In 1986, electronic music pioneer Laurie Spiegel created Music Mouse, a way for those with a Mac, Atari, or Amiga computer to dabble in algorithmic music creation. Music Mouse is deceptively simple: Notes are arranged on an XY grid, and you play it by moving a mouse around. Back in 1986, the computer mouse was still a relatively novel device. While it can trace its origins back to the late ’60s, it wasn’t until the Macintosh 128K in 1984 that it started seeing widespread adoption.
Technology
Legendary composer Laurie Spiegel on the difference between algorithmic music and ‘AI’
By then Spiegel, was already an accomplished composer. Her 1980 album The Expanding Universe is generally considered among the greatest ambient records of all time. And her composition “Harmony of the Worlds” is currently tearing through interstellar space as part of the Voyager Golden Record, launched in 1977. But she is also a technical wizard who joined Bell Labs in 1973 and was instrumental in early digital synthesis experiments and worked on an early computer graphics system called Vampire.
Spiegel was deeply drawn to algorithmic music composition and this new tool, the home computer. So, she created what she calls an “intelligent instrument” that enables the creation of complex melodies and harmonies with minimal music-theory knowledge. Music Mouse restricts you to particular scales, and then you explore them simply by pushing a mouse around.
Spiegel gives the user some control, of course. You can choose if notes move in parallel or contrary to each other, there are options to play notes back as chords or arpeggios, and there is even a simple pattern generator.
Despite being available for purchase until 2021, Spiegel never updated it to work on anything more current than Mac OS 9. Now, 40 years after its debut, it’s getting reborn for modern machines with help from Eventide.
While it would have been easy for Eventide and Spiegel to overload the 2026 version of Music Mouse with countless modern amenities and new features, they kept things restrained for version 1.0. The core feature set is the same, though the sound engine is more robust and includes patches based on Spiegel’s own Yamaha DX7. There are also some enhanced MIDI features, including the ability to feed data from Music Mouse into your DAW or an external synthesizer.
Laurie Spiegel answered some questions for us about the history of Music Mouse, algorithmic composition, AI, and why she thinks the computer is a “folk instrument.”
What were the origins of Music Mouse? Was there something specific that inspired its creation?
When the first Macs came out, the use of a mouse as an input device, as an XY controller, was altogether new. Previous computers had just alphanumeric keyboard input or maybe custom controllers. The most obvious thing I immediately wanted to do was to be able to push sound around with that mouse. So, as soon as the first C compilers came out, I coded up a way to do that. Pretty soon, though, I wanted the sound quantized into scales, then to add more voices to fill out the harmony. Then I wanted to have controls for timbre, tempo, and everything else I eventually added.
How did you connect with Eventide for this new version?
I first met Tony and Richard of Eventide all the way back in the early 1970s. They are longtime good friends. I’d been involved in various music tech projects at Eventide over the years. Tony knew that I really missed Music Mouse and that I still get a fair number of requests for the 1980s versions from people who keep vintage computers from that era just to be able to run Music Mouse or other obsolete software. He decided it was a musical instrument worth reviving. I had been wanting to revive it, but hadn’t been able to find the time to even just keep up with the way development tech keeps changing. My main thing is really composing music, and I have an active enough career doing that to not have enough time to do coding as well. I am extremely grateful to Eventide for resuscitating Music Mouse. I hope a lot of people will get a lot of music out of this new version.
Did you feel compelled to make any big changes to it after 40 years?
We decided to keep 1.0 of this new version of Music Mouse functionally the same as the 1980s original. The exceptions are adding a higher-quality internal synthesizer and providing ways to sync it with other software, to record or notate its MIDI output. We have a growing list of features to add in 2.0.
“It’s pretty easy by now to use computers to generate music-like material that is not actually the expression of an individual human being.”
Are there any current innovations in music tech that excite you?
That’s a hard question, because I am not all that excited about music tech right now. It’s music itself that holds my interest — composition, form, structure. I love counterpoint and the various contrapuntal forms. I studied them extensively when I was younger. Of course, harmonic progression is something I’m also very interested in, and in algorithmic assistance for composing it.
That various kinds of structures within music can now be more easily dealt with in computer software by now has both pros and cons. The pros include how much more deeply we have to understand how music works, how it is structured, and how it affects us, in order to represent it as a process description in software. That means learning, research, and self-discovery. The cons include that it’s pretty easy by now to use computers to generate music-like material that is not actually the expression of an individual human being. Music is a fundamental human experience. There is no human society that doesn’t have it. But it is something that comes from within human beings, as personal expression, as communication, as a sort of form of documentation of what we are feeling, and as a means of sharing it.
You’ve been credited as saying that the computer is a new kind of folk instrument. Can you explain what you mean by that? How does something like Music Mouse fit into that model?
Now that everyone with a computer or even just a phone has the ability to record and edit and play back and digitally process and transform sound, and particularly ever since sampling became a common musical technique, people have been doing remixes, collages, sonic montages… doing all kinds of stuff to audio they get from others or find online. This is very like what we used to call “the folk process,” in which music is repurposed, re-orchestrated, given new lyrics or otherwise modified as it goes from person to person and is adapted to fit what is meaningful in successive groups of people.
Music Mouse will help people create musical materials that can be used in a potentially infinite number of ways. It is a personal, often home-based instrument played by an individual, like a guitar.

You refer to Music Mouse as an “intelligent instrument”; it automates a certain amount of creation. What is the appeal of letting a computer take the wheel to a degree, as an artist?
Music Mouse is not a generative algorithm or an “AI.” It’s a musical instrument that a person can play. It is, to some degree, what we used to call an “expert system,” as it has some musical expertise built in. But that is meant to be supportive for the real live human being who is playing it, not to replace them. It makes the playing of notes easier in order to let the player’s focus be on the level of phrasing or form. I have coded up generative algorithms for music. Music Mouse is not one of them. It’s an instrument that an individual can play, and it’s under their control. It enables a different perspective that’s from above the level of the individual note.
Do you see a connection between modern generative AI and algorithmic composition tools?
Of course. Algorithms can be used to generate music. I have written and used some. Music Mouse is not generative, though. It does nothing on its own. It’s a musical instrument played by a person.
What is currently called “AI” is different from previous generations of artificial intelligence. I expect there will doubtless be further evolution. In the early years of my use of computer logic in composing, AI was more of a rule-based practice. We would try to figure out how the mind was making a specific kind of decision, code up a simulation to test our hypothesis, and then refine our understanding in light of the result. After that, there was a period of AI taking more of a brute-force approach. Computer chess, for example, would involve generating all possible moves possible in a given situation, then eliminating those that would be less beneficial. Then neural nets were brought in for a next generation of AI. I look forward to getting beyond the imitative homogenizing LLM approach and seeing whatever comes next.
There are many ways of designing an algorithm that either generates music or else helps a human being to do that, making some of the decisions during the person’s creative process to leave them free to focus on other aspects. By taking over some of the decision-making, they can free a creative mind to focus on different perspectives. People just starting to learn music too often bog down and give up at the level of simply playing the notes, just figuring out where to put their fingers. We can make musical instruments now that let people use a bit of automation on those low levels to let them express themselves on a larger level, for example, to make gestures in texture-space rather than thinking ahead just one note at a time.
“Music Mouse is not a generative algorithm or an ‘AI.’ It’s a musical instrument that a person can play.”
What do you think separates algorithmically generated music from something created by generative AI?
Artificial intelligence refers to a specific subset of ways to use algorithms. An algorithm is just a description of a process, a sequence of steps to be taken. A generative algorithm can make decisions involved in the production of information, and, of course, music is a kind of information. You can think of AI as trying to simulate human intelligence. It might have a purpose, such as taking over some of our cognitive workload. In contrast, the purpose of generative algorithms is to create stuff. In music, that purpose is to create an experience.
Music Mouse is not a generative algorithmic program. It’s more of a small expert system in that it has built into it information and methods that can help its player get beyond the level of just finding notes, to the level of finding personal expression.
Suno’s CEO Mikey Shulman has said that, “Increasingly taste is the only thing that matters in art and skill is going to matter a lot less.” In an age where music can be easily created using algorithms, plug-ins, and text prompts on cheap laptops and smartphones, do you see the role of composer being one primarily of curation?
I can see where he’s coming from, but, no, I don’t think so. The range and kinds of skills used in the creative arts will continue to evolve and expand. But the history of creative techniques shows them to be largely cumulative versus sequential. The keyboard synthesizer has not replaced the piano, which has not replaced the harpsichord or the organ. We have them all, that whole lineage, all still in use. Each musical instrument or artistic technique implies its own unique artistic realm. Each is defined by its specific limitations, which guide us as we use them. It is true that skills and traditional techniques will be an option rather than a prerequisite to creating music and art, but people will still do them. Just as LPs and chemical film have made comebacks recently, I expect to see traditional musical skills do the same. We have had computers and synthesizers for decades, yet there are still little children captivated by instruments made out of wood or painting or drawing, and I have yet to use any music editing software that gives me the fluidity and freedom of a pencil on staff paper. There will just be more kinds of complementary ways of making music.
More importantly, we humans have imaginations and emotions. There are internal experiences going on inside of us that we feel driven to express, to communicate, to share. It doesn’t matter what machines can generate on their own. We will always have those internal subjective experiences, emotion, and imagination, and people will experience them intensely enough to feel driven to create them external to their own selves in order to communicate and share them. You can’t replace human self-expression or the need for it by simulating their results. Artistic creation comes from a fundamental human drive, the need for self-expression. Artistic creativity is an essential method of processing the intensity of being alive.

You told New Music USA in 2014 that, in regard to electronic music, “There is no single creator… the concept of a finite fixed-form piece with an identifiable creator that is property and a medium of exchange or the embodiment of economic value really disappears.” Does this idea shape your views on ownership of art?
Those assumptions, which we inherited from the European classical model of music, are already much less prominent in our musical landscape. Improvisation, “process pieces,” the ease with which we can do transformations of audio files are all over the place. Folk music, and a lot of what we heard online here and there, might be audio that no longer has any known originator. We don’t know, and people don’t really care, who first created a swatch of sound. We are experiencing whatever has been done with it — different orchestrations, durations, signal processing. The huge proliferation of plug-ins and guitar effects pedals let anyone transform a sound beyond recognition. This is composition on a different level than on the level of the individual note, similarly to Music Mouse.
Another very important aspect of “folk music” is that it is typically played at home, with or for friends or family, or alone. This is very different from formal concert settings and programming we in the US inherited from Europe. For me, the most important musical experience is just about always at home, where we live. To quote what Pete Seeger said in his write-up of Music Mouse in Sing Out, that “she [meaning me] foresees a day when computer pieces will be like folksongs, anonymous common property to be altered by each new user. She would like to get music out of the concert hall and back into the living room.”
Music Mouse is available for macOS and Windows 11 for $29.
Technology
Valve is so behind on Steam Controller orders that some won’t ship until 2027
Valve has some good news and bad news about Steam Controllers. The good news: if you make a reservation for a Steam Controller, the company will now show you one of three estimates of when you’ll be able to actually order your gamepad: by September 2026, by December 2026, or sometime in 2027. The bad news: any reservations made today “indicate a 2027 date for shipping,” Valve says.
“We have no plans to stop making Steam Controller,” according to Valve. “But as we look at the current demand compared to how many we know we can make by the end of the year, we want to manage expectations as much as we can with regards to when folks can expect to receive their order.”
Valve’s very good new Steam Controller went on sale in early May, and the initial rush led some people to run into frustrating problems with trying to check out ahead of the controllers eventually going out of stock. A few days later, the company announced that it would be implementing a reservations queue for interested buyers so they could get on a waitlist. If you’re on the waitlist, when you get notified that a Steam Controller is ready for you to buy, you have 72 hours to actually make the order.
“When we launched Steam Controller last month, we quickly saw that initial demand exceeded our expectations,” Valve says. “Switching to a reservation queue has (hopefully) cut down on the headaches on the customer side, and for us it’s also been helpful as we plan ahead and try to get as many out as quickly as we are able.”
All three of Valve’s big hardware products were delayed from a planned early 2026 launch because of the component crisis, Valve still hasn’t announced when the Steam Machine PC or Steam Frame VR headset might go on sale. However, just yesterday, Valve officially launched its big SteamOS 3.8 update with support for the Steam Machine. It’s also been importing a lot of hardware into the US as of late.
Technology
McDonald’s AI drive-thru may take your next order
NEWYou can now listen to Fox News articles!
The next time you pull up to a McDonald’s drive-thru, the voice taking your order may not be human. McDonald’s is testing a new AI-powered system called ArchIQ at five U.S. locations. The company has not said where those restaurants are located. The voice assistant, nicknamed Archy, can take drive-thru orders and has shown it can handle both English and Spanish.
For anyone who has repeated “no pickles” into a speaker box more than once, this could sound helpful. However, if you remember McDonald’s last AI drive-thru experiment, you may also wonder whether your burger order could somehow turn into a bag full of surprise McNuggets.
Sign up for my FREE CyberGuy Report
- Get my best tech tips, urgent security alerts and exclusive deals delivered straight to your inbox.
- For simple, real-world ways to spot scams early and stay protected, visit CyberGuy.com – trusted by millions who watch CyberGuy on TV daily.
Plus, you’ll get instant access to my Ultimate Scam Survival Guide free when you join.
WOULD YOU EAT AT A RESTAURANT RUN BY AI?
McDonald’s is testing an AI drive-thru system called ArchIQ at five U.S. restaurants. (Kurt “CyberGuy” Knutsson)
What is McDonald’s AI drive-thru?
ArchIQ is McDonald’s new AI system for restaurants. It can take drive-thru orders and also help with operations behind the scenes.
In a post on X, McFranchisee, an anonymous McDonald’s franchisee account, said the system is currently in five test stores and has processed more than one million transactions. The account also said about 90% of orders were completed without a human stepping in. That number sounds promising. Still, McDonald’s has not confirmed a nationwide launch date. For now, this remains a limited test.
The system also appears to connect with a bigger McDonald’s plan called “McDonald’s > NEXT.” CEO Chris Kempczinski described the strategy as a way to bring in more customers and improve restaurant productivity. The plan also includes menu changes, restaurant redesigns, technology upgrades and more focus on hospitality.
Why McDonald’s is testing AI ordering
Drive-thrus can get chaotic fast. Someone changes an order after the total appears. A child calls out from the back seat. Road noise makes the speaker hard to hear. Then the driver remembers the extra sauce after everything has already gone through. That is the type of pressure McDonald’s wants AI to handle.
If ArchIQ works well, it could help restaurants move cars through the line faster. It may also reduce mistakes during busy hours. Workers could then focus more on preparing food, handling payments and helping customers who need a real person.
ArchIQ also appears to have a management role. In the same X post, McFranchisee described Archy as a tool that could alert managers to bottlenecks or other issues before they slow down operations.
STARBUCKS USES CHATGPT TO SUGGEST DRINKS BASED ON MOOD AS EXPERT WARNS OF HIDDEN DOWNSIDES
The AI assistant, nicknamed Archy, can take drive-thru orders and may also help managers spot restaurant slowdowns. (McFranchisee)
McDonald’s tried AI drive-thru ordering before
This new test follows McDonald’s earlier AI drive-thru experiment with IBM. That program involved more than 100 restaurants. McDonald’s ended the test in 2024 after customers complained about order accuracy. Some mistakes also went viral, creating an embarrassing moment for McDonald’s and raising questions about whether the technology was ready for the drive-thru. Customers reported wrong items, strange quantities and other order mix-ups. That history is why this new test will get extra attention.
This time, McDonald’s is working with Google technology. McFranchisee also claimed every McDonald’s in the U.S. is getting Google Edge Cloud hardware in anticipation of the rollout. McDonald’s seems to believe the newer system can perform better than the last one. The real test will come when regular customers use it during real drive-thru rushes.
How McDonald’s AI drive-thru could help customers
If McDonald’s gets this right, the most obvious benefit is speed. An AI ordering system does not get tired during a long shift. It may also help more customers order in the language they prefer. That could make a busy drive-thru feel less frustrating, especially during breakfast or late-night hours.
The system may also ask clearer follow-up questions and catch missing details before the order reaches the kitchen. That would be a win for customers who want to get in, get their food and get on with the day.
The biggest problem with AI drive-thru orders
The biggest concern is accuracy. AI can still misunderstand people. That gets frustrating fast when you are trying to grab lunch between errands or get your kids fed from the back seat. A wrong order wastes time. It also puts workers in the position of fixing a mistake the machine made.
There is also the customer service side. Some people like hearing a real person at the speaker. Others may find an AI voice cold or annoying, especially if the system gets confused.
Then there is the privacy question. If an AI system takes your order, customers may wonder what gets collected, how long it is kept and who can access it. McDonald’s has not publicly explained those specifics for this current ArchIQ test.
ALEXA+ LETS YOU ORDER FOOD LIKE A REAL CONVERSATION
A drive-thru menu board stands outside a McDonald’s restaurant in Hercules, Calif., on Oct. 23, 2024, amid an E. coli outbreak linked to onions in Quarter Pounder sandwiches that has sickened dozens and killed one person across the U.S. (David Paul Morris/Bloomberg via Getty Images)
How to avoid AI drive-thru mistakes
Before you leave the drive-thru, take a moment to check the order screen. Make sure the items match what you said. Listen when the system repeats your order. Keep your receipt until you confirm the food is right.
Also, avoid sharing extra personal details at the speaker box. Your order should only require your food choices and payment.
If the AI gets confused, ask for a crew member. You do not need to keep going back and forth with a machine over fries.
What this means for you
For now, you probably will not notice a change at your local McDonald’s. The ArchIQ test appears limited to five U.S. restaurants, and the company has not said when it could expand.
Still, this gives customers a preview of where fast food may be heading. AI could soon play a bigger role in how restaurants take orders and manage the kitchen. That may speed up the line, though it could also make the experience feel less personal.
Watch the CyberGuy Live replay: Lock Down Your Phone in 30 Minutes
Your phone holds your email, passwords, photos, banking apps and personal data. In this free CyberGuy Live replay, Kurt the CyberGuy walks you step by step through simple phone security fixes you can do at your own pace. You’ll learn how to improve your privacy settings, spot the latest phone scams, use trusted security tools and walk away with a simple checklist to stay protected. Watch the replay and get our checklist here: CyberGuyLive.com
Kurt’s key takeaways
McDonald’s clearly wants AI to play a bigger role in its restaurants. From a business point of view, the idea makes sense. Shorter drive-thru lines could help franchisees and customers. Better restaurant data could also help managers fix problems faster. But I still want the human backup. Food orders can be messy because people are messy. We change our minds. We talk over each other. We forget the extra ketchup until the last second. AI may handle much of that one day. For now, I would treat it like any busy drive-thru interaction. Speak clearly. Check the order. Do not pull away until you know your food is right.
Would you trust an AI voice to take your McDonald’s order, or do you still want a real person on the other end of the speaker? Let us know by writing to us at Cyberguy.com
CLICK HERE TO DOWNLOAD THE FOX NEWS APP
Sign up for my FREE CyberGuy Report
- Get my best tech tips, urgent security alerts and exclusive deals delivered straight to your inbox.
- For simple, real-world ways to spot scams early and stay protected, visit CyberGuy.com – trusted by millions who watch CyberGuy on TV daily.
- Plus, you’ll get instant access to my Ultimate Scam Survival Guide free when you join.
Copyright 2026 CyberGuy.com. All rights reserved.
Technology
Midjourney goes from generating cat images to full-body ultrasound scans
Midjourney CEO David Holz just showed off the company’s first hardware product and plans to build a San Francisco spa, which he admitted is a bit different from the “cat pictures” produced by its AI image generator. Dubbed The Midjourney Scanner, it’s an ultrasound-based full-body scanner that uses a ring of sensors to capture vertical slices of the inside of your body, looking at the composition of your muscle, fat, bone, and organs to start. Holz said ideally, you could do this once a year or every single day, as it “aims for image quality comparable to MRI in many ways.”
He mentioned that one way he’d like to use it would be to see how his body changes in response to diet and workout changes, saying, “I’m not the most measured man on Earth yet, you know, but maybe I want to have that daily [measurable information].” A set of job listings advertises the company’s goal as trying to “build and launch the world’s first full-body ultrasound CT scanner, ultimately bringing safe, fast, and high fidelity preventative scanning to billions via a magical spa experience.”
The Midjourney Scanner was developed in a partnership with ultrasound tech company Butterfly Network, which said it uses “40 Butterfly Ultrasound-on-Chip imaging modules per system.”
The scanning process starts with stepping onto a platform that drops down into the water on rails through a ring of thousands of transducers that create ultrasonic waves. It then records the ripples passing through your body to analyze them and create detailed 3D images. The scan takes about 60 seconds. Holz said about a dozen people have been scanned so far.
It starts by stepping into a shallow pool of golden light. You then begin to descend into the water. Your body passes through a ring of underwater sensors, each acting like a dolphin, using its echolocation. The sensors send ultrasonic sound waves through your body from every angle. With enough waves, and enough angles, we form an image of what’s happening inside your body.
It combines those sensors with two petaflops of processing power. But after watching the livestreamed reveal, I’m still unclear on what Midjourney’s AI image generation tech exactly has to do with the Midjourney Medical effort, beyond an alternative business for otherwise-unused AI compute.
Holz hopes to put 10 of the scanners into a Midjourney Spa location in San Francisco’s Union Square that will open before the end of 2027 and offered to scan the hands of attendees at its launch event. The Midjourney Spa will have a gym, saunas, and cold plunges to go along with the hot tub–equipped scanning rooms where visitors will get into the water to be scanned.
He did mention that various medical applications would require FDA clearances, but for now, Midjourney Medical says it’s working on “body composition maps” that don’t require the same level of clearance as diagnostic imaging. It also says the “library of scans” users create can be shared with doctors, AI health tools, or others, and that, “We take data privacy seriously — more details on our data policies will come as we get closer to launch.”
Holz suggested that eventually these scans could become better than an MRI, without radiation, powerful magnets, or other complicating factors, to get a look at what’s going on inside people’s bodies “real fast.” In response to a question, he imagined a future where the FDA had a class of devices to look at “weird” things and allowed people to “just try to get as much data as we can.”
-
Idaho7 minutes ago
Idaho State Police arrest Dillon Thorpe on rape, child enticement charges in Elmore County
-
Illinois10 minutes agoBeecher City farm suffers heavy damage following ‘wicked storm’
-
Indiana15 minutes agoBraun asks regulators to reconsider $71 million AES rate increase
-
Kansas20 minutes agoMixed results for Kansas City World Cup start as some businesses struggle
-
Iowa22 minutes agoIowa High School Baseball Stats: Leaders On The Diamond This Summer
-
Kentucky30 minutes agoKentucky MBB players were dishing out smiles at the Kentucky Children’s Hospital this week
-
Louisiana37 minutes agoGov. Landry declares state of emergency after flooding, severe weather across Louisiana
-
Maine40 minutes agoImportant things to know about the Maine boys lacrosse state finals