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Review: Emotionally, 'Daughters' shows prisoners reuniting with their children, just for a night

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Review: Emotionally, 'Daughters' shows prisoners reuniting with their children, just for a night

When a parent goes to jail, everyone in the family does time. And in Black communities most severely affected by the impersonal whims of the prison industry, a unique program has been fostered, intended for girls seeking a deeper connection to their incarcerated fathers: a date with them at the jail.

The documentary “Daughters,” from directors Natalie Rae and Angela Patton, follows one such Daddy Daughter Dance in Washington, D.C., a carefully arranged night in which orange prison uniforms are swapped for jackets and ties, the jail’s decorated gym takes on a prom-like air, and dressed-up girls get a few celebratory hours in which their separation anxiety is briefly, movingly set aside.

The film, which focuses on a handful of girls and their dads as the dance looms, is as touching as it sounds — and invariably as sad. It’s to the great wisdom of the collaboration between Rae, whose background is directing, and Patton, an activist whose nonprofit prioritizes the futures of Black girls, that while the dance is clearly intended to be positive and inspiring (we’re told 95% of the fathers who participate never go back to jail), the movie isn’t afraid to show just how much fragility and uncertainty goes into the buildup and its aftermath.

That commitment to the emotional integrity of a process that might reveal heartache as much as hope keeps “Daughters” from seeming like a commercial, even as it wholeheartedly sells us on the worth of this program. Your buttons will be pushed immediately when you meet the charming, chatty 5-year-old Aubrey, a math whiz whose joy at numbers is offset by their representing the years her dad, Keith, will be away. Elsewhere, 10-year-old Santana, who helps her mother raise an infant sibling, is a serious kid with an outer shell hardened by the weakness of the adults in her life, while 11-year-old Ja’Ana — who doesn’t know her dad at all — carries her mother’s doubts about his commitment level. And struggling high schooler Raziah has, according to her mother, already expressed worrying thoughts of self-harm.

The dads, required to meet in fatherhood circles led by a supportive coach in an airy room marked by a big circular window, are a believably nervous bunch. They reflect honestly on their predicaments and are encouraged to view the upcoming dance in terms that prioritize how their daughters need to view them: as potential promise-keepers.

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We learn the men’s names, but the filmmakers never tell us what they’re in for, which feels right — who they are striving to become, as opposed to what they were, defines them for us. In a riskier but effective grace note, interspersed throughout are poetic, home-movie-fashioned interludes, scenes of the girls at play that suggest missed experiences.

Unsurprisingly, on the big day, when these spiffed-up fathers wait expectantly for their dates, your throat may not be able to handle the lumps. But while there are hugs, tears, laughs, more hugs, silly photos and adorable dances, there are also pockets of getting-to-know-you awkwardness and even full-on tension. Rae and Patton, who filmed their subjects across years, are attuned enough to the many feelings in play.

“Daughters” doesn’t have an obvious ending, and it’s in the realities of distance that we come to fully grasp the complexity of the dance, girls and fathers bonding without plexiglass barriers or pricey video calls separating them. To touch, and to be touched, makes “Daughters” an achingly beautiful case for second chances in an isolating, fractured world.

‘Daughters’

Rating: PG-13, for some thematic elements and language

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Running time: 1 hour, 47 minutes

Playing: Opens Friday, Aug. 9 at the Bay Theater, Pacific Palisades; streaming on Netflix Aug. 14

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Movie Reviews

8News Reel Talk: ‘Toy Story 5’ movie review

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8News Reel Talk: ‘Toy Story 5’ movie review

RICHMOND, Va. (WRIC) — In this episode of 8News Reel Talk, Julia Broberg sits down with Hekla Petursson and Catori Ryan to talk about “Toy Story 5.”

The hosts gave their reviews and provided the following star ratings:

Catori: ★★★★

Hekla: ★★★★★

Julia: ★★★★.2

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To watch more livestreams and digital video content, head to the WRIC+ Originals page. You can also watch full on-demand videos on your smart TV using the WRIC+ app.

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How Culver City-based Scopely built ‘Monopoly Go!’ into a mobile games juggernaut

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How Culver City-based Scopely built ‘Monopoly Go!’ into a mobile games juggernaut

Passing “Go” has become especially lucrative for mobile game publisher Scopely.

The Culver City-based Scopely launched “Monopoly Go!” in 2023, betting fans of the classic board game would flock to a mobile version aimed at casual gamers.

By 2025, “Monopoly Go!” had accrued $6 billion in lifetime in-app purchase revenue, becoming the fastest free mobile game to do so, according to app analytics firm Sensor Tower.

This summer, the app is expected to reach $8 billion in lifetime revenue, the company says, solidifying “Monopoly Go!” as Scopely’s biggest game and far surpassing the company’s popular “Pokémon Go.” The company declined to disclose its total profits.

Scopely Co-Chief Executive Javier Ferreira.

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As overall downloads in the mobile game market have stagnated and in-app purchases and retention become the main drivers of growth, Scopely has hit on an age-old Hollywood strategy — using known franchises and intellectual property to bring out fans.

“These are incredibly durable and long-lasting games that have really passionate communities and fandom around them,” said Javier Ferreira, co-chief executive of Scopely. “We’re in the business of building people’s favorite thing, and that’s a difficult thing to do. The power of [intellectual property] is that, in some cases, that is already their favorite thing.”

The company’s journey toward “Monopoly Go!” began in 2014, when Scopely formed a partnership with Rhode Island-based toymaker Hasbro. Its first collaboration was a Yahtzee mobile dice game that ultimately drew millions of players worldwide (though it was especially popular in the U.S.) and generated more than $1 billion in lifetime revenue.

After that, Scopely approached Hasbro about taking on the “crown jewel” of its board game empire — Monopoly.

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Monopoly’s massive global popularity was an obvious draw. But adapting an hours-long real estate transaction game for a casual, mobile audience proved challenging.

Development of what would become “Monopoly Go!” ultimately took seven years, two of which were spent trying to make movement around the board more fun. In that time, the company scrapped two versions of the game; one deemed too competitive, and one that was too complex, Ferreira said.

Developers wanted to capture the “roller coaster feel” of the board game’s highs and lows, while also having simple rules and ensuring a strong social element, he said.

“We couldn’t just copy,” Ferreira said. “We had to reinvent it and re-imagine it, and that’s a complicated, creative endeavor.”

Today, “Monopoly Go!” brings in more than $2 billion in annual revenue and has been downloaded across the globe more than 300 million times.

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Now with “Pokémon Go,” which the company owns after acquiring maker Niantic’s game business last year, “Scopely has gone from a successful publisher to one of the defining companies in mobile gaming,” Randy Nelson, head of insights at Appfigures, a mobile app analytics firm.

“The company cracked the code on licensed games years ago,” he wrote in an email. “Its biggest hits work because they’re great games first and recognizable brands second.”

Though the company’s overall game downloads have slowed, its gross revenue has largely increased every year since 2020, according to Appfigures data.

Shortly after Scopely released “Monopoly Go!,” the company was acquired by Savvy Games Group, which is owned by the Saudi Public Investment Fund, for $4.9 billion.

In a statement about the deal, Savvy Games Group Chief Executive Brian Ward touted the success of “Monopoly Go!” as “indicative of Scopely’s ongoing position at the forefront of the global games sector.”

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Representatives of the Saudi investment fund are part of Savvy Game Group’s board and do sometimes give some feedback on company initiatives, though Ferreira said the company has remained “very independent.”

The proposed acquisition of gaming giant Electronic Arts by the Saudi Public Investment Fund is not expected to affect Scopely since EA largely focuses on high-budget console and computer games, he said.

As Scopely, now 3,000 employees strong, looks to the future, it has embarked on a number of entertainment partnerships with studios to add franchises such as “The Simpsons,” “Hello Kitty” and Marvel to its mobile game ecosystem.

“They give us access to these universes that millions of people love and are really invested in,” Ferreira said. “We see this as a very strategic part of our business.”

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Mark Jenkin’s ‘ROSE OF NEVADA’ – Movie Review – PopHorror

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Mark Jenkin’s ‘ROSE OF NEVADA’ – Movie Review – PopHorror

Rose of Nevada is a genuinely poetic movie that pushes the boundaries of the Groundhog Day-style time-travel narrative while carving out an identity completely its own. Rather than relying on the familiar mechanics that audiences have come to expect from the genre, the film approaches the concept through a more reflective and emotional lens. The result is a movie that feels thoughtful, ambitious, and surprisingly moving.

It makes a huge on-screen presence felt through its cast, particularly George MacKay and Callum Turner, who both deliver performances that elevate the material beyond a simple science-fiction premise. Combined with breathtaking visuals and a strong directorial vision, Rose of Nevada becomes something far more memorable than many of its genre contemporaries.

George MacKay continues to prove why he is one of the most compelling actors working today. Following his acclaimed work in 1917, he once again demonstrates an ability to carry a film through sheer presence and emotional authenticity.

Every scene feels grounded because of his performance, even when the story ventures into more abstract territory. Alongside him, Callum Turner delivers what could easily be viewed as a breakout performance. The chemistry between the two leads helps anchor the film, allowing audiences to connect with the characters even as the narrative challenges conventional storytelling expectations.

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One of the film’s greatest strengths is its visual presentation. The cinematography is nothing short of earth-shattering. Nearly every frame looks like a carefully crafted painting, capturing both the beauty and mystery of the world these characters inhabit. There is a dreamlike quality to the imagery that perfectly complements the film’s themes of time, memory, and destiny.

The camera lingers on landscapes just long enough to allow viewers to soak in their beauty without ever slowing the pace. It’s the kind of cinematography that demands to be appreciated on the largest screen possible.
Director Mark Jenkin continues to establish himself as one of the most distinctive voices in modern British cinema. Following the atmospheric and haunting Enys Men, Jenkin once again crafts a story that feels deeply connected to folklore and place.

The British backdrop becomes a character in itself, with rugged coastlines, open landscapes, and isolated locations contributing to the film’s unique atmosphere. His direction never feels showy or excessive; instead, he trusts the audience to absorb the experience and interpret its deeper meanings.

What makes Rose of Nevada especially fascinating is how it recalls classic time-travel films without simply copying them. There are moments that evoke the spirit of The Final Countdown, particularly in the sense of wonder and uncertainty surrounding the temporal elements.

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Yet the film remains firmly rooted in its own identity, focusing more on emotion and introspection than spectacle. It invites viewers to engage with its ideas rather than simply consume them.

This is also one of those rare films that benefits from reflection after the credits roll. It is not a movie designed to provide easy answers. Instead, it lingers in the mind, encouraging discussion and interpretation. The more time you spend thinking about it, the more rewarding it becomes. Much like a fine wine, Rose of Nevada continues to improve with age, revealing new layers and details upon reflection.

Overall, Rose of Nevada is a beautiful, ambitious, and visually stunning piece of filmmaking that deserves to be experienced on the big screen. Powered by exceptional performances, remarkable cinematography, and confident direction, it stands as one of the more unique takes on time travel in recent memory.

Overall Grade: 4/5 Stars

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