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The best noise-canceling headphones to buy right now

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The best noise-canceling headphones to buy right now

Whether you’re wearing them for the morning commute, while traveling, or if you’re simply trying to find some peace and quiet while working at home, noise-canceling headphones are a more essential piece of kit nowadays than ever before. And you’ve got a slew of great options to pick from; it’s hard to make a bad choice.

There are longtime heavyweights like Bose and Sony to pick from. Apple has quickly carved into the market with the luxurious AirPods Max. And if you’ve got an ear that demands the best audio quality, headphones from Bowers & Wilkins and Sennheiser might appeal to you more than the mainstream contenders.

Not everyone loves the feel of earbuds, and there are scenarios where over-ear and on-ear headphones are just simpler or make more sense than wireless buds — particularly if lengthy battery life matters to you.

No matter how you’re using them, the criteria for picking the best noise-canceling headphones haven’t changed.

What we’re looking for

We put our top picks for noise-canceling headphones through many hours of testing. Since their ability to tamp down the loudness of your surroundings is critical, we use them in a variety of environments — including busy city streets, the office, coffee shops, and public transit — and for more quiet, focused listening at home.We sample their transparency mode to see how clearly the outside world comes through and if it’s easy to carry on conversations while wearing the headphones. We have friends and family try them on and provide feedback on the fit and comfort. And, of course, we have our favorite albums and playlists on repeat to assess how each pair sounds and how much listening time you can expect from a single charge.

If headphones are causing a sore spot at the top of your noggin, what good are they no matter how good they sound or cancel noise? Traditionally, the lighter they are, the more comfortable headphones will prove over extended listening sessions. But manufacturers can also help improve comfort by being thoughtful in the materials they choose for ear cups and the headband that wraps over your cranium. Clamping force is another important factor; some headphones will squeeze against your head firmer than others; this can be great if you want a pair to stay put for exercise, but not ideal if you’re just trying to relax and tune out the world.

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Practically any of our picks will do an excellent job at providing distraction-free listening when on a flight, at the office, or if you’re traversing city streets. Noise-canceling headphones work by using built-in microphones to listen to the sounds in your environment, and they invert those soundwaves to eliminate the cacophony of everyday life.

Having powerful noise-canceling used to mean compromising on sound quality, but that’s simply not the case anymore. Most of today’s flagship ANC headphones provide dynamic, rich, and immersive sound. They support a variety of Bluetooth audio codecs, and some (like Sony’s LDAC and aptX HD) can deliver higher bitrates than the status quo AAC and SBC codecs. But don’t get bogged down in those details; headphones that are tuned well with the right components can make your music sound fantastic regardless of codecs.

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One benefit of buying headphones instead of earbuds is that they can last much longer on a single charge. Whereas you’ll need to plop most earbuds back into their case after five hours or so, wireless headphones can keep the music going for around 20 hours. And some recent models can even exceed that, reaching 40 hours.

We all try to do our best at multitasking, and multipoint Bluetooth connectivity is essential for headphones to meet the same challenge. Multipoint allows your noise-canceling headphones to pair with two devices at the same time. This makes it easy to take a call on your phone and get right back to the music you were playing on your laptop without fussing with Bluetooth settings menus.

Headphones are increasingly gaining features that are exclusive to individual manufacturer ecosystems. For example, the AirPods Max are capable of head-tracking spatial audio and other tricks like audio sharing — but only if you’re listening to them with one of the company’s other products, like an iPhone, Mac, or iPad.

The best wireless headphones for most people

$278

The Good

  • Even better active noise cancellation
  • More balanced, tighter sound
  • Much-improved voice call quality

The Bad

  • Design is very plasticky for $400
  • No major new features over 1000XM4
  • Bulky, awkward carrying case

Battery life: 30 hours / Multipoint: Yes / Audio codecs: LDAC, AAC, SBC / Connectors: USB-C (charging), 3.5mm headphone jack (audio)

Sony’s WH-1000XM5 have a completely different design from their predecessors. The changes result in greater comfort when you wear them on your head for extended periods of time — like on a flight or at the office.

Noise cancellation has been further improved from the already-stellar performance of the WH-1000XM4, putting Sony at the front of the pack compared to all major competitors. Sound quality is more detailed and balanced than the older XM4; the low end is still punchy but tighter and less boomy than before. The XM5 offer excellent voice call performance, and they can connect to two devices simultaneously, so you can stay clued in on what’s happening on your phone when you’re working away on your laptop or tablet.

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The headphones come in black and white.

The headphones come in black and white.
Photo: Chris Welch / The Verge

Sony’s headphones also include unique features like “speak to chat,” which automatically pauses your music and pipes in ambient audio whenever you start talking. Or you can hold one hand over the right ear cup to activate quick attention mode, which is convenient when grabbing a coffee or listening to airport announcements. And like other high-end headphones, the XM5 can detect when they’ve been removed from your ears for auto-pause.

Earlier this year, Sony introduced the WH-1000XM6, and while they offer incremental improvements over the XM5 in terms of sound and ANC performance, they’re also more expensive at $449.99. The XM5, meanwhile, can regularly be found for $300 or less. Weighing price versus performance, the XM5 are a better value, and it’s why they remain at the top of our list.

Read our full WH-1000XM5 review.

The best noise-canceling headphones for travel

$279

The Good

  • Exemplary comfort
  • Top-tier noise cancellation
  • Improved transparency mode clarity
  • Better voice call quality than NCH700

The Bad

  • Immersive Audio is sometimes enjoyable but often bad
  • Immersive Audio drains battery faster
  • No USB-C audio support
  • Case has annoying indentations

Battery life: 24 hours / Multipoint: Yes / Audio codecs: aptX Adaptive, AAC, SBC / Connectors: USB-C (charging), 2.5mm headphone jack (audio)

Bose’s QuietComfort Ultra Headphones are basically a blend of the company’s prior Noise Canceling Headphones 700 and QuietComfort 45 that borrow the best traits from both — while throwing in a new “immersive audio” listening mode. Like past Bose cans, they’re very light and comfortable on your head, even when worn for long stretches of time. Best of all, unlike the Noise Canceling Headphones 700, these can be folded to make them easier to travel with.

Their 24-hour battery life is more than adequate, and Bose has added support for the aptX Adaptive Bluetooth codec for improved audio fidelity on Android devices.

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A photo of Bose’s QuietComfort Ultra Headphones.

Photo by Chris Welch / The Verge

The immersive audio feature works well on some songs, but less so on others. It’s worth experimenting with, but even if you leave it off entirely, you’re left with best-in-class noise cancellation, pleasing sound, and a helpful “aware” transparency mode.

Read our full Bose QC Ultra Headphones review.

The best wireless headphones for iPhone owners

Hands holding the silver Apple AirPods Max.Hands holding the silver Apple AirPods Max.

$450

The Good

  • High-luxury design
  • Terrific, balanced sound quality
  • Very effective noise cancellation
  • Dependable and foolproof controls
  • Spatial audio for immersive entertainment

The Bad

  • Heavier than many competitors
  • No 3.5mm jack
  • Wired listening requires $35 cable
  • Case is an abomination
  • Lacks latest AirPods Pro features

Battery life: 20 hours / Multipoint: No / Audio codecs: AAC, SBC / Connectors: Lightning (audio and charging)

There was definitely some sticker shock when Apple introduced a $549 set of noise-canceling headphones in 2020. The AirPods Max cost significantly more money than any of our other recommendations. But Apple’s build quality is on another level: these trade the plastic you’ll find in many noise-canceling headphones for steel and aluminum, and the ear cups are a breathable mesh fabric. They’re hefty headphones, there’s no denying that. But aside from Apple refusing to include a headphone cable in the box, there’s nothing about the AirPods Max that feels cheap. And I appreciate the simplicity of using the digital crown for controls instead of relying on hit-or-miss gestures like taps and swipes.

The most important part is that the AirPods Max deliver audio quality that’s up there with the best high-end Bluetooth headphones. They have an immersive, wide soundstage and fantastic dynamics, and you’ll find yourself hopping around your music library just to hear what they bring out in your favorite songs.

A photo of Apple’s AirPods Max headphones.

The AirPods Max have a stylish design and very premium build quality.
Photo by Chris Welch / The Verge

Apple’s noise cancellation is on par with Sony and Bose, and no one does transparency mode better; at times, it can make you think you’re not wearing headphones at all. Extra features like Spatial Audio (surround sound for movies and TV shows) and automatic switching between Apple gadgets help make it a bit easier to swallow their daunting price.

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But the AirPods Max do have faults. The carrying case is abysmal, battery life is only average for the category, and just like regular AirPods, they’re designed with Apple’s ecosystem in mind. It gets much harder to justify dropping $550 on them if you live outside the iPhone and Mac universe.

Also, it’s worth noting that Apple introduced a new pair of AirPods Max with USB-C charging and five new color options in September. We’re currently testing the latest model, but given just how little they differ from Apple’s existing over-ear headphones, we don’t anticipate markedly different performance. That said, they do support lossless audio and ultra low latency thanks to a recent firmware update, which, technically, isn’t something you’ll find on the Lightning model.

Read our full Apple AirPods Max review.

The best-sounding wireless headphones

A pair of green Bowers & Wilkins PX7 S2e headphones on a wood table beside a phone and coffee.A pair of green Bowers & Wilkins PX7 S2e headphones on a wood table beside a phone and coffee.

$275

The Good

  • Stylish, standout design
  • Excellent sound quality
  • Supports wired USB-C audio

The Bad

  • No regular headphone input
  • Doesn’t include LDAC support
  • Your ears might get sweaty

Battery life: 30 hours / Multipoint: Yes / Audio codecs: aptX Adaptive, aptX HD, aptX, AAC, SBC / Connectors: USB-C (audio and charging)

If sound quality is priority number one, then Bowers & Wilkins has you covered with the PX7 S2e headphones. They exhibit superb, detailed sound quality that some people prefer to the AirPods Max. The Bowers & Wilkins cans are true to the company’s legacy and style, with a fine-crafted design that exudes quality. And the newer “e” variant has a revamped digital signal processing that can bring out the best audio quality from streaming music.

I prefer their physical buttons over the tap/swipe ear cup gestures of Sony’s WH-1000XM5. With 30 hours of battery life, they’re more than competitive with mainstream, less expensive picks. And the sound profile is delightfully warm and will bring out the most from your favorite music. The main downside of the PX7 S2e is that there’s no traditional 3.5mm or 2.5mm output for a headphone cable. You can still listen wired over USB-C, however.

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Read our full Bowers & Wilkins PX7 S2 review.

The noise-canceling headphones with the best battery life

A photo of Sennheiser’s Momentum 4 Wireless headphones on a table.A photo of Sennheiser’s Momentum 4 Wireless headphones on a table.

$250

The Good

  • Much-improved comfort
  • Better noise cancellation than before
  • Marathon 60-hour battery life

The Bad

  • Terribly generic design
  • No more physical button controls
  • Headphones can power on unexpectedly

Battery life: 60 hours / Multipoint: Yes / Audio codecs: aptX Adaptive, aptX, AAC, SBC / Connectors: USB-C (audio and charging), 2.5mm headphone jack (audio)

Sixty hours. They can last for up to 60 hours on a single charge. That’s really all you need to know about the Sennheiser Momentum 4 headphones if you’re looking for an endurance champ. But they also sound terrific and prove extremely comfortable over long listening periods. This combination doesn’t come cheap, but you can occasionally find some good deals on them.

Sennheiser’s Momentum 4 Wireless headphones edge out Bowers & Wilkins on comfort thanks to their lighter design, and the noise cancellation is slightly better. Next to the Sonys and Bose’s QC Ultra Headphones, it doesn’t get much cozier. These are headphones you can wear for multiple hours without any fatigue or pressure on your ears.

The Sennheiser Momentum 3 and Sennheiser Momentum 4 headphones facing each other while lying on a couch.

They lack the vintage style of prior Sennheiser cans (like the Momentum 3, left), but the Momentum 4 are far more comfortable.
Photo by Chris Welch / The Verge

Sennheiser’s sound signature is a bit more expressive and puts more emphasis on bass than B&W, but that upper treble range still comes through crystal clear. My only real nitpick with the Sennheisers is that they tend to occasionally power on inside the case and automatically connect to my phone for no apparent reason.

Both the B&W and Sennheiser headphones support multipoint connectivity and a range of Bluetooth codecs, including SBC, AAC, aptX, and aptX Adaptive.

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Read our full Sennheiser Momentum 4 Wireless review.

Update, December 4th: Updated to reflect current pricing / availability and several new related links.

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More than a decade later, the team behind N++ is back with a multiplayer sequel

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More than a decade later, the team behind N++ is back with a multiplayer sequel

Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

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“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

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As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

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Will a four-armed robot replace astronauts in space?

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Will a four-armed robot replace astronauts in space?

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Space changes the rules for almost everything, including how a robot should move. On Earth, legs help us stand, balance and walk across a room. In microgravity, those same legs lose much of their purpose.

That is why Orbit Robotics, an academic spinout from ETH Zurich, took a different approach with Helios. The robot was built with four arms so it can grip, brace and work inside a spacecraft. Two arms can hold on while the other two handle tools, cargo and equipment.

It is a smart design for a place where floating is easy and staying steady is the real challenge. Here is how Helios works and why it could change the way astronauts get help in orbit.

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IS THIS SPACE CAPSULE HOW WE WILL LIVE AND WORK IN ORBIT IN THE FUTURE?

Helios uses two arms to anchor itself while the other two move cargo, tools and equipment inside a spacecraft. (Orbit Robotics)

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Why the Helios space robot has four arms

Helios uses two pairs of arms with different jobs. One pair can anchor the robot to interior surfaces. The other pair can handle tools, unload cargo, move equipment or perform other work inside a spacecraft.

That setup is important because stability and work need to happen at the same time in orbit. A floating robot cannot casually plant its feet, bend over and pick something up. It needs to hold on while it works.

That is where Helios makes sense. Two arms can keep it steady while the other two get the job done. In microgravity, legs become extra hardware unless they can grip, brace or manipulate objects. Helios skips that problem by turning the whole body into a tool for movement and work.

How this four-armed space robot works

Orbit Robotics says Helios uses a tendon-driven system. Instead of placing motors at every joint, the robot keeps many of those motors closer to the shoulders. Cables and pulleys then transmit force through the arms.

That design can reduce weight at the ends of the limbs. In space, heavy limbs can create awkward movement. A robot also needs control, especially when it is holding cargo or tools near expensive equipment.

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Helios also uses a rolling-contact elbow joint. That may sound like a tiny detail. In orbit, it can make a big difference. A sudden jerk could destabilize the robot. It could also send whatever the robot is carrying drifting across a spacecraft. Smooth movement becomes a safety feature.

How IKARUS helped shape Helios

Before Helios, the team built an earlier robot platform called IKARUS. That project helped test ideas such as teleoperation, imitation learning and dual-arm manipulation. In other words, IKARUS gave the team a way to learn how a robot could move, copy tasks and handle objects in a space-like setting.

Those lessons helped shape Helios. That is important because space hardware rarely gets a second chance. A robot designed for orbit has to be reliable, compact and useful in cramped conditions. It also has to behave predictably around humans. Helios builds on that earlier work with a body that better fits the environment.

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Why astronauts need robotic help in orbit

Orbit Robotics says its mission is to free astronauts, not replace them. That sounds reassuring. It also makes practical sense. Astronauts are highly trained people doing some of the most expensive labor imaginable. Yet a major chunk of crew time aboard the International Space Station goes toward maintenance.

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Some estimates put maintenance at roughly 35% of crew time. At an estimated $140,000 per astronaut-hour, basic logistics can become shockingly expensive. That means sorting supplies, moving equipment or handling routine work can carry a huge price tag. Helios does not need to be a genius to help. It needs to move through narrow corridors, stay stable without gravity and manipulate objects with care. That is the point of the design.

Orbit Robotics built Helios with four arms so it can grip, brace and handle tools inside spacecraft in microgravity. (Orbit Robotics)

What Helios could do in space

The first job for Helios appears focused on interior spacecraft work. That could include unloading cargo, helping manage supplies, moving gear and assisting with routine maintenance. Those jobs may sound boring. In orbit, boring tasks still take time, training and attention.

Over time, Orbit Robotics sees a broader role for robots like Helios. That could include satellite servicing. It could also include in-space construction as commercial stations and orbital habitats become more common.

If launch costs keep falling, more equipment will head into orbit. More hardware means more maintenance. More stations mean more logistics. That creates a clear opening for robots like Helios, built for space from the start.

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Why robots may take on more space work

Human spaceflight still captures the imagination. It always has. However, the human body has serious limits in space. Astronauts can face radiation exposure, bone loss, vision problems and cognitive effects linked to fluid shifts in the brain.

Those risks grow during longer missions. Robots do not need air, food, sleep or radiation protection in the same way humans do. They can also take risks that would be unacceptable for astronauts.

That does not make astronauts obsolete overnight. Still, it changes the conversation. If machines can handle more work in orbit, humans may spend less time on routine tasks and more time on science. That could mean more attention on research tied to aging, cancer treatments, organ bioprinting and other experiments that benefit from microgravity.

CHINA’S COMPACT HUMANOID ROBOT SHOWS OFF BALANCE AND FLIPS

Could space robots build the next space economy?

If commercial space stations grow, they will need constant care. Cargo will need to be sorted. Equipment will need to be moved. Structures may need inspection or repair. Satellites may need servicing. Future habitats may need robots that can assemble, maintain and adapt.

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That is where a machine like Helios becomes more than a cool prototype. It could become part of the labor force that keeps space infrastructure running.

The big question is whether humans remain at the center of that work or move into a more selective role. We may still send astronauts into orbit, but their jobs could change dramatically.

Instead of doing every task by hand, they may supervise robots built for a place where the human body struggles.

The four-armed Helios robot was designed for zero gravity, where legs are less useful than gripping and bracing. (Orbit Robotics)

What Helios could mean for future space robots

Engineers are starting to design machines for specific environments instead of forcing them into human-shaped bodies. That shift could affect more than space exploration.

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On Earth, robots already work in warehouses, factories, hospitals and disaster zones. In each case, the best design may not look human. It may look strange, specialized and a little unsettling.

Helios shows why that can be a good thing. A robot built for its environment can work more efficiently. It can also take on risky jobs and help humans focus on work that needs judgment, creativity or science training.

For space, that could mean safer missions. It could also mean fewer astronauts spending precious hours on routine maintenance.

Kurt’s key takeaways

Helios stands out because it was built for the place it is meant to work. In orbit, walking offers very little help. Gripping, bracing and handling equipment become much more important. That is what makes the four-armed design so practical. It gives the robot a way to hold on while it works, which is exactly what astronauts need in microgravity. Orbit Robotics says Helios is meant to help astronauts, not replace them. Still, this robot raises a bigger question. As machines grow more capable, they could take on more of the risky and repetitive work beyond Earth. That could give astronauts more time for science, discovery and decisions that need human judgment. It could also change how we think about sending people into space in the first place.

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Would you rather see astronauts doing the work in orbit, or robots taking over the risky stuff? Let us know by writing to us at Cyberguy.com

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The Sonos Era 100 speaker is down to its lowest price in months

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The Sonos Era 100 speaker is down to its lowest price in months

Whether you’re considering starting a Sonos speaker setup, or adding to an existing group, the Sonos Era 100 is worth picking up. The compact, capable smart speaker is currently marked down to $189 ($30 off) at a variety of retailers, including Amazon, Best Buy, and directly from Sonos. If you want an even lower price, Sonos is selling refurbished Era 100 speakers for just $134. They come with fresh accessories and packaging, and sport the same one-year warranty as its new speakers.

The wireless speaker has a rich, detailed sound profile, with room-filling audio despite its small size. You might be able to improve the sound further with the Sonos Trueplay feature, which uses either your phone or the speaker’s built-in microphone to automatically tune it to your space. The Era 100 can easily connect with other speakers in the Sonos ecosystem for multi-room play, even with different Sonos models.

The Era 100 has expanded functionality from previous entry-level Sonos speakers, adding in Bluetooth and USB-C wired audio, as well as improved onboard controls. While the speaker features built-in voice assistant support for both Sonos and Alexa, you can flip a switch on its back to cut power to the microphone.

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