Technology
Bionic hand brings baseball star back to the field
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At 18, Jamie Grohsong was living a dream many young athletes chase for years. He was a three-time all-conference shortstop, a Division I college prospect and a player who lived for the game. Then one Fourth of July night in 2023, everything changed. A firework exploded in his hand. In seconds, Jamie lost his pitching hand, his season and what felt like his entire baseball future. The path he had worked toward since childhood disappeared. For a while, Jamie accepted that reality. Baseball, the sport that shaped his identity, was over.
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AI-POWERED BAT TRACKING COULD GIVE BASEBALL PLAYERS THE EDGE
Jamie Grohsong throws a baseball using a bionic prosthetic hand after losing his pitching hand in a fireworks accident. His return shows how technology can help athletes reclaim what they love. (Kurt “CyberGuy” Knutsson)
When technology reopens a closed door
Two years later, Jamie stepped back onto a baseball field wearing something he never imagined using. A bionic prosthetic known as the Ability Hand.
“The fact that I can feel and sense everything to the finest details opened my mind to the possibility of everything that could actually be done,” he told CyberGuy.
The goal was not to recreate the past. It was to find out what might still be possible.
Engineers who build advanced prosthetic hands saw Jamie’s story and reached out with a simple question. What if he did not have to give up the game entirely? That question started an extraordinary journey that blended grit, patience and cutting-edge engineering.
“When building the Ability Hand, we prioritized real-life usage,” Dr. Aadeel Akhtar, founder and CEO of PSYONIC, told CyberGuy. “While we already put the hand through its fair share of stress tests, baseball is a whole different ball game.”
Baseball is definitely a brutal test for any piece of equipment. Throwing requires precise release timing. Hitting demands force, stability and follow-through. At first, nothing came easily.
Learning how to throw again
Throwing a baseball with a bionic hand is not about raw strength. It is about timing and grip. The Ability Hand uses muscle sensors that detect subtle movements in the arm. During a throw, many muscles activate at once, which can cause the hand to open too early. Early throws slipped away. Some felt right. Others did not.
Instead of forcing the hand to grip harder, the PSYONIC team adjusted the technique. Jamie learned to hold the ball lightly and let momentum release it naturally. Small grip changes made a real difference. Slowly, throws began to land. Then they became repeatable. For Jamie, each clean throw rebuilt confidence that had been missing for two years.
3D PRINTED CORNEA RESTORES SIGHT IN WORLD FIRST
A former Division I baseball prospect, Jamie Grohsong steps back onto the field with a bionic hand, redefining what is possible after life-altering injury. (Kurt “CyberGuy” Knutsson)
The surprise moment at Oracle Park
Just as Jamie started throwing again, another door opened. He received an invitation to throw the ceremonial first pitch at the San Francisco Giants’ Oracle Park. It was the team he grew up watching. The timeline was tight. He had barely over a week to prepare.
The pitch was not perfect. That never mattered. Standing on a Major League Baseball field with a bionic hand, Jamie proved something bigger than accuracy. He showed that the game was still part of him. Later, he said the experience taught him that life does not require perfection to be meaningful.
FULLY IMPLANTABLE BRAIN CHIP AIMS TO RESTORE REAL SPEECH
Wearing a multi-articulating bionic hand, Jamie Grohsong proves baseball is still part of his identity two years after a devastating accident. (Kurt “CyberGuy” Knutsson)
Can you actually hit with a bionic hand?
Throwing was only part of the challenge. Hitting posed an even bigger question.
“Swinging a bat was a feeling I didn’t think I’d feel again,” Jamie said.
Engineers discovered that bat placement matters more with prosthetics than with natural hands. When the bionic hand serves as the bottom hand on the bat, impact spreads across the fingers. When it sits on top, stress concentrates on the thumb. Jamie bats left-handed, which placed the prosthetic in a safer position. He told CyberGuy, “I can hit with this thing for sure.”
Then came the first swings. The sensation was unfamiliar. The contact felt strange. Still, the bat met the ball. One swing turned into another. Soon, balls started flying deep into the field. Then it happened. Jamie sent one over the fence.
A world-first moment
Those swings marked what many believe to be the first documented home runs hit using a multi-articulating bionic hand. For Jamie, it was more than a technical milestone. It was emotional closure and a new beginning at the same time. He was not trying to prove that prosthetics make athletes better. He was proving that they can help people reconnect with what they love. The bionic hand did not replace his identity. It gave him a new way to express it.
SMART FABRIC MUSCLES COULD CHANGE HOW WE MOVE
Jamie Grohsong learns to throw and hit again with a bionic prosthetic, blending determination with cutting-edge engineering. (Kurt “CyberGuy” Knutsson)
What this story says about resilience and design
Jamie’s comeback highlights a larger truth about modern assistive technology. At its best, design focuses on real-life use rather than lab conditions. Even so, advanced prosthetics remain expensive and imperfect, and they can break under stress. Because of that, users need time, training and patience to adapt. Yet stories like this show how powerful thoughtful engineering can be when it works alongside human determination. Ultimately, this is not about superhero moments but about access, persistence and refusing to let one moment define a lifetime.
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Kurt’s key takeaways
Jamie Grohsong’s journey back to baseball is not a story about beating the odds. It is a story about redefining them. With support, innovation and relentless effort, he found a way back to the field on his own terms. Technology did not give him his old life back. It helped him build a new one that still includes the game he loves.
Has technology ever helped you reconnect with something you thought you had lost? Let us know by writing to us at Cyberguy.com.
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Copyright 2025 CyberGuy.com. All rights reserved.
Technology
Govee’s new LED Lightwall comes with its own self-standing frame
Govee has announced an upgraded version of its hanging Curtain Lights Pro that can instead be used nearly anywhere you have access to an outlet or large battery. At $449.99, Govee’s new Lightwall is more than twice as expensive as the $199.99 Curtain Lights Pro, but comes with more LEDs in a denser array and a self-standing aluminum frame that can be assembled in 10 to 15 minutes without the need for any tools.
When hung from its stand the Lightwall measures 7.9 feet wide and 5.3 feet tall and features 1,536 color-changing LEDs spaced about 1.96 inches apart in a 48 x 32 grid. It’s water-resistant, and with the ability to refresh at up to 35fps the Lightwall almost sounds like it could be used as a personal backyard Jumbotron, but it’s not designed for watching TV or movies.
The Lightwall instead connects to Govee’s Home app where you can select from over 200 preset scenes and simple animations, choose from 10 different music modes that generate lighting patterns matched to beats, or synchronize its colors to other Govee lighting products to create a cohesive mood.
The app can also use AI to create custom animated GIFs from simple text prompts, or you can take matters into your own hands and create custom designs by sketching in the app with your finger and stacking up to 30 layers of doodles. The Lightwall is smart home compatible and supports Matter, too, so in addition to managing it through Govee’s app you can control it using voice commands through smart devices with Google Assistant or Amazon Alexa.
Technology
Roblox adds age-based accounts for kids and teens
‘Fox & Friends’ exclusive: Roblox CEO announces new safety measures for kids
Roblox Co-founder and CEO Dave Baszucki details new safety measures, including Kids and Select accounts, on Fox & Friends. He addresses lawsuits and concerns about predators, emphasizing age verification, content filtering, and strict communication controls to protect users. Baszucki states Roblox has “no tolerance” for bad actors and builds safety by default, allowing parents to customize chat settings for their children.
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If your child plays Roblox, they are part of a massive global audience. Roblox has reported more than 144 million daily active users, with a large share made up of kids and teens who log in to play games, create content and connect with friends. That reach is exactly why a new change rolling out in early June matters.
Roblox is introducing two new account types designed to better match what kids play and who they can talk to based on age. The shift centers on structure. Instead of one shared experience with layered controls, Roblox is building separate environments for different age groups. As a result, content, chat and parental controls will adjust automatically as a child grows.
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OPENAI TIGHTENS AI RULES FOR TEENS BUT CONCERNS REMAIN
Roblox rolls out a new AI system that analyzes entire scenes in real time to detect harmful content across its platform. (Brent Lewin/Bloomberg via Getty Images)
What are Roblox Kids and Roblox Select accounts?
Roblox is dividing younger users into two groups, each with its own rules and experience.
Roblox Kids (ages 5 to 8)
This is the most restricted environment. It is designed for younger children who need tighter guardrails.
- Access limited to games rated Minimal or Mild
- Only games that pass a three-step review process
- Chat is turned off by default
- A distinct visual design so parents can easily recognize the account
The idea here is simple. Kids see a limited version of Roblox that removes riskier content and disables communication.
Roblox Select (ages 9 to 15)
AUSTRALIA REMOVES 4.7M KIDS FROM SOCIAL MEDIA PLATFORMS IN FIRST MONTH OF HISTORIC BAN
This group gets more flexibility, but still within limits.
- Access to games rated up to Moderate
- Same multi-step game screening process
- Chat settings remain on by default in most regions
- Visual indicators show the account type
At this stage, Roblox assumes users can handle a broader range of experiences, but still keeps filters in place.
How Roblox decides what games kids can play
Not every game makes the cut. Roblox is adding a continuous evaluation system that runs behind the scenes. Here’s how it works:
1) Developer verification
Creators must verify their identity, enable two-step security and maintain a Roblox Plus subscription.
2) Real-time evaluation
Older users, age 16 and up, effectively test new games first. Roblox studies how they interact and reviews reports before exposing those games to younger players.
3) Content eligibility check
Games receive maturity ratings such as Minimal, Mild or Moderate. Certain categories, like social hangouts or free-form drawing, are excluded by default for younger users. This layered approach combines AI moderation, human review and real-world gameplay signals.
Age checks now control the entire experience
Roblox is expanding the same age-check system it introduced earlier this year for chat.
- Users under 9 Roblox Kids
- Users 9 to 15 Roblox Select
- Users 16 and older standard with Roblox account
If a user does not complete an age check, they face stricter limits. They can only access lower-rated games and cannot use chat. Once verified, the system automatically moves them into the correct account type.
Roblox officials say the new system aims to proactively protect children while maintaining gameplay for compliant users. (Riccardo Milani/Hans Lucas/AFP via Getty Images)
Accounts evolve as kids grow
There is no need to manually switch settings over time.
- At age 9, users move from Kids to Select
- At age 16, they move to a standard account
This automatic progression is designed to simplify things for families while keeping protections in place at each stage.
Parental controls get more precise
Roblox is also expanding what parents can do.
- Block specific games through age 15
- Manage direct chat settings until age 15
- Approve access to individual games outside default limits
- View what games kids play and who they interact with
These tools give parents more direct control instead of relying only on broad content filters.
A move toward global content ratings
Later this year, Roblox plans to align with the International Age Rating Coalition framework. That includes familiar systems like ESRB in the U.S. and PEGI in Europe. The goal is to make ratings clearer and more consistent across regions.
Why this matters to families
This update changes how Roblox works at a fundamental level. Instead of asking parents to constantly adjust settings, the platform builds age-appropriate experiences from the start. It also reflects a broader shift in tech. Platforms are under pressure to design safety into the product, not tack it on later.
As Larry Magid, CEO of ConnectSafely, an organization focused on helping families navigate digital safety, put it:
“By combining age assurance, stronger creator accountability, and parental controls, Roblox is helping set a higher standard for how platforms can better protect younger users while preserving positive online experiences.”
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Kurt’s key takeaways
Roblox targets nuanced rule-breaking by analyzing avatars, text and environments together instead of in isolation. (JasonDoiy/Getty Images)
Roblox is not removing risk entirely. No platform can. What it is doing is tightening the structure around how kids interact with content and other players. For parents, this could make things simpler. For kids, the experience will feel more tailored to where they are in life. The bigger question is whether this becomes the norm across gaming and social platforms.
If platforms start shaping experiences based on age by default, does that improve safety or limit how kids explore and learn online? Let us know by writing to us at Cyberguy.com.
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Copyright 2026 CyberGuy.com. All rights reserved.
Technology
YouTube now lets you turn off Shorts
YouTube’s time management settings now have an option to put a zero-minute time limit on Shorts, effectively removing them from your app in Android and iOS. The option is an update to the Shorts timer YouTube originally announced in October; the lowest previous option was 15 minutes.
The feature was expanded in January to give parents some control over how long their kids spend scrolling through Shorts, with an option for zero minutes “coming soon.” According to YouTube spokesperson Makenzie Spiller, the option to set the timer to zero is now “live for all parents, and is currently being rolled out to everyone,” including users with regular adult accounts.
Regardless of age, it can be a handy tool for anyone who wants to spend a little less time scrolling. The Shorts tab won’t show any videos once you hit your limit, just a notification that you’ve “reached your Shorts feed limit.” In our tests, hitting the time limit also removes Shorts from the Home screen, so by setting the timer to zero you can ignore Shorts entirely if you want. To turn on the timer, go to the settings in the YouTube app and select “time management” then toggle on the Shorts feed limit and select a time for it.
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