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Inside the race to train more workers in the chip-making capital of the world

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Inside the race to train more workers in the chip-making capital of the world

Build the technology of the future. Protect the nation from attack. Buy a sports car.

These were some of the rewards of working in the semiconductor industry, 200 high school students learned at a recent daylong recruiting event for one of Taiwan’s top engineering schools.

“Taiwan doesn’t have many natural resources,” Morris Ker, the chair of the newly created microelectronics department at National Yang Ming Chiao Tung University told the students. “You are Taiwan’s high-quality ‘brain mine.’ You must not waste the intelligence given to you.”

The island of 23 million people produces nearly one-fifth of the world’s semiconductors, microchips that power just about everything — home appliances, cars, smartphones and more. Furthermore, Taiwan specializes in the smallest, most advanced processors, accounting for 69% of global production in 2022, according to the Semiconductor Industry Assn. and the Boston Consulting Group.

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But a pandemic-induced chip shortage, along with rising geopolitical tensions in Asia, have highlighted the fragility of the current supply chain — and its reliance on an island under the specter of a takeover by China.

Across the U.S., Japan, South Korea, Taiwan and China, the semiconductor industry is already short hundreds of thousands of workers. In 2022, the consulting and financial services giant Deloitte estimated that semiconductor companies would need more than 1 million additional skilled workers by 2030.

Morris Ker, the chair of the microelectronics department at NYCU, gives a presentation on why students should join the semiconductor industry.

(Stephanie Yang / Los Angeles Times)

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Seeking to maintain Taiwan’s status as the chip-making capital of the world, the government and several corporations here helped the university — known as NYCU — create the microelectronics department last year to fast-track students into industry jobs. Now the department was recruiting its inaugural class.

Wu Min-han, 20, who sat front row with his mother, didn’t need much convincing.

He had first applied to college to major in mathematics, but dropped out after he lost interest in the subject. Then he read about the new microelectronics program and decided to apply. He’s waiting to hear.

“This department could have a pretty positive impact on my future career prospects,” he said.

Others were torn.

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Lian Yu-yan, 18, said that while the new department seems impressive, she’s also interested in majoring in mechanical engineering and photonics. She hopes to find a high-paid tech job after graduating from college, but wants to keep her options open.

Rows of test takers seated in an auditorium-style room

Prospective students for a new microelectronics department at NYCU take an entrance exam.

(Xin-yun Wu / For The Times)

Her father, who accompanied her to the event, has worked in the semiconductor industry and sees high growth potential with the evolution of AI. However, that hasn’t done much to persuade his daughter.

“You can’t control Gen Z,” he said with a laugh and a shrug.

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Many prospective students competing for the 65 slots in next semester’s program listed salary and job stability among their top considerations. In Taiwan, there are few industries that can compete with semiconductors on pay and prestige.

As the rise of electric vehicles, artificial intelligence and other advanced technologies demand more semiconductors, many nations are making chip self-sufficiency a top priority.

In the U.S., Europe and Asia, governments have announced more than $316 billion in tax incentives for the semiconductor industry since 2021, according to Semiconductor Industry Assn. and the Boston Consulting Group.

A May report by those organizations projected that private companies will spend an additional $2.3 trillion through 2032 to build more facilities that make semiconductors, also known as fabrication plants, or fabs.

Students seated with laptops and other electronic devices in a classroom

NYCU students work on building ECG heart monitors in Thursday evening lab.

(Stephanie Yang / Los Angeles Times)

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Meanwhile, the expansion of chip-making capabilities is exacerbating another shortage: in the people trained to make them.

As the global battle for talent heats up and Taiwan loses manufacturing market share, the island has even more incentive to cultivate its next generation of workers.

Known as Taiwan’s “silicon shield,” the semiconductor industry is considered so critical to the global economy that it could deter Beijing, which lays claim to the island democracy, from launching a military assault. Taiwanese often refer to Taiwan Semiconductor Manufacturing Company, the world’s largest chipmaker and a major Apple supplier, as the “sacred mountain protecting the nation.”

In his presentation, Ker gave another example of the industry’s indispensability. When Taiwan’s worst earthquake in a quarter-century hit in April, factory workers were evacuated but quickly returned — a sign, Ker said, of the manufacturing hub’s resilience.

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But to Su Xin-zheng, a second-year engineering student at NYCU, the natural disaster response was representative of the drudgery required to keep churning out so many of the world’s chips.

A student working at a laptop with fellow students and a projector screen behind him

Su Xin-zheng, a second-year student, works on his final project in electronics engineering lab.

(Xin-yun Wu / For The Times)

“People are always on call,” said Su, who added that he would prioritize having leisure time over a hefty salary. “We saw that they all went back in to protect the machines.”

Industry veterans evoke brutal hours and sacrifice when they describe how Taiwan built its semiconductor industry from the ground up. With black humor they speak, metaphorically, of ruining their livers by working through the night.

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They fear that the younger generation is less inclined to such punishing work.

In particular, the growing emphasis on work-life balance is eroding interest in jobs at the fabrication plants that Taiwan and TSMC are known for.

For the past two years, labor demand in manufacturing has exceeded that of other parts of the chip-making process, such as designing the circuit boards or packaging them after they are made, according to the local recruitment platform 104 Job Bank. Engineering students enrolled at NYCU said such jobs seemed draining, with lower pay than research or design positions.

Ting Cheng-wei, 23, frequents anonymous online forums to learn more about the salaries and job descriptions at different companies. That’s how he knows that manufacturing positions, which require full-body suits to guard against contamination and 12-hour shifts on two-day rotations, don’t appeal to him.

Students taking notes while seated in an auditorium

Students attend a recruitment event for a program created to train the next generation of semiconductor workers.

(Xin-yun Wu / For The Times)

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“Working in the fab seems like working as a laborer,” said Ting, a master’s student and teaching assistant at the university. “Why would I work at a fab when I can sit in an office with higher pay?”

He speculated that job shortages at semiconductor plants could be solved by simply offering more money.

That would be enough for 19-year-old Wei Yu-han, who was ambivalent about semiconductors after her first year studying mechanical engineering. After visiting a fab on a school trip, she thought the work seemed straightforward and well-paid.

“I probably just brainwashed myself into liking it,” she said. “I can give up my freedom for money.”

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At the end of the introductory seminar, all students in attendance took a short entrance exam as part of their applications. Still, enrollment in the new department is restricted by another squeeze on human resources — Ker added that the school is desperately looking to hire more semiconductor teachers as well.

Special correspondent Xin-yun Wu in Taipei contributed to this report.

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Five Guys to close two L.A.-area locations

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Five Guys to close two L.A.-area locations

Five Guys will close two Los Angeles-area locations later this month.

The burger chain announced in a recent state filing that its locations in City of Industry and Whittier will close in late May. An outlet in Merced will also close its doors in late June, and one in Hanford will shut down in early July, according to state court filings.

The burger giant is the latest fast-food chain to shutter locations as the industry struggles with rising labor and real estate costs in the state.

The company cited “financial hardship” as a reason for the closures, according to a filing.

Employers are legally required to submit a Worker Adjustment and Retraining Notification, or WARN notice, to alert employers, state and local officials at least 60 days before major layoffs. The initial notices were submitted in late April and early May.

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The chain had steady growth in 2024, but seems to have stumbled in California. It opened 37 new storefronts that year, according to the company’s franchise disclosure document. Yet California stores accounted for eight of the 14 locations that closed that year.

The closures will result in 55 jobs lost across the four locations, according to the WARN notice.

A spokesperson for Five Guys did not immediately respond to a request for comment.

Fast food chains have struggled against rising operational costs and increasingly cost-conscious customers.

California’s economic landscape has further complicated business in the state. While aerospace and defense companies have continued to flock to the state, companies in other sectors, including food, have started to bail out.

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Five Guys ranked 42 in QSR Magazine’s top 50 U.S. restaurants list for 2026 and the number of locations in the country rose by 2% in 2025.

The chain got its start around 40 years ago in Virginia and now operates over 1,900 locations, according to its website.

The restaurant’s website lists over 85 locations in California, including at least 15 storefronts in the Los Angeles area.

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Jury rejects Elon Musk’s lawsuit, sides with OpenAI in bitter feud over AI future

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Jury rejects Elon Musk’s lawsuit, sides with OpenAI in bitter feud over AI future

A federal jury sided with OpenAI and its top executives on Monday in a feud with Elon Musk, who accused them of betraying a shared vision for it to guide artificial intelligence’s development as a nonprofit.

The nine-person jury unanimously found that Musk waited too long to file his lawsuit and missed the deadline for the statute of limitations.

Musk, the world’s richest man, was a co-founder of OpenAI, the company that launched in 2015 and went on to create ChatGPT. After investing $38 million in its first years, Musk accused OpenAI CEO Sam Altman and his top deputy of shifting into a moneymaking mode behind his back.

The jury served in an advisory role, but Judge Yvonne Gonzalez Rogers accepted the verdict Monday as the court’s own and dismissed Musk’s claims.

The trial that began on April 27 in Oakland shed light on the bitter falling-out between the two Silicon Valley titans and the origins of OpenAI, now a company valued at $852 billion and poised to become one of the largest initial public offerings in history.

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The high-profile high-stakes showdown between two of the most powerful companies and leaders in technology was billed as a battle that could change the trajectory of AI.

There were two weeks of testimony from the dueling entrepreneurs and other key players in OpenAI’s history, providing a rare inside glimpse into the company, which evolved from a startup to one of the world’s most influential companies.

Musk had fallen out with his fellow co-founders, then, after OpenAI became arguably the most important company in AI, he decided he was not happy with how the trailblazer was managed after he left.

Musk claimed Altman, the startup’s chief executive officer, and OpenAI President Greg Brockman “stole a charity” by exploiting his early support for an altruistic research project so that they could later get rich by turning into a regular for-profit company.

OpenAI and its leaders said Musk was suing them to gain a competitive advantage for his own startup, xAI.

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Musk was seeking more than $100 billion in damages — to be awarded to OpenAI’s nonprofit arm instead of to himself — as well as the removal of Altman and Brockman.

The case was seen as an existential threat to OpenAI. If the decision had gone the other way, it would have sparked a shakeup that would have destabilized the company just as it is working to ensure the U.S. takes the lead in AI and prepares for a public offering with a valuation approaching $1 trillion.

Associated Press and Bloomberg contributed to this article.

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Why this Hollywood director thinks AI can save L.A. film jobs

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Why this Hollywood director thinks AI can save L.A. film jobs

In 1926, director Cecil B. DeMille hired hundreds of workers to build a set of Jerusalem inside the DeMille Studios in Culver City for the classic silent film “The King of Kings.”

A century later, Jon Erwin filmed his biblical epic ‘The Old Stories: Moses,’ starring Ben Kingsley, on the same studio lot now owned by Amazon MGM Studios.

Except now, much of the architecture, desert location, and supernatural parts of the three-episode miniseries were generated through artificial intelligence. The prequel to ‘The House of David’ series debuts on Amazon Prime on Thursday.

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A production that traditionally would have taken months to shoot and require multiple locations was filmed entirely in one week with a crew of just 100 people — who never left Los Angeles.

“We did this massive sword-and-sandal epic, and we never left a soundstage, very similar to how James Cameron does Avatar or how Jon Favreau does ‘The Mandalorian,’” said Erwin, the director of the series. “When you preserve the performance and the work of the crews and the department heads, then you can do things that are incredibly cost-effective for studios.”

As Hollywood grapples with rapid technological change, a growing number of filmmakers and companies in Southern California are using AI tools to radically rethink how films and TV shows are made.

“Some are still resisting, but many are recognizing that, for better or worse, AI is here and not going anywhere and it is important to reimagine what film creation can look like in light of the new possibilities AI creates,” said Victoria Schwartz, director of the entertainment, media, and sports law program at Pepperdine Caruso School of Law.

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A curved screen with a man standing in the middle.

A screen of LED panels called “the Volume” is used to film scenes for director Jon Erwin’s series “The Old Stories: Moses.”

(Genaro Molina / Los Angeles Times)

Erwin is among the first working directors at a major streaming platform to fully integrate AI into a commercial production.

Last month, he launched Innovative Dream, a Manhattan Beach production services company backed by Amazon. The company will rent its virtual production facilities to other studios and develop training programs for emerging filmmakers.

Although much of Hollywood is bracing for AI to hollow out jobs, Erwin argues the opposite: that AI, applied ethically around human performances, can return at least some production jobs that have been outsourced even as other positions are eliminated.

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“I think the greater threat of job loss in our industry is actually just how expensive things have gotten and how long they take to make,” Erwin said. “If you can make things quicker, and you can make things at a price point that studios will say ‘yes,’ you can employ more people in aggregate and create jobs.”

Although computer graphics have been essential to Hollywood since the 1990s, they traditionally required hundreds of artists and months of post-production work to place actors or crowds in digital worlds. Much of the labor-intensive visual effects work known as rotoscoping was outsourced to shops in India and other countries with much lower labor costs than in California.

By 2019, productions such as Disney’s “The Mandalorian” series advanced this further by using massive LED screens to project images of photorealistic digital worlds — “Star Wars” ships, forests, or deserts — as actors’ performed in costume in front of them. A virtual art department spent months designing the digital environments, and then loading them onto the large screen on the day of the shoot.

AI takes the process a step further.

Through “Moses,” Erwin is championing what he calls “hybrid” filmmaking: a workflow that marries live-action with AI-enhanced workflows in virtual production. The process combines what used to be separate phases — filming with actors and visual effects — to occur almost simultaneously. Scenes shot on set is made available to multiple editors and AI artists within minutes on the production floor, as they show near-finished sequences back to the cast and director.

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“You can create assets in three or four days, not 10 weeks. And that means you can actually kind of generate the environment while you’re shooting,” he said.

Erwin, 43, grew up in Alabama and built his career around faith-based films such as ‘I Still Believe’ and ‘Jesus Revolution.’ He had spent years trying to tell biblical stories at the scale portrayed in the source material.

When he pitched “House of David,” a drama about the life of King David, studio executives were initially skeptical. “I was told to just come up with a smaller idea,” he said.

To portray Goliath’s origin story, actors were filmed on green screens and AI was used to generate a mythical sequence involving dark sky, rain, mountains and angels with wings.

It marked one of the first integrations of generative AI in a major commercial production. The series, which premiered last year was viewed by 44 million viewers worldwide and reached No. 1 on Prime Video in the U.S.

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By Season 2, the team used 30 different tools, both traditional and AI, to generate images, sounds and video. They pivoted from shooting solely on location in Greece to filming some parts in L. A. in front of an LED wall.

AI was used to generate battle scenes and expand the background crowd size to thousands of people in a fraction of the time traditional CGI required. The use of AI-generated scenes jumped from 70 in Season 1 to 400 shots in the second season.

Jeff Thomas, a generative AI filmmaker who directed two episodes of Season 2, said each episode was made for less than $5 million, defying studio consensus that the show required a “Game of Thrones”-level budget of $12 million to $15 million per episode. Erwin declined to disclose the budgets for the “House of David” series or the “Moses” prequel..

“The Bible describes that battle as there was 100,000 people on each side. Well, it’s never been portrayed like that because we’ve never had the resources,” Erwin said. “We’re finally able to show that scope and scale.”

Erwin conceived of the idea of “Moses” over Christmas, wrote the script in January and created a four-minute trailer entirely created by AI. Amazon greenlighted the series later that month.

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Kingsley had a short window before his next commitment, so Erwin prepared and shot all three episodes on a soundstage in a week — a project that would have previously taken six months to prepare.

For the pivotal Red Sea scene, Erwin generated the water volumes and tidal waves in less than hour using AI models from Chinese company Kling AI and Palo Alto-based Luma AI, which would have taken weeks in the traditional process. They wrote text prompts that explored 18 different variations of the sea parting and discarded the ones that didn’t work, enabling Kingsley to react to a tidal wave projected onto a 360-degree LED wall screen.

“‘Moses’ really represented a whole new method of filmmaking for me,” Erwin said.

Jon Erwin stands in front of a screen of LED panels he used to film "The Old Stories: Moses"

For “The Old Stories: Moses,” director Jon Erwin used AI for wide shots, stunt-heavy battle sequences and to generate large crowds to showcase the grand scope of biblical stories. The red line he said he wouldn’t cross is using it in place of actors.

(Genaro Molina / Los Angeles Times)

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For crucial scenes portraying the palace hallway in Egypt, where Moses talks to the Pharaoh, they built cardboard boxes as the columns in the palace, and “reskinned” them with intricate carvings using AI. Although the set could accommodate only 20 extras, they used AI to create hundreds of background actors.

Erwin also used generative AI to synthetically expand partially built sets featuring sand and rocks and to “de-age” Kingsely to appear as a young Moses.

But some things were off limits for AI, including Kingsley’s performance.

“I just think our faces are so intricate and the micro expressions are so intricate, so that’s always real,” he said.

Instead, AI was used to co-design the character: Erwin originally imagined a bald Moses, but based on Kingsley’s feedback, they fine-tuned the look with weathered hair and mustache.

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“The line in the sand for me is replacing an actor,” Erwin said. “I don’t want to be in the industry if I can’t work with actors.”

The "hybrid" production creates AI-generated environments such as forests, deserts and battle sequences.

Jon Erwin’s “hybrid” production involves generating a variety of environments such as forests, deserts, or battle sequences using AI, and projecting them on the LED screen.

(Genaro Molina / Los Angeles Times)

When asked about the background extras displaced by AI crowd generation, Erwin said that’s the wrong way to think about it.

“It’s not a comparison of what would “Moses” have cost otherwise. It’s a comparison of “Moses” would have never been made otherwise, and that’s the way you have to think about it,” he said.

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Overall contraction in Hollywood has led to fewer films being shot on location in Los Angeles, and a 30% drop in entertainment industry jobs since its 2022 peak.

“I think you can do those things three to five times faster, at less than 30% the cost,” he said. “I actually see this tool set as an antidote to the job loss problem in our industry.”

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