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A Minecraft Movie (2025) – Movie Review

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A Minecraft Movie (2025) – Movie Review

A Minecraft Movie, 2025.

Directed by Jared Hess.
Starring Jason Momoa, Jack Black, Danielle Brooks, Emma Myers, Sebastian Hansen, Jennifer Coolidge, Rachel House, Matt Berry, Kate McKinnon, Jemaine Clement, Valkyrae, Jared Hess, and Jens Bergensten.

SYNOPSIS:

Four misfits are suddenly pulled through a mysterious portal into a bizarre, cubic wonderland that thrives on imagination. To get back home, they’ll have to master this world while embarking on a quest with an unexpected, expert crafter.

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Sometime after siblings Henry (Sebastian Hansen) and Natalie (Emma Myers) inadvertently discover the Overworld, where everything from buildings to environments to animals to food to other random objects are block-shaped, the former uses his child genius creativity to instantly start building elaborate constructions, as one does in the mostly plotless, sandbox video game Minecraft, but his sister struggles. She criticizes him for being a regular screwup in the real world (a heat-of-the-moment outburst she immediately regrets) while proclaiming that none of this makes any sense. Her character practically feels like a vessel for those of us coming into director Jared Hess’ A Minecraft Movie with minimal exposure.

However, despite never having played the game, I know one thing through cultural osmosis: it is intended to encourage and foster creativity in children and teenagers, which Jared Hess understands. That’s not to say the movie is any good, but “getting it” is a rarity regarding video game adaptations. It’s wonderful that this is an adaptation in conversation with not only why the games are popular, but that parents (in the case of this film, a slightly older sister looking after her younger brother while still grieving the loss of their mother) wrongfully assume that it’s a waste of time and rotting their brains, failing to realize that the game is entirely built on imagination and whatever the player wants it to be.

The punishment of removing or deleting a child’s Minecraft world is admittedly an over-the-top punishment that not only refuses to engage with the game itself but also with what they are getting from the world-building experience. It’s an instant, permanent removal of something unique, most likely impossible to duplicate. Hence, the shattering feeling of losing an entire world. Sure, it’s digital, but was lovingly put together by a human.

Jared Hess unfortunately doesn’t necessarily get to do much with this, as one imagines a gun held to he and his overcrowded screenwriting team’s (Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta) heads forcing them to shove Easter eggs and references down viewers’ throats in every single CGI, green-screened to hell and back image. This is mainly done through Jack Black portraying Steve, the default avatar from the game’s original launch (in games like these, players are encouraged to customize and project their personality onto the character), which obnoxiously amounts to that star playing himself, shouting out locations, objects, and enemy types with the demented energy of someone who just got done chugging five Red Bulls and is yelling all of this into your ear at 7 AM on a Monday when your alarm for work has gone off.

Perhaps that sounds like a hypercritical complaint after acknowledging an individual’s identity is meant to be grafted onto the avatar, but Jack Black is insufferable here. This is an embarrassing use of star power, serving as nothing more than a means to get a cheap pop out of the fans, which is especially fitting terminology since there is a scene that takes place in a wrestling ring. Everyone else will likely sit there dumbfounded. Surprisingly, they won’t necessarily be confused (most items, gear, and tools are self-explanatory), but speechless at the excessive depths of fan service. At the same time, a couple of interesting characters and ideas are ignored.

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Other characters include Jason Momoa’s real-world faded superstar legendary arcade gamer Garrett “The Garbage Man” Garrison, a cocky dimwit facing foreclosure on his gaming store. Through some chance interactions with Henry, he also ends up in the Overworld, hoping to find some treasures to solve his financial woes. Initially, it’s also amusing that the character is a skilled cooperative gamer who routinely messes up inside a fantasy world while failing to work together. However, like most aspects of A Minecraft Movie, this aspect is worn down and tiring.

Similarly, this is an action-packed adventure with a number of explosions on par with a Michael Bay film, except they rarely look visually exciting here since the bright nature of the world and commercial-like photography causes every image to appear fake with washed-out colors. There is strong attention to detail regarding the aesthetics and designs, but this is otherwise a hideous film; one can’t help but wonder what could have been done using more practical effects. There is no wonderment or movie magic here, with no suspension of disbelief that everyone didn’t spend several hours a day in front of a green screen. Once in a while, there is a moderately entertaining sequence, such as a chase in a minecart that runs off a special type of energy, but it’s often weightless and doesn’t pop.

Rounding out the set of main characters is Dawn, a real estate agent, settling Henry and Natalie into their new home. Struggling to pay the bills, she works numerous jobs, including one working with animals, which is handy when finding herself in the Overworld. She is also a consistently funny presence and the only one not overdoing their role into flat-out annoyance.

Together, they must search for a magical object to reopen a portal that will take them home, while aiding Steve in a war against the Nether world’s evil pig race, led by their leader, Malgosha (a voiceover performance by Rachel House). Speaking of Steve, his basic origins as a real-world person and years in the Overworld could have been an entire movie alone. Thankfully, it isn’t, because Jack Black is already irritating enough here. Still, it goes to show the lengths to which A Minecraft Movie goes in cramming in as much as possible, with zero consideration as to what it serves in the context of a narrative. 

Unsurprisingly, A Minecraft Movie‘s most inspired moments involve creativity, mainly through using materials to craft wacky weapons such as a tater tot gun or bucket nunchucks. Despite Jared Hess (and maybe one of the five screenwriters) showing a fundamental understanding of the game, it’s a shame the film is predominantly concerned with fan service and abrasively loud energy from its stars that comes across as desperately begging viewers to care. It mostly chooses laziness over imagination, directly insulting everything Minecraft stands for.

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Flickering Myth Rating – Film: ★ ★ / Movie: ★ ★

Robert Kojder is a member of the Chicago Film Critics Association, Critics Choice Association, and Online Film Critics Society. He is also the Flickering Myth Reviews Editor. Check here for new reviews and follow my BlueSky or Letterboxd 

 

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Movie Review: A Home Invasion turns into a “Relentless” Grudge Match

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Movie Review: A Home Invasion turns into a “Relentless” Grudge Match

I’d call the title “Relentless” truth in advertising, althought “Pitiless,” “Endless” and “Senseless” work just as well.

This new thriller from the sarcastically surnamed writer-director Tom Botchii (real name Tom Botchii Skowronski of “Artik” fame) begins in uninteresting mystery, strains to become a revenge thriller “about something” and never gets out of its own way.

So bloody that everything else — logic, reason, rationale and “Who do we root for?” quandary is throughly botched — its 93 minutes pass by like bleeding out from screwdriver puncture wounds — excruciatingly.

But hey, they shot it in Lewiston, Idaho, so good on them for not filming overfilmed Greater LA, even if the locations are as generically North American as one could imagine.

Career bit player and Lewiston native Jeffrey Decker stars as a homeless man we meet in his car, bearded, shivering and listening over and over again to a voice mail from his significant other.

He has no enthusiasm for the sign-spinning work he does to feed himself and gas up his ’80s Chevy. But if woman, man or child among us ever relishes anything as much as this character loves his cigarettes — long, theatrical, stair-at-the-stars drags of ecstacy — we can count ourselves blessed.

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There’s this Asian techie (Shuhei Kinoshita) pounding away at his laptop, doing something we assume is sketchy just by the “ACCESS DENIED” screens he keeps bumping into and the frantic calls he takes suggesting urgency of some sort or other.

That man-bunned stranger, seen in smoky silhoutte through the opaque window on his door, ringing the bell of his designer McMansion makes him wary. And not just because the guy’s smoking and seems to be making up his “How we can help cut your energy bill” pitch on the fly.

Next thing our techie knows, shotgun blasts are knocking out the lock (Not the, uh GLASS) and a crazed, dirty beardo homeless guy has stormed in, firing away at him as he flees and cries “STOP! Why are you doing this?”

Jun, as the credits name him, fights for his PC and his life. He wins one and loses the other. But tracking his laptop and homeless thug “Teddy” with his phone turns out to be a mistake.

He’s caught, beaten and bloodied some more. And that’s how Jun learns the beef this crazed, wronged man has with him — identity theft, financial fraud, etc.

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Threats and torture over access to that laptop ensue, along with one man listing the wrongs he’s been done as he puts his hostage through all this.

Wait’ll you get a load of what the writer-director thinks is the card our hostage would play.

The dialogue isn’t much, and the logic — fleeing a fight you’ve just won with a killer rather than finishing him off or calling the cops, etc. — doesn’t stand up to any scrutiny.

The set-piece fights, which involve Kinoshita screaming and charging his tormentor and the tormentor played by Decker stalking him with wounded, bloody-minded resolve are visceral enough to come off. Decker and Kinoshita are better than the screenplay.

A throw-down at a gas-station climaxes with a brutal brawl on the hood of a bystander’s car going through an automatic car wash. Amusingly, the car-wash owners feel the need to do an Idaho do-si-do video (“Roggers (sic) Car Wash”) that plays in front of the car being washed and behind all the mayhem the antagonists and the bystander/car owner go through. Not bad.

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The rest? Not good.

Perhaps the good folks at Rogers Motors and Car Wash read the script and opted to get their name misspelled. Smart move.

Rating: R, graphic violence, smoking, profanity

Cast: Jeffrey Decker, Shuhei Kinoshita

Credits:Scripted and directed by Tom Botchii.. A Saban Entertainment release.

Running time: 1:34

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About Roger Moore

Movie Critic, formerly with McClatchy-Tribune News Service, Orlando Sentinel, published in Spin Magazine, The World and now published here, Orlando Magazine, Autoweek Magazine

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UNTIL DAWN Review

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UNTIL DAWN Review
UNTIL DAWN is a horror movie based on a video game about a group of friends who find themselves trapped in a time loop, reliving the same night repeatedly with increasingly terrifying, fatal threats. One year after her sister Melanie vanished without a trace, Clover and her friends look to find more information about her disappearance. Clues lead them to an abandoned mining town implied to be in Pennsylvania. This place of unimaginable horrors traps them all in a horrifying time loop where they’re murdered again and again. They must work together to survive without losing themselves in the never-ending time loop of gruesome murder.

UNTIL DAWN is nicely shot and paced well, with believable performances. However, the movie has a strong humanist worldview featuring gruesome violence, lots of strong foul language, and excessive gore. The violence includes psychopathic killers, people spontaneously exploding, stabbings, kidnapping, demonic possession, and more. The frequent dying over and over in the plot of UNTIL DAWN puts the sanctity of life into question. It forces the characters to conduct abhorrent and unacceptable immoral actions for survival.

(HH, Pa, C, O, Ho, LLL, VVV, S, M):

Dominant Worldview and Other Worldview Content/Elements:

Strong humanist worldview that twists the concept of modern psychology into a supernatural hellscape with unexplained time loops and reoccurring nightmarish horror filled with excessive violence and gore, but with unexplained pagan supernatural elements (such as a storm circling a house, the appearance of more buildings, the time loop itself, and many more), the time loop perverts the laws of mortality and implies that the consequences of violence, murder, suicide, etc., don’t apply, the psychologist controlling the time loop discusses the situation with modern psychology in vague circles meant to confuse and disorient the nature of the reality in which the victims are trapped, religion or God is not explicitly discussed, but there’s an unexplained cross in front of a house that isn’t explained and a character references the belief that a possessed person cannot become possessed through contact but rather weakness of faith, and some occult content where one woman is a self-described psychic and is into “woo-woo” stuff as another character describes it, she tries to amplify her psychic abilities with help from the others by holding hands and meditation, and she often has strong feelings and seems to have a sense the others do not have, but no worship or symbols are shown, plus a girl dating a guy is said to have previously dated a girl as well as other men;

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Foul Language:

At least 101 obscenities (including 62 “f” words), two strong profanities mentioning the name of Jesus, and four light profanities;

Violence:

Very severe violence and gratuitous blood and gore throughout including but not limited to dead bodies, monsters, scarred masked psychopath, stabbing, beating, and people spontaneously exploding;

Sex:

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No sex shown, but a person puts on a VHS tape and a pornographic movie is heard playing briefly but not shown, and a woman is said to date a lot of people and one time dated another woman;

Nudity:

No nudity;

Alcohol Use:

No alcohol use;

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Smoking and/or Drug Use and Abuse:

No smoking or drugs; and,

Miscellaneous Immorality:

A psychologist is a callous antagonist whose motives are relatively unknown beyond having a morbid curiosity that led to awful experiments and playing games with other people, he purposely keeps people trapped for no known reason other than his sick and twisted observations that end in gruesome murder and unnecessary torture.

UNTIL DAWN is a horror movie based on a video game about a group of friends who find themselves trapped in a time loop, reliving the same night repeatedly with increasingly terrifying, fatal threats.
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One year after her sister Melanie vanished without a trace, Clover and her friends look to find more information about her disappearance. Clues lead them to an abandoned mining town. This place of unimaginable horrors traps them all in a horrifying time loop where they will be murdered again and again.

UNTIL DAWN is nicely shot and paced well, with believable performances, but it has a strong humanist worldview overall with some occult elements is filled with gruesome violence, gore, lots of strong foul language, and a time loop that leads to an increasing amount of horrific murder and unacceptable immoral actions for survival.

The movie begins with a woman named Melanie clawing her way through the dirt with an unknown monster chasing after her. Digging her way out, she looks up to a masked psychopath standing over her with a scythe. She begs him, “No! Please not again. I can’t!” He fatally stabs her without a thought. It cuts to the main title, and an hourglass is shown with a ticking clock sound and unsettling music.

Cut to a group pf people in a red car driving up a winding mountain, an obvious nod to THE SHINING. It’s been one year after Clover’s sister Melanie vanished without a trace. The group consists of Max, Nina, Megan, Abe, and Clover. Shortly after their mother died, Melanie had decided to start a new life in New York. Clover decided to stay, which created tension between the sisters before Melanie left.

Clover and her friends are looking for more information about her disappearance. Their last stop is the last place she was seen in a video message taken in front of a middle-of-nowhere gas station. Megan, a proclaimed psychic, wants to join hands outside and see if they can feel any mystical energy regarding Melanie. Their attempt is cut short when an RV blares its horn and almost hits them, scaring them all.

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Clover goes inside the gas station for a cup of coffee while the others talk outside. Clover asks the man behind the register if he worked here last year. After confirming he’s been working there for years, she shows him a picture of Melanie from the video. He asks if she was missing and clarifies saying that Clover is not the first to come asking. When she asks if many people around here go missing, he says people “get in trouble” in Glore Valley. As their only lead, the group decides to go there and stick together.

Nervously driving to the valley in an increasingly dangerous storm, the group begins to question what they are doing. Suddenly the storm stops but is still raging behind them. They park in front of a house with a “Welcome Center” sign, with the storm circling around the area but leaving the house dry. Confused, they get out of the car and look around. Nina decides to see if there’s anyone inside so they can come up with a plan. Everyone goes in except Clover, who walks up to the strange rain wall.

Inside the house, they find a dated and dusty interior. The power and water don’t work, and they conclude that they are the first people to come there in years. There is a strange hourglass with a skull on the wall. Checking the guest book, Nina finds Melanie’s name signed multiple times, with increasingly shaky handwriting. In another room, Abe finds many missing posters with faces on a bulletin board and finds poster with Melanie’s face.

Outside, Clover thinks she sees a person in the rain. She also hears Melanie’s voice and runs after it. Concerned, Max calls after her and he pulls her back in. As Nina signs the guestbook, the sun suddenly sets and the clock starts ticking.

Inside the house now with the hourglass turned over, they try to understand what’s happening. The car is out in the rain now with someone revving the engine threateningly. Some of them go to the dark basement, where the lights don’t work. There is an eerie sense of dread as Abe goes to check out a noise, and Nina finds a scarred and masked psychopath standing in a room as the top half of Abe’s body falls to the ground.

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Hearing the commotion upstairs, the others go to see what happened and Max spots the killer. They run to hide, and the apparently invincible psychopath horrifically stabs each of them as they try to fight back. The sand in the hourglass runs back, as each character returns to where they were when Nina originally signed the book (she now signs it a second time). They remember what had just taken place, and how they were all murdered. Clearly stuck in this time loop escape room situation, they will now have to figure out how to escape this terrifying hellscape as the situations get worse with every loop.

UNTIL DAWN is nicely shot and paced well, with believable performances. However, the movie has a strong humanist worldview featuring gruesome violence, lots of strong foul language, and excessive gore. The violence includes psychopathic killers, people spontaneously exploding, stabbings, kidnapping, demonic possession, and more. The frequent dying over and over in the plot puts the sanctity of life into question. It forces the characters to conduct abhorrent and unacceptable immoral actions for survival.

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