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Nidus turns a beautiful ecosystem into a frantic shooter

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Nidus turns a beautiful ecosystem into a frantic shooter

Scavengers Reign is a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Nidus is also a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Their approaches and styles are different, but the underlying themes share a connection — and an artist. Caleb Wood is an animator and now game developer who worked as a concept artist on Max’s sci-fi show while simultaneously solo-developing his recently released arcade bullet hell game.

Having begun his animation career 15 years ago, Wood decided that he wanted to figure out game development in 2020. Nidus was meant to be something simple that he could use to teach himself programming. “But because I’m able to produce some pretty good art quality,” he says, “I felt like I had to at least try marketing and see what I could accomplish.”

In Nidus, players simultaneously control a flower and a wasp in a symbiotic relationship, as they struggle against all manner of strange insects and critters in their wider ecosystem. Wood draws parallels to the symbiosis in Scavenger’s Reign, where dozens of strange alien creatures live in tenuous, dangerous harmony. In some moments, the humans who crash land there also figure out how to coexist with the nature around them, to varying degrees of success.

But he calls these parallels “autonomous” — he says he wasn’t deliberately planning much about them as he worked on each project. “I definitely gravitate towards natural themes and that sort of thing,” he says. “[But] the only thoughts going in my head [for Nidus] were that I wanna use these creatures and bugs and even the background as a canvas for looping animation.”

Much of Wood’s professional experience is in creating these looping animations. Nidus specifically draws a lineage from some of his earlier short films, like 2015’s TOTEM. Here, animations build up from intricate details, becoming more complex over time, and it’s easy to see it as another example of both the natural themes and the fluid, repetitive style present in Nidus.

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During development these kinds of animations became increasingly influential on the game overall. Woods began to create “weaving loops” in specific areas, such as insect shells. “It was a way of putting more and more information into a small piece of animation,” he says. And as these animations became increasingly detailed, he began to realize that overwhelming the player’s attention was ultimately going to become a part of the game’s difficulty.

“Because the game was slowly becoming about splitting the players’ ability to focus, I just decided, ‘Okay, what if I lean into that and make everything absolutely overwhelming and hard to look at?’” Wood says. Combined with the neon colors and simultaneous control of two characters, Nidus is frenetic. (Perhaps more frenetic than intended — Wood says that he might not make design choices like the twin controls again, calling it “not super accessible.”)

By contrast, Scavengers Reign has a much more stripped-back art style. “It’s like you’re playing with geometric shapes whenever you’re designing,” says Wood of his work on the creature designs. It was “refreshing,” he says, to switch back and forth between the two projects. 

Both animation for TV and games felt similar in that he was trying to create solutions to restrictions. On Scavengers, Wood would get requests from the show’s co-creator and art director Charles Huettner to fill a certain narrative function. In Nidus, the art would need to fit in with the game. “Whenever I’d work on creature designs for the show, it would clear my mind to go back into the mess of Nidus,” Wood says, and vice versa to get back to the reduced designs of Scavengers Reign.

He also says that working on a team for Scavengers meant things were simpler for him personally. “You’re just focusing on your small part that is going to serve a larger purpose,” he says. Working solo, making one design choice also meant dealing with all the knock-on effects. Changing an enemy’s weak spot, for example, isn’t just editing the art, but also everything further down the line of dominos — code, game design, and so on. “That spirals out of control real quick,” says Wood.

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Wood isn’t sure exactly what’s next, but he would like to keep making games — in a team, if possible. Although he says Nidus was useful to give himself a rounded understanding of all the different parts of game development, he says it would be “amazing” to get a dedicated programmer. But whatever his next project ends up being, given his existing body of work, it’s fair to say there’s a good chance it’ll involve strange creatures and the ways they coexist.

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Meta’s glasses will turn off the camera if you tamper with the privacy light

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Meta’s glasses will turn off the camera if you tamper with the privacy light

Amid public backlash over its smart glasses, Meta announced that it will be updating its glasses with a new feature that will disable the camera when it detects that someone has tampered with or destroyed the glasses’ privacy LED light. The update is meant to address modders who have taken actions such as physically drilling into the LED light.

Meta has previously tried to discourage tampering with the LED light. For example, starting with its second generation glasses, blocking the light with tape or other objects will trigger a prompt asking users to uncover the recording light. However, many modders have found various workarounds for that particular measure.

Meta’s VP of wearables Alex Himel told The Verge that the privacy-focused update was on the way a few weeks ago after launching cheaper Meta Glasses without Ray-Ban branding. At the time, Himel acknowledged that the company was aware of increasing misuse alongside wider adoption of the devices.

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Discord accidentally banned over 8,000 people for posting grids and other ‘benign’ images

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Discord accidentally banned over 8,000 people for posting grids and other ‘benign’ images

Stanislav Vishnevskiy, Discord co-founder and chief technology officer, writes that the bug impacted around 200 users who posted “grid-like” pictures, in addition to about 8,000 people who posted “other benign images” since May 2026. “Everyone affected has now been unbanned,” Vishnevskiy says.

In a thread on X, Discord writes that its safety system is designed to flag content by “matching it against known harmful material.” This system can produce “false positives,” Discord explains, which is when an employee would step in to review the flagged content. But instead of just temporarily preventing the account from uploading content during the review, a glitch led its system to ban users entirely.

“When our staff reviewed and cleared those accounts, the same bug prevented the ban from being lifted automatically, so it just stayed in place,” Discord says.

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Hoto’s PixelDrive screwdriver is down to $60, matching its best price

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Hoto’s PixelDrive screwdriver is down to , matching its best price

If your Prime Day purchases included a new desk, TV stand, bookshelf, or other furniture you still haven’t assembled, Hoto’s PixelDrive cordless screwdriver can help speed up the process. It’s currently on sale for $59.99 ($20 off) at Amazon, matching its best price to date.

From tightening loose screws on furniture to repairing electronics, the PixelDrive is designed to handle a wide range of household projects. Hoto includes 30 screwdriver bits that cover many of the most common screw types, all neatly organized in a small cylindrical case. It also offers six adjustable torque settings, allowing you to use less power when working with fragile electronics or increase it when putting together a desk, bookshelf, TV stand, or other furniture. You can also switch between a slower 80RPM mode for more precise work and a faster 200RPM mode with the press of a button.

Hoto also added several features that make assembling projects a little easier. A built-in display lets you quickly check your current torque setting and remaining battery life, while an integrated LED light helps illuminate dim spaces, whether you’re working under a desk or inside a cabinet. The rechargeable 2,000mAh battery also charges over USB-C, so you won’t need to keep buying disposable batteries.

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