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Hollywood cozied up to AI in 2025 and had nothing good to show for it

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Hollywood cozied up to AI in 2025 and had nothing good to show for it

AI isn’t new to Hollywood — but this was the year when it really made its presence felt. For years now, the entertainment industry has used different kinds of generative AI products for a variety of post-production processes ranging from de-aging actors to removing green screen backgrounds. In many instances, the technology has been a useful tool for human artists tasked with tedious and painstaking labor that might have otherwise taken them inordinate amounts of time to complete. But in 2025, Hollywood really began warming to the idea of deploying the kind of gen AI that’s really only good for conjuring up text-to-video slop that doesn’t have all that many practical uses in traditional production workflows. Despite all of the money and effort being put into it, there’s yet to be a gen-AI project that has shown why it’s worth all of the hype.

This confluence of Hollywood and AI didn’t start out so rosy. Studios were in a prime position to take the companies behind this technology to court because their video generation models had clearly been trained on copyrighted intellectual property. A number of major production companies including Disney, Universal, and Warner Bros. Discovery did file lawsuits against AI firms and their boosters for that very reason. But rather than pummeling AI purveyors into the ground, some of Hollywood’s biggest power players chose instead to get into bed with them. We have only just begun to see what can come from this new era of gen-AI partnerships, but all signs point to things getting much sloppier in the very near future.

Though many of this year’s gen-AI headlines were dominated by larger outfits like Google and OpenAI, we also saw a number of smaller players vying for a seat at the entertainment table. There was Asteria, Natasha Lyonne’s startup focused on developing film projects with “ethically” engineered video generation models, and startups like Showrunner, an Amazon-backed platform designed to let subscribers create animated “shows” (a very generous term) from just a few descriptive sentences plugged into Discord. These relatively new companies were all desperate to legitimize the idea that their flavor of gen AI could be used to supercharge film / TV development while bringing down overall production costs.

Asteria didn’t have anything more than hype to share with the public after announcing its first film, and it was hard to believe that normal people would be interested in paying for Showrunner’s shoddily cobbled-together knockoffs of shows made by actual animators. In the latter case, it felt very much like Showrunner’s real goal was to secure juicy partnerships with established studios like Disney that would lead to their tech being baked into platforms where users could prompt up bespoke content featuring recognizable characters from massive franchises.

That idea seemed fairly ridiculous when Showrunner first hit the scene because its models churn out the modern equivalent of clunky JibJab cartoons. But in due time, Disney made it clear that — crappy as text-to-video generators tend to be for anything beyond quick memes — it was interested in experimenting with that kind of content. In December, Disney entered into a three-year, billion-dollar licensing deal with OpenAI that would let Sora users make AI videos with 200 different characters from Star Wars, Marvel, and more.

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Netflix became one of the first big studios to proudly announce that it was going all-in on gen AI. After using the technology to produce special effects for one of its original series, the streamer published a list of general guidelines it wanted its partners to follow if they planned to jump on the slop bandwagon as well. Though Netflix wasn’t mandating that filmmakers use gen AI, it made clear that saving money on VFX work was one of the main reasons it was coming out in support of the trend. And it wasn’t long before Amazon followed suit by releasing multiple Japanese anime series that were terribly localized into other languages because the dubbing process didn’t involve any human translators or voice actors.

Amazon’s gen-AI dubs became a shining example of how poorly this technology can perform. They also highlighted how some studios aren’t putting all that much effort into making sure that their gen AI-derived projects are polished enough to be released to the public. That was also true of Amazon’s machine-generated TV recaps, which frequently got details about different shows very wrong. Both of these fiascos made it seem as if Amazon somehow thought that people wouldn’t notice or care about AI’s inability to consistently generate high-quality outputs. The studio quickly pulled its AI-dubbed series and the recap feature down, but it didn’t say that it wouldn’t try this kind of nonsense again.

Disney-provided examples of its characters in Sora AI content.
Image: Disney

All of this and other dumb stunts like AI “actress” Tilly Norwood made it feel like certain segments of the entertainment industry were becoming more comfortable trying to foist gen-AI “entertainment” on people even though it left many people deeply unimpressed and put off. None of these projects demonstrated to the public why anyone except for money-pinching execs (and people who worship them for some reason) would be excited by a future shaped by this technology.

Aside from a few unimpressive images, we still haven’t seen what all might come from some of these collaborations, like Disney cozying up to OpenAI. But next year AI’s presence in Hollywood will be even more pronounced. Disney plans to dedicate an entire section of its streaming service to user-generated content sourced from Sora, and it will encourage Disney employees to use OpenAI’s ChatGPT products. But the deal’s real significance in this current moment is the message it sends to other studios about how they should move as Hollywood enters its slop era.

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Regardless of whether Disney thinks this will work out well, the studio has signaled that it doesn’t want to be left behind if AI adoption keeps accelerating. That tells other production houses that they should follow suit, and if that becomes the case, there’s no telling how much more of this stuff we are all going to be forced to endure.

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Nvidia, Microsoft, and Arm are all teasing Nvidia’s new N1X laptop processors

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Nvidia, Microsoft, and Arm are all teasing Nvidia’s new N1X laptop processors

It’s the world’s worst kept secret that Nvidia is about to announce its own Arm-powered laptop chips at Computex this weekend, and now Microsoft, Nvidia, and Arm are all openly teasing the announcement. The Windows and Nvidia GeForce accounts on X both posted “A new era of PC” earlier today, and now Arm has followed up with an identical post.

All three posts include coordinates pointing to where Computex is hosted in Taipei. Nvidia is holding a Computex keynote in Taipei at 8PM PT / 11PM ET on Sunday night, where it’s rumored to be announcing its new N1 and N1x laptop chips.

These Arm-powered Nvidia processors have been long-rumored, with reports earlier this year suggesting that both Lenovo and Dell have been preparing new laptops with the N1X chips. We first heard rumors about Nvidia’s laptop processors in 2023, and Dell CEO Michael Dell hinted at the possibility of an AI PC with Nvidia during an interview in 2024.

Nvidia’s entry into Windows on Arm will mean Qualcomm will no longer have an exclusive license for Microsoft’s Windows 11 Arm variant of its operating system. That’s good news for laptop competition, even if Qualcomm is trying to keep entry-level laptops affordable with its new Snapdragon C platform.

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Hyundai to send 25,000 Atlas robots to the US

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Hyundai to send 25,000 Atlas robots to the US

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Hyundai wants to bring humanoid robots into American car factories in a big way. The company is looking at a future where Boston Dynamics’ Atlas robots work alongside people inside U.S. auto plants. 

These human-shaped machines can bend, lift, balance and move through spaces built for workers. That could change how cars get made. It could also raise new questions about factory jobs, safety and how much automation consumers are willing to accept.

Here’s what Hyundai is planning and why Atlas could become one of the most closely watched robots in American manufacturing.

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BMW PUTS HUMANOID ROBOTS TO WORK BUILDING EVS

Hyundai Motor Group plans to bring Boston Dynamics’ Atlas humanoid robots into U.S. auto factories as early as 2028. (Hyundai)

Hyundai Atlas robots are headed to U.S. factories

Hyundai Motor Group reportedly outlined plans to deploy more than 25,000 Atlas robots developed by Boston Dynamics across Hyundai Motor and Kia manufacturing facilities. The plan appeared in investor relations materials tied to a JPMorgan Chase-hosted session.

The company also plans to build annual production capacity for 30,000 Atlas robots by 2028. Hyundai has not released a detailed public schedule for every plant. However, Kia CEO Song Ho-sung said the robots are expected to begin work in 2028 at Hyundai Motor Group Metaplant America in Georgia. Kia’s Georgia plant would follow in 2029.

Why Hyundai wants Atlas humanoid robots

Hyundai faces the same pressures as other automakers. It needs faster production, flexible factories and better ways to handle labor shortages. Humanoid robots may help because they can work in areas designed for people. That can reduce the need to rebuild a factory from scratch.

Atlas could also help with physically demanding jobs. Lifting, carrying and moving awkward objects can wear down workers over time. If robots take on some of that work, factories could become safer. Still, this technology will need careful oversight. A humanoid robot working near people must move predictably and stop safely when something goes wrong.

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INDUSTRIAL EXOSKELETONS HELP WORKERS DO MORE WITH LESS STRAIN

Hyundai’s robot rollout could reshape auto manufacturing while raising questions about jobs, safety and automation. (Hyundai)

How Boston Dynamics trained Atlas to lift

Boston Dynamics recently showed Atlas handling a heavy object in a new technical demo. The robot squatted down, picked up a mini-fridge, rotated its torso and carried the object while keeping its balance. The company says Atlas learned this behavior through reinforcement learning and simulation training. In simple terms, the robot practiced in a computer world before testing the skill in real life.

Engineers changed the object’s weight, floor friction, grip force and placement during training. That helped Atlas learn how to adapt when conditions changed. That is important because factory work rarely happens in perfect conditions. Parts shift. Floors vary. Workers move around. Loads can feel different from one moment to the next. Atlas needs to react in real time, not freeze when a task changes. 

What makes Atlas different from older robots

Many robots rely heavily on cameras. Atlas also uses proprioception, which means internal body awareness. That may sound technical, but the idea is easy to understand. When you carry a grocery bag and the weight shifts, you feel it. Your body adjusts before you think about it.

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Atlas uses sensors and software to do something similar. It monitors balance, grip pressure, resistance and body movement as it works. Boston Dynamics says the new Atlas platform also helps reduce the gap between simulation and real-world movement. The robot uses a simplified hardware design, symmetrical limbs and only two actuator types.

Actuators are the robot’s joints and muscles. Hyundai reportedly plans to make more than 300,000 actuator units each year at U.S. facilities. That shows Hyundai wants control over the parts that make humanoid robots move.

Hyundai Atlas robots raise job questions

The biggest concern is obvious. What happens to workers when thousands of humanoid robots enter factories? Companies often say robots will take on dull, dirty or dangerous tasks. That may be true in many cases. However, workers will still want clear answers about training, staffing and job security.

The rollout could create new roles in robotics maintenance, safety monitoring and factory software. It could also reduce the need for some physically demanding jobs over time. That trade-off will follow Hyundai’s robot plan closely. The company will need to show that Atlas improves factory safety and productivity without pushing workers aside without support. For now, Hyundai has not provided enough public detail to answer those workforce questions fully.

HUMANOID ROBOTS HANDLE QUALITY CHECKS AND ASSEMBLY AT AUTO PLANT

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Hyundai reportedly plans to deploy more than 25,000 Atlas robots across Hyundai and Kia manufacturing facilities. (Hyundai)

What this means to you

This story may sound like it only affects autoworkers or car companies. But it could eventually touch anyone who buys a car. If humanoid robots help factories move faster, automakers may adjust production more quickly when demand changes. That could affect wait times for popular models.

Robot-assisted manufacturing could also influence vehicle costs. Automation can lower some production expenses, although savings do not always reach buyers right away. The bigger shift may be trust. Consumers may soon ask how much of their vehicle was built by humans and how much was handled by robots. That does not automatically make the car better or worse. But it does change the story behind how that car reached your driveway.

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Kurt’s key takeaways

Hyundai’s plan to deploy more than 25,000 Atlas humanoid robots in the U.S. marks a major shift for auto manufacturing. This is one of the clearest signs yet that humanoid robots are moving from demos into real industrial work. The Georgia rollout will be especially important. If Atlas performs well at Hyundai and Kia facilities, other automakers may feel pressure to speed up their own robotics plans. Still, the hard part starts on the factory floor. Atlas must work safely around people, handle unpredictable tasks and prove it can do more than impress in videos. The technology is exciting. The job questions are real. Hyundai now has to prove that both can be managed responsibly.

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Would you feel better buying a car built with help from humanoid robots, or would you wonder who got pushed off the factory floor? Let us know by writing to us at Cyberguy.com.

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Acer’s launching a Linux handheld for streaming your PC games

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Acer’s launching a Linux handheld for streaming your PC games

The Acer Nitro Blaze Link might run on Linux, but it’s no Steam Deck. Acer says it’s a “streaming-first handheld and companion device,” like a PlayStation Portal for your PC. Announced ahead of Computex on Friday, it’s launching in Q4 2026 with a 7-inch (1920 x 1200) display, Wi-Fi 6, just 1GB of LPDDR4 RAM, and 8GB of eMMC storage. That’s technically not even enough RAM to run Stardew Valley, but the Blaze Link isn’t meant for playing games locally.

Logitech launched a similar handheld a few years ago, the Logitech G Cloud, that cost $350, included 4GB of RAM and 64GB of storage, and ran on Android. It was a tough sell at that price considering that its performance was dependent on a good internet connection.

Acer hasn’t yet announced a price for the Nitro Blaze Link. But its specs suggest it could cost significantly less than proper handheld gaming PCs — which have been skyrocketing in price — potentially offering a more affordable and streaming-first alternative.

Correction, May 29th: The Nitro Blaze Link was announced ahead of Computex 2026, not at it.

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