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The studio behind Pokémon struggles to find its voice in Beast of Reincarnation

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The studio behind Pokémon struggles to find its voice in Beast of Reincarnation

You have to imagine that the team at Game Freak is bursting with ideas. The studio puts out new mainline Pokémon adventures with a machinelike precision. But every so often it launches a curious experiment, whether it’s an action title about a militarized elephant or turning horse races into a card game, showing that it’s capable of more than the latest generation of pocket monsters. That’s part of what makes the idea of Beast of Reincarnation so enticing. Here is an established studio breaking free of the franchise it has become known for to make its take on a blockbuster action game. Unfortunately new ideas are in short supply in Beast, and aside from its slick action, there’s little that hasn’t been done before.

Beast of Reincarnation takes place exactly 2,000 years in the future in a postapocalyptic vision of Japan that blends sci-fi and magic. Humans still exist, though many of them transferred their consciousness to robotic golems in order to survive the calamity that ruined the world. The real problem is that a mysterious blight has infected the landscape, turning wildlife into vicious, mutated monsters. Even worse: This seems to portend the return of the titular beast, a powerful creature that, as its name implies, appears to be immortal. You play as a wandering mercenary-type named Emma who has the ability to absorb the powers of fallen mutants, and soon she’s tasked with traversing the world to power up so that she can take down the beast for good.

It’s not a bad setup for an action game, as it gives you a reason to keep moving forward. Emma is constantly on the hunt for the next big creature that she can use to get stronger before taking on her final task. Beast of Reincarnation isn’t an open-world game, but instead is divided into a series of big locations that you travel between as the story progresses.

Image: Fictions

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The standout feature of the game is its action. Emma is a speedy samurai type, wielding a blade and various bows. At first, Beast seems like Dark Souls or Elden Ring, a game built around dodging and parrying, with little room for error. But as you unlock new powers, it proves to be something a little different. Emma’s signature ability is that vines and plants can grow out of her hair. This sounds weird, but it’s also incredibly useful; she can build bridges to traverse big gaps, or use her hair like a grappling hook to reach locations up high. She also has an adorable and gigantic magical dog companion who follows her everywhere and provides a hand with combat and tedious chores like collecting loot.

Emma’s powers are especially helpful in battle. Slowly she gains abilities that let her zip around the battlefield, using her hair to quickly gain ground on an enemy, deliver an attack from above, or team up with her powerful pup for a devastating blow. Her hair can even improve your stealth: At one point I unlocked a skill that caused tall plants to sprout wherever I crouched, temporarily giving me some cover before delivering a silent kill. It takes a few hours for things to open up, but eventually Beast’s combat has plenty of room for freedom and creativity.

The same can’t be said for the rest of the experience. Initially, Beast’s postapocalyptic world is compelling because it’s full of mystery. You know almost nothing about the history of the world, but there are hints of interesting dynamics, like the human-infused machines and how they evolved differently from flesh-and-blood people. But Beast pushes the idea of mystery to a frustrating extreme. Everything in this game is mysterious: the landscape, Emma herself, her two human travel companions, her giant dog, the little girl that only Emma can see, the other wandering fighters she encounters in the world. I love a story that is full of secrets and intrigue, but I barely understood what I was even doing in Beast until at least a dozen hours into the game. It doesn’t help that the game hides explanations of many of its key elements in a tutorial menu. And when you do finally get answers to the big mysteries, they’re mostly underwhelming.

A screenshot from the video game Beast of Reincarnation.

Image: Fictions

The story isn’t the only place that feels underdeveloped or uninspired. There are a number of gameplay elements — like the ability to grow your own food, and a weapon upgrade system — that are so simple that it’s easy to forget about them altogether. Meanwhile, the level design is incredibly straightforward, making exploration a bore, particularly when it comes to the dead-simple platforming sections. The game’s skill tree is even a literal tree.

But the real issue with Beast of Reincarnation is that it is full of ideas that already exist elsewhere. The story is like a watered-down version of Nier: Automata’s heartrending postapocalypse, while the boss battles feel ripped out of Monster Hunter (with designs straight from its contemporary Wild Hearts and one specific creature that looks identical to a Stranger Things demodog). Your mobile home base functions much like the one in Death Stranding — you can even shower — and it looks just like an AT-ST from Star Wars. Everywhere you go, there’s something from a different game or movie.

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This is especially disappointing because there is so much potential in Beast of Reincarnation. Not only is the combat thrilling, but, as derivative as it is, the game still manages to create an incredible sense of melancholic moodiness through its sound and visuals. But it never delivers on that; I was excited to learn about the strange religions and customs that were developed by isolated groups of golem, for instance, but the revelations were all surface level and quickly brushed aside.

That sums up much of the Beast experience: There are flashes of excitement and intrigue, but mostly you’ve seen all of this before. At least there’s more Pokémon on the way.

Beast of Reincarnation launches on August 4th on the PS5, Xbox, and PC.

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Fujifilm’s Instax Pal 2 is a tiny digital camera that may not disappoint

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Fujifilm’s Instax Pal 2 is a tiny digital camera that may not disappoint

The Instax Pal 2 will launch in the US later this month for $169.95, according to PetaPixel, and uses a ⅓.06-inch sensor paired with an f/2.2 28mm lens to capture images up to 10-megapixels in size. That’s a big step up over the Kodak Charmera’s 1.6-megapixel sensor. The Pal 2 has an optical viewfinder and a 1.3-inch LCD screen on top for framing shots and is equipped with autofocus capabilities including optional face detection plus adjustable ISO, shutter speed, and exposure compensation.

Atop the Instax Pal 2 you’ll find a shutter button, a joystick, and a functional lever similar to what old film cameras used to advance to the next exposure. The camera pairs with Fujifilm’s mobile app where you can select and download image effects to the Pal 2 or upload images to your phone for printing using a wireless Bluetooth connection or a slide-out USB-C port. The camera also features a flash, a tripod mount, a self-timer, and a rechargeable battery good for up to three hours of use, Fujifilm claims.

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Tesla Cybercab bars kids under 13 as scrutiny grows

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Tesla Cybercab bars kids under 13 as scrutiny grows

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Tesla’s Cybercab is finally carrying riders in Austin, Texas. And some of the details buried in the fine print may surprise you.

The gold two-seater has no steering wheel or pedals. Tesla says it uses cameras and AI to handle the driving, putting passengers entirely in the hands of its autonomous system.

Yet the Sept. 3 launch was unusually low-key for Tesla. The main presentation reportedly lasted about 15 minutes, and Elon Musk apparently did not speak. Then, on Sept. 4, federal safety regulators announced an investigation into how Tesla certified Cybercab for U.S. roads.

Tesla has spent years building toward this moment. Now that real riders are climbing inside, the little details suddenly become much more important. Here is what you should know before you step into a Cybercab.

ZOOX ROBOTAXI REDESIGN BRINGS BIG RIDER UPGRADES

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Tesla’s Cybercab is rolling onto Austin streets as the company expands its robotaxi push, even as new rider rules and safety questions draw attention. (Aaron E. Martinez/The Austin American-Statesman via Getty Images)

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Tesla Cybercab has a surprising age limit

If you planned to call a Cybercab for a family ride, check the passenger rules first. Tesla says children under 13 cannot ride in Cybercab “at this time.” Teens ages 13 through 17 can ride, although an adult must accompany them for the entire trip.

Interestingly, Tesla sets a different age limit for the Model Y vehicles in its Robotaxi service. Children ages 8 through 17 can ride in those vehicles with an adult. Guests under 8 cannot.

So, an 11-year-old could ride in a Tesla Model Y Robotaxi but could not take the same trip in a Cybercab. Tesla does not explain the reason for that difference in its current rider guidance. Then there is another detail parents may notice.

 

Cybercab has no LATCH child-seat anchors

Tesla confirms that Cybercab has no LATCH or ISOFIX child-restraint system. If a rider needs a booster seat, Tesla says it must use a seat belt to secure it.

That may sound odd considering Cybercab does not allow children under 13. However, some older children may still need a booster seat depending on their size and local requirements.

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Tesla gives instructions for using one, but there are no LATCH anchors to attach it to. It is the kind of detail most of us probably would not think about until a Cybercab showed up at the curb.

 

What happens if a Cybercab crashes?

A driverless vehicle still needs a plan for the moment something goes wrong. According to Tesla documentation, a collision can trigger several automatic responses. The airbags can deploy and the doors can unlock. Hazard lights and interior lights can also switch on.

The vehicle can disable its high-voltage battery, move the windows into a vent position and apply the brakes until it comes to a stop. Tesla’s system can also open a two-way connection with its Robotaxi Support team.

That support connection could become especially important in a vehicle where nobody can grab the steering wheel or hit the brakes. Tesla also gives riders ways to stop a trip themselves.

UBER LETS PARENTS WATCH TEEN RIDES LIVE

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Tesla’s newest robotaxi introduces unique safety features, strict rider requirements and a federal review as autonomous service expands in Austin, Texas. (Ronaldo Schemidt/AFP via Getty Images)

 

There is an emergency Stop button

Look above you when you get inside a Cybercab. Tesla placed a dedicated Stop button between the dome lights. Pressing it sends an immediate pull-over request, ends the ride and connects you with Robotaxi Support.

You can also tap Pull Over on the touchscreen or make the request through the Robotaxi app. However, Tesla warns that an “immediate” pull-over may still take some time. For example, the vehicle may need longer to reach a safe stopping point while traveling on a highway. That is worth knowing before your first ride.

 

Tesla made the manual door release easier to find

Tesla’s electronic door releases have attracted criticism because passengers may need a mechanical backup when a vehicle loses power.

Cybercab still uses electronically controlled doors during normal operation. In fact, the nearest door can open automatically when the ride requester approaches.

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Inside, you can normally open the door through the touchscreen or gently lift a lever on the door panel. Pull that lever firmly all the way up, though, and it activates the mechanical release. Both Cybercab doors have one.

I like that Tesla put the emergency release where a passenger can actually see and reach it. There is one important warning. Tesla says using the mechanical release can damage the window or trim. If the vehicle has no power and the window remains fully raised, Tesla warns the glass could shatter when someone activates the release. That is one instruction I would want to know before an emergency.

 

Cybercab uses electronic braking

Tesla also made a major change underneath the vehicle. Cybercab uses a brake-by-wire system rather than a traditional hydraulic setup. Electronic actuators control the brake calipers instead of hydraulic lines carrying brake fluid.

Musk said in a post on X that electric brakes avoid the complexity of routing hydraulic plumbing around the vehicle. Tesla has already used steer-by-wire technology in the Cybertruck.

With Cybercab, passengers have no physical driving controls at all. That puts even more responsibility on the electronics and software to work properly every time.

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Cybercab windows will not open all the way

Here is one of the stranger details Tesla included in its new rider guide. Cybercab passengers can lower the windows, but Tesla says they “cannot be fully opened at this time.” The company does not explain why.

The window switches also sit underneath the center touchscreen rather than on the doors. So, yes, you can crack a window for some air. You simply cannot roll it all the way down right now.

WAYMO RECALLS ROBOTAXIS OVER CONSTRUCTION-ZONE RISK

Tesla’s driverless Cybercab enters commercial service as federal regulators review how the company certified the vehicle for U.S. roads. (Aaron E. Martinez/The Austin American-Statesman via Getty Images)

 

Cybercab packs USB-C charging

At least you should have somewhere to plug in your devices. Tesla confirms that Cybercab has USB-C charging ports inside the cabin.

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An attendee at the launch reported that those ports can deliver up to 90 watts of power. That could be enough to charge many laptops.

However, Tesla’s current public rider guide does not list that wattage. So, I would treat the 90-watt figure as an early report until Tesla publishes the specification itself.

 

Federal regulators are already looking at Cybercab

On Sept. 3, the National Highway Traffic Safety Administration opened what it calls an Audit Query into Tesla’s certification that Cybercab meets all applicable Federal Motor Vehicle Safety Standards. NHTSA announced the action on Sept. 4 following the vehicle’s commercial deployment in Austin.

Automakers in the U.S. generally certify their own vehicles as complying with federal standards. NHTSA can then audit those certifications and investigate when questions come up.

Cybercab presents an unusual case because it has no steering wheel, pedals or mirrors. Many federal vehicle rules were written around cars designed for human drivers. NHTSA’s audit reportedly covers about 1,000 Cybercabs as the agency reviews how Tesla determined the vehicles comply.

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That does not mean regulators have found Cybercab unsafe. It does mean Tesla now has to back up its certification with technical information that satisfies the agency.

 

What this means to you

If you get the chance to ride in a Cybercab, I would spend a minute learning the cabin before the car starts moving. Find the emergency Stop button. Know where the mechanical door release sits. Keep your seat belt fastened for the entire trip.

Tesla says every passenger must buckle up before the ride begins. Cybercab may pull over or cancel a trip if it detects improper seat-belt use. Parents should also pay close attention to the age rules. Cybercab and Tesla’s Model Y Robotaxi do not follow the same limits.

Beyond that, remember how new this vehicle is. Tesla is putting a very different kind of car into real-world service, and regulators are already asking questions about how it fits existing safety standards.

We have seen how unexpected situations can challenge other autonomous vehicles too. CyberGuy recently reported how Waymo recalled robotaxis over a construction-zone risk after vehicles entered closed freeway construction areas.

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The technology can be impressive. Still, the real test comes when these vehicles deal with everything ordinary roads throw at them.

 

Kurt’s key takeaways

Cybercab is finally moving from Tesla’s big promise to something people can actually ride in. I like seeing safeguards such as the mechanical door release and emergency Stop button, especially when passengers have no steering wheel or pedals to grab. Still, the under-13 restriction, lack of LATCH anchors and windows that do not fully open caught my attention. Add the federal investigation, and Tesla now has something bigger to prove. Putting Cybercab on the road is one thing. Showing that people can trust it day after day is the real test.

Would you climb into a Cybercab today with no steering wheel or pedals, or would you want to see a longer safety record before trusting it with your ride? Let us know by writing to us at Cyberguy.com

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Valve is still figuring out ‘how and when’ to do Steam Deck 2

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Valve is still figuring out ‘how and when’ to do Steam Deck 2

Now that Valve has finally launched its entire 2026 hardware lineup — the Steam Controller, the Steam Machine, and today’s Steam Frame — are we any closer to a next-gen Steam Deck handheld? Valve isn’t saying so yet. The company is figuring out “how and when we can deliver something like that,” Valve designer Pierre-Loup Griffais now tells IGN.

“We also don’t want more performance to come at a significant cost to power efficiency and battery life,” Griffais told me in 2023, saying he wanted to see a “leap” instead — but suggesting that leap might not be physically possible for another couple of years.

Today, IGN’s new question was: “Has the current hardware shortage impacted the way Valve is thinking about actually putting a Steam Deck 2 into development?” Griffais’ immediate answer was “Not really.”

The real question is: has Valve yet identified the future chip that will appear in the Steam Deck 2? Because the company will work backwards from that chip’s availability to create the hardware it lives within.

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Intel’s Panther Lake handheld chip in the MSI Claw 8 EX AI Plus is the first I’ve tried that comes close to the kind of “generational leap” that Griffais has been talking about, but Panther Lake handhelds are incredibly expensive, and the Intel chip wasn’t a silver bullet in my tests. But I bet Valve has seen the future of Intel, AMD, and Qualcomm chips, and maybe a future one will do the trick.

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