Connect with us

Lifestyle

Dungeons, Dragons and shoulder pads: Why I loved D&D as a closeted teen

Published

on

Dungeons, Dragons and shoulder pads: Why I loved D&D as a closeted teen

Dungeons and Dragons game pieces, photographed in 1986.

Joel Congdon/Getty Images


hide caption

toggle caption

Advertisement

Joel Congdon/Getty Images

Dungeons & Dragons turns 50 this year. The tabletop role playing game (TTRPG) has gone through a slew of revised editions, expansions and hack ‘n’ slay imitators, weathered a Satanic panic or two, seen itself replaced in the hearts and minds of the nation’s nerds by games like Magic: The Gathering and Pokemon, only to experience a bold popular resurgence in recent years, thanks in no small part to so-called Actual Play TTRPG podcasts and web series like Critical Role, Dimension 20 and The Adventure Zone.

In other words: As a pop culture phenomenon, it’s been hacked, but it still slays.

I played my first game of D&D in 1978, just four years after its launch. I was 10 years old; it was summer. My friend down the street invited me over to his house, which usually meant forcing me to play catch with him in his backyard (read: He’d whip a baseball at my face, I’d flinch and let it bounce off me, I’d pick it up and toss it back so it landed in the grass 3 feet in front of him with a woeful thud; repeat until dinner time). On this occasion, to my surprise and delight, we sat on his screened-in porch as he took out what I have since learned was the box of rulebooks and polyhedral dice known as the Dungeons & Dragons Basic Set.

Advertisement

I loved it from the jump, largely because everything about the game was so deeply indebted to my beloved Tolkien (Wizards! Halflings! Orcs! That titular dragon on the box cover, atop its pile of gold!). But it didn’t last; my neighbor started at a new school in the fall, and we lost touch.

I didn’t start playing my first real, sustained D&D campaign until three years later. My friend David wanted to try his hand at being a dungeon master and invited me and three other kids I didn’t know to form an adventuring party. When I arrived at that very first session in David’s bedroom, they’d already created their characters — a fighter, a thief and a ranger. They urged me to play as a cleric, who could hang back and heal them whenever they got beaten up. I liked the idea of staying out of the heat of battle and just being the guy who patched my friends up, earning their deep and abiding gratitude. Feeling needed, appreciated. It was tempting, I admit. But then destiny, in the form of my nascent queerness, intervened.

David invited me to look through a thin paperback D&D supplemental rulebook called The Rogues Gallery — page after page of ready-made characters I could choose from. I flipped through the clerics, but nothing grabbed me. But then, on page 12, just above the chart of a class of characters called Illusionists, I saw it. Him.

The Illusionist in question.

The Illusionist in question.

Advanced Dungeons & Dragons: The Rogues Gallery, by Brian Blume with Dave Cook and Jean Wells. 1980, TSR Games.


hide caption

Advertisement

toggle caption

Advanced Dungeons & Dragons: The Rogues Gallery, by Brian Blume with Dave Cook and Jean Wells. 1980, TSR Games.

It was a pencil sketch by illustrator Jeff Dee. A tall, thin male figure stands facing the viewer. In his right hand he holds a staff, while his left is open, palm up. He holds his arms slightly away from his body, and sets his shoulders at a rakish tilt — the resulting stance is somewhere between that of an insouciant shrug and a hearty “ta-DAHHH!” He is surrounded by a thick fog — the spell he is presumably casting — out of which leer several monstrous faces.

Advertisement

I liked that. But what I loved, what moved me, what sealed the deal for my young, closeted, queer self, was his outfit.

Thigh boots, for one thing. I mean, what was I, made of stone?

Plus, scandalously tight pants set off by a belt and dagger. And clinging to every ridge of his slim, muscular torso, a sleeveless tunic — a tank-top, basically — that still somehow managed to boast kicky shoulder pads.

This is the important bit, the part you must understand: I’m not just talking thin, epaulet-like shoulder bumps. No, these were dramatic, flared, Ming the Merciless meets Julia Sugarbaker shoulder pads.

The other stuff — the parted-down-the-middle blowout, the cheekbones, the diadem, the big chunky necklace? Icing on the cake. Superfluous. I’m self-aware enough to know that it was that tank top with shoulder pads that did it.

Advertisement

“I want to be an Illusionist,” I said, firmly, which caused my fellow players to roll their eyes and mutter the first of what would turn out to be a sustained pattern of homophobic slurs in my general direction. I didn’t, and still don’t, care. I was fierce, and I was fabulous.

I fell hard for the game, then. I subscribed to Dragon magazine, and regularly pestered my mom to schlep me to Dragon’s Lair, in a sad strip mall just north of Wilmington, Del., where I dutifully bought more rulebooks, more dice, more dungeon modules and a steady stream of lead miniatures that I painted very, very, very badly.

It wasn’t easy. Just as I was entering my heedless, full-bore devotion to the game, the Philly paper ran an article in its Sunday magazine which cited “experts” about the game’s purported Satanic roots. An article that, the following Sunday, caused the sweet, kindly pastor at our sleepy suburban Grove United Methodist Church to launch into what was (for him, anyway) a fire-and-brimstone sermon decrying the game. About the same time, novelist Rona Jaffe published Mazes & Monsters, an extended bout of literary hand-wringing over the game’s supposed deleterious effect on the youth of America, which was promptly made into a profoundly cheesy, absolute hoot-and-a-half of a TV movie starring a young Tom Hanks as a dude who suffers a psychotic break attributed to the game.

This article in the Philadelphia Inquirer Magazine (July 26, 1981) came down generally positive on D&D, while devoting several column inches to psychologists fretting that players used it to escape reality, and to religious figures who warned that the game was a work of Satan. The cover alone may have been enough to fire up our pastor.

This article in the Philadelphia Inquirer Magazine (July 26, 1981) came down generally positive on D&D, while devoting several column inches to psychologists fretting that players used it to escape reality, and to religious figures who warned that the game was a work of Satan. The cover alone may have been enough to fire up our pastor.

Today, the Philadelphia Inquirer Magazine/ via Newspapers.com


hide caption

Advertisement

toggle caption

Today, the Philadelphia Inquirer Magazine/ via Newspapers.com

Over the handful of years I played D&D in earnest, back then, I had to talk my parents off the ledge every time some new magazine article or 60 Minutes segment came out spotlighting the entirely manufactured “controversy” around the game. It was exhausting. But I kept at it; I had to. I needed to.

Advertisement

Because there was this one time? When my friends and I were being rushed by a phalanx of orcs, and I cast an illusion of a deep pit on the ground in front of us, filled with bubbling acid and metal spikes, and the orcs failed their saving throws and believed they fell into said illusory pit, and impaled themselves on the illusory spikes, and dissolved in the illusory acid and thus died actual deaths?

That? That was cool. And, for just those few fleeting seconds, down there in the deepest, most tortured throes of my closeted, excruciatingly awkward puberty, so was I.

Ta-dah.

This piece also appeared in NPR’s Pop Culture Happy Hour newsletter. Sign up for the newsletter so you don’t miss the next one, plus get weekly recommendations about what’s making us happy.

Listen to Pop Culture Happy Hour on Apple Podcasts and Spotify.

Advertisement

Lifestyle

‘Wait Wait’ for February 28. 2026: Live in Bloomington with Lilly King!

Published

on

‘Wait Wait’ for February 28. 2026: Live in Bloomington with Lilly King!

An underwater view shows US’ Lilly King competing in a heat of the women’s 200m breaststroke swimming event during the Paris 2024 Olympic Games at the Paris La Defense Arena in Nanterre, west of Paris, on July 31, 2024. (Photo by François-Xavier MARIT / AFP) (Photo by FRANCOIS-XAVIER MARIT/AFP via Getty Images)

François-Xavier Marit/Getty Images


hide caption

toggle caption

Advertisement

François-Xavier Marit/Getty Images

This week’s show was recorded in Bloomington, Indiana with host Peter Sagal, judge and scorekeeper Bill Kurtis, Not My Job guest Lilly King and panelists Alonzo Bodden, Josh Gondelman, and Faith Salie. Click the audio link above to hear the whole show.

Who’s Bill This Time

State of the Union is Hot; The Tribal Council Convenes Again; A Glow Up In the Doll Aisle

Advertisement

Panel Questions

The Toot Tracker

Bluff The Listener

Our panelists tell three stories about a travel hack in the news, only one of which is true.

Not My Job: Olympic Swimmer Lilly King answers our questions about Lil’ Kings

Advertisement

Olympic Swimmer Lilly King plays our game called, “Lilly King meet these Lil’ Kings” Three questions about short kings.

Panel Questions

Cleaning Out The Cabinet; Bedtime Stacking

Limericks

Bill Kurtis reads three news-related limericks: Getting Cozy With Cross Country Skiing; Pickleball’s New Competition; Bees Get Freaky

Advertisement

Lightning Fill In The Blank

All the news we couldn’t fit anywhere else

Predictions

Our panelists predict, after American Girls, what’ll be the next toy to get an update.

Advertisement
Continue Reading

Lifestyle

Zendaya and Tom Holland Are Married, Her Longtime Stylist Claims

Published

on

Zendaya and Tom Holland Are Married, Her Longtime Stylist Claims

Law Roach
Zendaya and Tom’s Wedding Already Happened …
Y’all Missed It!!!

Published

Advertisement

Advertisement

Advertisement
Continue Reading

Lifestyle

Bet on Anything, Everywhere, All at Once : Up First from NPR

Published

on

Bet on Anything, Everywhere, All at Once : Up First from NPR

Online prediction market platforms allow people to place bets on wide-ranging subjects such as sports, finance, politics and currents events.

Photo Illustration by Scott Olson/Getty Images


hide caption

toggle caption

Advertisement

Photo Illustration by Scott Olson/Getty Images

The rise of prediction markets means you can now bet on just about anything, right from your phone. Apps like Kalshi and Polymarket have grown exponentially in President Trump’s second term, as his administration has rolled back regulations designed to keep the industry in check. Billions of dollars have flooded in, and users are placing bets on everything from whether it will rain in Seattle today to whether the US will take over control of Greenland. Who’s winning big on these apps? And who is losing? NPR correspondent Bobby Allyn joins The Sunday Story to explain how these markets came to be and where they are going.

This episode was produced by Andrew Mambo. It was edited by Liana Simstrom and Brett Neely. Fact-checking by Barclay Walsh and Susie Cummings. It was engineered by Robert Rodriguez. 

We’d love to hear from you. Send us an email at TheSundayStory@npr.org.

Advertisement

Listen to Up First on Apple Podcasts and Spotify.

Continue Reading

Trending