Entertainment
Dr. Dre says he had three strokes when hospitalized for brain aneurysm
Dr. Dre’s hospitalization for a brain aneurysm in 2021 was a harrowing experience that included three strokes over a two-week period, the legendary producer recently said.
“It’s just something that you can’t control that just happens, and during those two weeks, I had three strokes,” he said on the March 14 episode of SiriusXM’s podcast “This Life of Mine … With James Corden.”
The “Next Episode” and “Nuthin’ But a ‘G’ Thang” rapper also noted that he initially dismissed his first symptom: pain behind his ear.
“I just woke up, and I felt something right behind my right ear, and I almost felt like the worst pain I ever felt, and I got up and I went on about my day and I thought that I could just lay down and take a nap,” the hip-hop icon recalled.
“My son had a female friend that was there and was like, ‘No, we need to take you to the hospital,’ so they took me to urgent care and I got to urgent care and they were like, ‘No, this is serious.’ Next thing you know, I’m blacking out. “
The Compton-born philanthropist and media mogul, whose real name is Andre Young, said he was in and out of consciousness and ended up in an ICU for two weeks; there, he heard doctors telling him, “You don’t know how lucky you are.” He added that he didn’t realize that he had hypertension because he’d always taken care of his health. (He previously told The Times that he “never saw that coming.”)
“I asked questions like, ‘What could I have done to prevent this?’ and nobody could give me an answer. I had no idea that I had high blood pressure or anything like that because I’m on my health s—,” he told Corden. “I’m lifting weights, I’m running, I’m doing everything I can to keep myself healthy. I said, ‘Would that have prevented it if I had worked out a little bit harder or ate different or something like that?’ It’s like, no. That’s hereditary. High blood pressure in Black men, that’s just what it is. They call it the silent killer. You just have no idea, so you know, you have to keep your s— checked.”
According to the Mayo Clinic, brain aneurysms form and grow because blood flowing through a vessel puts pressure on a weak area of its wall, which can increase the size of the aneurysm. If the aneurysm leaks or ruptures, it causes bleeding in the brain, known as a hemorrhagic stroke.
Dre did not elaborate on the type of strokes he had or their effects. But the experience, he said, didn’t necessarily result in a significant change to what he had been doing or how he wanted to live his life.
“I’m not saying, ‘OK, I’m just gonna go f— crazy because who knows if the lights are gonna come out tomorrow,’ I don’t think about it like that,” he said. “I just think it was something that just happened to me. It definitely makes you appreciate being alive. That’s for sure.
“When you go through that situation, it’s crazy. Especially when I was on my way home from the hospital because possibly, that couldn’t have happened. I don’t know. It’s crazy, so now knowing that I had no control over that. It’s just something that could happen out of the blue. You wake up and you go, ‘S—. OK. I’m here.”
The rapper, who rose to fame with rap group N.W.A. and went on to become a top producer and co-founder of Beats Electronics, previously said that his doctors didn’t think he was going to survive the ordeal.
“I’m at Cedars-Sinai hospital and they weren’t allowing anybody to come up, meaning visitors or family or anything like that, because of COVID, but they allowed my family to come in,” he said on the “Workout the Doubt” podcast in 2022. “I found out later they called them up so they could say their last goodbyes because they thought I was outta here.”
Dre said he “didn’t know it was that serious” at the time but remembered the constant check-ins and treatments he received during recovery.
The multiple Grammy Award winner has rebounded since the health crisis, performing with fellow hip-hop legends just over a year later during his hometown Super Bowl LVI Halftime Show and receiving the inaugural Dr. Dre Global Impact Award at the 2023 Grammy Awards.
And, on Tuesday, he’s set to receive the 2,775th star on the Hollywood Walk of Fame. Legendary radio host Big Boy will emcee the ceremony and Dre’s longtime collaborator Snoop Dogg and fellow music impresario Jimmy Iovine will deliver remarks.
Movie Reviews
8News Reel Talk: ‘Toy Story 5’ movie review
RICHMOND, Va. (WRIC) — In this episode of 8News Reel Talk, Julia Broberg sits down with Hekla Petursson and Catori Ryan to talk about “Toy Story 5.”
The hosts gave their reviews and provided the following star ratings:
Catori: ★★★★
Hekla: ★★★★★
Julia: ★★★★.2
To watch more livestreams and digital video content, head to the WRIC+ Originals page. You can also watch full on-demand videos on your smart TV using the WRIC+ app.
Entertainment
How Culver City-based Scopely built ‘Monopoly Go!’ into a mobile games juggernaut
Passing “Go” has become especially lucrative for mobile game publisher Scopely.
The Culver City-based Scopely launched “Monopoly Go!” in 2023, betting fans of the classic board game would flock to a mobile version aimed at casual gamers.
By 2025, “Monopoly Go!” had accrued $6 billion in lifetime in-app purchase revenue, becoming the fastest free mobile game to do so, according to app analytics firm Sensor Tower.
This summer, the app is expected to reach $8 billion in lifetime revenue, the company says, solidifying “Monopoly Go!” as Scopely’s biggest game and far surpassing the company’s popular “Pokémon Go.” The company declined to disclose its total profits.
Scopely Co-Chief Executive Javier Ferreira.
As overall downloads in the mobile game market have stagnated and in-app purchases and retention become the main drivers of growth, Scopely has hit on an age-old Hollywood strategy — using known franchises and intellectual property to bring out fans.
“These are incredibly durable and long-lasting games that have really passionate communities and fandom around them,” said Javier Ferreira, co-chief executive of Scopely. “We’re in the business of building people’s favorite thing, and that’s a difficult thing to do. The power of [intellectual property] is that, in some cases, that is already their favorite thing.”
The company’s journey toward “Monopoly Go!” began in 2014, when Scopely formed a partnership with Rhode Island-based toymaker Hasbro. Its first collaboration was a Yahtzee mobile dice game that ultimately drew millions of players worldwide (though it was especially popular in the U.S.) and generated more than $1 billion in lifetime revenue.
After that, Scopely approached Hasbro about taking on the “crown jewel” of its board game empire — Monopoly.
Monopoly’s massive global popularity was an obvious draw. But adapting an hours-long real estate transaction game for a casual, mobile audience proved challenging.
Development of what would become “Monopoly Go!” ultimately took seven years, two of which were spent trying to make movement around the board more fun. In that time, the company scrapped two versions of the game; one deemed too competitive, and one that was too complex, Ferreira said.
Developers wanted to capture the “roller coaster feel” of the board game’s highs and lows, while also having simple rules and ensuring a strong social element, he said.
“We couldn’t just copy,” Ferreira said. “We had to reinvent it and re-imagine it, and that’s a complicated, creative endeavor.”
Today, “Monopoly Go!” brings in more than $2 billion in annual revenue and has been downloaded across the globe more than 300 million times.
Now with “Pokémon Go,” which the company owns after acquiring maker Niantic’s game business last year, “Scopely has gone from a successful publisher to one of the defining companies in mobile gaming,” Randy Nelson, head of insights at Appfigures, a mobile app analytics firm.
“The company cracked the code on licensed games years ago,” he wrote in an email. “Its biggest hits work because they’re great games first and recognizable brands second.”
Though the company’s overall game downloads have slowed, its gross revenue has largely increased every year since 2020, according to Appfigures data.
Shortly after Scopely released “Monopoly Go!,” the company was acquired by Savvy Games Group, which is owned by the Saudi Public Investment Fund, for $4.9 billion.
In a statement about the deal, Savvy Games Group Chief Executive Brian Ward touted the success of “Monopoly Go!” as “indicative of Scopely’s ongoing position at the forefront of the global games sector.”
Representatives of the Saudi investment fund are part of Savvy Game Group’s board and do sometimes give some feedback on company initiatives, though Ferreira said the company has remained “very independent.”
The proposed acquisition of gaming giant Electronic Arts by the Saudi Public Investment Fund is not expected to affect Scopely since EA largely focuses on high-budget console and computer games, he said.
As Scopely, now 3,000 employees strong, looks to the future, it has embarked on a number of entertainment partnerships with studios to add franchises such as “The Simpsons,” “Hello Kitty” and Marvel to its mobile game ecosystem.
“They give us access to these universes that millions of people love and are really invested in,” Ferreira said. “We see this as a very strategic part of our business.”
Movie Reviews
Mark Jenkin’s ‘ROSE OF NEVADA’ – Movie Review – PopHorror
Rose of Nevada is a genuinely poetic movie that pushes the boundaries of the Groundhog Day-style time-travel narrative while carving out an identity completely its own. Rather than relying on the familiar mechanics that audiences have come to expect from the genre, the film approaches the concept through a more reflective and emotional lens. The result is a movie that feels thoughtful, ambitious, and surprisingly moving.
It makes a huge on-screen presence felt through its cast, particularly George MacKay and Callum Turner, who both deliver performances that elevate the material beyond a simple science-fiction premise. Combined with breathtaking visuals and a strong directorial vision, Rose of Nevada becomes something far more memorable than many of its genre contemporaries.
George MacKay continues to prove why he is one of the most compelling actors working today. Following his acclaimed work in 1917, he once again demonstrates an ability to carry a film through sheer presence and emotional authenticity.
Every scene feels grounded because of his performance, even when the story ventures into more abstract territory. Alongside him, Callum Turner delivers what could easily be viewed as a breakout performance. The chemistry between the two leads helps anchor the film, allowing audiences to connect with the characters even as the narrative challenges conventional storytelling expectations.
One of the film’s greatest strengths is its visual presentation. The cinematography is nothing short of earth-shattering. Nearly every frame looks like a carefully crafted painting, capturing both the beauty and mystery of the world these characters inhabit. There is a dreamlike quality to the imagery that perfectly complements the film’s themes of time, memory, and destiny.
The camera lingers on landscapes just long enough to allow viewers to soak in their beauty without ever slowing the pace. It’s the kind of cinematography that demands to be appreciated on the largest screen possible.
Director Mark Jenkin continues to establish himself as one of the most distinctive voices in modern British cinema. Following the atmospheric and haunting Enys Men, Jenkin once again crafts a story that feels deeply connected to folklore and place.
The British backdrop becomes a character in itself, with rugged coastlines, open landscapes, and isolated locations contributing to the film’s unique atmosphere. His direction never feels showy or excessive; instead, he trusts the audience to absorb the experience and interpret its deeper meanings.
What makes Rose of Nevada especially fascinating is how it recalls classic time-travel films without simply copying them. There are moments that evoke the spirit of The Final Countdown, particularly in the sense of wonder and uncertainty surrounding the temporal elements.
Yet the film remains firmly rooted in its own identity, focusing more on emotion and introspection than spectacle. It invites viewers to engage with its ideas rather than simply consume them.
This is also one of those rare films that benefits from reflection after the credits roll. It is not a movie designed to provide easy answers. Instead, it lingers in the mind, encouraging discussion and interpretation. The more time you spend thinking about it, the more rewarding it becomes. Much like a fine wine, Rose of Nevada continues to improve with age, revealing new layers and details upon reflection.
Overall, Rose of Nevada is a beautiful, ambitious, and visually stunning piece of filmmaking that deserves to be experienced on the big screen. Powered by exceptional performances, remarkable cinematography, and confident direction, it stands as one of the more unique takes on time travel in recent memory.
Overall Grade: 4/5 Stars
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