War is hell. That statement has been a staple of cinema since its inception. Film after film has opted to look at wars of all sorts, sometimes glorifying the national pride of battle, but more often focusing on the toll that conflict takes. Now, we have Warfare, which seeks to be the most immersive movie about war possible. When it comes to technical accomplishments, this flick is without peer. As for being a satisfying film on its own? Well, your mileage may vary there.
Warfare has unmatched intensity in depicting modern war. The tension in every scene is without peer. One of the loudest films ever, at least anecdotally, the technical aspects are incredible. Especially in IMAX, as my press screening was, the scope is amazingly immersive. To some degree, the lack of characterization and narrative allows you to feel a part of the action, so it’s completely by design. The thing is, it still keeps you from getting as much out of it as you otherwise would have.

Told entirely through memories of the even, the film follows a platoon of Navy SEALs on a 2006 mission in Ramadi, Iraq, one that goes sideways, told in real time. The soldiers include Ray (D’Pharaoh Woon-A-Tai), Captain Erik (Will Poulter), Sam (Joseph Quinn), Jake (Charles Melton), Tommy (Kit Connor), Brian (Noah Centineo), and Lt. Macdonald (Michael Gandolfini). We meet them in the midst of a bonding moment, watching a music video. Then, the mission begins.
Aided by a pair of Iraqi interpreters (Heider Ali and Nathan Altai), the platoon identifies a strategically positioned house in which to set up his sniper unit, taking it in the middle of the night, essentially holding the family that lives there hostage, albeit in as friendly a manner as possible. Then, they wait. The squad’s mission is to ensure the area is clear for ground forces to pass through the next day, though when they realize that across the street is a large group of insurgents, a standoff begins. Eventually, grenades and gunfire shatters the quiet tension, leading to a fight for survival. Not everyone will make it through the incident.

The cast feels very anonymous, though by design. D’Pharaoh Woon-A-Tai is close to an audience surrogate, since its his memories (the real Ray) that ultimately turn into this film, and he’s compelling, especially in the back end. Of the main squad members, Noah Centineo and Michael Gandolfini blend in well, even if they don’t have any showcase moments. Kit Connor has one of the few moments of levity, while Charles Melton, Will Poulter, and Joseph Quinn are strongly intense. In addition to Heider Ali and Nathan Altai, the rest of the cast includes Finn Bennett, Alex Brockdorff, Aaron Deakins, Evan Holtzman, Aaron Mackenzie, Joe Macaulay, and more. It’s effective ensemble work, just lacking in characterizations for these men.
Co-writers/directors Alex Garland and Ray Mendoza are all about depicting the hell of war here. Their script is bare bones and all about the scenario, which again, is by design. The direction supports this, as the cinematography, sound design, and editing all contributing to putting you in the shoes of these soldiers. If the screenplay would have presented a bit more of a story between the characters, this could have been an epic tale of the cost of war. Instead, Garland and Mendoza just want this to be immersive. It’s not a bad choice, to be sure. It’s just an experimental one that makes the film more of an arthouse effort than a blockbuster, despite the scale.
Warfare is definitely a companion piece to Civil War, especially considering the involvement of Garland. Together, they present a vision of both what we need to avoid in our future, as well as our recent past that we need to grapple with. They work in concert with each other quite well, even if I think the latter movie is superior. Still, this is a quality flick with some incredibly below the line elements. Strap in for the experience, since that’s what it is, an experience.
SCORE: ★★★