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Visually impaired NBA fans experience the game on a new level with haptic device

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Visually impaired NBA fans experience the game on a new level with haptic device

PORTLAND, Ore. — Brian Vu has been a fan of the NBA for 14 years, but he has never experienced a game like the one he attended last week in Portland.

Not only did his hometown Trail Blazers beat the Memphis Grizzlies, but also for the first time in his life, Vu said he felt involved in the game, every bit a part of the 18,491 in attendance at Moda Center.

Vu, who has low vision, didn’t see one play during the Blazers’ 115-99 win. But he felt every score, every turnover, every shot.

The 32-year-old Vu used a haptic device that allowed him to follow the action in real time through vibrations felt through his fingers. The device was unveiled this season by Seattle-based OneCourt. After three pilot trials last spring, the Trail Blazers in January became the first NBA team to offer the service to fans. Since then, Sacramento and Phoenix also have been offering the devices at games.

Using a laptop-sized device that has the outline of the basketball court, visually impaired users feel vibrations that indicate ball movement. An earpiece gives updates on the score, as well as the result of a play, whether it’s a steal, block, 3-pointer or something else.

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OneCourt founder Jerred Mace likens the concept to a tactile animator, creating the illusion of movement through pixels.

“We’ve basically built this display that functions similarly to a visual screen, but instead of pixels that you see, these are pixels that you feel,” Mace said.

So while Vu couldn’t see Blazers guard Scoot Henderson, his favorite player, zip through the defense for a layup, he could feel the play through his fingertips, which were spread out over the device that rested on his legs.


Brian Vu uses the OneCourt device for the visually impaired to follow along at a live Portland Trail Blazers game. (Jason Quick / The Athletic)

Vu said his fan experience had changed exponentially.

“It’s pretty cool. I feel more independent,” Vu said. “I’m usually bugging my friend during the game, asking him, ‘What’s happening?’ So now, I can interpret the game in my head … and I don’t feel excluded.”

Vu attended the Blazers-Grizzlies game with his friend James Kim, the recipient of many of Vu’s elbow jabs and questions during games over the years. As the Blazers pulled away in the third quarter, Kim and Vu were in sync, oohing and aahing when Shaedon Sharpe dunked or Donovan Clingan rejected shots.

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“Usually, he’s like, ‘Who shot that? What just happened?’ It was not that big of a deal for me, but this is definitely an upgrade,” Kim said of Vu. “He can enjoy the game without having to stop and get the details from me, so I think it’s great for him.”

Vu’s experience is exactly what Mace hoped for when he brainstormed the idea as a student at the University of Washington. Mace, 24, grew up in Spokane, Wash., with parents with disabilities. He also wore glasses so thick he was called “goggles” by classmates. He had astigmatism in his left eye — what people could see 80 feet away, he would see at only 20 feet — and although his vision improved through surgeries and by wearing a patch over the right eye, he was left with a lasting empathy and understanding for those with disabilities.

“You bundle those experiences together, and I think that just primed my heart for this work,” Mace said. “I think it’s given me a ton of perspective and appreciation for what it’s like to experience the world differently.”

During his junior year at Washington, he was surfing through social media when he discovered a video of a blind person watching a soccer match. A woman in the stands moved his hands across a board to mimic the game action.

The idea of OneCourt was born.

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“The physicality of that experience stood out to me, and as someone who struggled with vision, it was such an appealing intersection for me,” Mace said.


The OneCourt staff, led by founder Jerred Mace (far right), has produced an effective way for visually impaired fans to enjoy athletic events. (Courtesy of OneCourt)

He presented his idea at the University of Washington’s 2022 Science and Technology Showcase. The idea was in its infancy, just a research poster with no physical product, but it won first place and a $2,000 prize.

The contest used tennis as the example, but Mace had broader aspirations. The key, he knew, would be linking the idea with readily available data. Beginning with the 2023-24 season, all NBA arenas were equipped with optical tracking technology, which captures player and ball movement in real time. The NBA says up to 20 tracking devices are stationed in the rafters of each arena.

Mace reached out to the Trail Blazers with the idea and, with their help, was introduced to the NBA. The league has seen value in working with Mace.

“We’ve been thrilled to work with Jerred and the team at OneCourt to use technology to help advance their mission of enabling visually impaired fans enjoy NBA games,” said Jason Bieber, the NBA’s vice president of new business ventures. “We’re especially excited to have OneCourt in the current cohort of NBA Launchpad companies so we can continue to partner and explore even more possibilities in the space.”

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Within four months, Mace had access to the NBA data and began running pilot tests at the end of last season.

“The NBA is innovative when it comes to technology like this and when it comes to accessibility for their fans,” said Matthew Gardner, the Blazers’ senior director of customer insights. “They saw the good that it could do, and they were like, ‘Hey, no problem. We’ll unlock it for you.’”

Mace added: “I think (the NBA) is always looking for new applications for their data, and this happens to be a very special one. It’s not analytics on the back end. It’s not sports betting on the front end. It’s something that had the potential to change someone’s life and their entire experience and relationship with sports.”


A Blazers fan claps while a OneCourt device rests on his lap. The device creates a focused, yet intimate game-day scene for the visually impaired. (Courtesy of Portland Trail Blazers)

Vu and Kim can attest: When Vu experienced the Blazers game with the OneCourt device, it was a game changer. From their end zone seats, Vu and Kim were as locked in and vocal as anyone in the arena.

Vu couldn’t clap because it would cause his hands to lose track of the action. But his legs were in constant movement, and he joined in with the crowd chanting “DE-FENSE! DE-FENSE!”

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“There was a steal, and you can feel the vibration go to the other side — really fast — and I got super excited,” Vu said. “I knew why the crowd was cheering. Before, I wouldn’t understand what was happening.”

Vu estimated he used to go to Blazers games once a year. It was exciting to hear the crowd and the sounds, but he always felt detached and behind.

“Now it’s a whole different experience,” he said. “I’ve got the best of both worlds.”

Kim could only smile as he watched Vu’s hands moving quickly across the device, his feet nervously tapping.

“He’s really into the game,” Kim said, nodding toward his friend. “He’s, like, zoning in on it.”

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Gardner said several other NBA teams have called and asked him for feedback after the Blazers debuted the device on Jan. 11. He tells the teams that nearly every home game has had at least one device checked out, and offering the device is essential to the fan experience.

“Being a fan should be for everybody,” Gardner said. “This unlocks an entirely new world for our fans who are blind and have low vision. We’ve seen it across all the faces of those who have used it so far.”

Mace said his company of eight employees, five of whom work full time, is bracing for the demand as more teams inquire about the services. Portland and Sacramento have five devices that can be reserved ahead of time or checked out on the concourse, while Phoenix has 10 devices. Fans do not need to pay for the device, thanks to Ticketmaster, an NBA sponsor.

Mace says the impact expands beyond the number of people using the device.

“One might think, ‘Oh, this device just impacts five people in a stadium.’ But really, the ripple effects are incredible,” Mace said. “Now, the circle of who is going to the game — friends and family — has expanded because everyone can share the experience.”

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Vu said the device was easy to use after listening to a two-minute tutorial, but he wishes the audio could include specific indications, like which player has the ball and which player is shooting. Those could be updates for the future.

For now, Vu said knowing the Blazers offer the device increases his chances of attending more games.

“Oh, 1,000 percent,” Vu said. “Instead of maybe one game a year, I could see myself going to five a year. It’s just a better experience.”

(Top photo courtesy of Portland Trail Blazers)

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Frankenstein’s Many Adaptations Over the Years

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Frankenstein’s Many Adaptations Over the Years

Ever since the mad scientist Frankenstein cried, “It’s alive!” in the 1931 classic film directed by James Whale, pop culture has never been the same.

Few works of fiction have inspired more adaptations, re-imaginings, parodies and riffs than Mary Shelley’s tragic 1818 Gothic novel, “Frankenstein; or, the Modern Prometheus,” the tale of Victor Frankenstein, who, in his crazed quest to create life, builds a grotesque creature that he rejects immediately.

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The story was first borrowed for the screen in 1910 — in a single-reel silent — and has directly or indirectly spawned hundreds of movies and TV shows in many genres. Each one, including Guillermo del Toro’s new “Frankenstein,” streaming on Netflix, comes with the same unspoken agreement: that we collectively share a core understanding of the legend.

Here’s a look at the many ways the central themes that Shelley explored, as she provocatively plumbed the human condition, have been examined and repurposed time and again onscreen.

“I will pioneer a new way, explore unknown powers, and unfold to the world the deepest mysteries of creation.”— Victor Frankenstein, Chapter 3

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The Mad-Scientist Creator

Shelley was profuse in her descriptions of the scientist’s relentless mind-set as he pursued his creation, his fixation on generating life blinding him to all the ramifications.

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Sound familiar? Perhaps no single line in cinema has distilled this point better than in the 1993 blockbuster “Jurassic Park,” when Dr. Ian Malcolm tells John Hammond, the eccentric C.E.O. with a God complex, “Your scientists were so preoccupied with whether or not they could that they didn’t stop to think if they should.”

Among the beloved interpretations that offer a maniacal, morally muddled scientist is “The Curse of Frankenstein” (1957), the first in the Hammer series.

“Mary Shelley’s Frankenstein” (1994), directed by Kenneth Branagh, is generally considered the most straightforward adaptation of the book.

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More inventive variations include the flamboyant Dr. Frank-N-Furter, who creates a “perfect man” in the 1975 camp favorite “The Rocky Horror Picture Show.”

In Alex Garland’s 2015 thriller, “Ex Machina,” a reclusive, self-obsessed C.E.O. builds a bevy of female-like humanoids.

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And in the 1985 horror comedy “Re-Animator,” a medical student develops a substance that revives dead tissue.

Then there are the 1971 Italian gothic “Lady Frankenstein” and the 2023 thriller “Birth/Rebirth,” in which the madman is in fact a madwoman.

“With an anxiety that almost amounted to agony, I collected the instruments of life around me, that I might infuse a spark of being into the lifeless thing that lay at my feet.”— Victor Frankenstein, Chapter 5

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The Moment of Reanimation

Shelley is surprisingly vague about how her scientist actually accomplishes his task, leaving remarkable room for interpretation. In a conversation with The New York Times, del Toro explained that he had embraced this ambiguity as an opportunity for imagination, saying, “I wanted to detail every anatomical step I could in how he put the creature together.”

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Filmmakers have reimagined reanimation again and again. See Mel Brooks’s affectionate 1974 spoof, “Young Frankenstein,” which stages that groundbreaking scene from Whale’s first movie in greater detail.

Other memorable Frankensteinian resurrections include the 1987 sci-fi action movie “RoboCop,” when a murdered police officer is rebooted as a computerized cyborg law enforcer.

In the 2012 Tim Burton animated “Frankenweenie,” a young scientist revives his beloved dog by harnessing lighting.

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And in the 2019 psychologically bleak thriller “Depraved,” an Army surgeon, grappling with trauma, pieces together a bundle of body parts known as Adam.

“Accursed creator! Why did you form a monster so hideous that even you turned from me in disgust?”— The creature, Chapter 15

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The Wretched Creature

In Shelley’s telling, the creature has yellow skin, flowing black hair, white teeth and watery eyes, and speaks eloquently, but is otherwise unimaginably repulsive, allowing us to fill in the blanks. Del Toro envisions an articulate, otherworldly being with no stitches, almost like a stone sculpture.

It was Whale’s 1931 “Frankenstein” — based on a 1927 play by Peggy Webling — and his 1935 “Bride of Frankenstein” that have perhaps shaped the story’s legacy more than the novel. Only loosely tethered to the original text, these films introduced the imagery that continues to prevail: a lumbering monster with a block head and neck bolts, talking like a caveman.

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In Tim Burton’s 1990 modern fairy tale “Edward Scissorhands,” a tender humanoid remains unfinished when its creator dies, leaving it with scissor-bladed prototypes for hands.

In David Cronenberg’s 1986 body horror, “The Fly,” a scientist deteriorates slowly into a grotesque insectlike monster after his experiment goes wrong.

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In the 1973 blaxploitation “Blackenstein,” a Vietnam veteran who lost his limbs gets new ones surgically attached in a procedure that is sabotaged.

Conversely, in some films, the mad scientist’s experiment results in a thing of beauty: as in “Ex Machina” and Pedro Almodóvar’s 2011 thriller, “The Skin I Live In,” in which an obsessive plastic surgeon keeps a beautiful woman imprisoned in his home.

And in Yorgos Lanthimos’s 2023 sci-fi dramedy, “Poor Things,” a Victorian-era woman is brought back to life after her brain is swapped with that of a fetus.

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“I am an unfortunate and deserted creature; I look around, and I have no relation or friend upon earth.”— The creature, Chapter 15

The All-Consuming Isolation

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The creature in “Frankenstein” has become practically synonymous with the concept of isolation: a beast so tortured by its own existence, so ghastly it repels any chance of connection, that it’s hopelessly adrift and alone.

What’s easily forgotten in Shelley’s tale is that Victor is also destroyed by profound isolation, though his is a prison of his own making. Unlike most takes on the story, there is no Igor-like sidekick present for the monster’s creation. Victor works in seclusion and protects his horrible secret, making him complicit in the demise of everyone he loves.

The theme of the creator or the creation wallowing in isolation, physically and emotionally, is present across adaptations. In Steven Spielberg’s 2001 adventure, “A.I. Artificial Intelligence,” a family adopts, then abandons a sentient humanoid robot boy programmed to love.

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In the 2003 psychological horror “May,” a lonely woman with a lazy eye who was ostracized growing up resolves to make her own friend, literally.

And in the 1995 Japanese animated cyberpunk “Ghost in the Shell,” a first-of-its-kind cyborg with a human soul struggles with its place amid humanity.

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“Shall each man find a wife for his bosom, and each beast have his mate, and I be alone?”— The creature, Chapter 20

The Desperate Need for Companionship

In concert with themes of isolation, the creators and creations contend with the idea of companionship in most “Frankenstein”-related tales — whether romantic, familial or societal.

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In the novel, Victor’s family and his love interest, Elizabeth, are desperate for him to return from his experiments and rejoin their lives. When the creature demands a romantic partner and Victor reneges, the creature escalates a vengeful rampage.

That subplot is the basis for Whale’s “The Bride of Frankenstein,” which does offer a partner, though there is no happily ever after for either.

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Sometimes the monster finds love with a human, as in “Edward Scissorhands” or the 2024 horror romance “Lisa Frankenstein,” in which a woman falls for a reanimated 19th-century corpse.

In plenty of other adaptations, the mission is to restore a companion who once was. In the 1990 black comedy “Frankenhooker,” a science whiz uses the body parts of streetwalkers to bring back his fiancée, also Elizabeth, after she is chewed up by a lawn mower.

In John Hughes’s 1985 comedy, “Weird Science,” a couple of nerdy teenage boys watch Whale’s 1931 classic and decide to create a beautiful woman to elevate their social standing.

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While the plot can skew sexual — as with “The Rocky Horror Picture Show,” “Ex Machina” and “Frankenhooker” — it can also skew poignant. In the 1991 sci-fi action blockbuster “Terminator 2: Judgment Day,” a fatherlike bond forms between a troubled teenage boy and the cyborg sent to protect him.

Or the creature may be part of a wholesome, albeit freakish, family, most famously in the hit 1960s shows “The Addams Family,” with Lurch as the family’s block-headed butler, and “The Munsters,” with Herman Munster as a nearly identical replica of Whale’s creature.

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In Shelley’s novel, the creature devotes itself to secretly observing the blind man and his family as they bond over music and stories. While sitcom families like the Munsters and the Addamses may seem silly by comparison, it’s a life that Shelley’s creature could only have dreamed of — and in fact did.

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Test Your Knowledge of Family-History Novels That Were Adapted as Movies or TV Series

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Test Your Knowledge of Family-History Novels That Were Adapted as Movies or TV Series

“Wicked: The Life and Times of the Wicked Witch of the West,” Gregory Maguire’s 1995 novel, has been adapted into a stage musical that was itself made into a two-part feature film. In all versions, what is the name of the witch Elphaba’s younger sister, whom she accompanies to Shiz University?

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Video: Dissecting Three Stephen King Adaptations

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Video: Dissecting Three Stephen King Adaptations

new video loaded: Dissecting Three Stephen King Adaptations

Gilbert Cruz, editor of The New York Times Book Review, breaks down three Stephen King movie adaptations and how they differ from their source material.

By Gilbert Cruz, Claire Hogan, Karen Hanley and Laura Salaberry

October 29, 2025

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