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South Carolina gets another top-10 win, finds more 'reliable' offense

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South Carolina gets another top-10 win, finds more 'reliable' offense


Dawn Staley doesn’t quite have a vision.

But if she did, it might go something like Thursday’s first 20 minutes.

South Carolina women’s basketball beat Duke 81-70 in a top-10 match-up at Colonial Life Arena, another box checked on a gauntlet of a non-conference schedule. Really, it was a disservice to the first half that the second even required any heavy lifting. The Gamecocks belted the Blue Devils in probably their best 20 minutes of the season, taking a 51-31 lead into the locker room and looking ready to run Duke (8-2) out of the building.

Of course, it did not stick all night. But for two quarters, South Carolina (8-1) looked like the fully operational machine that tore through all 38 challengers last season.

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“I don’t know what I envisioned, because sometimes we don’t know what we’re getting,” Staley said.

This was not the first big run of the year. Strictly in terms of numbers, it did not line up with the 32 straight points against Iowa State or the dizzying quickness it flipped the Clemson game on its head. But for maybe the first time in the 2024-25 campaign, the offense looked simple. Fluid. Efficient. Not just relying on turnovers or transition to score, but grinding defenses into dust in the halfcourt with a handful of concepts it could rely on.

In fact, “reliable” was the theme of the game. The Gamecocks are less than a month away from conference play, and will be exactly one-third of the way through the regular season after Sunday’s trip to TCU.

Most of the first month of the season has been about figuring out just that, reliability. Who can be trusted, what lineups play well together, and what offense is still efficient other than throwing the ball to the now graduated 6-foot-7 center.

“I just want somebody that you know when you call their number, it’s not going to tilt too far to the right or left,” Staley said. “They’re going to stay kind of in the middle, and they’re predictable.”

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Chloe Kitts was predictable in the best way possible. She tied her career-high with 21 points, and put the team on her back to claw out of a fourth quarter offensive slump. Her high/low action with Sania Feagin in particular was a source of constant easy looks, the first flickers this offense has seen of the post players looking connected and running offense through each other.

“Our posts did a really good job of flashing to the ball,” Staley said. “And we played through them a lot.”

Tessa Johnson and Maddy McDaniel were reliable again. Both guards came off the bench, put the ball on the deck and made a habit of forcing Duke’s defense into tough decisions. Johnson scored on two drives and drew a foul on a third in a short burst, and McDaniel continued her steady improvement with another clean, turnover free game. Really, it felt like everything was working for a half.

You shoot over 60 percent, have assists on over half of said made field goals, score 30 points in the paint and have nine different players score, and you might be forgiven for thinking it was a re–run of last year’s team.

“I thought we did a really good job in the first half of taking advantage of numbers when we had them,” Staley said. “And then reversing the ball when we didn’t have numbers, which increases our shooting percentage.

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“I thought we did a good job of just going a little bit deeper into our offense.”

But of course, the 25-point lead did drop to eight, and Duke staggered the Gamecocks into territory of needing to put the game away rather than just cruising through the final frame. Two separate stretches of 3:39 and 4:12 without a field goal looked like a backwards step, or at least a return to some of the November misfires.

Call it an intermediate step, turning on the jets for a half against a top-10 opponent if not for a full 40 minutes.

If nothing else, that lion is still in the cage. South Carolina, at its best, is capable of cutting through even top caliber opponents. That did not look like a given on the flight home from UCLA two weeks ago.

“We know what we want,” Staley said. “Like, we really know when we look good and when we’re most efficient, we know what that looks like.”

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Maybe not exactly identical, but it probably looks pretty close to what she saw for a half tonight.

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Star Fox Review: Can’t quite teach an old Fox new tricks

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Star Fox Review: Can’t quite teach an old Fox new tricks


Did anyone want this? A slick remake of Star Fox 64, minus the “64.” The same rickety rail-shooter from nearly three decades ago, glossed up with gorgeous environments and uncanny photorealistic animals. A modern game peeks through the haze of this nostalgia. But it’s not altogether worth the $50 pricetag ($60 if you want a physical cartridge).

The Star Fox campaign begins with a cinematic dramatization of the original game’s opening text crawl — the scene of Fox McCloud’s father betrayed by an ally into the hands of the evil Dr. Andross. Three years later, Fox commands his dad’s mercenary band against Andross. Each successive mission briefing gets reworked from its original clipped dialogue into fully animated mini-movies.

James Mastromarino/Nintendo /

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Fox McCloud navigates through an asteroid field.

But the visuals are a mixed bag. Detailed as the planets and ships might be, fans objected to Fox’s unflattering appearance after the game’s trailer dropped. His original character designer, who wasn’t involved in the new game, admitted to preferring the Super Mario Galaxy Movie version of Fox to this remake’s. For my money, the lighting is more of a problem than the models. In nearly every scene, the cockpit illuminates Fox in a gross green glow.

This campaign doesn’t take long to complete — between an hour to two hours, depending on how often you die and reload. But to reach the game’s true ending, you’ll have to restart and hunt for secret paths, easily quadrupling the runtime. You can also play cooperatively on two systems if you’re in the same room, or you can split your Joy-Cons to have one player steer and the other use mouse controls to fire lasers (an example of Nintendo sacrificing ease for a new gimmick). I’d have loved this mode much more if you could have a second player aim with a joystick, as in Donkey Kong Bananza.

One of many skirmishes in Star Fox's campaign.
One of many skirmishes in Star Fox‘s campaign.

Battle Mode makes for a more entertaining multiplayer experience, but you can’t play it on the same system. I tried it through an online session Nintendo set up, diving and gunning my way through 4v4 matches that required us to capture points or collect energy from meteorites. If you’re hooked up to a webcam, you can use an augmented reality feature to puppet a character’s portrait in GameChat. The facetracking is pretty good: raise your eyebrows, and your character will raise their eyebrows back. Open your mouth to speak and they’ll do the same. If you’re playing as Slippy Toad and puff out your cheeks, you’ll see him inflate his chin.

A team of players in the 4v4 Battle Mode demonstrate Star Fox's augmented reality GameChat.
A team of players in the 4v4 Battle Mode demonstrate Star Fox‘s augmented reality GameChat.

But even with these charming flourishes, Star Fox remains awkward. It’s got the production values of a modern blockbuster, but the sensibility of a 1990s arcade game. The campaign feels particularly antiquated, even with its expanded script and cutscenes. Perhaps I shouldn’t have expected more. This story’s already been reheated three times since the 1990s, after all.

If you’ve got buddies to battle or a tolerance for odd co-op, go for it. Otherwise, you’re better off skipping this remake and saving up for an original game.

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Copyright 2026 NPR





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Admiral fired in Hegseth purge wins Democratic primary in South Carolina

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Admiral fired in Hegseth purge wins Democratic primary in South Carolina


A three-star navy rear-admiral fired by Pete Hegseth last year in the defense secretary’s purge of senior US military officials has won the Democratic primary in a closely watched congressional race.

Nancy Lacore secured the party’s nomination for the US House of Representatives in South Carolina’s first congressional district on Tuesday after defeating Mac Deford, a US Coast Guard veteran, in a runoff.

Lacore’s focus will now turn to November, when she will lead an ambitious Democratic bid to flip the Republican seat in the US midterm elections.

The district is currently represented by the Republican Nancy Mace, who chose to forgo seeking re-election to focus on her failed challenge for South Carolina governor. Jenny Costa Honeycutt, a member of Charleston county council, secured the Republican nomination for the election on Tuesday.

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Lacore was among dozens of officers fired during Hegseth’s ongoing elimination from senior military roles of those considered to have crossed the Trump administration, or who do not fit the US defense secretary’s vision for the makeup of the armed services.

She is backed by several veterans’ groups, and Emilys List, which supports Democratic pro-choice candidates running for office. She raised $500,000 in her first two weeks as a candidate, and more than $1.4m through late May, according to a New York Times analysis of federal campaign finance records.

She is also one of 12 House candidates backed by the Bench, a Democratic strategy group advising candidates in districts seen as harder to win, the outlet said.



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Inside TCMU’s new SC 250 exhibit

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Inside TCMU’s new SC 250 exhibit


A new exhibit allows children to explore what life was like in the Upstate of South Carolina during the time of the American Revolution. “Life in the Upstate: 1776” officially opens Saturday, June 27 at The Children’s Museum of the Upstate in Greenville



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