence recalls Shinomiya’s work on the flashback sequence in Makoto Shinkai‘s your name., immediately showing that the film’s visuals might transcend its small town drama.

A background artist himself on films by Makoto Shinkai as well as the similarly resplendent Pompo: The Cinéphile, it makes sense that this history would be felt in the background works of A New Dawn. They’re dense with detail, rich with almost luminous color and illustrative texture. Shinomiya, who also wrote and storyboarded the film, veers away from the photorealism associated with someone like Shinkai through some impressionist touches – like the splotches of green paint which represent treelines – which sometimes turns into outright abstraction like when a character begins to run through the space. Sometimes there are swaying, morphing textures in the background as splotches of paint subtly shift around. On a more intimate level, the cluttered and characterful interior spaces tell a story too. This is a long-winded way of saying A New Dawn looks really, really good.

It’s not just in the tableaux of its countryside habitats and ramshackle living spaces carved out of abandoned warehouses, but there’s a sense of invention permeating through A New Dawn‘s various experiments with visual languages of animation. The most prominent is an incredibly charming stop motion animated sequence using a cardboard diorama and real human hands invading the shot in a creative reflection of a drunken character’s perspective. Even though it broadly still looks “anime” through its character design, there are also smaller details which work to set A New Dawn apart from its contemporaries, touches like its occasional lineless artwork or the way rain is defined through smudged black brushstrokes.

It’s in the screenwriting where A New Dawn begins to feel more run of the mill. Its story about the constant chasing of the majesty of a fabled firework “Shuhari” feels both familiar in its premise but also a little bit alienating in its structure. The importance of the firework itself never feels clear – the moment its mystery is unravelled hardly feels like a revelation as a result, something amplified by how the writing often obfuscates what anyone is talking about. The whole story feels a little distancing, and despite the allure of the background art and design of the spaces the characters inhabit, the people themselves feel constantly at arms length.

It almost pulls things back with its climax – the detonation of the “Shuhari” goes a long way in justifying the circular conversations about its nature and origins – a painted streak of light launches into the sky before turning into something otherworldly, suddenly tripling down on the film’s captivating exaggerations.

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