A scenic landscape from “The Vanishing Of Ethan Carter.”
Wisconsin is a burgeoning hotbed for video games devs, but the state rarely appears as an in-game location.
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For the past few months, I have been playing the Remedy video game Control. After I picked it up during a Steam seasonal sale last year, it had drifted along my backlog, untouched. But then, a number of my friends—including Tone Madison publisher Scott Gordon—began playing the game almost simultaneously. An odd occurrence for a game that’s now five years old. Perhaps they were motivated by news of an impending sequel. Or they may have been inspired to return to the world of Control by 2023’s Alan Wake 2, given that those titles are connected by a shared universe. Maybe it was the news of a forthcoming adaptation. In any case, seeing it pop up constantly was as good a reminder as any to finally give it a whirl.
I am nearly done with Control and am largely focused on wrapping up its various side quests. In traversing the game’s core setting—the blighted, shape-shifting headquarters of a US government agency that has meddled disastrously with paranormal forces—players will undoubtedly come across a huge United States map. On that particular map (which is in one of Control‘s many enormous, occasionally-shifting rooms), the state capitals are all clearly marked, Madison included. An odd, small thrill can typically be gleaned from seeing your home represented in media, whether that’s music, film, a beloved TV series, or video games. But seeing Madison on that map led me to wonder: are there any video games that are actually set in Wisconsin?
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The answer wasn’t as straightforward as I’d expected.
Right around the time I started searching in earnest, YouTuber Skylerbuns uploaded a video essay titled “I Visited Every U.S. State (In Video Games).” Over the course of a two-hour video essay, Skylerbuns painstakingly details a process of locating and playing a video game for each state. Wisconsin effectively turns up dry, with a few slight caveats. In the video, the pick is ultimately 2014’s The Vanishing Of Ethan Carter. A first-person investigative horror-mystery point-and-click walking simulator adventure. The Vanishing Of Ethan Carter has been praised many times over for its atmosphere and aesthetics, with some singling out the environment.
But that’s where one of the caveats about that Wisconsin connection kicks in: not only is “Red Creek Valley, Wisconsin” a fictional location, the environmental details are recreations of places in the game developers’ home country, Poland. And while there is a healthy Polish contingency baked into Wisconsin, that doesn’t exactly count as Wisconsin. The Vanishing Of Ethan Carter is also loosely inspired by Ambrose Bierce’s short story “An Occurrence At Owl Creek Bridge,” which is set in Owl Creek, Alabama. The game’s location is truly all over the map, and only really Wisconsin in name.
Oddly, the game still somehow manages to make it feel like you’re traversing Wisconsin (or perhaps Michigan’s Upper Peninsula) in autumn. At least in its opening section. There’s a rustic tranquility that should be familiar to anyone who’s taken a long fall walk by a reasonably-sized body of water along one of the many lakes or bays that populate Wisconsin. Granted, this sensation of being somewhere familiar gets subverted and thrown off when the game begins incorporating supernatural elements, but that’s by design. As the narrative and environment expand, The Vanishing Of Ethan Carter feels decidedly less like the dairy state, and much more like a truly fictional setting. The game is worth playing, despite being a bit of a red herring in a search to “find” a digital Wisconsin.
In the “Every U.S. State” video essay, Skylerbuns acknowledges that not a lot of games take place in Wisconsin, and further inspection really underscores that truth. Most of Wisconsin’s video game representation over the past decade comes via driving simulators and Tiger Woods PGA Tour 14 (which features the Blackwolf Run Golf Course in Kohler). There is also a halfway reasonable case to be made that games featuring the Packers, Brewers, Bucks, and Badgers (and their respective stadiums) are at least partially set here as well, though that feels like a technicality.
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But there have been presentations of the state in recent video games. Devolver Bootleg‘s Hotline Milwaukeemini-game creates a notch in the tally for Wisconsin-set video games that are true oddballs. But for the most part, any video game set in Wisconsin is either extremely independent, primarily educational, or for classic and/or outdated systems that rarely get ported to modern consoles (Act Of War: High Treason and its Fort McCoy level is a notable exception).
One recent Wisconsin-set game that did recently get ported to a modern console comes by way of Space Raft guitarist/vocalist Jordan Davis. Originally created for the 8-bit Nintendo Entertainment System in 2020, Davis’ Space Raft: The Video Gamewas made available on Nintendo Switch in mid-August. In early September, the game came to Steam. Space Raft features one of the most most spiritually and historically honest depictions of a Wisconsin city—in this case, Milwaukee—that has appeared in a video game to date. [Full disclosure: one of my bandmates and close friends appears as a non-playable character in the game.] Cactus Club, High Dive, and Rushmor Records all appear within the game, as do our friends over at Milwaukee Record. That level of specificity—and clear affection—buoy the game’s appeal.
Davis has kept busy as a games dev, and has not completely moved away from featuring Wisconsin in his work. The Storied Swordis Davis’ latest release for the NES, though its setting is intentionally fictitious. But earlier this year, Davis revealed in a Facebook post that he was focusing his efforts on making a simulator for the proudly eccentric Green Bay UFO Museum Gift Shop And Records. Davis describes the NES game as being “about a record-loving alien that gets hired by [the employee and owner tandem of] Tom [Smith] and Pierre [Jacque] to protect the shop from record-eating aliens while they break for lunch.” Not much else is currently known about the game, but it does come with the promise of extending the throughline of preserving a very specific time and region of Wisconsin’s punk-leaning culture. Whether the game gets fully completed and follows a similar trajectory to Space Raft remains to be seen.
Even with Davis doing commendable and invaluable work, most of it is specifically designed to emulate a bygone era of gaming. It’s a bit odd that Wisconsin in video-gaming seems to be so married to a past era when its capital city has become an unlikely hub for video game creatives who are constantly pushing the medium forward. It’s stranger still that Madison doesn’t really appear in the worlds of video games, especially when so many people in Madison are responsible for their creation and/or augmentation. For all of the connections, the city seems like it should have a bit more representation than College Football 2025‘s “Jump Around”-less recreation of Camp Randall.
Looking back at the slate of games I haven’t touched on, I notice a genuine sense of disparity among the extremely limited selections. Really, the only thing uniting Wisconsin-set (or partially-set) games like Monster House, Nancy Drew: Treasure In The Royal Tower, Silent Scope, Cabela’s Trophy Bucks, and several of the Rampage titles is that they all came out more than 16 years ago. Wisconsin deserves an update, outside of the endless sports franchise iterations of places like Camp Randall, Lambeau Field, American Family Field, and Fiserv Forum. The Vanishing Of Ethan Carter, despite all the caveats that come with it, points to a potentially fertile ground for the state as a setting for horror-mystery fare.
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Maybe it’s just the season talking, but in putting this piece together, I could not stop turning over ideas forhorror-mystery games set in Wisconsin. Maybe someone out there carves out the necessary time and agreements to make a stealth-horror game in which a protagonist gets locked into The House On The Rock overnight. Maybe they have to navigate through its intricate map and web of possibly alive(?) paraphernalia to either make it to the possibly safe(?) Japanese garden or survive till morning. Maybe there’s a game out there waiting to be made about a protagonist who realizes their idyllic Northwoods cabin getaway has taken a left turn. Maybe they have to flip the script on yet another Wisconsin serial killer by identifying them, covertly tracking their movements, and doing whatever they need to do in order to escape. And maybe there’s a game in which a player’s Madison farm is being repeatedly ransacked by unknown forces and the player needs to work to uncover the supernatural(?) or super-logical cause.
There are a lot of ideas for games and a lot of ideas for ways those games could go, but one thing remains clear: Wisconsin needs better in-game representation. Jordan Davis shouldn’t be doing the bulk of the heavy lifting on his own. This October, it may be worth taking a step back—even as just a thought exercise—and contemplating what type of Wisconsin game you’d most like to see in the world. If you’re a dev that’s reading this, and you have the tools to get that done, consider making it a reality. If you do, let me know (I am always reachable at steven@tonemadison.com). I’d very much like to play whatever it is you create.
Wisconsin basketball is back in action on Saturday afternoon, as it plays host to the Ohio State Buckeyes.
The Badgers sit at 15-6 (7-3 Big Ten) on the season. They importantly returned to the win column on Wednesday with a 67-63 triumph over Minnesota. The team previously had its five-game win streak snapped with a loss to USC. The Minnesota win provided a much-needed momentum boost. While the team is two games back of Nebraska for first place in the Big Ten, it remains in striking distance, plus it is in strong position for an NCAA Tournament berth.
On the other side of the court, Ohio State is 14-6 (6-4 Big Ten) overall, and ranked No. 40 in KenPom and No. 38 in ESPN’s Basketball Power Index. Those power ratings project a close game between the two teams, as Wisconsin currently ranks No. 41 and No. 37, respectively.
As we count down until tipoff, here is where and when to watch the Badgers and Buckeyes square off.
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Wisconsin basketball vs. Ohio State: TV channel, tip time
Date: Saturday, Jan. 31
TV Channel: Fox
Start Time: 2 p.m. ET, 1 p.m. CT
The Badgers and Buckeyes will tip off at 2 p.m. ET, 1 p.m. CT on BTN. The game will be available on the Badger Radio Network.
Where to watch the Wisconsin-Ohio State basketball game on livestream
Wisconsin-Ohio State will be available via streaming on Fubo.
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Watch Wisconsin vs. Ohio State on Fox
Contact/Follow @TheBadgersWire on X (formerly Twitter) and like our page on Facebook to follow ongoing coverage of Wisconsin Badgers news, notes and opinion
Student leaders from the Wisconsin Union Directorate developed programming to celebrate and reflect on King’s teaching.
UW–Madison celebrated the legacy of Martin Luther King Jr. with a series of events focused on King’s legacy. Wisconsin Union student leaders worked with staff to create activities designed to connect history with contemporary issues through art and meaningful dialogue.
This year’s programming was organized by the Wisconsin Union Directorate (WUD) with support from Student Affairs and the Office of the Chancellor.
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Through Feb. 27, 2026, the WUD Art Committee presents A Curation of Artworks Honoring Dr. Martin Luther King Jr.
At center, Jose Sanz, a fellow in mechanical engineering, engages in conversation as more than 150 people participate in Community Dinner: Food Security is a Civil Right. The event, held on Jan. 28, was sponsored by WUD Cuisine and WUD Volunteer Action, both student-led committees. Photo: Jeff Miller / UW–MadisonA catered dinner from Melly Mell’s Soul Food, a local restaurant in Madison, Wisconsin, was served at the event. Photo: Jeff Miller / UW–MadisonThe shared meal included a panel conversation connecting Dr. Martin Luther King Jr.’s advocacy for human rights to today’s food equity challenges and service opportunities. From left to right; Nandini Anantha, undergraduate student and director of WUD Cuisine; Presley Zemberi, undergraduate student and director of WUD Volunteer Action; Carmell Jackson, founder of Melly Mell’s Soul Food; Makenna Kull (speaking), graduate student in the Urban and Regional Planning Program and graduate advisor of Open Seat Food Pantry; Monica White, Distinguished Chair of Integrated Environmental Studies and associate professor of environmental justice; and Michaela Hoffelmeyer, assistant professor of public engagement in agriculture. Photo: Jeff Miller / UW–MadisonAt center, Jeff Novak, assistant vice chancellor for housing and dining, engages in conversation with event attendees. Photo: Jeff Miller / UW–MadisonMIKE, a rapper known for introspective, subtly profound rhymes that explore grief, family and identity, talks during an Interdisciplinary Arts Community Session (IACS). The event, which also featured the Digable Planets, was hosted on Jan. 29 in the Play Circle at Memorial Union. Photo: Taylor Wolfram / UW–MadisonDuring the intimate discussion, a member of the Digable Planets, a trio with a unique style of jazz-informed hip hop, shared why they create music. Photo: Taylor Wolfram / UW–MadisonJuly Vasquez, Seijii Robinson, Emma Cabera and Mariana Koch pose for a photo with MIKE after the event. Photo: Taylor Wolfram / UW–MadisonStudent Grace Licausi talks to MIKE after the discussion. Licausi says that her favorite part of the session was meeting MIKE and “hearing about the revolutionary aspect of art and how it can be a tool.” Photo: Taylor Wolfram / UW–Madison
Phone bans credited for library surge and student engagement in KY
Kentucky schools reported a spike in library book checkouts after banning phones during school day.
A new bill in Wisconsin seeks to ban student cellphone use for the entire school day, including lunch and recess.
This proposal expands on a recently signed law that already prohibits phone use during instructional time.
Supporters of the “bell-to-bell” ban cite concerns over youth mental health and classroom distractions.
A group of Republican lawmakers is seeking to take Wisconsin’s new school cellphone ban a step further.
A bill co-authored by Rep. Lindee Brill, R-Sheboygan Falls, would require school boards to adopt “bell-to-bell” policies banning students from using their cellphones throughout the entire school day.
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The proposal follows a bill Gov. Tony Evers signed into law Oct. 31, which will prohibit students from using phones during instructional time starting next school year. The new bill would expand the ban to include lunch, recess and passing periods.
Policies vary by school, but 90% of school districts already bar phone use during classroom time, according to a state Department of Public Instruction survey for the 2024-25 school year. About 21% reported having a “full ban” in all schools.
Brill said prohibiting phones only during instructional time can unintentionally increase use outside the classroom. Students are no longer talking to each other during lunch and recess, she said, and some children race out of class to check their phones during passing periods.
“It’s a distraction for teachers when kids are heading back into the classroom and having to check students over to see if they have their phones on them,” she said. “This is just one way we can empower teachers to have a distraction-free classroom, for students to talk at lunch, even though it may be tough to start.”
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The bill is co-authored by Sen. Rachael Cabral-Guevara, R-Fox Crossing, and Rep. Joel Kitchens, R-Sturgeon Bay. Kitchens led the initial effort to ban phones during instructional time. Brill, who voted for the original bill, said the proposal has garnered interest from lawmakers across parties and will soon be introduced in the Legislature.
During hearings this fall for the Assembly Speaker’s Task Force on Protecting Kids, academic psychologist Ravi Iyer and educators in the Oostburg School District expressed support for a bell-to-bell ban, testifying on the harmful effects of cellphone and social media use on youth mental health.
“The task force found over and over again this detrimental effect of the internet and online presence in kids’ lives,” said Brill, who chairs the eight-person task force. “Children are hurting in our state and our nation.”
School districts, parents and children “are turning to us as legislators to say, ‘Help us,’” she said. “That was a resounding message we heard.”
School cellphone restrictions growing nationally
The bill comes as cellphone restrictions are gaining traction nationwide. In an October survey from the nonprofit Brookings Institution, 55% of respondents said their schools had bell-to-bell bans, and 76% of teens said they preferred some form of phone restriction during the school day. Even so, most teens in schools with bans reported the policies had no effect on their happiness, academics, attention or ability to make friends.
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Other national surveys have found students are less supportive of full-day cellphone bans. About 73% of teens said they opposed such policies in a Pew Research Center survey this fall.
Brill said the bill mirrors states that have already adopted bell-to-bell laws. North Dakota and Rhode Island have among the most restrictive statewide bans, requiring phones be kept in inaccessible storage, according to an analysis by the Institute for Families and Technology, a nonprofit that promotes digital safety for children. The organization advocates for bell-to-bell bans that require phones to be stored out of reach, saying stricter rules can improve student and teacher satisfaction.
Seventeen states and the District of Columbia ban phones throughout the school day but allow students to keep them in accessible storage, such as lockers or backpacks, according to the report.
Brill said she’s exploring the possibility of helping districts pay for equipment to collect and store phones, such as locked pouches.
Like the current state law, the bill would allow school boards to grant exceptions in emergencies, for educational purposes with a teacher’s permission and for students who need phones to manage health conditions or disabilities. School district-issued electronic devices would also still be allowed.
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At Milwaukee Public Schools, the current policy allows students to possess electronic devices during the school day but prohibits their use unless approved for educational purposes. Some schools in the district enforce stricter policies. At Rufus King International Middle School, students must store their phones in a vault each morning and retrieve them at dismissal.
Kayla Huynh covers K-12 education, teachers and solutions for the Journal Sentinel. Contact: khuynh@gannett.com. Follow her on X: @_kaylahuynh.
Kayla’s reporting is supported by Herb Kohl Philanthropies and reader contributions to the Journal Sentinel Community-Funded Journalism Project. Journal Sentinel editors maintain full editorial control over all content. To support this work, visit jsonline.com/support. Checks can be addressed to Local Media Foundation (memo: “JS Community Journalism”) and mailed to P.O. Box 85015, Chicago, IL 60689.
The JS Community-Funded Journalism Project is administered by Local Media Foundation, tax ID #36-4427750, a Section 501(c)(3) charitable trust affiliated with Local Media Association.