I’ve written about a lot of different video game hardware over the years, from new consoles to retro gadgets to whatever you want to call the Playdate. But I can’t remember ever being perpetually sore from testing a device; such are the joys of the Virtual Boy. Nintendo has turned its biggest flop into an accessory for the Switch, but the costs involved — to your wallet, eyes, and neck — make it a tough sell. Much like the original, this is a novelty for Nintendo sickos only.
Technology
Robots get a feel for human touch, no artificial skin required
In a groundbreaking development, scientists have found a way to give robots a sense of touch without relying on expensive artificial skin. This innovation, spearheaded by a team from the German Aerospace Centre, could revolutionize human-robot interactions and make robots more adaptable and intuitive to use.
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AI robot with internal sensors (German Aerospace Centre) (Kurt “CyberGuy” Knutsson)
The power of AI and internal sensors
Instead of using costly biometric skins and sensors, the researchers harnessed the power of artificial intelligence to interpret signals from a robot’s existing internal sensors. This clever approach allows robots to accurately detect external force and pressure, mimicking the human sense of touch.
The team’s concept includes virtual buttons, switches and slider bars that can be placed anywhere on the robot’s structure. This flexibility opens up new possibilities for human-robot interaction.
AI robot with internal sensors (German Aerospace Centre) (Kurt “CyberGuy” Knutsson)
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Impressive accuracy
The machine learning algorithms developed by the team are so accurate that the robot can even detect numbers traced on its surface. This capability could lead to entirely new ways for humans to communicate with robots.
AI robot with internal sensors (German Aerospace Centre) (Kurt “CyberGuy” Knutsson)
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Implications for human-robot interaction
The researchers believe this technology will enable a shift towards more adaptable, flexible and intuitive handling of robots. As they wrote in their study, “This opens up unexplored opportunities in terms of intuitive and flexible interaction between humans and robots.” The study, titled “Intrinsic sense of touch for intuitive physical human-robot interaction,” was published in the journal Science Robotics.
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AI robot with internal sensors (German Aerospace Centre) (Kurt “CyberGuy” Knutsson)
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Kurt’s key takeaways
By eliminating the need for expensive and complex external sensors, this technology could make advanced robots more accessible and practical for a wide range of applications. The ability to interact with robots through touch, just as we do with other humans, could transform fields ranging from health care to manufacturing, opening up exciting new possibilities for collaboration between humans and machines.
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Technology
Xbox shakeup: Phil Spencer and Sarah Bond are leaving Microsoft
After nearly 40 years at Microsoft, Xbox chief and Microsoft Gaming CEO Phil Spencer is leaving the company, along with Xbox president Sarah Bond. Spencer’s retirement was announced in a memo from Microsoft CEO Satya Nadella on February 20th, stating, “Last year, Phil Spencer made the decision to retire from the company, and since then we’ve been talking about succession planning.”
Follow along below for the latest updates on Microsoft’s Xbox leadership changes
Technology
The robotaxi price war has started. Here’s everything you need to know.
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Right now, in several American cities, you can open an app, and a car with no driver pulls up and takes you wherever you want to go. No small talk. No wrong turns. No tip. No perfume covering up the cigarette smells.
A driverless Waymo ride in San Francisco averages $8.17. A human Uber in the same city? $17.25. The robotaxi price war is here.
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I live in Phoenix most of the time, and I see Waymos everywhere. At the grocery store. On the freeway. Sitting at red lights with nobody behind the wheel, just vibing. I still haven’t gotten in one. But I’m giving myself two weeks.
If I survive, I’ll share the ride. Mostly kidding.
A Waymo drives across Congress Avenue on 8th Street in front of the Capitol Building as rain arrives in the Austin area on Friday, Jan. 23, 2025 ahead of anticipated drops in temperature and freezing rain over the weekend. (Sara Diggins/The Austin American-Statesman via Getty Images)
Who’s on the road?
Waymo (owned by Google’s parent Alphabet) is the clear leader. It gave 15 million driverless rides in 2025, and today, it’s about 400,000 per week. Valued at $126 billion. Available in Phoenix, San Francisco Bay Area, Los Angeles, Austin, Atlanta and Miami. Coming in 2026: Dallas, Denver, DC, London, Tokyo and more.
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Tesla launched in Austin last June but is way behind. Roughly 31 cars. One tester took 42 trips, and every single one still had a safety monitor on board. So supervised.
Zoox (owned by Amazon) is the wild card. Their pod has no steering wheel and drives in both directions. Rides are free in Vegas and San Francisco while they wait for approval to charge.
A Cruise vehicle in San Francisco, California, U.S., on Wednesday Feb. 2, 2022. Cruise LLC, the self-driving car startup that is majority owned by General Motors Co., said its offering free rides to non-employees in San Francisco for the first time, a move that triggers another $1.35 billion from investor SoftBank Vision Fund. Photographer: David Paul Morris/Bloomberg via Getty Images
How do these things ‘see’?
Waymo uses cameras, lidar (laser radar that builds a 3D map around the car) and traditional radar. It works in total darkness and heavy rain. Tesla uses cameras only. Eight of them, no lidar. Cheaper, which is how they offer rides at $1.99 per kilometer.
Now, are they safe?
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Tesla has reported seven crash incidents to regulators since launching. Waymo says it has 80% fewer injury crashes than human drivers. But NHTSA has logged 1,429 Waymo incidents since 2021, 117 injuries, two fatalities. Three software recalls, including one last December for passing stopped school buses.
A friend of mine took a Waymo, and it dropped her off a full mile from where she was going. No way to change it. No human to flag down. Just a robot car that said, “You have arrived.”
She had not. So yeah. I’m curious. But I’m also cautious.
A Tesla Inc. robotaxi on Oltorf Street in Austin, Texas, on Sunday, June 22, 2025. The launch of Tesla Inc.’s driverless taxi service Sunday is set to begin modestly, with a handful of vehicles in limited areas of the city. (Tim Goessman/Bloomberg via Getty Images)
Here’s where it gets spicy
When a robotaxi gets confused, a human in a remote center sees through the car’s cameras and draws a path for it. At a Senate hearing on Wednesday, Feb. 4, Waymo admitted some of those helpers are in the Philippines. Senators were not amused. I wasn’t either.
Your car sits parked 95% of the time. Robotaxis run 15+ hours a day. When a driverless ride costs less than gas and insurance, owning a car feels like a gym membership you never use.
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The future of driving is nobody driving. Steering us in a whole new direction.
Know someone who still thinks self-driving cars are science fiction? Forward this. They’re in for a ride.
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Technology
Nintendo turned its biggest flop into an expensive, uncomfortable novelty
First released in 1995, the original Virtual Boy looked like a VR headset but wasn’t actually VR or a headset. Instead, the console offered stereoscopic 3D games that you viewed through a pair of bulky goggles that were propped up on a stand. It also rendered games in eye-searing red and black, making for an experience that had some potential but was ultimately ugly and uncomfortable. It was a flop and was discontinued after just a year, amassing a library of less than two dozen games.
Now Nintendo has brought that same experience to the Switch. Virtual Boy games have been added to the Nintendo Classics collection of retro games available to Switch Online subscribers this week, but the twist is, because of the unique nature of the original hardware, you need to buy an accessory to actually play them. There’s a plastic re-creation of the Virtual Boy that’ll run you $100, which is what I’ve been using, as well as a cheaper cardboard headset that’s a much more reasonable $25. Either way, you’ll need both a subscription and an accessory to play these games.
Technically the games will run in portable mode without one of the accessories connected, but without the magnifying goggles, they’re displayed so small that they’re essentially unplayable. It looks something like this:
The plastic Virtual Boy looks like the original hardware, complete with a fake controller port and volume dial. But really it’s an elaborate Switch (or Switch 2) case that turns it into something resembling a Virtual Boy. It works like this: The top of the Virtual Boy opens up, letting you slot in a Switch, sans Joy-Con controllers, inside. When you close it up, the Switch becomes the console powering the Virtual Boy-like experience. Look through the goggles, and you’re awash in pixelated reds and blacks (though other colors will be available post-launch).
Since you don’t wear it strapped to your face, the Virtual Boy doesn’t have the same problems as a typical VR headset, where you’re supporting a bunch of weight on your head. But it’s still far from comfortable in my experience. The stand is adjustable so you can change the angle of the goggles, but I had a hard time finding an optimal viewing angle, despite trying to play it lots of different ways. And man, those red graphics; they were hard to look at in the ’90s, and things haven’t improved much. The Virtual Boy is a system where you need to take frequent breaks to save your eyes and neck. Don’t make the same mistakes I did.
All that said, the Virtual Boy’s lineup is surprisingly interesting to play in 2026. There are seven titles available at launch, and while there are a few duds — I just can’t seem to wrap my head around the first-person robot fighter Teleroboxer — I’ve really been enjoying playing 3D Tetris, Galactic Pinball, and the space shooter Red Alarm. The standout might be Wario Land, a fairly straightforward and occasionally clunky platformer but with 3D elements like enemies that jump out right in front of you, making things feel more tense. It’s not a huge lineup by any stretch, but it gives you a good sense of what the Virtual Boy is all about. Which is to say, there are some solid games with neat 3D gimmicks that are fun in short doses. (Why the tentpole Mario’s Tennis isn’t available at launch, especially given the recent release of Mario Tennis Fever, is a mystery to me.)
Nintendo tends to have a complicated relationship with its own history, often glossing over its failures and doing a poor job of celebrating what makes its games so important. So on one hand, the existence of this Virtual Boy seems like something of a miracle. Few people had a chance to play the original, and here it is available through Nintendo’s most successful platform ever. But it’s also a product that requires jumping through a lot of hoops for a small amount of payoff. And since it’s tied to NSO, you’re spending $100 to play games only for as long as you have a subscription or the service is active. After that, you have a costly paperweight.
The Switch version of the Virtual Boy is a device that’s weird, awkward, and of limited appeal — which, now that I think about it, perfectly re-creates the experience of the original.
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