Connect with us

Lifestyle

Video game performers are on strike — and AI is the sticking point : Consider This from NPR

Published

on

Video game performers are on strike — and AI is the sticking point : Consider This from NPR

The character Aerith Gainsborough in Final Fantasy 7 Rebirth.

James Mastromarino/Square Enix


hide caption

toggle caption

Advertisement

James Mastromarino/Square Enix


The character Aerith Gainsborough in Final Fantasy 7 Rebirth.

James Mastromarino/Square Enix

If you’re not entrenched in the world of video games, you might not realize how much real actors have to do with modern gaming.

They provide everything from a few lines of dialogue for side characters in games, to recording hundreds or even thousands of very emotional lines, says Michigan State professor Amanda Cote, who studies the industry and culture of gaming.

Advertisement

“So really storyline-driven games, something like Mass Effect or a Far Cry, you’re recording hundreds of lines of dialogue to cover the many different storyline branches that a player could potentially encounter. And you’re trying to make sure that all of those make sense with the changing storyline,” she says.

“This isn’t like a movie where there’s one version of the script and you might do several takes of it, but the overall story is the same. This is recording potentially different endings, different storyline arcs, making sure that those all stay coherent with how your character might develop along those different lines.”

There are also performance capture artists – they wear bodysuits with sensors and their movements are captured digitally on camera, which later gets computerized.

Some of the biggest game studios rely on voice and performance capture artists, and all this adds up to big bucks. The video game industry made close to $185 billion last year.

But not everyone is happy.

Advertisement

You’re reading the Consider This newsletter, which unpacks one major news story each day. Subscribe here to get it delivered to your inbox, and listen to more from the Consider This podcast.

Generative AI is a sticking point

Video game performers are currently on strike.

Their union, SAG-AFTRA, had been in contract negotiations with major video game companies for more than a year and a half. Cote says performers are seeking things like clearer safety and protection measures — such as receiving a five minute break per hour of on-camera work, or having an on-set medic present when they’re performing stunts — and that it appears the union and video game producers have found good terms on most of those issues.

But those talks have stalled over artificial intelligence.

Veronica Taylor is one of the many video game actors who are worried that the companies they work for could replace them with artificial intelligence or use their voices and motions in ways they did not consent to. She says it’s already happening.

Advertisement

“I have found my voice in voice banks where people can take my voice and make it say things I’ve never said,” she told NPR.

The companies say they offered AI protections, but union members say they don’t extend to everyone.

Stunt performers and those whose motions are captured digitally are concerned that video game companies could create digital replicas of their physical work without their consent.

“What they are saying is that some of these performances, specifically for movement, is just data,” says Andi Norris, a member of SAG-AFTRA’s negotiating committee who has worked on games like Predator: Hunting Grounds. “I can crawl all over the floor and the walls as, you know, such-and-such creature, and they will argue that that is not performance, and so that is not subject to their AI protections.”

She argues her work is not just a data point, it’s done by her as a real person.

Advertisement

Performers who spoke to NPR say it’s important to recognize that they aren’t arguing that AI can never or should never be used in games — they just want to make sure that uses of AI are clear, understandable and compensated.

Members go on strike

Zeke Alton, who is also on the SAG-AFTRA negotiating committee, says performers are the canary in the coalmine of the new technology.

“We are setting a precedent for how the workforce in both the United States and around the world is going to be treated,” he says. “Are they going to use this new emergent technology as tools for creatives, and for workers, to create efficiency? Or is this tool going to be used by executives to remove the worker?”

SAG-AFTRA union video game performers strike outside Warner Bros. Games on Thursday.

Valerie Macon/AFP via Getty Images


hide caption

Advertisement

toggle caption

Valerie Macon/AFP via Getty Images

Cote says generative AI is potentially destabilizing to the creative industries in general, but specifically in gaming.

Advertisement

“When we look at something like AI in live action settings, we run into the issue of the ‘uncanny valley’ where the face of an AI character looks just a little bit odd to us,” he says. “But when we’re thinking about industries like voice acting or motion capture, the work that performers do in that context is then attached to digital avatars in animation. So we don’t get that ‘uncanny valley’ effect because the final result is a digital avatar. And so this may make the use of generative A.I. easier in games than other industries.”

Video game voice and motion actors, whose human performances become computer data, say they are especially vulnerable to being replaced by generative AI. And their collective bargaining now will inform the ways we think about this technology going forward.

A spokesperson for the video game companies involved in the negotiations released a statement saying the companies and the union have already found common ground on 24 out of 25 proposals — and that they are disappointed the union has chosen to walk away when they are close to a deal. The video game companies say they’re prepared to resume negotiations.

Editor’s note: Many NPR employees are members of SAG-AFTRA, but are under a different contract and are not on strike.

This episode was produced by Brianna Scott. It was edited by Patrick Jarenwattananon and Clare Lombardo. NPR’s Art Correspondent Mandalit Del Barco contributed reporting. Our executive producer is Sami Yenigun.

Advertisement

Lifestyle

‘Hijack’ and ‘The Night Manager’ continue to thrill in their second seasons

Published

on

‘Hijack’ and ‘The Night Manager’ continue to thrill in their second seasons

Idris Elba returns as an extraordinarily unlucky traveler in the second season of Hijack. Plus Tom Hiddleston is back as hotel worker/intelligence agent in The Night Manager.

Apple TV


hide caption

toggle caption

Advertisement

Apple TV

When I first began reviewing television after years of doing film, I was struck by one huge difference between the way they tell stories. Movies work hard to end memorably: They want to stick the landing so we’ll leave the theater satisfied. TV series have no landing to stick. They want to leave us un-satisfied so we’ll tune into the next season.

Oddly enough, this week sees the arrival of sequels to two hit series — Apple TV’s Hijack and Prime Video’s The Night Manager — whose first seasons ended so definitively that I never dreamt there could be another. Goes to show how naïve I am.

The original Hijack, which came out in 2023, starred Idris Elba as Sam Nelson, a corporate negotiator who’s flying to see his ex when the plane is skyjacked by assorted baddies. The story was dopey good fun, with Elba — who’s nobody’s idea of an inconspicuous man — somehow able to move around a packed jetliner and thwart the hijackers. The show literally stuck the landing.

Advertisement

It was hard to see how you could bring back Sam for a second go. I mean, if a man’s hijacked once, that’s happenstance. If it happens twice, well, you’re not going on vacation with a guy like that. Still, Season 2 manages to make Sam’s second hijacking at least vaguely plausible by tying it to the first one. This time out Sam’s on a crowded Berlin subway train whose hijackers will slaughter everyone if their demands aren’t met.

From here, things follow the original formula. You’ve got your grab bag of fellow passengers, Sam’s endangered ex-wife, some untrustworthy bureaucrats, an empathetic woman traffic controller, and so forth. You’ve got your non-stop twists and episode-ending cliffhangers. And of course, you’ve got Elba, a charismatic actor who may be better here than in the original because this plot unleashes his capacity for going to dark, dangerous places.

While more ornately plotted than the original, the show still isn’t about anything more than unleashing adrenaline. I happily watched it for Elba and the shots of snow falling in Berlin. But for a show like this to be thrilling, it has to be as swift as a greyhound. At a drawn-out eight episodes — four hours more than movies like Die Hard and SpeedHijack 2 is closer to a well-fed basset hound.

Tom Hiddleston as Jonathan Pine in The Night Manager Season 2.

Tom Hiddleston plays MI6 agent Jonathan Pine in The Night Manager Season 2.

Des Willie/Prime


hide caption

Advertisement

toggle caption

Des Willie/Prime

Things move much faster in Season 2 of The Night Manager. The action starts nearly a decade after the 2016 original which starred Tom Hiddleston as Jonathan Pine, a night manager at a luxury Swiss hotel, who gets enlisted by a British intelligence agent — that’s Olivia Colman — to take down the posh arms dealer Richard Roper, played by Hugh Laurie. Equal parts James Bond and John le Carré, who wrote the source novel, the show raced among glossy locations and built to a pleasing conclusion.

Advertisement

So pleasing that Hiddleston is back as Pine, who is now doing surveillance work for MI6 under the name of Alex Goodwin. He learns the existence of Teddy Dos Santos — that’s Diego Calva — a Colombian pretty boy who’s the arms-dealing protégé of Roper. So naturally, Pine defies orders and goes after him, heading to Colombia disguised as a rich, dodgy banker able to fund Teddy’s business.

While David Farr’s script doesn’t equal le Carré in sophistication, this labyrinthine six-episode sequel follows the master’s template. It’s positively bursting with stuff — private eyes and private armies, splashy location shooting in Medellín and Cartagena, jaded lords and honest Colombian judges, homoerotic kisses, duplicities within duplicities, a return from the dead, plus crackerjack performances by Hiddleston, Laurie, Colman, Calva and Hayley Squires as Pine’s sidekick in Colombia. Naturally, there’s a glamorous woman, played by Camila Morrone, who Pine will want to rescue.

As it builds to a teasing climax — yes, there will be a Season 3 — The Night Manager serves up a slew of classic le Carré themes. This is a show about fathers and sons, the corrupt British ruling class, resurgent nationalism and neo-imperialism. Driving the action is what one character dubs “the commercialization of chaos,” in which the powerful smash a society in order to buy up — and profit from — the pieces. If it had come out a year ago, Season 2 might’ve seemed like just another far-fetched thriller set in an exotic location. These days it feels closer to a news flash.

Continue Reading

Lifestyle

Meghan Trainor Doubles Down On Distancing Herself From ‘Toxic Mom Group’

Published

on

Meghan Trainor Doubles Down On Distancing Herself From ‘Toxic Mom Group’

Meghan Trainor
I’m Not In The Toxic Mom Group, I Swear

Published

Advertisement

Advertisement
Continue Reading

Lifestyle

Video: Fashion Highlights From the 2026 Golden Globes

Published

on

Video: Fashion Highlights From the 2026 Golden Globes

new video loaded: Fashion Highlights From the 2026 Golden Globes

Vanessa Friedman, our fashion director and chief fashion critic, recaps what she saw on the red carpet for the 2026 Golden Globes.

By Vanessa Friedman, Chevaz Clarke, Gabby Bulgarelli and Jon Hazell

January 12, 2026

Continue Reading

Trending