Movie Reviews
Late Night with the Devil movie review: haunted by an AI specter – FlickFilosopher.com

I first saw Late Night with the Devil at London Film Festival last autumn, and it has been embedded in my brain ever since, like an itchy splinter. I thought: This is an astonishing movie: uniquely fresh and original while also deeply lodged in the history of cinematic horror, with a powerful breakout lead performance from long-time “oh, it’s that guy” David Dastmalchian, who has been, onscreen, the most delightful weirdo — perhaps most notably as “Polka-Dot Man” in 2021’s The Suicide Squad; he also has small roles in that year’s Dune and the recent Oppenheimer — and here exudes true movie-star quality.
I wish I had reviewed this five months ago, but I’ve been dealing with my own mental-health issues that aren’t a million miles away the crisis of confidence that Dastmalchian’s troubled protagonist is coping with here. I couldn’t manage it, so I was happy that the film had scored a theatrical release on both sides of the Atlantic, which meant another opportunity to review it. But it’s all been a bit soured by the recent news that the filmmakers — the writing-directing team of Australian brothers Cameron and Colin Cairnes — utilized “AI” “art” in their production design.
I suspect that the general public doesn’t yet understand how programs erroneously dubbed “AI” are being deployed and the capacity this has to inflict enormous damage in both visual and written creative arts. In brief, computer algorithms that are nowhere near artificially intelligent have been trained on the enormous quantities of written text and visual art (drawings, paintings, photos, etc) available online to spit out what are essentially remixes of that preexisting material. These “AI”s do this in response to human-generated “prompts,” such as, for instance, “image of a walkable city with lots of greenery and beautiful buildings” or “write a literary essay exploring the themes in George Orwell’s novels.” But resulting text meant to sound natural is often stilted and rife with factual errors and references, such as to supposed scientific papers or legal decisions, that are outright inventions. Visual results meant to look realistic are often full of bizarre nonsense, like human figures with too many limbs or fingers, or impossible angles or lighting.
If you’re Extremely Online, as I am, you’ve already come across numerous examples of human writers, voiceover performers, and visual artists complaining about losing paying jobs to “AI,” including so-called deepfake video technology. (One of the issues behind last year’s Screen Actors Guild and Writers Guide strikes was studio use of these “AI” algorithms to replace their members’ work.) Even though there is no authentic creative effort or considered thought behind the output of these programs — they are incapable of conceiving anything new — they are already substituting, if poorly, for human innovation and inventiveness.
This is where Late Night with the Devil utilizes “AI”-generated visuals:
The movie is mostly set over the course of a single episode, which we’re told went out live on Halloween night 1977, of a (fictional) American late-night talk show called Night Owls, which aired on the (fictional) network UBC. The seasonally appropriate show logo (in this still from the trailer; it appears regularly in the film) was created not by a human artist but by “AI”: the wonky windows on the skyline building are a dead giveaway.
Here’s another of the show’s interstitials, a title card welcoming viewers back from commercials:
Here the missing fingers on the skeleton clue us in to the fact that the image has been generated by “AI.”
Now, you might be thinking, “What’s the big deal? It’s just a couple of images in the background.” There are many reasons why this is a big deal, perhaps not least: 1) the actual creative work of actual human beings was stolen without permission or recompense and repurposed by a computer program to concoct these images, and 2) actual creative artists were therefore not paid to work on this film in this capacity. It’s bad enough when money-grubbing, artist-denigrating megacorporate Hollywood studios do this — it’s not forgivable, of course, but it’s certainly well within their vampire-capitalist wheelhouse — but it’s far worse when a scrappy little indie production like this one does it. If the fire of human weirdness and invention is not appreciated by a pair of maverick brother filmmakers like the Cairneses, working so far outside of Hollywood that they’re literally on the opposite side of the planet — Late Night was shot in Melbourne — then what hope is there for anyone who just wants to be an arty freakazoid eking out a little living with their ingenious eccentricity?
I don’t know the Cairneses’ previous work, but I don’t understand how you can have the kind of deliciously disturbed imagination that rustles up the bonkersly off-kilter Late Night with the Devil and not understand that legitimizing the theft of bona-fide human imagination is so uncool. (Here’s a good Twitter thread on why this is a big deal and why it’s important to send filmmakers and studios the message that this is Not Okay.)

Dedicated movie fans are engaging in personal boycotts of this movie over the “AI” issue, they feel that deeply that this is a huge problem, and I am very much on their side. I debated with myself whether I should even give the movie what small exposure a review from me would bring it. I decided it was worth it in order to highlight this issue for the vast majority of movie lovers who are not Extremely Online. Because letting mindless computer algorithms built on the hijacked work of creative human beings is going to be very very very bad for anyone who cares about the work of creative human beings, such as movies. We are at the narrowest edge of a horrible wedge, and the time to push back is now.
Here’s the incredibly ironic thing about Late Night with the Devil: it is, at its heart, a story about a creative man who is, as I mentioned earlier, suffering a crisis of creative confidence and also, most likely, creative burnout. Dastmalchian’s late-night TV host Jack Delroy, a former Chicago radio personality, just cannot seem to make enough of a dent in the popularity of his competition: ur–late night TV host Johnny Carson and his The Tonight Show. We learn this in the mockumentary opening of the film, which sets the stage for the 1977 Halloween broadcast: Delroy is a man who has been on a roller coaster of personal tragedy and professional success and intrigue all around: he’s a member of an arcane secret society — of, natch, white men — known to make or break careers. Delroy’s career isn’t quite broken, but it’s not as solid as it could be. Maybe there’s a way he can bolster himself and his show? Via, like, some arcane stuff? *gulp*

Oh, so, why burnout? In 1977, The Tonight Show ran for 261 episodes, one for basically every weeknight of the year. It’s a grueling schedule. Night Owls would have had a similar run. (Watching this movie at London Film Festival was a surreal experience for me, as a transatlantic type, for more reasons than the uncanny stuff happening onscreen, because there is no British equivalent of the American late-night-talk-show ecology; perhaps the closest thing in the 2020s is the solitary example of The Graham Norton Show, which airs only once a week, not nightly, and then only typically for half the year.) Late-night is a meatgrinder of American television. Like, no wonder someone might turn to the supernatural for an assist.
Wait, what?
The faux-documentary-style narrator informs us that we are about to be treated to the “recently discovered master tape of what went to air that night, as well as previously unseen behind-the-scenes footage.” It was, we are told, “the live-TV event that shocked the nation.”

What we witness in its ersatz-70s glory is late-night American TV at its cheesy apex. Guests for Delroy and his goofy punching-bag sidekick Gus (Rhys Auteri) include Uri Geller–esque psychic performer Christou (Fayssal Bazzi: Peter Rabbit), who does hilariously terrible (from our 2020s perspective) cold-readings on the studio audience; paranormal skeptic Carmichael Haig (Ian Bliss: The Matrix Revolutions), clearly modeled on James Randi, who throws cold water over Christou; and parapsychologist June Ross-Mitchell (Laura Gordon: Foe),who’s just written a book about her work with a teen Lilly D’Abo (Ingrid Torelli), a waif rescued from a “satanic cult” and allegedly in the grips of a “psychic infestation” — Ross-Mitchell prefers that term over “demonic possession.” It’s all so very late-70s: this was the era of Amityville Horror paranormal investigators Ed and Lorraine Warren, of The Omen and The Exorcist. This was the cultural stew from which the so-called satanic-panic bullshit of the 1980s would spring.
Now, the mockumentary conceit falls down in the behind-the-scenes stuff, which purports to show what is happening backstage at the Night Owls studio while the live feed goes to commercial break. But we never understand who is shooting this material, or why… and it certainly never makes sense that these people would be having the conversations that they’re having if there was a camera there recording them. I don’t mind that much, because a breakdown of the documentary style is necessary for the ambiguous ending to work… which it does.

I found it all a perfectly pitched nightmare of overegged ambition and an anything-for-success drive, and a sly twisting of the cosy familiarity of late-night TV, meant to soothe its viewers at home into sleep and not do, er, what this episode of Night Owls does. The entire cast is terrific, but this is Dastmalchian’s showcase, and he is marvelous: he nails the quirky but easy charisma late-night demands.
But the triumph of Late Night with the Devil is absolutely marred by the Cairneses own little deal with the AI devil. “It wasn’t supposed to turn out this way,” Jack moans as his Halloween episode goes to credits. It’s a shame that the same could be said about this film.
more films like this:
• The Last Exorcism [Prime US | Prime UK | Apple TV]
• What We Do in the Shadows [Prime US | Prime UK | Apple TV | BBC iPlayer UK | Shudder UK]

Movie Reviews
‘Minecraft’ Movie Reviews Are In, And A Billion Dollar Haul Is Nigh

Minecraft
Minecraft
I’m not sure I’ve seen worse trailers than the spots that have aired for A Minecraft Movie, the live-action hybrid of the famed video game starring Jack Black and Jason Momoa. Now, reviews are in for what looked like a likely disaster of a movie and they are…honestly, better than expected.
No, the Minecraft movie did not reach “fresh” among critics, but it does have a 53% score, a coinflip over which critics liked it and which did not. The trailer told me it didn’t look like a movie that would grab above a 20%, but there is reportedly chemistry between Black and Momoa, a great Jennifer Coolidge subplot, and there are enough fun integrations with the game to be enjoyable, bad greenscreens or otherwise.
Minecraft
Rotten Tomatoes
Why do I believe that Minecraft is headed toward a billion dollar haul at the box office despite middling reviews? Two main reasons:
- This is Minecraft, we’re talking about, the literal best-selling game in the history of time, moving an estimated 300 million units since its debut in 2011, becoming a childhood staple of million of kids across the world as they’ve grown up, and it remains hugely popular to this day. And Minecraft fans are not picking apart the quality of greenscreens in a trailer. They see their beloved world, they see Jack Black being silly, they see Jason Momoa in a funny outfit and that’s enough. Reportedly, estimates have opening weekend at $135 million to $150 million globally on a $150 million budget.
- Second, this is almost exactly what happened with The Super Mario Bros. Movie. The animated feature that had a close to identical 59% critic scores, but a stellar 95% audience score among fans who were always going to love the (admittedly somewhat average) movie no matter what. Super Mario Bros. went on to earn $1.3 billion globally. While Mario is a massive video game icon, do not underestimate how iconic Minecraft itself is among a certain generation (or two). I doubt that Minecraft will top Mario Bros., but can it hit a billion dollars? My guess is yes.
There are just some things that movie critics and snobbier viewers don’t “get,” and much of the time, that has been video game adaptations that are beloved by either core gamers or young audiences that are allowed to be just “okay”.” I’m also reminded of the $291 million that Five Nights at Freddy’s earned on an impossibly small budget. This happens more often than you think, and I think we are definitely on the way to this happening with Minecraft, and of course, that will mean sequels are in tow.
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Movie Reviews
A Minecraft Movie (2025) – Movie Review

A Minecraft Movie, 2025.
Directed by Jared Hess.
Starring Jason Momoa, Jack Black, Danielle Brooks, Emma Myers, Sebastian Hansen, Jennifer Coolidge, Rachel House, Matt Berry, Kate McKinnon, Jemaine Clement, Valkyrae, Jared Hess, and Jens Bergensten.
SYNOPSIS:
Four misfits are suddenly pulled through a mysterious portal into a bizarre, cubic wonderland that thrives on imagination. To get back home, they’ll have to master this world while embarking on a quest with an unexpected, expert crafter.
Sometime after siblings Henry (Sebastian Hansen) and Natalie (Emma Myers) inadvertently discover the Overworld, where everything from buildings to environments to animals to food to other random objects are block-shaped, the former uses his child genius creativity to instantly start building elaborate constructions, as one does in the mostly plotless, sandbox video game Minecraft, but his sister struggles. She criticizes him for being a regular screwup in the real world (a heat-of-the-moment outburst she immediately regrets) while proclaiming that none of this makes any sense. Her character practically feels like a vessel for those of us coming into director Jared Hess’ A Minecraft Movie with minimal exposure.
However, despite never having played the game, I know one thing through cultural osmosis: it is intended to encourage and foster creativity in children and teenagers, which Jared Hess understands. That’s not to say the movie is any good, but “getting it” is a rarity regarding video game adaptations. It’s wonderful that this is an adaptation in conversation with not only why the games are popular, but that parents (in the case of this film, a slightly older sister looking after her younger brother while still grieving the loss of their mother) wrongfully assume that it’s a waste of time and rotting their brains, failing to realize that the game is entirely built on imagination and whatever the player wants it to be.
The punishment of removing or deleting a child’s Minecraft world is admittedly an over-the-top punishment that not only refuses to engage with the game itself but also with what they are getting from the world-building experience. It’s an instant, permanent removal of something unique, most likely impossible to duplicate. Hence, the shattering feeling of losing an entire world. Sure, it’s digital, but was lovingly put together by a human.
Jared Hess unfortunately doesn’t necessarily get to do much with this, as one imagines a gun held to he and his overcrowded screenwriting team’s (Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta) heads forcing them to shove Easter eggs and references down viewers’ throats in every single CGI, green-screened to hell and back image. This is mainly done through Jack Black portraying Steve, the default avatar from the game’s original launch (in games like these, players are encouraged to customize and project their personality onto the character), which obnoxiously amounts to that star playing himself, shouting out locations, objects, and enemy types with the demented energy of someone who just got done chugging five Red Bulls and is yelling all of this into your ear at 7 AM on a Monday when your alarm for work has gone off.
Perhaps that sounds like a hypercritical complaint after acknowledging an individual’s identity is meant to be grafted onto the avatar, but Jack Black is insufferable here. This is an embarrassing use of star power, serving as nothing more than a means to get a cheap pop out of the fans, which is especially fitting terminology since there is a scene that takes place in a wrestling ring. Everyone else will likely sit there dumbfounded. Surprisingly, they won’t necessarily be confused (most items, gear, and tools are self-explanatory), but speechless at the excessive depths of fan service. At the same time, a couple of interesting characters and ideas are ignored.
Other characters include Jason Momoa’s real-world faded superstar legendary arcade gamer Garrett “The Garbage Man” Garrison, a cocky dimwit facing foreclosure on his gaming store. Through some chance interactions with Henry, he also ends up in the Overworld, hoping to find some treasures to solve his financial woes. Initially, it’s also amusing that the character is a skilled cooperative gamer who routinely messes up inside a fantasy world while failing to work together. However, like most aspects of A Minecraft Movie, this aspect is worn down and tiring.
Similarly, this is an action-packed adventure with a number of explosions on par with a Michael Bay film, except they rarely look visually exciting here since the bright nature of the world and commercial-like photography causes every image to appear fake with washed-out colors. There is strong attention to detail regarding the aesthetics and designs, but this is otherwise a hideous film; one can’t help but wonder what could have been done using more practical effects. There is no wonderment or movie magic here, with no suspension of disbelief that everyone didn’t spend several hours a day in front of a green screen. Once in a while, there is a moderately entertaining sequence, such as a chase in a minecart that runs off a special type of energy, but it’s often weightless and doesn’t pop.
Rounding out the set of main characters is Dawn, a real estate agent, settling Henry and Natalie into their new home. Struggling to pay the bills, she works numerous jobs, including one working with animals, which is handy when finding herself in the Overworld. She is also a consistently funny presence and the only one not overdoing their role into flat-out annoyance.
Together, they must search for a magical object to reopen a portal that will take them home, while aiding Steve in a war against the Nether world’s evil pig race, led by their leader, Malgosha (a voiceover performance by Rachel House). Speaking of Steve, his basic origins as a real-world person and years in the Overworld could have been an entire movie alone. Thankfully, it isn’t, because Jack Black is already irritating enough here. Still, it goes to show the lengths to which A Minecraft Movie goes in cramming in as much as possible, with zero consideration as to what it serves in the context of a narrative.
Unsurprisingly, A Minecraft Movie‘s most inspired moments involve creativity, mainly through using materials to craft wacky weapons such as a tater tot gun or bucket nunchucks. Despite Jared Hess (and maybe one of the five screenwriters) showing a fundamental understanding of the game, it’s a shame the film is predominantly concerned with fan service and abrasively loud energy from its stars that comes across as desperately begging viewers to care. It mostly chooses laziness over imagination, directly insulting everything Minecraft stands for.
Flickering Myth Rating – Film: ★ ★ / Movie: ★ ★
Robert Kojder is a member of the Chicago Film Critics Association, Critics Choice Association, and Online Film Critics Society. He is also the Flickering Myth Reviews Editor. Check here for new reviews and follow my BlueSky or Letterboxd
Movie Reviews
‘Locked’ movie review: Anthony Hopkins traps Bill Skarsgård in claustrophobic thriller

NOW STREAMING ON:
A down-on-his-luck father finds himself trapped in a state-of-the-art car in Locked, a (mostly) riveting thriller opening in local cinemas this weekend that was introduced by star Bill Skarsgård and Czech producer Petr Jákl at its European premiere in Prague last weekend. This high-concept, white-knuckle thriller benefits greatly from two powerhouse performances and inventive filmmaking from director David Yarovesky (Brightburn), which help keep things interesting through an underwhelming climax.
Locked stars Skarsgård as Eddie Barrish, a pitiful courier stuck between a rock and a hard place: his van is in the shop and he’s short of the repair cost to get it out, meaning he can’t make money or even pick up his young daughter Sarah (Ashley Cartwright) from school. With his last few bucks, he buys some scratch-offs at a convenience store as one last gut-shot hope.
Eddie’s down, but he’s not quite out: from his tatted neck and bright hoodie, we infer he’s something of a hustler even before he touts his street smarts and confirms a criminal record. Walking around dystopian-modern city streets, he tests car door handles for any that might have accidentally been left open, and thinks he’s scored big when he gets inside a luxury SUV.
But Eddie couldn’t be more wrong. Not only is there nothing inside the car, which was built for the film and modeled after the Land Rover Defender—Eddie can’t get out. The doors are locked and the frame impenetrable and soundproof, the windows fully tinted, and a voice coming from the in-vehicle entertainment display informs Eddie that he’s trapped.
That man behind the voice is William (Anthony Hopkins), who tells Eddie that his car has been broken into multiple times, and the police have failed him. So he’s built this SUV as a trap to teach the next thief a lesson—one that gets increasingly dangerous as Eddie runs low on food and water, and William tortures him with electric shocks and extreme climate control settings.
Locked establishes its nifty premise within the first fifteen minutes of screentime, and culminates with a masterfully-executed sequence: as Eddie crawls through the SUV and slowly comes to the realization that he’s trapped, Michael Dallatorre’s camera impossibly swirls around Skarsgård in a single unbroken take through the tight, enclosed space. Director Yarovesky pays homage to David Fincher here, who did this kind of thing in Panic Room, while playing off his lead character’s growing anxiety.
The early scenes in Locked also do a great job of establishing the urban jungle that Eddie lives in, set against a backdrop of graffiti and concrete (the location is not specified, but Locked was shot on the streets of Vancouver). There’s some genuine affection for Eddie’s street culture that recalls 80s classics like They Live; it nicely contrasts later scenes of street life viewed from William’s point of view, vagrants and junkies glimpsed from behind the tinted glass of a luxury SUV.
Locked does such a nice job of building tension early on—and Skarsgård and Hopkins create such compelling characters—that we can look past an uneventful screenplay, adapted by Michael Arlen Ross from the 2011 Argentinean film 4 x 4, written by Mariano Cohn and Gastón Duprat. Still, it would have been nice to learn more about William’s ultimate plan, or see Eddie employ more of those street smarts.
The film really only lets us down during the finale, which operates on the level of a much more traditional thriller than the battle of wits and wills that has preceded it. The screenplay wants us to be rooting for Eddie and against his captor, but it doesn’t take into account the utterly compelling and largely sympathetic performance from Hopkins, which cries out for a more nuanced conclusion.
Still, Locked is a thoroughly captivating ride for most of the ride, fueled by strong performances, stylish direction, and a gripping premise. While the finale may not fully capitalize on the psychological cat-and-mouse game that came before it, this an entirely engaging thriller that delivers enough claustrophobic tension to keep audiences hooked from start to finish.
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