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‘Quad Gods’ Review: HBO’s Esports Documentary Upends One-Size-Fits-All Disability Storytelling

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‘Quad Gods’ Review: HBO’s Esports Documentary Upends One-Size-Fits-All Disability Storytelling

An effectively conventional documentary that would probably work better as a 90-minute pilot for an ongoing docuseries than as a standalone film, Jess Jacklin’s Quad Gods does one unconventional thing extremely well.

Premiering on HBO after a Tribeca premiere, Quad Gods blends two genres that each tend to favor a single narrative path. Sports films progress toward unity and triumph — the solitary athlete realizes he needs coaching/love/whatever, the mismatched teammates come together, etc. Disability stories progress toward an accepted version of recovery — primarily an ableist version of “normal.”

Quad Gods

The Bottom Line

‘Murderball’ for esports.

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Venue: Tribeca Film Festival (Documentary Competition)
Distributor: HBO
Director: Jess Jacklin

1 hour 27 minutes

Quad Gods is a disability story and a sports story, but it pushes back, and pushes back hard, against the traditional arcs of its respective genres. It’s a sports film without a championship game and a film about disabilities that rejects a one-size-fits-all restorative journey. It’s an anti-arc that occasionally makes Quad Gods a little unsatisfying in the moment and all the more powerful upon reflection.

The documentary’s heroes are part of the Quad Gods, a New York-based team competing in the world of adaptive esports, which brings accessibility to the already cutthroat world of connected electronic gaming — specifically the first all-quadriplegic esports team.

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The primary subjects are Richard, Prentice and Blake, though other Quad Gods players are included, just not with the same depth. Over the course of the documentary, we learn about the circumstances behind their disabilities — a shooting, a bike accident and a football injury — but that’s not really what the film is about.

Of greater interest are the lives they’re living now. This includes their limitations — caused less frequently by their actually disabilities and more frequently by the myriad accessibility failures that plague New York City (and presumably every urban space) — their living strategies and their hopes for the future. Those elements intersect at the Icahn School of Medicine at Mount Sinai’s Abilities Research Center, run by Dr. David Putrino, where ordinary activities and innovations that seem wildly futuristic — virtual reality rigs, complex exoskeletons — come together. Putrino explains, in reductive but still fascinating terms, the role video games can play in neuro-rehab.

Once he brings the men together and the idea of a gaming team is broached — “The Wheel Deal” and “Spinal Tap” are rejected team names — you think you know where Quad Gods is going. But you don’t. This isn’t a “facing adversity and learning to overcome it” film, and despite the centrality of adaptive esports to the documentary’s basic premise, it’s barely a documentary about adaptive esports. The truth, as we quickly discover, is that these men — the team’s one female participant, Nyree, is one of the secondary figures — aren’t a monolith and don’t have a single goal.

We’ve been trained as viewers to expect the familiar arc and its absence is jarring on a subconscious level — “Why aren’t they gaming more?” is a question I can easily imagine some viewers posing. At the same time, taking people whom outsiders probably conceive of as united by their disability, splitting them apart and making them come to life as individuals is more complicated and provocative, even if the sensation never left my mind that 87 minutes wasn’t enough time for the full project.

With his intense competitive drive and touching relationship with his daughter, Richard comes across as the most dimensional of the participants. Prentice and Blake are presented as contrasts — two former football players, one concentrating on the future and possibly walking again, the other finding peace and joy in the present.

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Jacklin and cinematographers Alex Takats and David Waldron let the men steer the visual style of what is a very polished documentary. If you come into Quad Gods with the physical limitations of quadriplegics on your mind, what you’ll actually discover is a documentary defined by movement. Blake, who zips around the city delivering food, becomes the vehicle, so to speak, that allows the filmmakers to compile a kinetic language; we’re sometimes given a first-person perspective from Blake’s chair, we sometimes ride alongside Quad Gods, and we’re frequently given humorous framings in which the camera seems to be struggling to keep up with its subjects.

Opening things up further is the animation by Tim Fox, a solid version of what has become a documentary cliché in recent years, using video-game aesthetics to show the way the real and virtual worlds are blurring. It’s a device I’ve seen enough times that I’ve come to feel it works best in the absence of other available footage, or when available footage might otherwise give the impression of claustrophobia. The thing that’s so fantastic and inspiring about the Quad Gods, though, is the constant activity and energy in their lives, which make the extra flourishes feel gratuitous. There isn’t a single person who will watch Quad Gods and not come away feeling that these guys are badasses and warriors. I get why it’s fun to then visualize them as muscle-bound combat warriors and whatnot, but … they’re already there.

I still think Quad Gods is/could be/should be a pilot for a TV series, which means I want more — more characterization, more depth, more esports — and that’s praise in and of itself.

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Movie Reviews

“Resurrection” Movie Review: To Burn, Anyway

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“Resurrection” Movie Review: To Burn, Anyway

“What can one person do but two people can’t?”

“Dream.”

I knew the 2025 film “Resurrection” (狂野时代) would be elusive the second I walked out of Amherst Cinema and into the cold air, boots gliding over tanghulu-textured ice. The snow had stopped falling, but I wished it hadn’t so that I could bury myself in my thoughts a little longer. But the wind hit my uncovered face, the oxygen slipped from my lungs, and I realized that I had stopped dreaming.

“Resurrection” is a love letter to the evolution of cinematography, the ephemerality of storytelling, and the raw incoherence of life. Structured like an anthology film and set in a futuristic dreamscape, humanity achieves immortality on one condition: They can’t dream. We follow the last moments before the death of one rebel dreamer, called the “Deliriant” or “迷魂者,” as he travels through four different dream worlds, spanning a century in his mind.

Jackson Yee, who plays the main protagonist of the movie. Photo courtesy of Wikimedia Commons.

Being Bi Gan’s third film after the 2015 “Kaili Blues” (路边野餐) and the 2018 “Long Day’s Journey Into Night” (地球最后的夜晚), “Resurrection” follows Gan’s directorial style of creating fantastical, atmospheric worlds. Jackson Yee, known for being a member of the boy group TFBoys, stars as the Deliriant and takes on a different identity in each dream, ranging from a conflicted father-figure conman to an untethered young man looking for love to a hunted vessel with a beautiful voice. His acting morphs unhesitatingly into each role, tailored to the genre of each dream. Of which, “Resurrection” leans into, with practice and precision.

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Opening with a silent film that mimics those of German expressionist cinema, “Resurrection” takes the opportunity to explore the genres of film noir, Buddhist fable, neorealism, and underworld romance. The Deliriant’s dreams are situated in the years 1900 to 2000, as we follow the evolution of a century of competing cinematic visions. The characters don’t utter a single word of dialogue in the first twenty minutes, as all exposition occurs through paper-like text cards that yellow at the edges. I was worried it would be like this for the whole film, but I stayed in the theater that Tuesday night, the week before midterms, waiting for the first line of spoken dialogue to hit like the first sip of water after a day of fasting.

Supporting female actress Shu Qi. Photo courtesy of Wikimedia Commons.

Through a massive runtime that spans two hours and 39 minutes, this movie makes you earn everything you get. Gan trains the audience’s patience with a firm hold on precision over the dials of the five senses and the mind.

The dreams may move forward in time through the cultures of the twentieth century, but on a smaller temporal scale, the main setting of each dream functions to tell the story of a day in reverse. The first dream, being a film noir, is told on a rainy night. Without giving any more spoilers, the three subsequent dreams take place at twilight, during multiple sunny afternoons, and then at sunrise. “Resurrection” does not grant sunlight so easily; we are given momentary solace after being deprived of direct sunlight for a solid 70 minutes, until it is stripped from us again and we are dropped into the darkness of pre-dawn – not that I am complaining. I love a movie that knows what it wants the audience to feel. I felt a deep-seated ache as I watched the film, scooting closer to the edge of my seat.

“Resurrection” is a movie that is best watched in theaters, but a home speaker system or padded headphones in a dark room can also suffice. Some of its most gripping moments are controlled by sound. Loud, cluttered echoes of the world, whether from people chatting in a parlor or anxiety in a character’s head, are abruptly cut off with ringing silence and a suspended close-up shot. We are forced to reckon with what the character has just done. I knew I was a world away, but I was convinced and terrified at my own culpability and agency. If I were him, would I have done the same? I could only hear my thoughts fade away as we moved onto the next dream.

Beyond sight and sound, the plot also deals intimately with the senses of taste, smell, and touch, but you will have to watch the movie yourself to find that out.

My high school acting teacher once told us that whenever a character tells a story in a play, they are actually referencing the play’s overall narrative. This exact technique of using framed narratives as vessels of information foreshadowing drives coherence in a seemingly ambiguous, metaphorical anthology film. Instead of easy-to-follow tales that mimic the hero’s journey, we are taken through unadulterated, expansive explorations of characters and their aspirations. We never find out all the details of what or why something happens, as the Deliriant moves quickly through ephemeral lifetimes in each dream, literally dying to move onto the next, but we find closure nonetheless through the parallels between elements and the poetry of it all.

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That is why I like to think of “Resurrection” as pure art. It is not bound by structure; it osmoses beyond borders. It is creation in the highest form; it is a movie that I will never be able to watch again.

Perhaps because the dream worlds are so intimate and gorgeous, the exposition for the actual futuristic society feels weak in comparison. We learn that there is a woman whose job is to hunt down Deliriants, but we don’t see the rest of the dystopian infrastructure that runs this system. However, I can understand this as a thematic choice to prioritize dreams over reality. Form follows function, and these omissions of detail compel us to forget the outside world.

What it means to “dream” is up for interpretation, and we never learn the specifics of why or how immortality is achieved. Instead, “Resurrection” compares dreaming to fire. We humans are like candles, the movie claims, with wax that could stand forever if never used. But what is the point in being candles if we are never lit?

The greatest reminder of “Resurrection” is our own mortality. Whether we run from the snow-dipped mountaintops to the back alleyways of rain-streaked Chongqing, we can never escape our own consequences. “Resurrection” gives me a great fear of death, but so does it reignite my conviction to live a life of mistakes and keep dreaming anyway.

Dreaming is nothing without death. Immortality is nothing without love. So, I stumbled back to my dorm that Tuesday night, the week before midterms, thinking about what I loved and feared losing. So few films can channel life and let it go with a gentle hand. I only watch movies to fall in love. I am in love, I am in love. I am so afraid. 

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‘Project Hail Mary’ Review: Ryan Gosling and a Rock Make Sci-Fi Magic

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‘Project Hail Mary’ Review: Ryan Gosling and a Rock Make Sci-Fi Magic

In contrast to other sci-fi heroes, like Interstellar’s Cooper, who ventures into the unknown for the sake of humanity and discovery, knowing the sacrifice of giving up his family, Grace is externally a cynical coward. With no family to call his own, you’d think he’d have the will to go into space for the sake of the planet’s future. Nope, he’s got no courage because the man is a cowardly dog. However, Goddard’s script feels strikingly reflective of our moment. Grace has the tools to make a difference; the Earth flashbacks center on him working towards a solution to the antimatter issue, replete with occasionally confusing but never alienating dialogue. He initially lacks the conviction, embodying a cynicism and hopelessness that many people fall into today. 

The film threads this idea effectively through flashbacks that reveal his reluctance, giving the story a tragic undercurrent. Yet, it also makes his relationship with Rocky, the first living thing he truly learns to care for, ever more beautiful. 

When paired with Rocky, Gosling enters the rare “puppet scene partner” hall of fame alongside Michael Caine in The Muppet Christmas Carol, never letting the fact that he’s acting opposite a puppet disrupt the sincerity of his performance. His commitment to building a gradual, affectionate friendship with this animatronic creation feels completely natural, and the chemistry translates beautifully on screen. It stands as one of the stronger performances of his career.

Project Hail Mary is overly long, and while it can be deeply affecting, the film leans on a few emotional fake-outs that become repetitive in the latter half. By the third time it deploys the same sentimental beat, the effect begins to feel cloying, slightly dulling the powerful emotions it built earlier. The constant intercutting between past and present can also feel thematically uneven at times, occasionally undercutting the narrative momentum. At 2 hours and 36 minutes, the film feels like it’s stretching itself to meet a blockbuster runtime when a tighter cut might have served better.

FINAL STATEMENT

Project Hail Mary is a meticulously crafted, hopeful, and dazzling space epic that proves the most moving friendship in film this year might just be between Ryan Gosling and a rock.

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Movie Reviews

Dan Webster reviews “WTO/99”

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Dan Webster reviews “WTO/99”

DAN WEBSTER:

It may now seem like ancient history, especially to younger listeners, but it was only 26 years ago when the streets of Seattle were filled with protesters, police and—ultimately—scenes of what ended up looking like pure chaos.

It is those scenes—put together to form a portrait of what would become known as the “Battle of Seattle” —that documentary filmmaker Ian Bell captures in his powerful documentary feature WTO/99.

We’ve seen any number of documentaries over the decades that report on every kind of social and cultural event from rock concerts to war. And the majority of them follow a typical format: archival footage blended with interviews, both with participants and with experts who provide an informational, often intellectual, perspective.

WTO/99 is something different. Like The Perfect Neighbor, a 2026 Oscar-nominated documentary feature, Bell’s film consists of what could be called found footage. What he has done is amass a series of news reports and personal video recordings into an hour-and-42-minute collection of individual scenes, mostly focused on a several-block area of downtown Seattle.

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That is where a meeting of the WTO, the World Trade Organization, was set to be held between Nov. 30 and Dec. 3, 1999. Delegates from around the world planned to negotiate trade agreements (what else?) at the Washington State Convention and Trade Center.

Months before the meeting, however, a loose coalition of groups—including NGOs, labor unions, student organizations and various others—began their own series of meetings. Their objective was to form ways to protest not just the WTO but, to some of them, the whole idea of a world order they saw as a threat to the economic independence of individual countries.

Bell’s film doesn’t provide much context for all this. What we mostly see are individuals arguing their points of view as they prepare to stop the delegates from even entering the convention center. Meanwhile, Seattle authorities such as then-Mayor Paul Schell and then-Police Chief Norm Stamper—with brief appearances by Gov. Gary Locke and King County Executive Ron Sims—discuss counter measures, with Schell eventually imposing a curfew.

That decision comes, though, after what Bell’s film shows is a peaceful protest evolving into a street fight between people parading and chanting, others chained together and splinter groups intent on smashing the storefronts of businesses owned by what they see as corporate criminals. One intense scene involves a young woman begging those breaking windows to stop and asking them why they’re resorting to violence. In response a lone voice yells their reasoning: “Self-defense.”

Even more intense, though, are the actions of the Seattle police. We see officers using pepper spray, tear gas, flash grenades and other “non-lethal” means such as firing rubber pellets into the crowd. In one scene, a uniformed guy—not identified as a police officer but definitely part of the security crowd, which included National Guardsmen—is shown kicking a guy in the crotch.

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The media, too, can’t avoid criticism. Though we see broadcast reporters trying to capture what was happening—with some affected like everybody else by the tear gas that filled the streets like a winter fog—the reports they air seem sketchy, as if they’re doctors trying to diagnose a serious illness by focusing on individual cells. And the images they capture tend to highlight the violence over the well-meaning actions of the vast majority of protesters.

Reactions to what Bell has put on the screen are bound to vary, based on each viewer’s personal politics. Bell revels his own stance by choosing selectively from among thousands of hours of video coverage to form the narrative he feels best captures what happened those two decades-and-change ago.

If nothing else, WTO/99 does reveal a more comprehensive picture of what happened than we got at the time. And, too, it should prepare us for the future. The way this country is going, we’re bound to see a lot more of the same.

Call it the “Battle for America.”

For Spokane Public Radio, I’m Dan Webster.

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Movies 101 host Dan Webster is the senior film critic for Spokane Public Radio.

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