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South Carolina women’s basketball dominates Vanderbilt in the paint, wins 91-74

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South Carolina women’s basketball dominates Vanderbilt in the paint, wins 91-74


COLUMBIA — Senior center Kamilla Cardoso tied a season-high with 23 points, helping push South Carolina women’s basketball to a 91-74 victory over Vanderbilt in front of a sold-out crowd Sunday at Colonial Life Arena.

The No. 1 Gamecocks (19-0, 7-0 SEC) used their size advantage to dominate the Commodores (17-4, 4-3) in the paint, outscoring them 48-28.

Vanderbilt hung around for much of the first half, taking a lead early in the second quarter. It was down just four points halfway through the quarter when the Gamecocks went on an offensive run.

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Senior guard Te-Hina Paopao scored five points and sophomore forward Ashlyn Watkins added three more in an 8-0 run for South Carolina. Junior guard Bree Hall added a 3-pointer to extend the Gamecocks’ lead at halftime to 12 points.

South Carolina continued to build its lead in the third quarter, extending it as large as 20 points thanks to Cardoso’s performance in the paint and a 3-pointer by sophomore guard Raven Johnson.

Vanderbilt struggles against Cardoso’s size

Cardoso scored 23 points, taking advantage of her length against a smaller Vanderbilt team.

The Commodores, who don’t have a player taller than 6-foot-4, struggled to match the 6-foot-7 Cardoso’s size. Cardoso made four of her first five shots in the game, then started the second half off by making five shots in a row.

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After missing her last five shots in the first half, Cardoso came out after the break and was much better underneath the rim. She scored 13 points in the third quarter alone, making all five of her field goal attempts and added three points at the charity stripe.

After starting 2-for-4 from the free throw line, Cardoso finished 5-for-7. She also had six rebounds and two blocks.

Raven Johnson dishes assists

Sophomore guard Raven Johnson contributed 10 points and seven assists to the win in one of her best all-around performances in SEC play.

Johnson’s seven assists, her most since recording 17 assists in a win over Clemson, 109-40, on Nov. 16, and her most in conference play this season. Johnson was also the Gamecocks’ best 3-point threat Sunday and was one of two players with multiple 3-point makes. She finished the night 2-for-3 from deep.

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Both Te-Hina Paopao and MiLaysia Fulwiley struggled from beyond the arc. Paopao, who leads the nation in 3-point shooting percentage, was 1-for-7, while Fulwiley finished 2-for-9. The Gamecocks, who lead the nation shooting 43.5% as a team from deep, were 7-for-23 in the game.



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Star Fox Review: Can’t quite teach an old Fox new tricks

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Star Fox Review: Can’t quite teach an old Fox new tricks


Did anyone want this? A slick remake of Star Fox 64, minus the “64.” The same rickety rail-shooter from nearly three decades ago, glossed up with gorgeous environments and uncanny photorealistic animals. A modern game peeks through the haze of this nostalgia. But it’s not altogether worth the $50 pricetag ($60 if you want a physical cartridge).

The Star Fox campaign begins with a cinematic dramatization of the original game’s opening text crawl — the scene of Fox McCloud’s father betrayed by an ally into the hands of the evil Dr. Andross. Three years later, Fox commands his dad’s mercenary band against Andross. Each successive mission briefing gets reworked from its original clipped dialogue into fully animated mini-movies.

James Mastromarino/Nintendo /

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Fox McCloud navigates through an asteroid field.

But the visuals are a mixed bag. Detailed as the planets and ships might be, fans objected to Fox’s unflattering appearance after the game’s trailer dropped. His original character designer, who wasn’t involved in the new game, admitted to preferring the Super Mario Galaxy Movie version of Fox to this remake’s. For my money, the lighting is more of a problem than the models. In nearly every scene, the cockpit illuminates Fox in a gross green glow.

This campaign doesn’t take long to complete — between an hour to two hours, depending on how often you die and reload. But to reach the game’s true ending, you’ll have to restart and hunt for secret paths, easily quadrupling the runtime. You can also play cooperatively on two systems if you’re in the same room, or you can split your Joy-Cons to have one player steer and the other use mouse controls to fire lasers (an example of Nintendo sacrificing ease for a new gimmick). I’d have loved this mode much more if you could have a second player aim with a joystick, as in Donkey Kong Bananza.

One of many skirmishes in Star Fox's campaign.
One of many skirmishes in Star Fox‘s campaign.

Battle Mode makes for a more entertaining multiplayer experience, but you can’t play it on the same system. I tried it through an online session Nintendo set up, diving and gunning my way through 4v4 matches that required us to capture points or collect energy from meteorites. If you’re hooked up to a webcam, you can use an augmented reality feature to puppet a character’s portrait in GameChat. The facetracking is pretty good: raise your eyebrows, and your character will raise their eyebrows back. Open your mouth to speak and they’ll do the same. If you’re playing as Slippy Toad and puff out your cheeks, you’ll see him inflate his chin.

A team of players in the 4v4 Battle Mode demonstrate Star Fox's augmented reality GameChat.
A team of players in the 4v4 Battle Mode demonstrate Star Fox‘s augmented reality GameChat.

But even with these charming flourishes, Star Fox remains awkward. It’s got the production values of a modern blockbuster, but the sensibility of a 1990s arcade game. The campaign feels particularly antiquated, even with its expanded script and cutscenes. Perhaps I shouldn’t have expected more. This story’s already been reheated three times since the 1990s, after all.

If you’ve got buddies to battle or a tolerance for odd co-op, go for it. Otherwise, you’re better off skipping this remake and saving up for an original game.

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Copyright 2026 NPR





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Admiral fired in Hegseth purge wins Democratic primary in South Carolina

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Admiral fired in Hegseth purge wins Democratic primary in South Carolina


A three-star navy rear-admiral fired by Pete Hegseth last year in the defense secretary’s purge of senior US military officials has won the Democratic primary in a closely watched congressional race.

Nancy Lacore secured the party’s nomination for the US House of Representatives in South Carolina’s first congressional district on Tuesday after defeating Mac Deford, a US Coast Guard veteran, in a runoff.

Lacore’s focus will now turn to November, when she will lead an ambitious Democratic bid to flip the Republican seat in the US midterm elections.

The district is currently represented by the Republican Nancy Mace, who chose to forgo seeking re-election to focus on her failed challenge for South Carolina governor. Jenny Costa Honeycutt, a member of Charleston county council, secured the Republican nomination for the election on Tuesday.

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Lacore was among dozens of officers fired during Hegseth’s ongoing elimination from senior military roles of those considered to have crossed the Trump administration, or who do not fit the US defense secretary’s vision for the makeup of the armed services.

She is backed by several veterans’ groups, and Emilys List, which supports Democratic pro-choice candidates running for office. She raised $500,000 in her first two weeks as a candidate, and more than $1.4m through late May, according to a New York Times analysis of federal campaign finance records.

She is also one of 12 House candidates backed by the Bench, a Democratic strategy group advising candidates in districts seen as harder to win, the outlet said.



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Inside TCMU’s new SC 250 exhibit

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Inside TCMU’s new SC 250 exhibit


A new exhibit allows children to explore what life was like in the Upstate of South Carolina during the time of the American Revolution. “Life in the Upstate: 1776” officially opens Saturday, June 27 at The Children’s Museum of the Upstate in Greenville



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