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Microsoft’s mini AI PCs are on the way

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Microsoft’s mini AI PCs are on the way

Ever since Microsoft first introduced its Arm-based Copilot Plus laptops in June, I’ve been wondering when we might see Copilot Plus features appear on desktop PCs. Six months on, it’s clear we’re about to see mini PCs that deliver the AI performance required for features like Recall, Click To Do, and AI-powered image generation and editing in Windows 11. These mini PCs might even help Microsoft compete with Apple’s latest Mac Mini.

Asus became the first PC manufacturer to announce a mini PC that’s Copilot Plus capable in September. It then revealed the full specs of its upcoming NUC 14 Pro AI last month, ahead of the Consumer Electronics Show (CES) that kicks off next week. Asus’ mini PC even has a Copilot button on the front and is almost identical to the size of Apple’s latest Mac Mini.

The timing of Asus’ spec drop came on the same day that Taiwanese company Geekom revealed three new mini PCs that it will showcase at CES. Geekom is releasing a mini PC with AMD’s Strix Point CPUs inside and one with Qualcomm’s Snapdragon X Elite processor, meaning both will be Copilot Plus compatible. The third model is powered by Intel’s unannounced Arrow Lake-H laptop processors, which are unlikely to have an NPU sufficient enough to be Copilot Plus compatible.

I’m going to be paying close attention to CES next week to see if there are any other Windows OEMs that are ready to launch Copilot Plus mini PCs. CES is usually a launch point for Microsoft’s latest laptop or tablet initiatives, and last year the company convinced OEMs to put a Copilot key on their laptop keyboards. Asus wouldn’t be adding a Copilot button on the front of its own mini PC without Microsoft’s involvement, so I wonder how many other PC makers Microsoft has been working with to add dedicated Copilot buttons.

Geekom’s mention of Qualcomm chips inside its mini PC means we’ll start to see Qualcomm’s latest chips venture beyond laptops for the first time. Qualcomm was supposed to ship its mini PC Snapdragon Dev Kit in June alongside Copilot Plus laptops, but it ended up canceling it months later after issues with manufacturing the device. Qualcomm has also teased that its Snapdragon X Elite chips could appear in mini PCs or even all-in-one PCs, so perhaps we’ll see some Copilot Plus all-in-one PCs next week, too.

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I’m still waiting to see when we might get Copilot Plus features on traditional powerful desktop PCs. Intel’s latest Core Ultra desktop CPU arrived in October with an NPU inside, but it wasn’t capable enough to hit the 40 TOPS requirement that Microsoft mandates for Copilot Plus features. We’re going to have to wait until next-gen desktop CPUs from Intel and AMD arrive to see if more capable NPUs are a priority for chipmakers. Until then, mini PCs and all-in-one PCs that use laptop processors are going to be the only way to get Copilot Plus features in a desktop PC form factor. 

While Copilot Plus features remain limited to Windows PCs, that doesn’t mean that we won’t see the main Copilot assistant appear on more devices. I’ve heard from multiple sources familiar with Microsoft’s plans that the company is keen to get Copilot on devices beyond just PCs, phones, and tablets.

We might well see Copilot appear on some unexpected hardware at CES next week, just as Microsoft has also been hinting about its ambitions for dedicated AI hardware in recent months. Windows chief Pavan Davuluri admitted in an October Notepad interview that the power of modern AI models “will free up the ability to innovate in hardware and come out with purpose-built hardware.”

Davuluri stopped short of detailing what dedicated AI hardware would look like for Microsoft, but weeks later Yusuf Mehdi, executive vice president and consumer chief marketing officer at Microsoft, dropped some additional hints in an underreported interview with YouTuber Austin Evans. 

“These devices that see the world, that you wear on your body, on your person, I think that those combined with AI will be very valuable,” said Mehdi in late October. “It can do image recognition, it can talk to you about what’s going on. I think that’s a fascinating place that we’ll go.”

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Later in the interview Mehdi also describes wearable health-related devices as exciting and “a big opportunity” for the future. Microsoft then confirmed last month that Microsoft AI CEO Mustafa Suleyman has hired multiple former colleagues to help run a new AI health unit. It’s hard to imagine Microsoft venturing into fitness wearables again after the Microsoft Band was scrapped in 2016, but I could definitely see the company wanting to partner with device manufacturers and offer up AI-powered health services for these types of devices.

Either way, 2025 won’t see Microsoft slow down with its ambition to get Copilot on all the screens we look at every day.

The pad:

  • 2024 was a big year for Windows on Arm. While Microsoft has been pushing the “year of the AI PC” throughout 2024, I think it was a bigger moment for Windows on Arm. Copilot Plus PCs ushered in some really solid improvements in performance, compatibility, and battery life for Windows on Arm this year. I still can’t quite believe I’m using an Arm-powered Windows laptop every day.
  • A weird Windows 11 bug won’t let some people install any security updates. Another month and another weird Windows bug. Microsoft is now warning Windows 11 users that if you’ve manually installed the OS recently, there’s an odd bug where you might not get future security updates. It largely impacts USB installers that were created using the October and November release patches, so businesses will be impacted the most. The workaround requires a full rebuild right now, though, and Microsoft says it’s working on a permanent fix.
  • Lenovo has a special gaming handheld event next week with Valve and Microsoft. Leaks have suggested Lenovo is about to announce its first SteamOS handheld gaming PC. Now Lenovo has revealed a “future of gaming handhelds” event at CES next week that will include Valve as well as Microsoft’s VP of next generation, Jason Ronald. It looks like Microsoft and Valve might be about to go head to head over the future of handheld gaming — something I wrote about in a previous Notepad issue. Ronald’s attendance is particularly interesting given he was previously the vice president of Xbox gaming devices and ecosystem. I understand Ronald has been involved in Microsoft’s next-gen Xbox plans for quite some time now, but it’s curious that Microsoft picked this particular event to confirm Ronald’s new title. I’m sure I’ll have a lot more to say about this mysterious Lenovo event in next week’s Notepad.
  • Microsoft is testing live translation on Intel and AMD Copilot Plus PCs. Microsoft has started previewing its live translation feature for Windows Insiders in the Dev Channel. Live translation was initially limited to Qualcomm-powered Copilot Plus PCs, but Microsoft is starting to bring more of these Windows AI features to AMD- and Intel-powered Copilot Plus PCs. 
  • Microsoft and OpenAI’s partnership hinges on the AGI question. A new report from The Information claims that Microsoft and OpenAI’s wrangling over the terms of their partnership could involve the definition of artificial general intelligence (AGI) as a moment when $100 billion is returned in profits. AGI has always been the point at which Microsoft’s deal with OpenAI would end, so a high-profit milestone will certainly complicate OpenAI’s efforts to declare AGI and end its contract with Microsoft given it’s still struggling with profits. Separately, Microsoft thinks core pieces are still missing from AGI, so the debate over when it’s likely to be declared will continue for quite some time. 
  • Microsoft kills off Skype credits and phone numbers in favor of subscriptions. Skype has been struggling to keep up with the popularity of WhatsApp, Messenger, Zoom, and many other VoIP services in recent years. Now, Microsoft has quietly ended the sale of new Skype credits and the phone number features for Skype in favor of subscriptions instead. Skype Credit was a way to use a pay-as-you-go plan for making calls with Skype, but you’ll now need a subscription to use this functionality.
  • Microsoft warns Phone Link won’t show “sensitive” Android 15 notifications. A new Android 15 privacy feature that categorizes notifications like 2FA codes as sensitive is causing some issues for Microsoft’s Phone Link feature in Windows. You can turn off the enhanced notifications in Android 15 to work around the issue, but Windows should still show sensitive notifications on Android devices where Phone Link was preinstalled on the device.
  • The Xbox Sebile controller is still on the way. During the FTC v. Microsoft case in 2023 a huge amount of unannounced Xbox hardware was leaked, including a new Xbox controller codenamed Sebile. While the controller was supposed to originally debut in 2024, Microsoft appears to now be holding it back for its next-gen console instead. Windows Central reports that a new patent details Sebile’s new haptic motors that are spread throughout the controller. Sebile will also support direct Wi-Fi connectivity to Xbox Cloud Gaming, much like Google’s Stadia controller.
  • GitHub now has a free tier for Copilot in VS Code. Microsoft-owned GitHub was the first to start using the Copilot branding for a paid AI coding assistant in 2021. GitHub is now offering a free version of GitHub Copilot in VS Code. It includes 2,000 code completions and 50 chat messages per month, and is available for the 150 million developers using GitHub. It also includes the choice between using Anthropic’s Claude 3.5 Sonnet or OpenAI’s GPT-4o model to ask coding questions, explain code, or let the AI models find bugs in your code.
  • Microsoft is working on adding non-OpenAI models to its Microsoft 365 Copilot. Microsoft is reportedly working on adding third-party AI models to its Microsoft 365 Copilot soon. Reuters reports that Microsoft is looking at other models to reduce costs of the AI assistant in Office apps and lessen its dependence on OpenAI. I wouldn’t be surprised if this involved Microsoft’s own AI models, but the company could also follow GitHub’s move to support models from Anthropic and Google.

Thanks for subscribing and reading to the very end. I’ll be reflecting on Microsoft’s 50-year history in Notepad later this year, so if there’s a particular period of time you’re interested in hearing more about,please get in touch: notepad@theverge.com. 

If you’ve heard about any of Microsoft’s other secret projects, you can also reach me via email at notepad@theverge.com or speak to me confidentially on the Signal messaging app, where I’m tomwarren.01. I’m also tomwarren on Telegram, if you’d prefer to chat there.

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Xbox shakeup: Phil Spencer and Sarah Bond are leaving Microsoft

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Xbox shakeup: Phil Spencer and Sarah Bond are leaving Microsoft

After nearly 40 years at Microsoft, Xbox chief and Microsoft Gaming CEO Phil Spencer is leaving the company, along with Xbox president Sarah Bond. Spencer’s retirement was announced in a memo from Microsoft CEO Satya Nadella on February 20th, stating, “Last year, Phil Spencer made the decision to retire from the company, and since then we’ve been talking about succession planning.”

Follow along below for the latest updates on Microsoft’s Xbox leadership changes

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The robotaxi price war has started. Here’s everything you need to know.

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The robotaxi price war has started. Here’s everything you need to know.

NEWYou can now listen to Fox News articles!

Right now, in several American cities, you can open an app, and a car with no driver pulls up and takes you wherever you want to go. No small talk. No wrong turns. No tip. No perfume covering up the cigarette smells.

A driverless Waymo ride in San Francisco averages $8.17. A human Uber in the same city? $17.25. The robotaxi price war is here.

CONGRESS MOVES TO SET NATIONAL RULES FOR SELF-DRIVING CARS, OVERRIDING STATES

I live in Phoenix most of the time, and I see Waymos everywhere. At the grocery store. On the freeway. Sitting at red lights with nobody behind the wheel, just vibing. I still haven’t gotten in one. But I’m giving myself two weeks.

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If I survive, I’ll share the ride. Mostly kidding.

A Waymo drives across Congress Avenue on 8th Street in front of the Capitol Building as rain arrives in the Austin area on Friday, Jan. 23, 2025 ahead of anticipated drops in temperature and freezing rain over the weekend.  (Sara Diggins/The Austin American-Statesman via Getty Images)

Who’s on the road?

Waymo (owned by Google’s parent Alphabet) is the clear leader. It gave 15 million driverless rides in 2025, and today, it’s about 400,000 per week. Valued at $126 billion. Available in Phoenix, San Francisco Bay Area, Los Angeles, Austin, Atlanta and Miami. Coming in 2026: Dallas, Denver, DC, London, Tokyo and more.

WOULD YOU BUY THE WORLD’S FIRST PERSONAL ROBOCAR?

Tesla launched in Austin last June but is way behind. Roughly 31 cars. One tester took 42 trips, and every single one still had a safety monitor on board. So supervised.

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Zoox (owned by Amazon) is the wild card. Their pod has no steering wheel and drives in both directions. Rides are free in Vegas and San Francisco while they wait for approval to charge.

A Cruise vehicle in San Francisco, California, U.S., on Wednesday Feb. 2, 2022. Cruise LLC, the self-driving car startup that is majority owned by General Motors Co., said its offering free rides to non-employees in San Francisco for the first time, a move that triggers another $1.35 billion from investor SoftBank Vision Fund. Photographer: David Paul Morris/Bloomberg via Getty Images

How do these things ‘see’?

Waymo uses cameras, lidar (laser radar that builds a 3D map around the car) and traditional radar. It works in total darkness and heavy rain. Tesla uses cameras only. Eight of them, no lidar. Cheaper, which is how they offer rides at $1.99 per kilometer. 

Now, are they safe? 

WAYMO UNDER FEDERAL INVESTIGATION AFTER CHILD STRUCK

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Tesla has reported seven crash incidents to regulators since launching. Waymo says it has 80% fewer injury crashes than human drivers. But NHTSA has logged 1,429 Waymo incidents since 2021, 117 injuries, two fatalities. Three software recalls, including one last December for passing stopped school buses. 

A friend of mine took a Waymo, and it dropped her off a full mile from where she was going. No way to change it. No human to flag down. Just a robot car that said, “You have arrived.” 

She had not. So yeah. I’m curious. But I’m also cautious.

A Tesla Inc. robotaxi on Oltorf Street in Austin, Texas, on Sunday, June 22, 2025. The launch of Tesla Inc.’s driverless taxi service Sunday is set to begin modestly, with a handful of vehicles in limited areas of the city.  (Tim Goessman/Bloomberg via Getty Images)

Here’s where it gets spicy

When a robotaxi gets confused, a human in a remote center sees through the car’s cameras and draws a path for it. At a Senate hearing on Wednesday, Feb. 4, Waymo admitted some of those helpers are in the Philippines. Senators were not amused. I wasn’t either.

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Your car sits parked 95% of the time. Robotaxis run 15+ hours a day. When a driverless ride costs less than gas and insurance, owning a car feels like a gym membership you never use.

CLICK HERE TO DOWNLOAD THE FOX NEWS APP    

The future of driving is nobody driving. Steering us in a whole new direction.

Know someone who still thinks self-driving cars are science fiction? Forward this. They’re in for a ride.

Copyright 2026, WestStar Multimedia Entertainment. All rights reserved.

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Nintendo turned its biggest flop into an expensive, uncomfortable novelty

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Nintendo turned its biggest flop into an expensive, uncomfortable novelty

I’ve written about a lot of different video game hardware over the years, from new consoles to retro gadgets to whatever you want to call the Playdate. But I can’t remember ever being perpetually sore from testing a device; such are the joys of the Virtual Boy. Nintendo has turned its biggest flop into an accessory for the Switch, but the costs involved — to your wallet, eyes, and neck — make it a tough sell. Much like the original, this is a novelty for Nintendo sickos only.

First released in 1995, the original Virtual Boy looked like a VR headset but wasn’t actually VR or a headset. Instead, the console offered stereoscopic 3D games that you viewed through a pair of bulky goggles that were propped up on a stand. It also rendered games in eye-searing red and black, making for an experience that had some potential but was ultimately ugly and uncomfortable. It was a flop and was discontinued after just a year, amassing a library of less than two dozen games.

Now Nintendo has brought that same experience to the Switch. Virtual Boy games have been added to the Nintendo Classics collection of retro games available to Switch Online subscribers this week, but the twist is, because of the unique nature of the original hardware, you need to buy an accessory to actually play them. There’s a plastic re-creation of the Virtual Boy that’ll run you $100, which is what I’ve been using, as well as a cheaper cardboard headset that’s a much more reasonable $25. Either way, you’ll need both a subscription and an accessory to play these games.

Technically the games will run in portable mode without one of the accessories connected, but without the magnifying goggles, they’re displayed so small that they’re essentially unplayable. It looks something like this:

Can you tell what Virtual Boy game I’m playing here?
Image: Nintendo
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The plastic Virtual Boy looks like the original hardware, complete with a fake controller port and volume dial. But really it’s an elaborate Switch (or Switch 2) case that turns it into something resembling a Virtual Boy. It works like this: The top of the Virtual Boy opens up, letting you slot in a Switch, sans Joy-Con controllers, inside. When you close it up, the Switch becomes the console powering the Virtual Boy-like experience. Look through the goggles, and you’re awash in pixelated reds and blacks (though other colors will be available post-launch).

Since you don’t wear it strapped to your face, the Virtual Boy doesn’t have the same problems as a typical VR headset, where you’re supporting a bunch of weight on your head. But it’s still far from comfortable in my experience. The stand is adjustable so you can change the angle of the goggles, but I had a hard time finding an optimal viewing angle, despite trying to play it lots of different ways. And man, those red graphics; they were hard to look at in the ’90s, and things haven’t improved much. The Virtual Boy is a system where you need to take frequent breaks to save your eyes and neck. Don’t make the same mistakes I did.

All that said, the Virtual Boy’s lineup is surprisingly interesting to play in 2026. There are seven titles available at launch, and while there are a few duds — I just can’t seem to wrap my head around the first-person robot fighter Teleroboxer — I’ve really been enjoying playing 3D Tetris, Galactic Pinball, and the space shooter Red Alarm. The standout might be Wario Land, a fairly straightforward and occasionally clunky platformer but with 3D elements like enemies that jump out right in front of you, making things feel more tense. It’s not a huge lineup by any stretch, but it gives you a good sense of what the Virtual Boy is all about. Which is to say, there are some solid games with neat 3D gimmicks that are fun in short doses. (Why the tentpole Mario’s Tennis isn’t available at launch, especially given the recent release of Mario Tennis Fever, is a mystery to me.)

Nintendo tends to have a complicated relationship with its own history, often glossing over its failures and doing a poor job of celebrating what makes its games so important. So on one hand, the existence of this Virtual Boy seems like something of a miracle. Few people had a chance to play the original, and here it is available through Nintendo’s most successful platform ever. But it’s also a product that requires jumping through a lot of hoops for a small amount of payoff. And since it’s tied to NSO, you’re spending $100 to play games only for as long as you have a subscription or the service is active. After that, you have a costly paperweight.

The Switch version of the Virtual Boy is a device that’s weird, awkward, and of limited appeal — which, now that I think about it, perfectly re-creates the experience of the original.

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