South-Carolina
Shane Beamer updates injuries going into Clemson game
For the first time really all year, South Carolina football is facing some injury questions. Wide reciever Jared Brown, tight ends Joshua Simon and Michael Smith all missed the Wofford game last week, forcing the Gamecocks to change up their approach offensively and play with one or no tight ends all day.
On Tuesday afternoon at his weekly press conference, Shane Beamer updated the injury sitution going into Saturday’s game at Clemson.
Regarding Brown, Beamer said “he’ll be fine” and confirmed the Coastal Carolina transfer will play in his first rivalry game this weekend. Wide reciever Vandrevius Jacobs on the other hand is out this weekend with a hamstring injury he suffered against Wofford.
Beamer did not have a further update on either of the tight ends, simply saying “we’ll see” with regards to Simon and Smith.
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South-Carolina
250 years later, Revolutionary War artifacts still tell South Carolina's story
South-Carolina
South Carolina governor’s race set as Wilson, Johnson turn to general election
COLUMBIA, S.C. (WIS) – With the primary season concluded, South Carolina’s gubernatorial race is coming into focus, marking the first time in nearly a decade that Gov. Henry McMaster will not appear on the ballot.
Republican Attorney General Alan Wilson and Democratic state Rep. Jermaine Johnson have secured their parties’ nominations and will face off in November as they begin shifting their campaigns toward the general election.
Wilson, a Lexington native and combat veteran, has served as the state’s attorney general since 2011. He is campaigning on a platform focused on tax reform, government transparency, and affordability, including a proposal to eliminate the state income tax.
“I think it signals to us that our message of talking about the people of South Carolina and our message of hope … resonated with the voters,” Wilson said, referencing his primary victory.
Johnson, who has represented Richland County in the South Carolina House since 2021 and lives in Hopkins, is centering his campaign on what he calls a need for change and new leadership. He is seeking to become the state’s first Democratic governor since the late 1990s.
“People are just angry … because their lives just aren’t getting any better,” Johnson said. “If we elect the same type of leadership, we will get the same type of result.”
Johnson pointed to Republican primary results, including the defeat of the sitting lieutenant governor in the GOP runoff, as evidence that voters are open to change.
Wilson has selected state Sen. Mike Reichenbach of Florence County as his running mate, saying Reichenbach would spearhead an effort to audit state agencies if elected.
Johnson has not yet announced a lieutenant governor candidate but said he expects to do so within the next month.
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South-Carolina
Star Fox Review: Can’t quite teach an old Fox new tricks
Did anyone want this? A slick remake of Star Fox 64, minus the “64.” The same rickety rail-shooter from nearly three decades ago, glossed up with gorgeous environments and uncanny photorealistic animals. A modern game peeks through the haze of this nostalgia. But it’s not altogether worth the $50 pricetag ($60 if you want a physical cartridge).
The Star Fox campaign begins with a cinematic dramatization of the original game’s opening text crawl — the scene of Fox McCloud’s father betrayed by an ally into the hands of the evil Dr. Andross. Three years later, Fox commands his dad’s mercenary band against Andross. Each successive mission briefing gets reworked from its original clipped dialogue into fully animated mini-movies.
James Mastromarino/Nintendo /
But the visuals are a mixed bag. Detailed as the planets and ships might be, fans objected to Fox’s unflattering appearance after the game’s trailer dropped. His original character designer, who wasn’t involved in the new game, admitted to preferring the Super Mario Galaxy Movie version of Fox to this remake’s. For my money, the lighting is more of a problem than the models. In nearly every scene, the cockpit illuminates Fox in a gross green glow.
This campaign doesn’t take long to complete — between an hour to two hours, depending on how often you die and reload. But to reach the game’s true ending, you’ll have to restart and hunt for secret paths, easily quadrupling the runtime. You can also play cooperatively on two systems if you’re in the same room, or you can split your Joy-Cons to have one player steer and the other use mouse controls to fire lasers (an example of Nintendo sacrificing ease for a new gimmick). I’d have loved this mode much more if you could have a second player aim with a joystick, as in Donkey Kong Bananza.
Battle Mode makes for a more entertaining multiplayer experience, but you can’t play it on the same system. I tried it through an online session Nintendo set up, diving and gunning my way through 4v4 matches that required us to capture points or collect energy from meteorites. If you’re hooked up to a webcam, you can use an augmented reality feature to puppet a character’s portrait in GameChat. The facetracking is pretty good: raise your eyebrows, and your character will raise their eyebrows back. Open your mouth to speak and they’ll do the same. If you’re playing as Slippy Toad and puff out your cheeks, you’ll see him inflate his chin.
But even with these charming flourishes, Star Fox remains awkward. It’s got the production values of a modern blockbuster, but the sensibility of a 1990s arcade game. The campaign feels particularly antiquated, even with its expanded script and cutscenes. Perhaps I shouldn’t have expected more. This story’s already been reheated three times since the 1990s, after all.
If you’ve got buddies to battle or a tolerance for odd co-op, go for it. Otherwise, you’re better off skipping this remake and saving up for an original game.
Copyright 2026 NPR
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