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I played the new Resident Evil — and a whole lot more. Here are my thoughts

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I played the new Resident Evil — and a whole lot more. Here are my thoughts

Resident Evil Requiem generated a lot of hype from its reveal trailer. But it was hardly the most interesting game at this year’s Play Days showcase.

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Just days after new games like Resident Evil Requiem were announced at Summer Game Fest, a collection of press and game industry stalwarts were invited to play them in Los Angeles.

I spent time with Capcom heavyweights like Resident Evil Requiem and Pragmata, but also a host of great games previously not on my radar.

One such surprise is a heist game where the player “steals” African art back from museums. Another is a new game from the art director of Journey that feels like a direct nod to that classic indie game.

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The experience of choosing which games to play (and subsequently write about) mimics the reality of the games industry right now: there are so many great games and simply not enough time to play them all.

The art director of Journey has a new game

Sword of the Sea is the new game from developer Giant Squid, who created Abzu and The Pathless.

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“It was a once in a lifetime thing,” says artist Matt Nava, thinking back on the success of his work on the video game Journey. Released in 2012, the game played a key role in ushering in an era of show-don’t-tell video game storytelling. In Journey, mood, atmosphere and aesthetics are king; exposition and plot play second fiddle.

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This is a legacy that Nava is well aware of. It also means Nava has to contend with the burden of following up on his past achievement, one of the greatest video games ever made.

Nava now works at the video game studio Giant Squid, which has made similarly atmospheric adventure games like Abzû and The Pathless. His approach to art direction remains the same as it always has: make hyper stylized games that refuse to chase photo-realism. “It’s not trying to depict what’s real,” Nava says. “It’s trying to get beyond what’s real.”

Sword of the Sea is the team’s latest project, set to release in August of this year. Players glide across vast sandy landscapes on a sword. Originally a lifeless desert, the area’s are gradually restored with water and life, becoming filled with color. In an era where so many video games seem tinted with the same dark blue, grim-dark hues, this game is a blindingly brilliant breath of fresh air.

It’s hard not to draw a parallel between the landscape of this game and Journey’s; hard not to see a similarity in its ideas about player movement and game feel.

Nava says there’s a reason for all of that. Sword of the Sea is the first time that Nava feels comfortable making a game in conversation with Journey. “It’s the first time where I’m like kind of openly saying — yeah, that was me.” In that way, the game feels like a kind of full-circle moment for an individual creator, but also, a long overdue homage and acknowledgement.

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A heist game asks players to repatriate African art

Relooted is a game about “stealing” back African artifacts from museums.

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There are a lot of games with a great narrative hook that lack compelling gameplay. Relooted, on the other hand, stands out: a game with a bold narrative idea that is also mechanically engaging.

In it, you play as a team of thieves assembled to steal back African artifacts from museums. Each of the game’s museum areas represent both a puzzle solving challenge and platforming test. First, you’ll plan your escape. Then, you’ll execute the plan by grabbing the artifacts and running and jumping your way to the exit. Better strategy up front leads to a better execution time, and a better time leads to better scores.

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Creative director Ben Myres grew up in Johannesburg, South Africa. He calls the game a work of “African-futurism,” distinct from afro-futurism in the sense that it is about “real people, real places, real cities in the future.” That kind of quest for authenticity extends to how the game catalogues its artifacts. Once repatriated, a detailed 3D model of the art is displayed within the game’s hub area, where players can delve into the real history of these objects.

Relooted might be the best game I played across any of this weekend’s showcases: a polished, thoughtful and outright fun heist caper that dares to ask challenging questions about art and ownership.

Resident Evil Requiem remains a mystery

The Resident Evil Requiem trailer was the big surprise of last Friday’s Summer Game Fest event.

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NPR was one of a few outlets to play a hands-on demo of Resident Evil Requiem. Resident Evil is one of the longest running horror franchises in gaming and arguably its most influential. That influence continues today and is a big part of Capcom’s eight-year streak of record-breaking profits. 

The demo of Resident Evil Requiem begins at a moment shown in its recent trailer. The game’s protagonist, Grace Ashcroft, finds herself strapped upside down to a medical gurney inside of what appears to be a hospital. An IV is drawing blood from her arm. She breaks free: and the demo begins, orienting the player in a first-person perspective (a perspective that the player can switch to third person, which I learn only after the demo concludes).

What follows is a familiar survival-horror scenario. Walking through barely lit corridors, moving objects around the environment, and solving object-based puzzles in classic RE fashion. Throughout all of this, the player is stalked by a towering, Lovecraftian creature that smashes through ceilings and walls. When it manages to get its hands on you, it takes a brutal bite out of you. And when it kills you — as it did to me during the demo — the result is gory and brutal, with carnage and dismemberment reminiscent of Resident Evil 4.

I found it all compelling enough, but a bit safe. The creature AI, and how it tracked the player, felt prescriptive rather than interactive. The result is gameplay that feels like trial and error rather than the result of dynamic problem solving.

What is Resident Evil Requiem? Both Resident Evil 7: Biohazard and Resident Evil Village had strong thematic identities. In contrast, the aesthetic and tone of this game, at least across this tiny slice, is not as clearly defined. Is that mystique by design, a way of spurring conversation about what the full game will look rather than revealing its surprises too early?

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Probably. I wouldn’t be surprised if Capcom is, intentionally, leaving us in the proverbial dark. The game is releasing in February of next year, so we won’t have to wait too long to find out.

Pragmata is a risky experiment that pays off

Pragmata is shaping up to be an interesting and original sci-fi game from Capcom.

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Capcom also let us go hands-on with Pragmata, a game first announced more than five years ago and targeting a 2026 release. It’s a science fiction action game where you assume the role of Hugh, a grizzled astronaut in a heavy space suit, and his hacker sidekick, Diana, an android girl who rides on his back.

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The wrinkle here is that you actually control both characters at once: shooting with classic third person shooter controls, and using the face buttons to navigate a hacking grid that, if executed successfully, causes attacks to do considerably more damage. The result is a frenetic shooter that doubles as a frenetic puzzler; like playing Gears of War and Lumines at the same time.

It’s a weird concept. But compelling, if only because it feels like such an outlier to what modern shooters offer. In this 20 minute slice, I was crawling through linear hallways and picking up new weapons, blasting my way through bad guys and doing this intricate puzzle solving dance. It understood its strengths and stuck to its figurative guns.

I actually found its simplified design decisions refreshing, a break from the many sprawling open worlds I’m usually asked to slog through. It’s clearly the puzzle elements that stand out here and I’m interested to see how wild Capcom lets loose with those mechanics in the final game.

Onimusha’s producer explains Capcom’s success

Onimusha: Way of the Sword is the latest entry in this spooky action Capcom franchise.

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Onimusha: Way of the Sword is a third person action game with a light-horror feel. This new title marks a big budget revival for the series after Capcom prioritized other titles for years. Given player interest in third person action games of this kind, it makes sense why its making a return.

But it’s also symbolic of where Capcom is right now: successful enough to take a chance on a dormant franchise, thanks to a track record of quality that almost guarantees broad interest.

I want to pause for a second and talk about just how remarkable Capcom’s recent run is. At a time when big video game releases appear to be getting farther and farther apart, Capcom is bucking that trend, releasing a number of well-reviewed and financially successful games every year.

I asked Onimusha producer Akihito Kadowaki, what makes this possible? Is it because of their dedication to using familiar game engines and tools? Employee retention and expertise?

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Not quite, although he admitted those were both contributing factors.

The real answer, he said through a translator, was that Capcom’s directors and project leads have a very clear direction of where they want to go, “a very good idea of what they want to create.”

Easier said than done, but in an industry where big studios often scrap and restart projects in an effort to appeal to everyone, Capcom’s secret sauce may lie in its all hands on deck approach to a single cohesive idea or vision.

It’s an answer that brings to mind my earlier demo of Resident Evil Requiem. All the more important, then, for that game to cohere into something more clearly defined.

Blumhouse tries its hand at playable horror

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Crisol: Theater of Idols is being published by Blumhouse Games.

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The size of the video game market is no secret. You’ve heard countless times now from mainstream outlets like NPR that its revenue dwarfs that of the film and music industry combined. So, it makes sense that big media companies like Netflix and Amazon have made investments in gaming.

But it’s been equally interesting to see how production companies like Annapurna Interactive and now Blumhouse Games, have used video games as a strategic extension of their broader portfolio.

Blumhouse showed off two games at the Play Days showcase. One was Crisol: Theater of Idols, a first-person horror game that takes place in a nightmarish alternate version of Spain. Another was Grave Seasons, a kind of Stardew Valley meets Doki Doki Literature Club riff on the farming sim genre.

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Both impressed me. Not only in their quality, but also in the kind of games they promise to be: eccentric and impassioned projects that feel in the spirit of the Blumhouse try-anything horror ethos.

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Smithsonian chief emphasizes ‘accuracy and integrity’ after White House report

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Smithsonian chief emphasizes ‘accuracy and integrity’ after White House report

Lonnie Bunch III is the 14th Secretary of the Smithsonian. He’s pictured above in September 2017.

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In a memo addressed to staffers sent Tuesday, the secretary of the Smithsonian, Lonnie G. Bunch III, defended the institution after the White House issued a 162-page report that characterizes the National Museum of American History as a place which has become “subject to institutional capture by a radical, activist ideology that is fundamentally opposed to telling the noble, honest story of the great country we know and love.”

In his email, which NPR has obtained, Bunch wrote in part: “While there will always be room for improvement, this report is not a fair characterization of the work and totality of the National Museum of American History. At the Smithsonian, our work is driven by scholarship, accuracy and an uncompromising commitment to tell the fullness of America’s story. As public servants and the keepers of this institution, we are charged with helping a nation find understanding, hope and clarity and as part of that duty, we are dedicated to excellence, reflection and growth.”

He continued: “We remain focused on what grounds us: a steadfast commitment to scholarship, nonpartisanship, independence, accuracy and integrity. For nearly 180 years, the Smithsonian has worked alongside partners across government — from the White House to Congress to our governing Board of Regents — guided by our enduring mission to increase and diffuse knowledge. That purpose remains: to pursue knowledge with rigor and to serve the American public with clarity and care.”

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The White House report was issued on July 4 by the Domestic Policy Council under the title “Saving America’s Story: How Ideological Capture at the Smithsonian Institution’s National Museum of American History Erases Our Heritage.”

The council faults the National Museum of American History on a multitude of fronts, saying it underemphasized the Founding Fathers and early colonial and Revolutionary history; was not sufficiently celebratory of the country’s 250th anniversary; and that it engaged in “anti-white,” “illegal alien” and transgender activism.

It also accuses the museum of trying to “indoctrinate” teachers and students through its exhibitions, programming and teaching resources.

In the report, the council also specifically criticizes museum director Anthea Hartig, who has led the National Museum of American History since 2019 and is concurrently the president of the Organization of American Historians, calling her “an activist advancing an ideological agenda contradictory to the museum’s founding purpose of fostering patriotism.”

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After her son’s death, she found a new purpose. ‘He’s whispering: Mom, this is your path’

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After her son’s death, she found a new purpose. ‘He’s whispering: Mom, this is your path’

It was after the death of her son, Laith, that Esme Saleh decided to become a folk artist.

She had always been creative, experimenting with watercolors and learning to sew and embroider at a young age.

“I had a creative inkling,” she said, “but I never pursued it.”

Everything changed on Aug. 17, 2013.

In this series, we highlight independent makers and artists, from glassblowers to fiber artists, who are creating original products in and around Los Angeles.

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When Saleh was nine months pregnant, she woke up with stomach pains and presumed she was in labor. She and her husband, Nasim, immediately went to the hospital, where doctors checked her and put the baby on a heart monitor. Saleh’s blood pressure was high, however, and the baby’s heart rate kept dropping. After about an hour, his heartbeat stopped. Doctors rushed her in for an emergency C-section, but it was too late. Laith did not survive.

Saleh lost a tremendous amount of blood and developed postpartum HELLP syndrome, a dangerous form of preeclampsia, but doctors were able to stabilize her.

When she woke up, the first thing she asked was, “How’s my baby?”

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Esme Saleh sits with her dogs at home

After losing her son in 2013, Esme Saleh left her job as a television producer. Since then, she has sold her hand-painted candles to local designers in Los Angeles and to LVMH in Paris.

“Aug. 17, 2013, was the most difficult day of my life, and Aug. 22 was the second most difficult, the day we drove home with an empty car seat,” she said of her and her husband’s new reality.

They named their son Laith Finn Saleh.

“His first name means ‘lion’ in Arabic. His middle name is an ode to Huckleberry Finn — sharp wit, kind heart, strong moral compass — all the attributes he’s imparted on us in spirit,” said Saleh, 45.

After such a devastating loss, she found it difficult to trust the world again. “It was hard to trust anything,” she said. “The medical system. Myself. It made me realize the fragility of bringing anything to life. We take so much for granted.”

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So after years of working as a television producer, Saleh left broadcast journalism and leaned into her creative spirit.

She grew up in San Diego. Her mother was raised on a farm in Mexico, and her father moved from Tijuana to Los Angeles to be near her mother, who started working for a family in Sherman Oaks at 16. They eventually settled in San Diego, where Saleh’s father, now a church deacon, worked as a car salesman.

TORRANCE, CA - June 24, 2026: Candles dry at Esme Saleh's home in Torrance on Wednesday, June 24, 2026. (Christina House / Los Angeles Times)
TORRANCE, CA - June 24, 2026: Esme Saleh paints candles at her home in Torrance on Wednesday, June 24, 2026. (Christina House / Los Angeles Times)
Esme Saleh paints a candle in her dining room

“The word Mystic has also become a driving force of what this journey means to me,” Saleh says. “A magical, otherworldly journey that has led me to some beautiful friendships, projects and unlimited well of curiosity. When I paint each pair of candles, it feels like I’m imparting a piece of that magic.”

“He always wanted to be a weatherman on TV,” she said, explaining how he hoped to get his big break on television by doing a weather report from the car lot.

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Saleh wanted to be a broadcast journalist as her father had. After graduating from San Diego State, she interned in the sports department at CBS affiliate KFMB-TV although she didn’t know much about sports. She enjoyed sharing information with people, learned how to write plays of the week and felt she had found the right career.

But during a summer class at Mesa College, she started to think journalism might not be for her.

Paintings on a wall above a dresser with artwork.
Candles and flowers decorate the mantle at Esme Saleh's home.

Saleh’s home is filled with her artwork. “My home expresses a lot of the things that I do,” she says. “If it works here, then I feel like I can put it out in the world.”

“I’m an empath — a sensitive soul — so when I was reading news about death and destruction, my eyes could not lie,” she said. Her professor told her, “This may not be your thing.” But when she arranged flowers on camera, she really came alive. She decided to work behind the scenes as a producer.

Her professor helped her get her first network news job in 2003, and she moved to Los Angeles, working on hard news and entertainment coverage.

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After losing Laith a decade later, she couldn’t keep doing red-carpet interviews and acting like everything was fine. “It all felt so different, superficial and hard,” she said. “I felt like there was a bigger purpose out there for me. It’s in the small things that we find the big things.”

She started by painting folk art-inspired invitations for a friend’s baby shower. She painted delicate flowers, oranges and leaves on glass, leather and even lampshades. She created a logo. “I was just trying to say yes to things that were really scary,” she said. “Laith gave me the courage to do that.”

Esme Saleh is reflected in a mirror at her home above candles.

“I was just trying to get out of hole,” Saleh says of taking up painting after her son died.

Her first son, she said, became “a catalyst for painting.”

Then, at the first Thanksgiving during the COVID-19 pandemic when people could gather again, she had a light-bulb moment. “I was setting the table and didn’t have flowers or anything to add to decorate, so I thought, ‘I have these candles. I’m going to paint them and make them fancy,’ ” she said.

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Her guests were impressed.

As time went on, painting taper candles helped her find joy again, and others noticed too.

“The one thing I hear when people pick up a pair of my candles is, ‘This makes me so happy. It makes me feel like there’s life here,’ ” she said.

1 A lampshade painted by Esme Saleh.

2 Leather napkin rings Saleh has painted for Nathan Turner.

3 floral prainted taper candles

1. Saleh sometimes leads painting workshops where participants can decorate items like ornaments and lampshades.
2. Leather napkin rings Saleh has painted for Nathan Turner. 3. Saleh’s hand-painted candles retail for approximately $42 to $50.

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One of the hardest parts of losing a child “is that you’re not just grieving the person, you’re grieving the future you imagined with them,” said Chicago-based grief specialist Carla Harvey. “A lifetime of love suddenly has nowhere to go. Creating art doesn’t erase grief, but it can become a way to carry it.”

Saleh created her brand Mystic by Esme in 2021, but it took her some time before she could gather the courage to try to sell them.

When she brought a shoebox full of samples to Nickey Kehoe, the L.A. store agreed to carry her candles. “I was beside myself,” Saleh said.

“Her candles were absolutely beautiful, and she had a fantastic spirit that made selling them a no-brainer,” said interior designer Todd Nickey, co-founder of Nickey Kehoe.

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Saleh gets a surprise kiss from her dog while painting candles in her dining room.

Saleh gets a surprise kiss from her dog Olive while painting candles at her dining room table.

Saleh viewed her new side project as a way to earn extra money for piano lessons for her 11-year-old son Linus, who is an entrepreneur like his mother. “I felt proud painting the candles while he was in lessons in the next room,” she said. “It became this circular economy, and it led to bigger opportunities for me.”

Last year, luxury conglomerate LVMH commissioned Saleh to paint 465 pairs of candles, or 930 candles in total, for its Chaumet jewelry brand. The collection was unveiled at an elaborate event at the Abbaye des Vaux de Cernay, just outside Paris.

“It was fun,” Saleh said about the process, which took six months from conception to delivery. “I felt like I was dressing my candles up for a party.”

Always a hard worker, which she attributes to being a first-generation child of immigrant parents, Saleh has now created a candle collection for Pierce and Ward in Los Feliz, leather napkin holders for interior designer Nathan Turner and pomegranate wrapping paper for Olive Ateliers. The candles retail between $42 to $50 for a pair, and recently, she developed a handsome pewter candle shaver that will be released in the winter.

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Saleh paints candles at her home.

Her dining room can sometimes feel like “an assembly line,” Saleh says.

Esme Saleh holds a pair of candles she has painted with florals.

Saleh holds a pair of candles she has embellished with florals.

Occasionally, she leads painting workshops, and she loves helping others tap into their creativity. The most meaningful one for her was an ornament workshop attended by several victims of the 2025 Los Angeles wildfires. “Without saying anything, we understood each other,” she said. “I understood that they were trying to create memories.”

Saleh knows what it means for things not to last — “impermanence,” she calls it — whether it is homes, candles or life itself.

She paints every day in the art-filled dining room of her home (unless it’s Little League season), surrounded by her family, candles and her two dogs, Lennon and Olive. ”Painting is like meditation,” she said. “You can sit in your dining room and tune everything out and just be in the moment.”

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A summer wish list tacked to the wall.

Even the family’s summer bucket list receives an artistic flourish.

White flowers painted on a yellow arch inside Esme Saleh's home.

An arch inside Saleh’s home receives a personalized touch.

She knows painting candles isn’t new, but she believes her motivation and the care she puts into each candle makes them special beyond their looks.

She has learned to look at the world that way, that painting in her dining room has offered her healing and joy, that she can trust herself and her body, that continuing to be inspired by her two boys — “one in spirit and the other here on Earth” — means that Laith will always be with her.

Many people think healing means moving on, said grief specialist Harvey, but “it’s really about finding ways to move forward while keeping the people we love woven into our lives. That’s what I see in her candles, not an ending, but an ongoing relationship with her son.”

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“I feel like my son is channeling through this medium,” Saleh said, her voice breaking as she painted a taper. “He’s whispering to me, ‘Mom, this is your path.’ That has been my driving force. We’re going to grow this together.”

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Terry Tempest Williams on why women with big ideas get labeled ‘crazy’ : Wild Card with Rachel Martin

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Terry Tempest Williams on why women with big ideas get labeled ‘crazy’  : Wild Card with Rachel Martin

A note from Wild Card host Rachel Martin: I met Terry Tempest Williams about 25 years ago at a writer’s conference in Yosemite Valley. I was a young reporter who was there to do a story about how literature was addressing climate change and she made such a huge impression on me. I had never heard someone talk about the natural world the way Terry did and she had a spiritual depth I hadn’t encountered in my life at that point.

To this day, Terry’s writing always reorients me towards what is good, what is beautiful, and what is true. Her newest book is called “The Glorians.”

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