Movie Reviews

Movie Review: All the World’s a Gamescape — “Grand Theft Hamlet”

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Making art in the middle of the apocalypse is the literal and figurative ethos of “Grand Theft Hamlet,” one of the cleverest “What can we do during lockdown?” pandemic picture projects.

A couple of British actors — Sam Crane and Mark Ooosterveen –– stared into the same gutting void of everybody who was unable to work during the pandemic lockdowns. As they killed some time meeting in the online gamescape of “Grand Theft Auto,” they stumbled into the Vinewood (Hollywood) Bowl setting of that Greater L.A. killing zone. And like actors since the beginning of time, thought they’d put on a play.

As they wander and ponder this brilliant conceit, they wrestle with whether to attempt casting, setting and directing this play amidst a sea of first-person shooters/stabbers/run-you-over-with-their car. They face fascinating theatrical problem solving. How DO you make art and recruit an online in-the-game audience for Shakespeare in a world of self-absorbed, bloody-minded avatars, some of whom stumble upon their efforts and ignore their “Please don’t shoot me” pleas?

Crane and Oosterveen, both white 40somethings Brits, grapple with “what people are like in here,” as in “people are violent in the game.” VERY violent. But “people are violent in Shakespeare.” Pretty much “everybody dies in ‘Hamlet,’” after all.

Putting on a play in the middle of a real apocalypse set in a CGI generated apocalypse is “a terrible idea,” Oosterveen confesses (in avatar form). “But I definitely want to try to do it.”

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Crane, struggling with the same mental health issues tens of millions faced during lockdown, enlists his documentary filmmaker wife Pinny Grylls to enter the game and film all this.

And as their endeavors progress, through trial and many many deaths (“WASTED,” the game’s graphics remind you), everybody interested in their idea trots out favorite couplets from Shakespeare as “auditions.” They round up “actors” from all over (mostly Brits, though), they remind us of the power of Shakespeare’s words.

“To be, or not to be, that is the question. Whether ’tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles And by opposing end them. To die—to sleep…”

Dodging would-be gamer/killers and recruiting others, they will see how a marriage can be strained by work or video game addiction and fret over the futility of it all.

The film, co-scripted and directed by Crane and Grylls, with Crane playing Hamlet, and narrated and somewhat driven by Oosterveen, who portrays Polonius, is a mad idea but a great gimmick, one that occasionally transcends that gimmick.

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We’re reminded of the visual sophistication of CGI landscapes — they try out a lot of settings, and use more than one, a scene staged on top of a blimp, seaside for a soliloquy. The limitations of jerky-movement video game characters, lips-moving but not syncing up to dialogue, are just as obvious.

And if all the gamescape’s “a stage, and all the men and women merely players,” some folks — MANY folks — need to buy better headset microphones. The distorted audio and staticky dynamic range of such gear spoils a lot of the dialogue.

In a production where the words matter as much as this, as “acting” in avatar form is a catalog of limitless limitations, one becomes ever more grateful that the film is a documentary of the “making” of a “Grand Theft Auto” “Hamlet,” and not merely the play. Because inventive settings and occasional murderous “distractions” aside, that leaves a lot to be desired.

Rating: R, video game violence, profanity

Cast: The voices/avatars of Sam Crane,
Mark Oosterveen, Pinny Grylls, Jen Cohn, Tilly Steele, Lizzie Wofford, Dilo Opa, Sam Forster, Jeremiah O’Connor and Gareth Turkington

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Credits: Scripted and directed by Sam Crane and Pinny Grylls, based on “Hamlet” by William Shakespeare. A Mubi release.

Running time: 1:29

About Roger Moore

Movie Critic, formerly with McClatchy-Tribune News Service, Orlando Sentinel, published in Spin Magazine, The World and now published here, Orlando Magazine, Autoweek Magazine

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