Technology
Uncomfortable reality leads to Vision Pro returns
Recent reports indicate a wave of returns for Apple’s Vision Pro headsets with users citing discomfort, headaches and eye strain as primary concerns.
This uptick in returns aligns with the closing of Apple’s 14-day return window, suggesting initial excitement for the $3,500 device may be waning.
The clunky design of the headset has been a critical factor for users. The front-heavy weight distribution has been linked to physical discomfort, with some users experiencing headaches and motion sickness.
While dry eyes and redness have been associated with VR headsets for years, the severity of these symptoms with the Vision Pro seems noteworthy.
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Woman wearing a Vision Pro headset (Apple)
Headaches, eye irritation and discomfort
Customers returning the Vision Pro headset to Apple stores are sharing their grievances with the employees. They report that while the device initially promises a magical experience, its cumbersome and unwieldy design overshadows this aspect.
As a result, many find it uncomfortable to wear even for short periods. That discomfort eventually led to others posting about their experience online in their decision to return it. Additionally, several others share the sentiment of finding the headset too expensive to justify the persistent headaches and eye strain.
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An elusive perfect fit
The ergonomic challenges posed by wearable technologies are not new. With smartwatches, it’s often a matter of case size relative to the wrist; with smart rings, the issue may be finger size or swelling. Smart glasses and headsets, like the Vision Pro, confront similar problems with fit and comfort, particularly for individuals with low nose bridges or those who need a device that adequately blocks out light.
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After the wow factor wears off
Beyond the physical issues, the Vision Pro’s utility has come under scrutiny. Users have reported productivity challenges, stating that the headset does not offer enough functionality to warrant its price.
Complaints range from difficulties in viewing Figma screens to the inadequacy of the headset for work-related tasks. Programmers have noted the unsatisfactory experience with coding and focus issues leading to headaches. For some, the lack of games and entertainment options further diminishes the device’s value.
A woman relaxes with a Vision Pro headset (Apple)
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Dissatisfied now, but willing to buy a second version later
While a vocal group of early adopters is expressing dissatisfaction and intent to return the device, many are still open to the idea of a second-generation Vision Pro. They suggest the technology itself isn’t at fault; rather, it’s the absence of a compelling application and the need for improved comfort.
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Kurt’s key takeaways
The extent of the return phenomenon remains unclear, as does Apple’s internal expectations for the headset’s performance. However, the feedback from this outspoken minority could influence the future development and refinement of the Vision Pro headset.
How do you think Apple should address the ergonomic issues of the Vision Pro headset? What are some features or improvements that you would like to see in the second-generation Vision Pro headset? Let us know by writing us at Cyberguy.com/Contact
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Technology
Even Trump’s chief of staff was ‘aghast’ at Elon Musk’s deadly USAID cuts
Wiles says she called Musk on the carpet. “You can’t just lock people out of their offices,” she recalls telling him. At first, Wiles didn’t grasp the effect that slashing USAID programs would have on humanitarian aid. “I didn’t know a lot about the extent of their grant making.” But with immunizations halted in Africa, lives would be lost. Soon she was getting frantic calls from relief agency heads and former government officials with a dire message: Thousands of lives were in the balance.
Wiles continued: “So Marco is on his way to Panama. We call him and say, ‘You’re Senate-confirmed. You’re going to have to be the custodian, essentially, of [USAID].’ ‘Okay,’ he says.” But Musk forged ahead—all throttle, no brake. “Elon’s attitude is you have to get it done fast. If you’re an incrementalist, you just won’t get your rocket to the moon,” Wiles said. “And so with that attitude, you’re going to break some china. But no rational person could think the USAID process was a good one. Nobody.”
Technology
OpenAI announces upgrades for ChatGPT Images with ‘4x faster generation speed’
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OpenAI announced an update for ChatGPT Images that it says drastically improves both the generation speed and instruction-following capability of its image generator.
A blog post from the company Tuesday says the update will make it much easier to make precise edits to AI-generated images. Previous iterations of the program have struggled to follow instructions and often make unasked-for changes.
“The update includes much stronger instruction following, highly precise editing, and up to 4x faster generation speed, making image creation and iteration much more usable,” the company wrote.
“This marks a shift from novelty image generation to practical, high-fidelity visual creation — turning ChatGPT into a fast, flexible creative studio for everyday edits, expressive transformations, and real-world use.”
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The OpenAI GPT-5 logo appears on a smartphone screen and as a background on a laptop screen in this photo illustration in Athens, Greece. (Nikolas Kokovlis/NurPhoto via Getty Images)
The announcement comes just weeks after OpenAI CEO Sam Altman declared a “code red” in a memo within his company to improve the quality of ChatGPT.
In the document, Altman said OpenAI has more work to do on enhancing the day-to-day experience of its chatbot, such as allowing it to answer a wider range of questions and improving its speed, reliability and personalization features for users, according to The Wall Street Journal.
The reported company-wide memo from Altman comes as competitors have narrowed OpenAI’s lead in the AI race. Google last month released a new version of its Gemini model that surpassed OpenAI on industry benchmark tests.
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The OpenAI logo Feb. 16, 2025 (Reuters/Dado Ruvic)
To focus on the “code red” effort to improve ChatGPT, OpenAI will be pushing back work on other initiatives, such as a personal assistant called Pulse, advertising and AI agents for health and shopping, Altman said in the memo, according to the Journal.
Altman also said the company would have a daily call among those responsible for enhancing ChatGPT, the newspaper added.
“Our focus now is to keep making ChatGPT more capable, continue growing, and expand access around the world — while making it feel even more intuitive and personal,” Nick Turley, the head of ChatGPT, wrote on X Monday night.
OpenAI CEO Sam Altman speaks during the Federal Reserve’s Integrated Review of the Capital Framework for Large Banks Conference in Washington, D.C., July 22, 2025. (Reuters/Ken Cedeno)
OpenAI currently isn’t profitable and has to raise funding to survive compared to competitors like Google, which can fund investments in their AI ventures through revenue, the Journal reported.
Technology
I’ve been waiting years for Animal Crossing’s best new features
I never felt done with my Animal Crossing: New Horizons island. Despite playing every day for two years, and racking up 1,700 hours of playtime, I somehow never finished decorating. I had plenty of ideas for my island, sure, but actually implementing them was another story: The decorating and terraforming systems that helped make New Horizons a huge success are also slow, manual, and cumbersome, and my patience for decorating and redecorating had finally worn thin.
Fast-forward a few years, and a very much unexpected update is coming to finally fix some of those pain points. Update 3.0 is launching on January 15th, 2026, alongside the Switch 2 Edition of New Horizons. And while the paid Switch 2 upgrade has some nice-to-haves (like Joy-Con 2 mouse controls for indoor decorating), it’s the free update that brings all the key new features.
I recently attended a virtual preview for the New Horizons upgrade and update, and there are two caveats: I have not yet played either the Switch 2 version or the new free content myself, and it’s hard to gauge the quality of the Switch 2 version’s visual and performance improvements over a Zoom call. (I still have some unanswered questions about the biggest performance issues on the original Switch, like the choppy frame rate on more densely decorated islands.) But seeing the 3.0 additions in action, it was easy to imagine myself finishing my island — or at least an island.
As shown in the October announcement trailer, update 3.0 makes much-needed quality-of-life fixes. You’ll finally be able to craft multiple items at once, and crafting will pull materials from your overall storage instead of your pockets, meaning you won’t have to do a bunch of inventory management just to craft some decor. Then there’s Resetti’s Reset Service, which can help you clean up entire sections of your island instantly so you don’t have to pick everything up individually in order to redecorate. Some players also noticed a very subtle but potentially impactful change to movement while terraforming that should hopefully make it a smoother process. And then, as if to show off those decorating improvements, Nintendo also added Slumber Islands.
Not to be confused with dreams, New Horizons’ online island-sharing feature, Slumber Islands are extra sandboxes for you to decorate and play with, where you can set the time of day and the weather and magically conjure up any item you have in your in-game catalog to decorate with, similar to the Happy Home Paradise DLC. You can build bridges and inclines instantly by talking to Lloid, rather than going through Tom Nook and waiting (or time traveling) a day. And while it seems like terraforming works the same on Slumber Islands, the apparent addition of strafing while terraforming — instead of having to constantly reorient yourself manually — should help at least a little bit. (It’s the first thing I’m going to test on January 15th, that’s for sure.)
For me, the worst part of decorating in New Horizons was having an idea, ordering all the furniture I’d need for it over the course of days, testing out the design, realizing it did not look the way I envisioned, and facing the tedious process of breaking it all down and starting over again brick by brick — or, at the very least, having to push and pull objects around for a while to see if I could make it work. The design process I saw on Nintendo’s Slumber Island during the preview, meanwhile, seemed quicker and smoother. Trying out an idea or aesthetic in that environment doesn’t sound like such a tall order.
Without any hands-on time, I can’t say if it will actually be noticeably easier to design and decorate with the 3.0 update. But I’m excited by the idea that I can go to my Slumber Island scratch pad and try out my designs before committing to them (and the cost in bells to get it all done) on my main island. And maybe, if I really like how it feels to decorate, I’ll make an entire Halloween-themed Slumber Island — the kind of island I’ve wanted to make for years but never did on my main island, where the seasons continue to change and actively ruin the vibe.
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