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Civil War | Review

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Civil War | Review

Alex Garland’s Civil War depicts a fictional US conflict that is less about conveying a political perspective as it is a tense statement about the normalization of violence and collectively losing sight of the bigger picture.  

Poignancy in film is sometimes on purpose, sometimes just coincidence. Civil War is a bit of both. Here is a film that recognizes the diplomatic atmosphere being as strained as it has been in a very long time, but also comes to theaters exactly at the right time when those conflicts are heightened to a worryingly improbable end. Civil War may depict a fictional conflict in the United States, but it’s message speaks to the global increase of violence in our lives driven by the splintering of society towards radical perspectives – in specific those who act upon them and those who pretend they aren’t a threat. 

Those exact perspectives aren’t clearly defined in Civil War, which is a detriment to those viewers who are hoping the film will champion their own specific views. Instead, director Alex Garland makes the choice to not explicitly detail the cause of his fictional civil war, but instead realize the greater implications of that conflict on the general population. It recognizes the general opportunity of how things could get out of control here in the US, as if to demonstrate that the systems of our precious constitution are just as susceptible to abuse as anywhere else in the world.

Civil War

Directed By: Alex Garland
Written By: Alex Garland
Starring: Kristen Dunst, Wagner Moura, Cailee Spaeny, Stephen McKinley-Henderson

Release Date: April 12, 2024

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By not providing a concrete reason for the conflict, Garland’s film suggests the flaws of humanity make it inevitable. He reinforces this theme by peppering in accounts of people who are pretending the war isn’t happening, as if to suggest their ambivalence played a role. The film contrasts the experiences of those people with their heads buried in the sand by spinning a narrative around those who are paid not to: war correspondents. 

The story focuses on a renowned journalist Lee Smith (Kristen Dunst) who has made a name for herself covering harrowing atrocities across the globe, and her colleague Joel (Wagner Moura) who lives for the thrill of experiencing the thrill of battle in person. As the civil war is upon the precipice of conclusion, they decide to race to Washington D.C. to try and interview the President of the United states before he is captured by his opposition. In this journey they are joined by Sammy, a veteran reporter who would rather die than stop working (Stephen McKinley-Henderson), and Jessie (Cailee Spaeny), a young and inexperienced photographer who looks up to Lee. 

Lee and Joel are an experienced 2-man crew who have been together through some very dangerous conflicts depicted to the audience through flashbacks. Sammy and Jessie’s involvement thus represents a hazard because they don’t just have to worry about themselves, they have to look out for two people who don’t have the same capabilities as they do. But while Sammy is willingly putting himself in danger and has the wherewithal to know exactly what he is getting himself into, Jessie does not. Joel and Lee’s opposing perspectives on the approach to their work is something that makes their working relationship function, but it creates conflict in regards to Jessie. 

Lee is reluctant to bring Jessie in under her belt and show her the ropes because she has seen the worst of humanity and fears Jessie isn’t prepared for it both emotionally and physically. Lee doesn’t want to have to care about someone else because it may compromise her ability to do her own work. Meanwhile Joel is excited to be able to share his enthusiasm for being in the thick of the battle and wants to help Jessie experience this for the first time. For her part Jessie realizes the uncomfortable burden her presence places on the group, but knows that if she wants to further her career this is a golden opportunity she would never get if she played it safe. 

In this way, all of them essentially exploit the pain and suffering of others for their living. This experience has essentially numbed them to the motivations of the conflict, which is part of the reason why the film doesn’t spend time commenting on them. Furthermore, it isn’t really possible for Lee & Company to be on one side or the other because the integrity of their craft and personal safety requires them to be ambivalent. In many ways they hide behind it like a shield. While they can’t ignore the conflict, their reasoning to not be on one side or the other is just as selfish as those who are ignoring the conflict. 

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You could construe this as a criticism of the media, which I think may be valid. But I think the point is the fact that our society is at a point where “sides” are necessary in the first place. This is a bigger criticism of the world’s social development as a whole. Rather than be motivated by the greater good, we’re motivated by selfish desires and we channel that into picking “sides”. At one point in the film, the main characters encounter a man with a gun who has captured and tortured two men because they were stealing from him. He comments on how he had gone to high school with one of them, suggesting the extremes that have become necessary – even in a civilized first-world nation – for individual survival. 

Director/writer Garland first made a name for himself in cinema by reinventing the zombie genre for the 21st Century with his script for 28 Days Later. In many ways, Civil War feels like a zombie movie. The world it depicts has fleeting reminders of normalcy amidst a harrowing almost post-apocalyptic fight for survival. There are gripping action sequences with sound design that pummels you into the back of your seat. And yet most of the film is quiet, expressing the void of humanity from this possible future. Garland depicts empty streets with the occasional roving military vehicle, others are littered with the carcasses of cars and equipment abandoned long ago. Like a zombie movie it hinges on humanity’s hubris – despite all our impressive accomplishments we’re still a deeply flawed species. 

Kristen Dunst portrays Lee the entire film with the aghast expression of someone who has seen too much. But Jessie’s inclusion in her life is what ultimately breaks her. Not because she witnesses her loss of innocence first-hand, but because Lee sees herself in Jessie. From this outside perspective Lee begins to feel the guilt that she had hid away for all these years. Reporting on these terrible events doesn’t necessarily bring heightened concern from the general public, instead it fuels our tolerance for them. 

Civil War offers us the ultimate paradox of our modern information age; the more we know about what is going on, the worse off we are. Truth becomes the enemy not because of what it means to us, but because of our selfish reactions towards it. The film conveys a pulse-quickening tale of survival in a harrowing dystopia of fear towards knowledge. It flies in the face of every horror film where we’re told that the most frightening thing is the unknown. 

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Movie Reviews

Movie Review: A Home Invasion turns into a “Relentless” Grudge Match

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Movie Review: A Home Invasion turns into a “Relentless” Grudge Match

I’d call the title “Relentless” truth in advertising, althought “Pitiless,” “Endless” and “Senseless” work just as well.

This new thriller from the sarcastically surnamed writer-director Tom Botchii (real name Tom Botchii Skowronski of “Artik” fame) begins in uninteresting mystery, strains to become a revenge thriller “about something” and never gets out of its own way.

So bloody that everything else — logic, reason, rationale and “Who do we root for?” quandary is throughly botched — its 93 minutes pass by like bleeding out from screwdriver puncture wounds — excruciatingly.

But hey, they shot it in Lewiston, Idaho, so good on them for not filming overfilmed Greater LA, even if the locations are as generically North American as one could imagine.

Career bit player and Lewiston native Jeffrey Decker stars as a homeless man we meet in his car, bearded, shivering and listening over and over again to a voice mail from his significant other.

He has no enthusiasm for the sign-spinning work he does to feed himself and gas up his ’80s Chevy. But if woman, man or child among us ever relishes anything as much as this character loves his cigarettes — long, theatrical, stair-at-the-stars drags of ecstacy — we can count ourselves blessed.

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There’s this Asian techie (Shuhei Kinoshita) pounding away at his laptop, doing something we assume is sketchy just by the “ACCESS DENIED” screens he keeps bumping into and the frantic calls he takes suggesting urgency of some sort or other.

That man-bunned stranger, seen in smoky silhoutte through the opaque window on his door, ringing the bell of his designer McMansion makes him wary. And not just because the guy’s smoking and seems to be making up his “How we can help cut your energy bill” pitch on the fly.

Next thing our techie knows, shotgun blasts are knocking out the lock (Not the, uh GLASS) and a crazed, dirty beardo homeless guy has stormed in, firing away at him as he flees and cries “STOP! Why are you doing this?”

Jun, as the credits name him, fights for his PC and his life. He wins one and loses the other. But tracking his laptop and homeless thug “Teddy” with his phone turns out to be a mistake.

He’s caught, beaten and bloodied some more. And that’s how Jun learns the beef this crazed, wronged man has with him — identity theft, financial fraud, etc.

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Threats and torture over access to that laptop ensue, along with one man listing the wrongs he’s been done as he puts his hostage through all this.

Wait’ll you get a load of what the writer-director thinks is the card our hostage would play.

The dialogue isn’t much, and the logic — fleeing a fight you’ve just won with a killer rather than finishing him off or calling the cops, etc. — doesn’t stand up to any scrutiny.

The set-piece fights, which involve Kinoshita screaming and charging his tormentor and the tormentor played by Decker stalking him with wounded, bloody-minded resolve are visceral enough to come off. Decker and Kinoshita are better than the screenplay.

A throw-down at a gas-station climaxes with a brutal brawl on the hood of a bystander’s car going through an automatic car wash. Amusingly, the car-wash owners feel the need to do an Idaho do-si-do video (“Roggers (sic) Car Wash”) that plays in front of the car being washed and behind all the mayhem the antagonists and the bystander/car owner go through. Not bad.

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The rest? Not good.

Perhaps the good folks at Rogers Motors and Car Wash read the script and opted to get their name misspelled. Smart move.

Rating: R, graphic violence, smoking, profanity

Cast: Jeffrey Decker, Shuhei Kinoshita

Credits:Scripted and directed by Tom Botchii.. A Saban Entertainment release.

Running time: 1:34

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About Roger Moore

Movie Critic, formerly with McClatchy-Tribune News Service, Orlando Sentinel, published in Spin Magazine, The World and now published here, Orlando Magazine, Autoweek Magazine

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UNTIL DAWN Review

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UNTIL DAWN Review
UNTIL DAWN is a horror movie based on a video game about a group of friends who find themselves trapped in a time loop, reliving the same night repeatedly with increasingly terrifying, fatal threats. One year after her sister Melanie vanished without a trace, Clover and her friends look to find more information about her disappearance. Clues lead them to an abandoned mining town implied to be in Pennsylvania. This place of unimaginable horrors traps them all in a horrifying time loop where they’re murdered again and again. They must work together to survive without losing themselves in the never-ending time loop of gruesome murder.

UNTIL DAWN is nicely shot and paced well, with believable performances. However, the movie has a strong humanist worldview featuring gruesome violence, lots of strong foul language, and excessive gore. The violence includes psychopathic killers, people spontaneously exploding, stabbings, kidnapping, demonic possession, and more. The frequent dying over and over in the plot of UNTIL DAWN puts the sanctity of life into question. It forces the characters to conduct abhorrent and unacceptable immoral actions for survival.

(HH, Pa, C, O, Ho, LLL, VVV, S, M):

Dominant Worldview and Other Worldview Content/Elements:

Strong humanist worldview that twists the concept of modern psychology into a supernatural hellscape with unexplained time loops and reoccurring nightmarish horror filled with excessive violence and gore, but with unexplained pagan supernatural elements (such as a storm circling a house, the appearance of more buildings, the time loop itself, and many more), the time loop perverts the laws of mortality and implies that the consequences of violence, murder, suicide, etc., don’t apply, the psychologist controlling the time loop discusses the situation with modern psychology in vague circles meant to confuse and disorient the nature of the reality in which the victims are trapped, religion or God is not explicitly discussed, but there’s an unexplained cross in front of a house that isn’t explained and a character references the belief that a possessed person cannot become possessed through contact but rather weakness of faith, and some occult content where one woman is a self-described psychic and is into “woo-woo” stuff as another character describes it, she tries to amplify her psychic abilities with help from the others by holding hands and meditation, and she often has strong feelings and seems to have a sense the others do not have, but no worship or symbols are shown, plus a girl dating a guy is said to have previously dated a girl as well as other men;

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Foul Language:

At least 101 obscenities (including 62 “f” words), two strong profanities mentioning the name of Jesus, and four light profanities;

Violence:

Very severe violence and gratuitous blood and gore throughout including but not limited to dead bodies, monsters, scarred masked psychopath, stabbing, beating, and people spontaneously exploding;

Sex:

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No sex shown, but a person puts on a VHS tape and a pornographic movie is heard playing briefly but not shown, and a woman is said to date a lot of people and one time dated another woman;

Nudity:

No nudity;

Alcohol Use:

No alcohol use;

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Smoking and/or Drug Use and Abuse:

No smoking or drugs; and,

Miscellaneous Immorality:

A psychologist is a callous antagonist whose motives are relatively unknown beyond having a morbid curiosity that led to awful experiments and playing games with other people, he purposely keeps people trapped for no known reason other than his sick and twisted observations that end in gruesome murder and unnecessary torture.

UNTIL DAWN is a horror movie based on a video game about a group of friends who find themselves trapped in a time loop, reliving the same night repeatedly with increasingly terrifying, fatal threats.
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One year after her sister Melanie vanished without a trace, Clover and her friends look to find more information about her disappearance. Clues lead them to an abandoned mining town. This place of unimaginable horrors traps them all in a horrifying time loop where they will be murdered again and again.

UNTIL DAWN is nicely shot and paced well, with believable performances, but it has a strong humanist worldview overall with some occult elements is filled with gruesome violence, gore, lots of strong foul language, and a time loop that leads to an increasing amount of horrific murder and unacceptable immoral actions for survival.

The movie begins with a woman named Melanie clawing her way through the dirt with an unknown monster chasing after her. Digging her way out, she looks up to a masked psychopath standing over her with a scythe. She begs him, “No! Please not again. I can’t!” He fatally stabs her without a thought. It cuts to the main title, and an hourglass is shown with a ticking clock sound and unsettling music.

Cut to a group pf people in a red car driving up a winding mountain, an obvious nod to THE SHINING. It’s been one year after Clover’s sister Melanie vanished without a trace. The group consists of Max, Nina, Megan, Abe, and Clover. Shortly after their mother died, Melanie had decided to start a new life in New York. Clover decided to stay, which created tension between the sisters before Melanie left.

Clover and her friends are looking for more information about her disappearance. Their last stop is the last place she was seen in a video message taken in front of a middle-of-nowhere gas station. Megan, a proclaimed psychic, wants to join hands outside and see if they can feel any mystical energy regarding Melanie. Their attempt is cut short when an RV blares its horn and almost hits them, scaring them all.

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Clover goes inside the gas station for a cup of coffee while the others talk outside. Clover asks the man behind the register if he worked here last year. After confirming he’s been working there for years, she shows him a picture of Melanie from the video. He asks if she was missing and clarifies saying that Clover is not the first to come asking. When she asks if many people around here go missing, he says people “get in trouble” in Glore Valley. As their only lead, the group decides to go there and stick together.

Nervously driving to the valley in an increasingly dangerous storm, the group begins to question what they are doing. Suddenly the storm stops but is still raging behind them. They park in front of a house with a “Welcome Center” sign, with the storm circling around the area but leaving the house dry. Confused, they get out of the car and look around. Nina decides to see if there’s anyone inside so they can come up with a plan. Everyone goes in except Clover, who walks up to the strange rain wall.

Inside the house, they find a dated and dusty interior. The power and water don’t work, and they conclude that they are the first people to come there in years. There is a strange hourglass with a skull on the wall. Checking the guest book, Nina finds Melanie’s name signed multiple times, with increasingly shaky handwriting. In another room, Abe finds many missing posters with faces on a bulletin board and finds poster with Melanie’s face.

Outside, Clover thinks she sees a person in the rain. She also hears Melanie’s voice and runs after it. Concerned, Max calls after her and he pulls her back in. As Nina signs the guestbook, the sun suddenly sets and the clock starts ticking.

Inside the house now with the hourglass turned over, they try to understand what’s happening. The car is out in the rain now with someone revving the engine threateningly. Some of them go to the dark basement, where the lights don’t work. There is an eerie sense of dread as Abe goes to check out a noise, and Nina finds a scarred and masked psychopath standing in a room as the top half of Abe’s body falls to the ground.

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Hearing the commotion upstairs, the others go to see what happened and Max spots the killer. They run to hide, and the apparently invincible psychopath horrifically stabs each of them as they try to fight back. The sand in the hourglass runs back, as each character returns to where they were when Nina originally signed the book (she now signs it a second time). They remember what had just taken place, and how they were all murdered. Clearly stuck in this time loop escape room situation, they will now have to figure out how to escape this terrifying hellscape as the situations get worse with every loop.

UNTIL DAWN is nicely shot and paced well, with believable performances. However, the movie has a strong humanist worldview featuring gruesome violence, lots of strong foul language, and excessive gore. The violence includes psychopathic killers, people spontaneously exploding, stabbings, kidnapping, demonic possession, and more. The frequent dying over and over in the plot puts the sanctity of life into question. It forces the characters to conduct abhorrent and unacceptable immoral actions for survival.

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